Bro discussion is something I expected to pop up at some point, and it's interesting to see other ppl's perspectives on it, but yea I don't really agree its very overwhelming yet, if it is very overwhelming at all.
I think it's very important to keep in mind that Futureport bro is extremely easy to stop in the act. As someone who has been spamming it for a good while now, offensive pressure is its BANE and its everywhere.
Just a few examples of great Pokemon that force bro to hard switch:
I could go on but u get it im sure.
This isn't even taking into account Taunt from Fini, Toxics that force Bro to click recover a lot more frequently, the rare phaser, their own pivots on your future sight, taking huge damage in the process of getting off a Future Sight that'll force a Recover the next time you're in, etc. I'm not saying it isn't amazing, because it is, and I'm not saying it doesn't make sense to say future sight pushes otherwise fine Pokémon into being a tad difficult to consistently answer, because it does, but matches don't exist in a vacuum, and if you try it out yourself, I guarantee you'll find it very difficult to consistently get Futureports off vs anything but pretty passive teams.
I just think it'd be better to wait to see how these passive teams adapt to the presence of Slowbro punishing them for not being able to effectively force it out, rather than blame bro for making Pokémon like Mosa overbearing, because as far as im concerned, Slowbro has plenty of viable ways to be denied by fat balance-y builds that I listed earlier, especially if you need to keep Bro healthy to check something of theirs, like a Cinderace or Driller. That being said, I am not in any way implying it is risk free to hard switch in on a Slowbro, scald burns completely cripple physical forms of pressure and cut into the longevity of its special answers by a considerable margin, and switching your Urshifu into a teleport just to be greeted by a Banded Galardos is not ideal, but to be fair, if they're being forced to Scald or hard Tele to not let in your offensive mons, they aren't Fsighting, So you can take advantage of these forced 50/50s decently well, least in my experience.
In particular though, I wanted to touch on a post abt Bro that I just have not been able to relate to at all.
Part 1: Not gonna kill me today
First thing I want to talk about is how it fits into the metagame outside of Future Sight. Its a great defensive Pokemon that I feel adds a multitude of positives, such as being a Melmetal, Garchomp, Landorus-T, Blaziken, Excadrill; I could go on and on about the amount of prominent Pokemon it checks but the next thing I want to get into is its amazing longevity. It has Slack Off and Regenerator along with Teleport, so you are mostly not going to be wearing it down or even knocking it out anytime soon considering that it will not really lose momentum by a lot of damage 1 turn because after a few more turns of switching in and out your Slowbro is back up to full. It has a lot of amazing elements for it, now we have to go into the big part of it and what really separates it from the other Bulky waters.
Of the pokemon Slowbro checks (this isn't everything, just notable ones),
(rapid) and
can Pivot to keep up pressure,
and
carry Toxic/Knock reasonably often or force way too much damage onto Bro for FsightPorting to be possible, and
are on a playstyle where FsightPorting simply isn't something you'll do vs them bc of the breakneck pace at which they operate. Pretty much none of them let up VS. Slowbro to such a degree that Bro can do anything but retaliate, heal up, or pivot out. That's definitely sinking some degree of momentum as long as you're playing aggressively, or at the very least forcing too much damage onto bro for it to force its offensive pressure onto you.
As for Slowbro's longevity in general, yea it's amazing at keeping itself topped off, I will not dispute that, but Knock is reasonably easy to get off bc of the Pokemon Bro would prefer to pivot on (
), and after that, hazards pressure Bro into recovering before all else a whole lot more than one would likely prefer. You're basically forced to choose between offensive momentum or consistently checking what you need to a noticable amount of the time, which is fine, it doesnt make it bad, but it is a very noticeable flaw to keep in mind imo.
I don't really know how to close this out but I think I illustrated my thoughts well enough. Slowbro is really, really good, but I simply cannot see something so easy to pressure as broken at this stage, especially when its being pressured by top tier offensive Pokemon, like Mage and Mosa. It can rarely get away with abusing its amazing support scott free, even if regen makes up for the lost health considerably, and I just haven't struggled to consistently deny Bros without being forced to recover or something similar, or been able to force that support onto my opponents without smart play. I just fail to see how something so exploitable is low risk, high reward.