Pex is worse now than ever before. It’s deadweight in a lot of matchups and enables many of the hardest things to swap into. It’s usage has plateaued, if not fallen, and it’s viability leaves it in the “good, but not problematic or close to banworthy” territory.Not trying to fuel the flames cause oml my brain is degenerating with each new post I read, but are you also taking a pex suspect off the table, or is that separate?
Generally speaking, I think the main "stupid" aspect of Boots is the infinite switching that it can enable in certain cases. Regenerator Pokemon are not necessarily the main abusers of this item (apart from Torn-T) but they can help enable this sort of style by resulting in a net-positive gain for the player performing the infinite switching. One situation I saw where the 1000 turn limit of a battle was enacted was due to a player constantly switching between a Mandibuzz and a Toxapex, and the player fighting them did the same thing with their Pokemon.Curious for pro boots ban people on what mons specifically showcase boots being stupid like I get annoyed by blissey most by boots as proxy (tho ofc blissey not stupid generally) but never find any others using boots stupidly
Curious for pro boots ban people on what mons specifically showcase boots being stupid like I get annoyed by blissey most by boots as proxy (tho ofc blissey not stupid generally) but never find any others using boots stupidly
As someone who is also extremly inactive and bad at comp, i have the genuenly question, why boots are bad?I don't understand the argument of a boots or hazards suspect. Even as someone who has been really inactive in the tier over the last 3 months or so, it baffles me. Hazards and Boots are some of the healthiest things in this meta.
What I don't like about boots is that it makes planning out a sweep less consistent/reliable, thus forcing much more scouting. It used to be easier to take a glance at the state of the oppositions team and have a fairly good idea whether or not you can take it away from there. Surprise HP/def EV's is one thing, but missing out on hazard damage means you can throw most calcs out the window before extensive scouting/knocking.As someone who is also extremly inactive and bad at comp, i have the genuenly question, why boots are bad?
I mean, when SR was introduced, a lot of mons just dropped out of viability forever, it changed team builing, countering, and planning forever for multiple generations, to the point where game freak buffed moves to help
So now we have a pair of nice looking sneakers who save countless mons from probably the most dangerous move in the game, and now everyone is mad? I mean, I know theres the argument of "Look at that stall man" but you have a buffed knock off, other means of indirect dmg, and also actual attacks
The biggest argument from banning boots would be the "Game of inches" but here we have to actually study how actually game changer and how often the "i would have won with rocks but the drip of those boots its too good and now that mandibuzz just roosted off my attack"
I guess i want/need to be sold
PD: this is completly unrelated but you know imagine Volcarona wearing drip but no legs or drip to support it
Personally, I think it makes sweeping more consistent, at least in the late game once the big roadblocks to your sweeper are out of the way. In the same way that HDB lets the opponent otherwise live unexpected hits, it also does the same for your sweeper and lets them set up more reliably, particularly in neutral matchups. A Volcarona at 100% HP is able to set up very easily vs a wider pool of threats than a Volcarona at 50% HP. Now, Volcarona is a bit of an extreme example, but it also applies to other Pokemon like Dragonite and Weavile.What I don't like about boots is that it makes planning out a sweep less consistent/reliable, thus forcing much more scouting. It used to be easier to take a glance at the state of the oppositions team and have a fairly good idea whether or not you can take it away from there. Surprise HP/def EV's is one thing, but missing out on hazard damage means you can throw most calcs out the window before extensive scouting/knocking.
Pinning down bulkier teams has become a lot harder and momentum is more easily lost. Regenerator compounds this issue of course, and in my opinion plays much bigger part in slowing down this meta.
I kind of hate the design of HDB and i feel it promotes a less fun way of planning the game (to me at least), but I don't think it's overcentralizing or broken.
TBF, a higher percentage of people believed that action should be taken on Melmetal compared to other mons in the tier, including Pokemon like Heatran and Weavile, as shown by the survey results, which is why I believe it was suspected in the first place. As such, I don't think it was unanimously considered fine under that context, even with the results of the suspect tests in mind.This is especially concerning that we just had Melm suspect test, which ended with just half the votes being cast and with a ridiculous 86% no ban. Posts in the suspect thread displayed completely opposite views of the metagame, yet agreed on the no ban on Melm. You can literally pick any random mon from the A+/S list and you'd still have more ban votes. It's just sad to see a mon getting tested that the community almost unanimously considered fine, while tiering action on certain other mon(s) that had vocal complaints against since the inception of the tier get completely brushed off over and over again.
I'm guessing scarlet and violet will be awful metagames for the first 6 months, I think we should try to resolve gen 8 now before it becomes another BW, where it's a problematic metagame cuz they didnt take action sooner. I think weavile, lele, torn and pult will be considered very problematic a few years down the line if they arent already, and tour players might grow to hate this metagame. I think right now offense is actually extremely strong, those 4 I mentioned are autopilot mons that provide great benefits at little drawback, and strategies will evolve to optimize thier use.TBF, a higher percentage of people believed that action should be taken on Melmetal compared to other mons in the tier, including Pokemon like Heatran and Weavile, as shown by the survey results, which is why I believe it was suspected in the first place. As such, I don't think it was unanimously considered fine under that context, even with the results of the suspect tests in mind.
Perhaps a survey could be conducted on HDB, Toxapex, etc. but it might be too late at this stage of the metagame with Scarlet and Violet coming out soon. We will see though.
We had a "poll" (survey) with inclusion of Heavy Duty Boots earlier in the generation and it was nowhere near enough support for tiering action.I would like to see a Heavy-Duty Boots test and I know many others would as well. I don't know why you're so opposed to it. If it's not broken then it's not going to get a pro-ban majority vote. Simple.
If you're not going to do it then at least put up a poll please. I guarantee you there are a lot more people than you think that would like a Boots-less suspect test ladder up, whether or not they think it's broken at the moment.
Torn is probably the most banworthy pokemon right now (alongside Weavile), combining a level of progress-making ability + defensive support that is unhealthily overwhelming
But SZ had mentioned the key argument here perfectly in one of his Melm suspect posts. Pex has warped the meta so much around itself that the excessive countermeasures people started taking against it now feel like the general practice. It has had too much influence over determining what's good/viable (FS+breaker, Lele, Knock off Spam) in the meta.
Even then, perhaps the most concerning aspect of Pex is the ability to shrug off powerful STAB SE attacks to click toxic/tspikes/knock off and then switch out to be good as new.
Bottom line is, Pex i rarely out there making outcome-changing contributions in matches at the moment cause the meta is too reactive to it. It's absence would allow a lot more mons and strategies to flourish while making the tier healthier and more enjoyable as a whole.
I like gen 8 competitive compared to 7 and 6, largely due to a general mindset shift I had this generation.So since the new shiny pokemon game its about to come out, and theres a 99% chance of no more bans or tests or major shakeups, i think we can start packing up and look at the gen with nostalgic feeling, what do you guys liked, disliked, loved and hated about the gen overall? even tho i was nowhere near present, i fucking hated the dracovish/Clef port spam, and i liked that there was some more room for actual creativity, and everyone seems on a way better shape than gen 7 ou lmao
as for me, only played at the start and end, but had a bit of fun trashing low ladders and getting trashed because im an even lower ladder
Btw, quick reminder to put Choice Scarf ditto on your first day of work or your gonna die
Pex has certainly shaped the metagame a lot but I think the point was that it was more suspect worthy than mel , not that action should actually be taken against it, especially at this point. Even if a suspect happened it would not actually get any significant supportBoots are fine. The boots/regen argument pretty much boils down to two mons in particular: Torn and Pex. Torn is probably the most banworthy pokemon right now (alongside Weavile), combining a level of progress-making ability + defensive support that is unhealthily overwhelming when taking into account its absurd longevity due to boots+regen.
As for Pex, for sure it is below average in the meta right now. But SZ had mentioned the key argument here perfectly in one of his Melm suspect posts. Pex has warped the meta so much around itself that the excessive countermeasures people started taking against it now feel like the general practice. It has had too much influence over determining what's good/viable (FS+breaker, Lele, Knock off Spam) in the meta. A lot of what we consider "standard" is partly an excessive adaptation to Pex that has become "standard" since Pex would be too much of a dominant force otherwise. Even then, perhaps the most concerning aspect of Pex is the ability to shrug off powerful STAB SE attacks to click toxic/tspikes/knock off and then switch out to be good as new.
Bottom line is, Pex is rarely out there making outcome-changing contributions in matches at the moment cause the meta is too reactive to it. It's absence would allow a lot more mons and strategies to flourish while making the tier healthier and more enjoyable as a whole.
Honestly, Pex has been brought up time and time again over the course of the metagame, a good portion of the player base supports the suspect. I do not get the reluctance of the council to take any sort of tiering action against this mon. If it's not banworthy, it won't get the votes. It's just really that simple.
This is especially concerning that we just had Melm suspect test, which ended with just half the votes being cast and with a ridiculous 86% no ban. Posts in the suspect thread displayed completely opposite views of the metagame, yet agreed on the no ban on Melm. You can literally pick any random mon from the A+/S list and you'd still have more ban votes. It's just sad to see a mon getting tested that the community almost unanimously considered fine, while tiering action on certain other mon(s) that had vocal complaints against since the inception of the tier get completely brushed off over and over again.
what do you guys liked, disliked, loved and hated about the gen overall?
I have but there are so many defensive cores that you will need to fill your entire team with wall breakers in order to not get walled.Alternatively, have you ever considered using a wall breaker?
stall is incredibly annoying to play against, there are a lots of defensive cores meaning that you have to make an entire team full of wall breakers in order to be properly prepared.Why? Stall is far from problematic at the moment. Also those examples are all complex bans, which is something we try to avoid.
stall is incredibly annoying to play against, there are a lots of defensive cores meaning that you have to make an entire team full of wall breakers in order to be properly prepared.
and some cores need specific pokemon in order to be broken.
like the landorus+corviknight core, the ONLY pokemon that can take this core down with its STAB moves is volcanion.(while there are electric-ice types out there,their stats and moves aren't that good)
or the toxapex+landorus/hippodown+zapdos core, ONLY pokemon that can beat this core with its STAB moves is mamoswine(which is not a very good pokemon).
Former:
252 SpA Choice Specs Blacephalon Overheat vs. 252 HP / 0 SpD Landorus-Therian: 427-504 (111.7 - 131.9%) -- guaranteed OHKO
252 SpA Choice Specs Blacephalon Overheat vs. 252 HP / 88 SpD Corviknight: 734-866 (183.5 - 216.5%) -- guaranteed OHKO
Later:
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 0 SpD Landorus-Therian in Psychic Terrain: 379-447 (99.2 - 117%) -- 93.8% chance to OHKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 248 HP / 0 SpD Zapdos in Psychic Terrain: 343-405 (89.5 - 105.7%) -- 37.5% chance to OHKO
252+ SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 4 SpD Toxapex in Psychic Terrain: 462-546 (151.9 - 179.6%) -- guaranteed OHKO
You don't need an entire team of wall breakers to break stall. You just primarily need a couple of strong mons (preferably backed up with hazard support) and know how to manage them well during the match.
even if it invests 252 hp, 252 spdef, and a nature in spdef, lando still doesnt have recovery, so you can just switch out and attack laterdefensive landorus some times increases its special defence.
even if it doesn't,if the enemy has a heatran in their team then blacephalon will be forced to switch.
as about tapu lele since it is not guaranteed OHKO on zapdos it is not a proper councer.(37.5% chance to OHKO isn't that high).
also running psychic on tapu lele has a big opportunity cost,since it needs to beat blissey with psyshock,and needs thunderbolt more.