Project SS OU Teambuilding Competition - Not hosted anymore

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Back with the milk.

:Terrakion: :Zapdos: :Garchomp: :Tapu Fini: :Ferrothorn: :Weavile:

Terrakion is the Choice Band breaker. It reduces the pressure on this team to bring it in for a SD turn, which means less stress on the builder.

Zapdos primarily helps to check Kartana and Buzzwole, it also grants us the coveted Ground-type immunity and hazard removal.

Garchomp helps to alleviate defensive pressure on Zapdos while providing us with an Electric-type immunity and Rocks.

Tapu Fini gives us one of our win conditions. It patches many holes at once and helps facilitate hazard stack.

Ferrothorn primarily deals with bulky Ground and Water-types. It forms a hazard stack core with Garchomp.

Weavile is the fast offensive backbone of the team. It wraps up the team nicely, covering the last of its manageable holes.

This thing is such a headache to build with. I never want to see it again. Terrakion is cheeked up btw.
 
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No, this isn't gonna be a troll like the last time

:corviknight::tornadus-therian::heatran::tapu lele::terrakion::garchomp:

SD Terrakion just tears apart defense. Like really, metal birbs, flying lion, purple starfish, metal durian, everything, falls victim to at least one of its stabs. Even Slowbro does not want to take part against this thing

AV Torn does AV Torn stuff. Checks Kartana, the spooky ghosts and is a general annoyance. The evs are taken from SLDR's rmt

Air balloon Heatran is just something I wanted to try out and it keeps rocks on the field for Terrakion

Originally, I wanted Zapdos on the team just because I wanted to make Kartana as miserable as possible but with a flying Heatran, I needed another steel type to do the steel type duties. Only option really is metal birb and since I have Torn, might as well show some slight mercy to Kartana

Tapu Lele provides the speed control of the team and blocks scale shots, which admittedly, was much needed considering opposing Garchomps just destroy the team if it boosts its speed

Lastly, Garchomp is the electric immunity of the team. Since I have two mons that just delete metal birbs and durians from the game, I decided to give the aqua tail that everybody's been talking about a shot. I just chose lum berry as the item because I really don't care about Koko at this point but if you want, you can go roseli if you really hate it
 
Hello there! Yes, I'm taking over this project as well. Thanks Zen for the work until now and for asking me to take over.
This time we have a special occasion where, thanks to an extraordinarily based move by Tapeworm, we actually have two different votings to scrutinize. Yes, this Terrakion round might have started as a fun troll, but me and Zen agreed that we wanted to give the due respect to everyone who submitted.
Please don't do this again btw lol

To make this post easier to go through, I divided the two cluster of teams into their specific spoiler box.
For this one time only, I'm asking you to vote for one Trick Room team and one Terrakion team using the following format:

TRICK ROOM: TEAM x
TERRAKION: TEAM x

with "x" of course being the number of the team you want to vote for

Due to this particular situation, please stick to this formula. From the next round we will be reverting to the usual voting system.

:ss/hatterene: :ss/porygon2:
AoA Guts Conkeldurr + Future Sight Slowbro TR

:Hatterene::Slowbro::Porygon2::conkeldurr::Marowak-alola::Melmetal:

Nothing special about Hatterene I suppose, Trick Room with Healing Wish for support + momentum with 2 moves for damage.
Double Trick Room + Teleport helps to play more comfortably, Future Sight is amazing combined with 3 physical Pokémon, Body Press is a good lure against Dark-types that come in to try a free Knock Off on something.
AoA Conkeldurr is a beast. Ice Punch is my preference for quickly taking down Landorus-T but EQ is ok to avoid contact and still hit Toxapex.
Marowak-Alola is purposefully with Lightning Rod for Regieleki's reasons. People love it and it's always a trend. (Although I recognize its merits, I just think it takes too much support, if other things in the metagame receive the same commitment and dedication... "cough" Volcarona)
I have rarely needed Stealth Rock and an extra cover is more lacking for itemless Slowbro and Toxapex, also Tyranitar or a random Snorlax.
1 IV speed to be faster than others Marowak-Alola outside Trick Room.
Melmetal is the Steel-type, I need flexibility in this Pokémon and 4 contact moves are very punishing for not using Protective Pads.
The lack of ground resistance is a bit annoying but it's not a big issue and the team has a lot of useful immunities, so Trace Porygon2 is the way to go (pseudo Fire immunity against Heatran and Intimidate copies of Landorus-T).
Happy holidays and an amazing new year to everyone!
TRICK ROOM: TEAM 1
3 TR 3 AoA

:Hatterene::Porygon2::cresselia::crawdaunt::Marowak-alola::Melmetal:

If you were alive during OLT you certainly already saw this 6 or some varitants with a ground type. Here's my thought on it, this used to be one of my favorite pick to climb the ladder and I will explain you why those spreads and sets are superior. so we usually lead with Hatterene but you can also predict heatran/melmetal lead with crawdaunt/maroak for exemple. So this one is pretty self explanatory magic bounce stop hazard combined with the focus sash it allow you to setup TR 99,9% of the time(80 ev in order to survive banded surging strike from urss) , then the persistant healing wish will prove to be very useful later. You can also keep it alive vs stall mu with skarm/toxic spikes toxapex. Then you have 3 turn in order to do smth with one of your three destructive abominations, keep in mind that toxapex (and slowbro obv) is usually slower under TR so you can check that with crawdaunt easily and deal massive damages btw. For Slowbro maroak tank one scald and its a OHKO thx to poltergeist. Then the rest of the tier get 2HKOed by melmetal or flinched to death anyway. Also keep in mind that lunar dance also restore PPs so dont be gready and click double iron BASH haha. the most dangerous treats to the team are weavile sword dance, dragapult urshifu, melme and kartana SD. We have RH on cresselia for some, mostly urshifu and melmetal. Crawdaunt can switch once on Weavile and Dragapult's shadow ball if you lost dumbly your offencive-defencive Porygon-2 which can sweep easily unprepared offence/HO teams once heatran or slowking galar is gone. also eq on melme is better than superpower or ice punch
TRICK ROOM: TEAM 2
TR Arctozolt + Blizzard Alolawak



hatterene is a staple on trick room. pretty standard set with psychic and mystical fire as attacking moves and healing wish to preserve your tr attackers
porygon2 is another trick room staple with teleport to safely bring in your tr attackers nothing special otherwise. ice beam to take out dragapult and others
arctozolt is a funny late game sweeper. banded bolt beak does all of the damage when ground types are gone especially since 4/6ths of this team has an ice move. icicle crash is for stab and any garchomp/landorus switching in, low kick is for steels, and stomping tantrum is for volt absorbers. (also volt absorb is because this team has no electric resists otherwise)
alolan marowak is also very cool. flare blitz and poltergeist are for stab with rock head. earthquake is for coverage, and blizzard is for specially defensive landorus and dragonite/garchomp (helpful for getting rid of ground types for a late game arctozolt sweep) with enough evs to always 2hko dragonite.
protective pads melmetal also crushes everything with double iron bash and doesnt have to take recoil/rocky helmet/iron barbs/rough skin damage. earthquake pairs well with double iron bash and thunder punch and ice punch are for coverage.
shuca cress can somewhat beat knock off which this team is really weak to besides melmetal. moonblast is for knock off users and ice beam is for pokemon that are weak to ice beam ( a lot of viable pokemon fall under this category)
TRICK ROOM: TEAM 3
:ss/terrakion:
This is a few minutes late but here's the team I have with Terrakion

:terrakion::garchomp::ferrothorn::corviknight::rotom-wash::tornadus-therian:

Yeah one of the weirdest teams I've ever built. Just wanted to try some random stuff out and surprisingly, it worked. It's only half decent though
TERRAKION: TEAM 1

That is the funniest shit I've seen lately on this forum lmao
I do have a terrakion team I'm testing although I'm way off the 5 minutes deadline, so I need approval from Tapeworm to submit it :smogduck:

EDIT: People do be out here disrespecting deadlines ffs
:terrakion: :slowbro: :zeraora: :zapdos: :landorus-therian: :ferrothorn:
sd pjab terrakion and bu zera as wincons that abuse future sight and pressure each others checks like buzz and lando, fsight bro is needed for this to work and also ice beams garchomps that are way too comfortable, zap and lando keep momentum very well while applying pressure with status, knock off and hurricane chip on those mon, ferro with a funny bulldoze tech to annoy tf out of magnezones that try to be funny and switch into it to setup (also because a magnezone that sets up is scary af since my offense is physical)
i had some games in the last couple days, nothing crazy but terrakion is goated so he should rise to S- and I'm lowballing it.
TERRAKION: TEAM 2

Back with the milk.

:Terrakion: :Zapdos: :Garchomp: :Tapu Fini: :Ferrothorn: :Weavile:

Terrakion is the Choice Band breaker. It reduces the pressure on this team to bring it in for a SD turn, which means less stress on the builder.

Zapdos primarily helps to check Kartana and Buzzwole, it also grants us the coveted Ground-type immunity and hazard removal.

Garchomp helps to alleviate defensive pressure on Zapdos while providing us with an Electric-type immunity and Rocks.

Tapu Fini gives us one of our win conditions. It patches many holes at once and helps facilitate hazard stack.

Ferrothorn primarily deals with bulky Ground and Water-types. It forms a hazard stack core with Garchomp.

Weavile is the fast offensive backbone of the team. It wraps up the team nicely, covering the last of its manageable holes.

This thing is such a headache to build with. I never want to see it again. Terrakion is cheeked up btw.
TERRAKION: TEAM 3

No, this isn't gonna be a troll like the last time

:corviknight::tornadus-therian::heatran::tapu lele::terrakion::garchomp:


SD Terrakion just tears apart defense. Like really, metal birbs, flying lion, purple starfish, metal durian, everything, falls victim to at least one of its stabs. Even Slowbro does not want to take part against this thing

AV Torn does AV Torn stuff. Checks Kartana, the spooky ghosts and is a general annoyance. The evs are taken from SLDR's rmt

Air balloon Heatran is just something I wanted to try out and it keeps rocks on the field for Terrakion

Originally, I wanted Zapdos on the team just because I wanted to make Kartana as miserable as possible but with a flying Heatran, I needed another steel type to do the steel type duties. Only option really is metal birb and since I have Torn, might as well show some slight mercy to Kartana

Tapu Lele provides the speed control of the team and blocks scale shots, which admittedly, was much needed considering opposing Garchomps just destroy the team if it boosts its speed

Lastly, Garchomp is the electric immunity of the team. Since I have two mons that just delete metal birbs and durians from the game, I decided to give the aqua tail that everybody's been talking about a shot. I just chose lum berry as the item because I really don't care about Koko at this point but if you want, you can go roseli if you really hate it
TERRAKION: TEAM 4

About the last round, I liked both B and C (even with P2 Download), B is a bit more standard and Crawdaunt is always solid, but the lack of Electric immunity makes me go to C, besides not being every day in which an Arctozolt is seen out of the Hail.

ASAP Terrakion build for Tapeworm rules (sorry I'm late)

:Terrakion::Kartana::Corviknight::Slowbro::Landorus-Therian::Primarina:

CB Terrakion to break and weaken teams and ScarfTana to clean up.
Don't ask me about Corviknight EVs, but it does Corviknight stuff.
Slowbro Future Sight support, this is always broken with a CC user and double momentum with Eject Button and Teleport, Terrakion appreciates it a lot. Lando is here to no one's surprise but Earth Power for Kartana.
I wanted a different Fairy-type with momentum and here we have Primarina. Your EVs are purposeful but I don't want to extend the post.
Yes, the team has been tested.
TERRAKION: TEAM 5

Yes, two Red Raven teams because yolo - once again, this is a special situation. I will NEVER accept two teams from the same person from this point onwards.

You have 3 days to vote!​
 
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About the last round, I liked both B and C (even with P2 Download), B is a bit more standard and Crawdaunt is always solid, but the lack of Electric immunity makes me go to C, besides not being every day in which an Arctozolt is seen out of the Hail.

ASAP Terrakion build for Tapeworm rules (sorry I'm late)

:Terrakion::Kartana::Corviknight::Slowbro::Landorus-Therian::Primarina:

CB Terrakion to break and weaken teams and ScarfTana to clean up.
Don't ask me about Corviknight EVs, but it does Corviknight stuff.
Slowbro Future Sight support, this is always broken with a CC user and double momentum with Eject Button and Teleport, Terrakion appreciates it a lot. Lando is here to no one's surprise but Earth Power for Kartana.
I wanted a different Fairy-type with momentum and here we have Primarina. Your EVs are purposeful but I don't want to extend the post.
Yes, the team has been tested.

So
Trick Room Team 3
Terrakion Team 2
Because it has more momentum moves than the others.
I know my Terrakion team didn't get the best but it wasn't even listed :(
 
Wow, really didn't expect anyone to be voting for my team! I love the Chomp-Lele combo with Heatran and Terrakion from team 4, offenses are fun.

Trick Room: 2

Terrakion: 4

Yeah like, don't ruin the joke, man.
 
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Week Month 54+55 is over! Let's check who won this double round!

Trick Room 3 - Terrakion 2
Trick Room 1 - Terrakion 3
Trick Room 2 -Terrakion 3
Trick Room 2 - Terrakion 4
Trick Room 2 - Terrakion 4

:hatterene::porygon2:
After counting the votes we have a clear winner for the Trick Room competition: 3 TR + 3 AoA by Maxouille! Congratulations!

:terrakion:
As for the Terrakion competition we have a tie between Team 3 and Team 4, so I'm going to break the tie myself, which means the winner for the Terrakion competition is: Terrakion Team 3 by Smashburn! Congratulations!
Team 3 to me edges Team 4 due to it being more solid of a team structure, despite the lesser extent of pivoting for Terrakion, which is the only immediate flaw I can see with Team 3. Team 4 has some worrysome defensive holes, such as immediately folding to Barraskewda in Rain. I'm surprised that nobody thought of pairing Terrakion with Slowbro, they work so well with eachother. Anyway, Team 3 gets my vote out of these two.
Both of your teams will be added to the archive eventually!
I have sooooo many weeks to go through to update the archive FML

Week 56: Volcanion

:ss/volcanion:

This is one of the most difficult Pokémon to switch into in the current metagame. With Blissey and Slowking dropping and Landorus-T, Ferrothorn, Heatran and Tapu Fini being used consistently and often together, Volcanion is in a good place at the moment, despite it being a high-maintainance Pokémon. Having access to a powerful Water and Fire STABs alongside crucial Poison and Ground coverage, Volcanion has the ability to maul pretty much every common defensive staple with its powerful Choice Specs set and/or hazard stacking support, which are easy to supply given how well it synergyzes with Pokémon like Ferrothorn and Landorus-T.
This week I want to see some powerful teams built around this volcanic powerhouse!

:volcanion: You have until Tuesday, the 8th of February to build teams around Volcanion! :volcanion:
 
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Rain Specs Volcanion + Eject Button Landorus-T

:Pelipper::Barraskewda::Volcanion::Ferrothorn::Landorus-Therian::Zapdos:

Rain to maximize the destructive potential of Specs :Volcanion:, Bomb > Wave for a better chance of inducing some status in Dragonite/Slowking without spending precious Steam Eruption PP.
:Pelipper: and :Barraskewda: are standard rain, Aqua Jet for priority, :Ferrothorn: Spikes for hazard stack, :Landorus-Therian: Eject Button for extra momentum, and gives more offensive pressure with rain abusers.
Lastly, a resistance to Flying, another Rain abuser and a decent response to Rillaboom. :Zapdos: is the way.
 
cool thread, looks like you guys need more submissions

Volcanion BO

:ss/Volcanion: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Tapu-Lele: :ss/Mandibuzz: :ss/Heatran:
(^ click for paste ^)

I would've gone for Rain, but everyone else did, so...

Team inspection :row:

:Volcanion: -Breaker. Does well against fat/bulky teams with Specs. Water Absorb pairs well with Lando amd Heatran.
:Landorus-Therian: - Physical wall. Slow pivot. Rocker n' knocker.
:Ferrothorn: - Special wall. Spikes setter. Volc loves spikes.
:Tapu-Lele: - Speed control. Breaker. Late-game sweeper. Does well against more offensive teams with Scarf. Stallbreaker. Loves Spikes.
:Mandibuzz: - Physical Wall. Ghost resist. Defogger. Slow pivot.
:Heatran: - Special wall. Stallbreaker. Taunter. Forms a nice core with Ferrothorn and Landorus.
 
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Deadline is tomorrow: I will consider extending this round for a couple more days if we don't get more submissions, so if you got something around Volcanion your submission will be very welcomed!

hozuuu for whatever reason I can't open your pokepaste
 
Deadline is tomorrow: I will consider extending this round for a couple more days if we don't get more submissions, so if you got something around Volcanion your submission will be very welcomed!

hozuuu for whatever reason I can't open your pokepaste
huh, that's weird

edit: should be fixed
 
:volcanion: :tapu-koko: :dragonite: :mamoswine: :ferrothorn: :gengar:


Volcanion with Heavy Duty Boots is an excellent breaker. It has enough speed to outpace most Landorus-Therian and Tapu Fini on the ladder and can take care of them with coverage moves. Tapu Koko has Toxic to take care of Shedinja stall and cover for faster mons that Volcanion cannot outspeed. Dragonite and Mamoswine form an excellent offensive core, breaking for each other. Dragonite also serves as a defensive check for Heatran, Urshifu-R, and Volcarona. Mamoswine is an excellent physical breaker against fat cores, most notably breaking Corviknight for Dragonite with CB Icicle Crash. Ferrothorn provides hazards and a second electrical resistance. It also is the main check to Tapu Lele, which can be an issue with this team. Gengar rounds out the team as a revenge killer for Kartana and Dragapult. This team almost got me to 1900 on the ladder in the Kyurem meta, and I figured its uniqueness would be a great addition to the competition.
 
Hello there! Week 56 Submission phase is over!

:ss/volcanion:

Let's go through the teams:
Team A
Rain Specs Volcanion + Eject Button Landorus-T

:Pelipper::Barraskewda::Volcanion::Ferrothorn::Landorus-Therian::Zapdos:

Rain to maximize the destructive potential of Specs :Volcanion:, Bomb > Wave for a better chance of inducing some status in Dragonite/Slowking without spending precious Steam Eruption PP.
:Pelipper: and :Barraskewda: are standard rain, Aqua Jet for priority, :Ferrothorn: Spikes for hazard stack, :Landorus-Therian: Eject Button for extra momentum, and gives more offensive pressure with rain abusers.
Lastly, a resistance to Flying, another Rain abuser and a decent response to Rillaboom. :Zapdos: is the way.

Team B
GOAT Rain (Volcanion + Crawdaunt)

Straightforward, anti-bitch, blow your opponent to smithereens version of rain. Been consistent since DLC1 first dropped.

Overheat on Volcanion is tech you need in your life (OHKOs Torkoal in Sun and Ninetales behind Veil)

Team C
cool thread, looks like you guys need more submissions

Volcanion BO

:ss/Volcanion: :ss/Landorus-Therian: :ss/Ferrothorn: :ss/Tapu-Lele: :ss/Mandibuzz: :ss/Heatran:
(^ click for paste ^)

I would've gone for Rain, but everyone else did, so...

Team inspection :row:

:Volcanion: -Breaker. Does well against fat/bulky teams with Specs. Water Absorb pairs well with Lando amd Heatran.
:Landorus-Therian: - Physical wall. Slow pivot. Rocker n' knocker.
:Ferrothorn: - Special wall. Spikes setter. Volc loves spikes.
:Tapu-Lele: - Speed control. Breaker. Late-game sweeper. Does well against more offensive teams with Scarf. Stallbreaker. Loves Spikes.
:Mandibuzz: - Physical Wall. Ghost resist. Defogger. Slow pivot.
:Heatran: - Special wall. Stallbreaker. Taunter. Forms a nice core with Ferrothorn and Landorus.

Team D
:volcanion: :tapu-koko: :dragonite: :mamoswine: :ferrothorn: :gengar:


Volcanion with Heavy Duty Boots is an excellent breaker. It has enough speed to outpace most Landorus-Therian and Tapu Fini on the ladder and can take care of them with coverage moves. Tapu Koko has Toxic to take care of Shedinja stall and cover for faster mons that Volcanion cannot outspeed. Dragonite and Mamoswine form an excellent offensive core, breaking for each other. Dragonite also serves as a defensive check for Heatran, Urshifu-R, and Volcarona. Mamoswine is an excellent physical breaker against fat cores, most notably breaking Corviknight for Dragonite with CB Icicle Crash. Ferrothorn provides hazards and a second electrical resistance. It also is the main check to Tapu Lele, which can be an issue with this team. Gengar rounds out the team as a revenge killer for Kartana and Dragapult. This team almost got me to 1900 on the ladder in the Kyurem meta, and I figured its uniqueness would be a great addition to the competition.


For Week 56's voting phase we go back to the old voting system!​
The voting system used is the Ranked Pairs format (the same as CAP uses). This format is arguably much fairer than the simple voting format and should help keep high stakes for the teams that win. So to vote you basically order your options like this: C>B>A>D, like this A>B=C>D, or like this D>C, assuming there are 4 team options (A, B, C, and D). If you choose not to vote for all teams, the last team(s) will be assumed to be last and valued equally if more than one got left out. If you have any questions about this system, by all means, contact me.
You have 72 hours to vote!
Deadline is February, the 11th
:volcanion:
 
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A>B>C>D

Team A had the most practicality to me, while team B's use of Crawdaunt bolsters Volcanion's breaking ability and was a close second.

Teams C and D were almost equal in my eyes, although C was far more structurally sound than D. Team D has many large holes, including the use of Mamoswine as the Ground-type in a team with Koko-- this was the most prominent issue in my eyes as lategame Zeraora sweeps if Gengar isn't kept healthy (and this isn't always easy, due to the popularity of hazard stack).
 
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