Scizor Stall I threw together. Enjoy!
what (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
are (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Haze
- Recover
- Scald
you (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Seismic Toss
doing (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- Knock Off
- Roost
- U-turn
in (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Taunt
my swamp (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
So the mon of the hour is Scizor, and Flash Fire Heatran is an easy switch into its biggest weakness: Fire types. Toxapex is an obvious staple of any OU stall team worth its salt, standard bulky Water type that also likes to spread Toxic Spikes to compliment Heatran's Stealth Rock and be a nice Fairy resist. While Scizor and Heatran are nice Psychic resists, I figured the team should have a Dark type to soak up any Future Sights and whatnot coming for Pex. The team also needed hazard removal to support Heatran some more and a Ground resist/immunity.
Thus, Mandibuzz. Specially defensive so that Psychic types don't get greedy and think they can knock it out with a Focus Miss or something. Taunt is a nice utility move as well. However, the team had no real way of dealing with status, and Heatran's only recovery was Leftovers. Blissey seemed a good fit, even for the mons with good recovery, Wish bringing them back to full health as they switch in is really useful, as is Heal Bell. Finally, my team lacked a proper Electric-type answer, which sucked as both Toxapex and Mandibuzz are Electric-weak. I also figured that setup sweepers needed a counter other than Haze. Enter Quagsire (Gastrodon may also be a valid solution, although you lose Unaware, I haven't tried it). The Grass weakness is pretty irrelevant in practice because it's not too common a coverage type and three of my mons resist it.
I don't expect to win or anything, but I had fun building this team and think it's fun to play with.
what (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stealth Rock
- Taunt
are (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Haze
- Recover
- Scald
you (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Seismic Toss
doing (Scizor) @ Leftovers
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- Knock Off
- Roost
- U-turn
in (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Foul Play
- Taunt
my swamp (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic
So the mon of the hour is Scizor, and Flash Fire Heatran is an easy switch into its biggest weakness: Fire types. Toxapex is an obvious staple of any OU stall team worth its salt, standard bulky Water type that also likes to spread Toxic Spikes to compliment Heatran's Stealth Rock and be a nice Fairy resist. While Scizor and Heatran are nice Psychic resists, I figured the team should have a Dark type to soak up any Future Sights and whatnot coming for Pex. The team also needed hazard removal to support Heatran some more and a Ground resist/immunity.
Thus, Mandibuzz. Specially defensive so that Psychic types don't get greedy and think they can knock it out with a Focus Miss or something. Taunt is a nice utility move as well. However, the team had no real way of dealing with status, and Heatran's only recovery was Leftovers. Blissey seemed a good fit, even for the mons with good recovery, Wish bringing them back to full health as they switch in is really useful, as is Heal Bell. Finally, my team lacked a proper Electric-type answer, which sucked as both Toxapex and Mandibuzz are Electric-weak. I also figured that setup sweepers needed a counter other than Haze. Enter Quagsire (Gastrodon may also be a valid solution, although you lose Unaware, I haven't tried it). The Grass weakness is pretty irrelevant in practice because it's not too common a coverage type and three of my mons resist it.
I don't expect to win or anything, but I had fun building this team and think it's fun to play with.