Reliable:

Kommo is pretty good at checking zarude, it tanks both stabs and can deal with band fairly reliably only really fearing CC, it also appreciates a lot of Zarude structures bringing Rillaboom, so it gets extra healing.

Mandibuzz also does a fairly good job, although it probably needs to run max defense to take the least amount possible from CC.

Togekiss is a mon that happens to have the lucky type combination that resists both stabs, it only really fears rock slide. A slight problem however is the fact that even with max defense it takes a crazy amount from band power whip.

The best Counter don't @ me

Great defensive mon already doesn't take damage from any of its moves, only thing it needs to watch for is a surprise acrobatics set.

usually better coupled with a dark resist, but it acts as a great scout to figure out what zarude is using, as well as inflincting helmet damage.
Shaky (Usually prediction reliant) :

needs to come in on a power whip, although it does have the nice bonus of having the static chance procing

/

metal birbs take whips well, corv crumbles to lariat but skarm can uuuuuusually live two, but only if its at full
252 Atk Choice Band Tough Claws Zarude Darkest Lariat vs. 252 HP / 252+ Def Skarmory: 145-172 (43.4 - 51.4%) -- 9% chance to 2HKO

same as above, however it does outspeed zarude and can threaten it with u-turn or hurricane

(Physdef): How the mighty have fallen, takes over 60% from band whip, and a roll to 2hko with lariat, should only be used to scout once or twice and switch into a resist.

so while you do resist stabs + CC, you are also giving it the terrain boost, making whip do around 45-50%, which isnt great. Switch it in on a lariat or cc.
Hella Niche (You need to build around these)

Bulky Arcanine is actually kind of cool, can work on BO's with teleport,

ok hear me out, perishtrap sap sipper azu on stall

probably a worse zap, but hey, their zarude is out of commision if you get the burn!