
People are severely overrating this one imo, the mon's just not good. 110/95 offenses with its typing and relatively weak STABs doesn't do nearly enough in this meta. Merciless is a cool ability on paper and while it's definitely better than any of Drapion's current abilities (speaking of, which ability is it replacing?), even with thorough support, you can't really make it work unless you build a mon to exploit the Steel and Poison types that you're never going to be able to poison, and Drapion just doesn't do that well. Don't rely on TSpikes either, they're not going to give you the breaking power you'd hope for with Boots and Flying-types on every team.

I also wish this had Faustian Pact's effect instead of vanilla Wandering Spirit, but alas we're stuck with what we've got. From some experience messing around with it in Monotype, Rune isn't completely awful at an OU power level, but there's no reason not to just run a better Ground, and the buff doesn't change that. Only thing you could maaybe try to pull with it is a TR + Rocks suicide lead, but even then just run Uxie or Carbink unless you're desperate for a Ground so you don't autolose to Eleki.

Like all physical Rocks, Terrak really struggles from Stone Edge's inconsistency, so having that extra 15% accuracy is a huge deal. The Defense buffs aren't something you're going to be relying on but they make it a big harder to revenge which is nice. Perhaps the simplest buff here but also one of the most welcome imo, perhaps my favourite this slate.

I have some mixed feelings on this one. Is it good? Yeah. However, as a Defog deterrent there's not much reason to use it over last slate's Thundurus-I, and as a more general generic fast Electric its only benefit over Zeraora and Koko is beating Lando-T. It's offers decent role compression but that's about all it has to offer, so while certainly viable, I can see this struggling to stand out from the competition.

This was my buff, so I may as well explain it. Golisopod was easily my favourite mon to use in OU in Gen 7, setting Spikes and allowing for multiple relatively free switches on my dumb offense builds via the use of a Figy Berry. EExit has a lot of interesting tech to it that can catch your opponent off guard, most notably cancelling the pivot from U-Turn and Volt Switch if it procks and not activating if a berry heals you above 50% hp after being taken below it. However, the Figy nerf hit it hard, leaving very little benefit to it over just slapping a Eject Button on your fatmon of choice. This change not only increases its special bulk significantly to allow it to tank hits on both sides, but also gives it the ability to activate EExit multiple times without a berry via Morning Sun (yes, I considered Shore Up, but decided that 16pp would be too much, you'll thank me later if this gets in), which is kind of insane if you play it right. The ability to switch into your Golisopod to tank a hit and then immediately bring in your counter to their threat cannot be understated, and if they decide not to activate EExit, you're free to set Spikes or spam Knock Off, not to mention the constant threat of FImping them in the face.

I get the idea, but could someone show me an example of an EExit mon with reliable recovery actually working as a defensive pivot?
FE Alpha's Doot is one of the strongest mons in the format (which, for context, is at around a low-to-mid Ubers power level), due to its ability to pull exactly what I've described above and provide free switches to its team, not to mention Regen on top of that.