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Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Congratulations to our four winnners, and thanks to everyone who made a submission.
Our new victim for this week will be a demonic set that regained in popularity recently: Cosmic Power Mew, also known as Demon Mew.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Cosmic Power
- Roost
- Stored Power
- Taunt
This set can be extremely annoying to face when you don’t have a proper answer. The idea is pretty simple, set up with Cosmic Power while Taunting slower defensive Pokemon to avoid taking a Toxic, a Haze or an opposing Taunt, but also prevent the opponent from setting up on an answer. Stored Power becomes a strong 260 Base Power STAB after setting up 6 Cosmic Power allowing Mew to easily sweep while being impossible to KO. Body Press used to be the option of the choice over Taunt as it gives a tool to hit Dark types, but in the current metagame where Dark types are not common, Taunt is often preferred. Who would you use to check or counter this demonic set and prevent it from 6-0ing your team?
Submission phase will end on next Friday, good luck!
Weavile @ Heavy-Duty Boots Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature - Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
Weavile is fater than Mew and can setup a Swords Dance into its face therefore it can go ham on it with a +2 boosted Knock Off and it can remove its Leftovers making it less sustainable for the rest of the game. Mew can also not touch Weavile with only having Stored Power in its arsenal meaning Weavile is a great COUNTER to Mew, as it can disrupt it in every aspect.
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 SpD / 168 Spe
Timid Nature
- Toxic
- U-turn
- Hurricane
- Knock Off
Toxic tornadus will always be a hard counter to demon mew. You are guaranteed to be faster to get the toxic off and unless you miss 5 toxics in a row, mew won’t be able to ohko you under any circumstances.
0 SpA Mew Stored Power (220 BP) vs. 248 HP / 92 SpD Tornadus-Therian: 234-276 (64.8 - 76.4%) -- guaranteed 2HKO
Tyranitar @ Choice Band Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature
- Stone Edge - Crunch
- Fire Punch - Ice Punch
No body press = Counter. Tyranitar can OHKO Mew with Crunch and Mew has nothing to fire back with, forcing it out. If Mew does manage to get boosts, Crunch can get a handy defense drop or Stone Edge can crit it.
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 4 Def Mew: 440-518 (108.9 - 128.2%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 4 Def Mew on a critical hit: 412-486 (101.9 - 120.2%) -- guaranteed OHKO
Crawdaunt @ Choice Band / Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Crabhammer
- Crunch / Swords Dance
Submitting the GOAT as a hard check.Although Mew can’t touch you, a desperate last ditch option is to attempt to out-stall Crawdaunt thus forcing it out. This requires the Crawdaunt player to run Crunch on the Band set or play extra chicken mind games with Swords Dance (as to not get taunted). Furthermore, some Mew run Body Press making Crawdaunt not without risk.
252+ Atk Choice Band Adaptability Crawdaunt Knock Off (97.5 BP) vs. +2 252 HP / 4 Def Mew: 328-388 (81.1 - 96%) -- guaranteed 2HKO
252+ Atk Choice Band Adaptability Crawdaunt Knock Off vs. +2 252 HP / 4 Def Mew: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO
252+ Atk Choice Band Adaptability Crawdaunt Crunch vs. +2 252 HP / 4 Def Mew: 272-324 (67.3 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. +3 252 HP / 4 Def Mew: 458-541 (113.3 - 133.9%) -- guaranteed OHKO
Zarude-Dada @ Heavy-Duty Boots
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Darkest Lariat
- Power Whip
- Jungle Healing
Zarude is a counter to this Mew set. You are immune to Stored Power, you are faster than it and have Darkest Lariat ignoring the buffs from Cosmic Power breaking away Mew. Even if this was Body Press you have to Bulk Up increasing your Defense so Body Press will be dealing less. While Zarude is more of a niche pick these days its one of the better answers to Demon Mew especially when its running Body Press, since Bulk Up makes it deal against Body Press better in the long run, which for the sake of this week its not meaning you completely shut Demon Mew down.
Grimmsnarl @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Darkest Lariat
- Rest
- Sleep Talk
Grimmsnarl is a counter. Without Body Press, Mew has no way to directly affect Grimmsnarl, allowing it to switch in practically for free. From there, Grimmsnarl can get in at least one round of setup, thanks to Prankster, then threaten Mew with Darkest Lariat. If you do get Taunted before you can set up, Darkest Lariat will still 2HKO, even when factoring in Leftovers.
0 Atk Grimmsnarl Darkest Lariat vs. 252 HP / 4 Def Mew: 216-254 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
+1 0 Atk Grimmsnarl Darkest Lariat vs. 252 HP / 4 Def Mew: 320-378 (79.2 - 93.5%) -- guaranteed 2HKO after Leftovers recovery
+2 0 Atk Grimmsnarl Darkest Lariat vs. 252 HP / 4 Def Mew: 426-504 (105.4 - 124.7%) -- guaranteed OHKO
Here's how the whole 1v1 between G-Moltres and Mew can pan out :
1) Mew Taunts predicting Agility/Nasty Plot, but G-Moltres hits it with Fiery Wrath. This is a 2HKO and Mew is forced to roost (setting CP next turn can't save it), thus winning the MU
252+ SpA Moltres-Galar Fiery Wrath vs. 252 HP / 0 SpD Mew: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Moltres-Galar Fiery Wrath vs. +1 252 HP / 0 SpD Mew: 182-216 (45 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery
2) Mew sets up CP predicting Fiery Wrath, but G-Moltres clicks Agility. Then G-Moltres can simply NP and win regardless.
+2 252+ SpA Moltres-Galar Fiery Wrath vs. +1 252 HP / 0 SpD Mew: 360-426 (89.1 - 105.4%) -- 31.3% chance to OHKO
+4 252+ SpA Moltres-Galar Fiery Wrath vs. +3 252 HP / 0 SpD Mew: 324-384 (80.1 - 95%) -- guaranteed 2HKO after Leftovers recovery
3) You mispredict, but get lucky with 1 crit, which OHKOes
252+ SpA Moltres-Galar Fiery Wrath vs. 252 HP / 0 SpD Mew on a critical hit: 408-480 (100.9 - 118.8%) -- guaranteed OHKO
4) You mispredict and you get no crits on Mew, which means that Mew Spams Taunt + Roost+ CP. Eventually, Fiery Wrath PP will be depleted and Mew wins. However, the odds of this happening is very low, and even then Mew has to predict an NP/Agility always correctly to Taunt the G-Moltres. One wrong prediction from Mew can lead to the Agility + NP Scenario (2nd one) and G-Moltres can fish for fliches
To avoid even the unlikely 4th scenario, the set I post here has Mental Herb, so that no prediction is needed. With this item, G-Moltres can click Agility as the first move, followed by NP and Fiery Wrath. With Mental Herb, G-Moltres win the Demon Mew MU regardless of whatever comes up.
Wow, it’s this infuriating steel-bodied pixie… Thing.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 184 SpD / 72 Spe
Careful Nature
- Wish
- Iron Head
- Body Slam
- Protect / U-Turn
Just using its standard OU Specially Defensive set, Leftovers, a 4x resistance to Psychic and SpD investment allows Jirachi to stay untouched by even fully set up Demon Mew. Wish gives it a form of recovery and allows it to support teammates, Body Slam allows Jirachi to paralyze Mew without worrying about Taunt, Iron Head make paralysis even more of a pain for Mew with added flinch and U-Turn allows Jirachi to safely pivot into a wallbreaker that can set up on Mew while also chipping it a little in the process. This makes Jirachi a hard Counter to Demon Mew.
0 SpA Mew Stored Power (180 BP) vs. 252 HP / 184+ SpD Jirachi: 37-43 (9.1 - 10.6%) -- possibly the worst move ever
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Scald
- Slack Off
- Dragon Tail
- Teleport
Submitting Slowking as a counter to Demon Mew
Slowkings advantage over its OU brotheren in Slowking-galar is its acces to a phazing move in dragon tail which allows it to phaze out the mew who is trying to setup.Dtail being a damaging move allows slowking to ignore taunt from mew while mew struggles to do damage to Slowking. Here are some calcs 0 SpA Mew Stored Power (180 BP) vs. 252 HP / 252+ SpD Slowking: 65-77 (16.4 - 19.5%) -- possible 6HKO 0 SpA Mew Stored Power (260 BP) vs. 252 HP / 252+ SpD Slowking: 94-111 (23.8 - 28.1%) -- 95.3% chance to 4HKO
while not being immune to stored power, blacephalon is faster than mew, has a powerful stab shadow ball to threaten it and has access to trick to shut it down. it may be tricky to switch into mew since you have to scout its set first, but even if you let it get a cosmic power boost for free, specs shadow ball will 2hko this mew counting leftovers as well even after 2 cosmic powers, which means you can start clicking it and force roosts until mew runs out or you get crit/spdef drop. this is pretty much as good as it gets without an immunity to stored power.
252 SpA Choice Specs Blacephalon Shadow Ball vs. +2 252 HP / 0 SpD Mew: 218-260 (53.9 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Mew Stored Power (100 BP) vs. 0 HP / 4 SpD Blacephalon: 130-154 (52.6 - 62.3%) -- guaranteed 2HKO
Hey there, submission period is now closed, so let’s move on to the voting phase. The Victim of this week was the fearsome demon .
I did not include Body Press as an option on purpose because I didn't want this to be too hard and I wanted to feature the Taunt set over the Body Press one as it is way more common right now. This means that all Dark types wall it and I thus included all of them as counters (if the Crawdaunt submission who was a hard check). Because of that, we only have one check and the vote will only take place for the counter submissions.
With that saying, here are the submissions, we’ve got: