been meaning to get around to this for a while now and just haven't managed, here's a personal vr with some explanations. in depth thoughts on all the drops except latias can be found below, i've already said my piece on latias like 5 times in other threads lol:
S Rank
Excadrill
S- Rank
Latias (very very good but lacking in certain areas, immediate power is meh and relying on draco stinks, can often end up doing nothing but roosting depending on the opposing team which is not something you want in your wallbreaker. also has surprisingly little defensive utility considering it's latias.)
A+ Rank
Aegislash
Azumarill (has gotten a lot better, not many teams can actually switch into azumarill and jet is just such good priority. great offensive conk/lati/drei/drill/kommo check and just has tons of utility offensively and defensively)
Celesteela
Conkeldurr (others have covered this and shao already)
Mandibuzz
Mienshao
Kommo-o
Primarina (pretty much what i said about azu, has more switch ins and can be more passive but tends to stick around a lot longer so it fits better on balancey stuff instead of the BOs azu likes)
Tangrowth
Thundurus-T (probably broken if latias goes)
A Rank
Amoonguss
Chansey
Hydreigon
Jirachi
Krookodile
Salamence (try this mon! it's still insanely good, great drill answer, offensive drei check, walls bulu to hell and back and is generally rlly tough to switch into; the fairies can take dark pulse from drei but they sure can't take hurricane)
Skarmory
Slowking
Tapu Bulu (much harder to wall nowadays and terrain is good af)
Zarude
A- Rank
Gyarados
Lycanroc-D
Mamoswine
Moltres-Galar
Nihilego (great at knocking drill... not very good at doing anything else)
Rotom-H
Rotom-W (i find this really hard to justify over slowking prim and azu)
Slowbro-Galar
Swampert
B+ Rank
Azelf
Diggersby
Entei
Hatterene
Moltres
Nidoking
Rhyperior
Seismitoad
Togekiss
Zygarde-10%
B Rank
Gastrodon
Keldeo (i'm sorry little one)
Necrozma
Noivern
Tentacruel
Tornadus
Umbreon
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-> S
excadrill is pretty clearly the best pokemon in the tier to me right now, evidenced by its absurd SCL usage:
there is just nothing else that provides so much utility in one slot. it's the best rocker, the best removal, a wallbreaker and a wall all on its own, while providing the two most crucial typings in the tier in one slot. there are some issues with that, you can definitely get overloaded if you use drill as your sole steel or sole ground, but others fit naturally alongside it; there's nothing wrong with drill + rachi or drill + aegi, and you can fit stuff like krook or rhyp on drill teams too. its sweeper sets, suicide lead, fat sets and even scarf are all just insane to me. it doesn't matter how easy it is to answer it because right now like, yes it has lots of strong checks like tang skarm steela on most teams, but that really doesn't matter because it doesn't need to attack to make progress and it'll still have utility vs half their teammates. it's so good
-> a+
mandi's really good. when it first dropped I thought it was gonna suck ass but nah it's actually solid, lots of teams really struggle to break it and it provides a lot; ghost resists with recovery are rare and mandi is the best of them. great pivot for stuff like conk and zydog, decent fogger esp if paired with spin drill as backup, honestly can be really annoying to switch into as well. cool mon
-> a
in general i don't rate any of these mons too highly. may be a hot take but I think Hydreigon is really just an on paper threat atm. it's seeing virtually no SCL usage, is not all that common or effective on ladder, and just feels very easy to keep in check to me; between Conk's suffocating Mach Punch, Mienshao's presence, AV Azumarill popping up, Primarina making its life hell and Hydreigon's general inability to OHKO any pivots that can get the other mons that threaten it like Salamence, Latias, and Lycanroc in for free... idk, I just don't see it. Nasty Plot absolutely sucks. Scarf is really good though but it's not an A+ set.
Skarmory is good and I know a lot of people are hyping it up but I find it has wayyy too many flaws. Spikes are absolutely lethal against a lot of teams and a lot of HOs just can't beat Skarm at all but there are some seriously critical flaws you have when using it; a Steel-type that can't take a Draco to save its life, or a Moonblast or anything special really, makes building really awkward and forces similar Slowking lines that I personally don't think are that good because of the passivity of those teams. Skarm in my mind is the only contender for A+ out of the drops but rn I don't see it. It's also just really... awkward-feeling, idk how to describe it but man it wants like 3 items because not having leftovers sucks but then you just straight up get smashed by Excadrill without helmet, and you can't even use it as your knock switchin because then you can't prevent the off and jdfkshn87duisfhg idk it's just not that effective to me. 3 uses in SCL, 0 wins, eh.
Slowking just feels bad to me. I know a lot of people are super high on it (we've seen a significant amount of posts by people claiming it to be broken which is just insane to me) but I don't see it. Using Slowking makes you so weak to so much stuff that other, better waters (prim, azu) just don't struggle with nearly as much; Hydreigon, Aegislash, Mienshao, Krook, probably more and it's so passive and just free setup for shit like Thundy and DD Mence. Teleport is Teleport and it's a good move that enables some structures but it hasn't even been very successful when it has shown up. I guess I wouldn't really care if this was A+ but personally I think it kinda sucks
-> a-
Swampert is good! Rocks / hhp / flip / yawn is pretty cool on grassy terrain teams which I think are very good rn with bulu's increased dominance. forcing a switch with yawn into flip is often very lethal since most teams are surprisingly lacking in swampert answers; they'll have one thing that answers it all game like a tang or moongy but they never want that mon to go to sleep so something has to take a reasonably strong flip and then bitches die to the teammate. I like it a lot. generally got really cool utility as a stopgap against drill steela krook rachi ddmence etc, it's nothing special but it's good enough and tends to stick around a lot in terrain to just tank all these random ass hits and bring in an answer. big fan
i encourage more people to do this if they have the time, it takes forever but it's worth it to get a lot of good opinions and discussion out there
S Rank
S- Rank
A+ Rank
A Rank
A- Rank
B+ Rank
B Rank
------
excadrill is pretty clearly the best pokemon in the tier to me right now, evidenced by its absurd SCL usage:
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Excadrill | 10 | 50.00% | 50.00% |
there is just nothing else that provides so much utility in one slot. it's the best rocker, the best removal, a wallbreaker and a wall all on its own, while providing the two most crucial typings in the tier in one slot. there are some issues with that, you can definitely get overloaded if you use drill as your sole steel or sole ground, but others fit naturally alongside it; there's nothing wrong with drill + rachi or drill + aegi, and you can fit stuff like krook or rhyp on drill teams too. its sweeper sets, suicide lead, fat sets and even scarf are all just insane to me. it doesn't matter how easy it is to answer it because right now like, yes it has lots of strong checks like tang skarm steela on most teams, but that really doesn't matter because it doesn't need to attack to make progress and it'll still have utility vs half their teammates. it's so good
mandi's really good. when it first dropped I thought it was gonna suck ass but nah it's actually solid, lots of teams really struggle to break it and it provides a lot; ghost resists with recovery are rare and mandi is the best of them. great pivot for stuff like conk and zydog, decent fogger esp if paired with spin drill as backup, honestly can be really annoying to switch into as well. cool mon
in general i don't rate any of these mons too highly. may be a hot take but I think Hydreigon is really just an on paper threat atm. it's seeing virtually no SCL usage, is not all that common or effective on ladder, and just feels very easy to keep in check to me; between Conk's suffocating Mach Punch, Mienshao's presence, AV Azumarill popping up, Primarina making its life hell and Hydreigon's general inability to OHKO any pivots that can get the other mons that threaten it like Salamence, Latias, and Lycanroc in for free... idk, I just don't see it. Nasty Plot absolutely sucks. Scarf is really good though but it's not an A+ set.
Skarmory is good and I know a lot of people are hyping it up but I find it has wayyy too many flaws. Spikes are absolutely lethal against a lot of teams and a lot of HOs just can't beat Skarm at all but there are some seriously critical flaws you have when using it; a Steel-type that can't take a Draco to save its life, or a Moonblast or anything special really, makes building really awkward and forces similar Slowking lines that I personally don't think are that good because of the passivity of those teams. Skarm in my mind is the only contender for A+ out of the drops but rn I don't see it. It's also just really... awkward-feeling, idk how to describe it but man it wants like 3 items because not having leftovers sucks but then you just straight up get smashed by Excadrill without helmet, and you can't even use it as your knock switchin because then you can't prevent the off and jdfkshn87duisfhg idk it's just not that effective to me. 3 uses in SCL, 0 wins, eh.
Slowking just feels bad to me. I know a lot of people are super high on it (we've seen a significant amount of posts by people claiming it to be broken which is just insane to me) but I don't see it. Using Slowking makes you so weak to so much stuff that other, better waters (prim, azu) just don't struggle with nearly as much; Hydreigon, Aegislash, Mienshao, Krook, probably more and it's so passive and just free setup for shit like Thundy and DD Mence. Teleport is Teleport and it's a good move that enables some structures but it hasn't even been very successful when it has shown up. I guess I wouldn't really care if this was A+ but personally I think it kinda sucks
Swampert is good! Rocks / hhp / flip / yawn is pretty cool on grassy terrain teams which I think are very good rn with bulu's increased dominance. forcing a switch with yawn into flip is often very lethal since most teams are surprisingly lacking in swampert answers; they'll have one thing that answers it all game like a tang or moongy but they never want that mon to go to sleep so something has to take a reasonably strong flip and then bitches die to the teammate. I like it a lot. generally got really cool utility as a stopgap against drill steela krook rachi ddmence etc, it's nothing special but it's good enough and tends to stick around a lot in terrain to just tank all these random ass hits and bring in an answer. big fan
i encourage more people to do this if they have the time, it takes forever but it's worth it to get a lot of good opinions and discussion out there
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