Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Hex
- Scald
- Taunt
- Recover
Normally, versus Willo + Hex Jellicents, Incineroar is able to freely come in and use it as a free opportunity to Toxic / Knock / parting shot, even though Colbur would give a one time buffer vs it, as Jellicent can't touch it.
Scald Jellicent trades the reliability of will-o-wisp however to do rather solid damage on a switch in, and prevent it using you at all later in the match due to Colbur + outspeeding. This damage is further improved versus more standard Incineroar spreads, which the Jellicent spread also makes sure you outspeed.
0 SpA Jellicent Scald vs. 252 HP / 208+ SpD Incineroar: 122-146 (30.9 - 37%) -- 79.7% chance to 3HKO
0 SpA Jellicent Scald vs. 248 HP / 84+ SpD Incineroar: 138-164 (35.1 - 41.7%) -- guaranteed 3HKO