Resource SS UU Sample Teams

A Cake Wearing A Hat

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OP largely taken from Amane Misa

Hello! This thread serves to be a place for successful UU teams intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make UU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new UU players to use.

Posting Guidelines
  • Give a short explanation of the role that each member of your team plays, and how the team works.
  • Provide an importable.
  • You must have some experience with your team before posting. Don’t post a team you just made on the team builder and thought looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
  • Your team must represent the current metagame.
  • Rejected Sample Team submissions will be moved to the SS UU Team Bazaar so that they still may be used by other players.
Samples selection will be reviewed by myself and a rotating group of council members and tournament players. Right now we are looking for all archetypes and styles of team, once there is a sizable enough archive I will put specifically in the OP what I am looking for.

Current Teams

Terrakion Bulky Offense by Amane Misa
:terrakion::porygon-z::slowking::krookodile::noivern::doublade:

Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Toxic
- Earthquake

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Nasty Plot / Ice Beam
- Shadow Ball / Thunderbolt
- Trick

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 30 Spe
- Scald
- Future Sight
- Slack Off / Psyshock
- Teleport

Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Roost
- Flamethrower
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Close Combat
- Swords Dance
- Shadow Sneak


This team focuses on the breaking power of Future Sight Slowking + Choice Band Terrakion because this combination is really hard to handle. Slowking, in general, works really well with Terrakion defensively because it's able to handle Noivern, as well as handle Psychic-types that threaten Terrakion while Terrakion takes advantage of Dark-types that try to switch into Slowking. To abuse that great breaking potential, Porygon-Z was added. Not only does it deal a lot of damage itself, even if equipped with Choice Scarf, but it gives a solid win-condition to the team. Krookodile sets up Stealth Rock reliably and also cripples bulky Pokemon like Galarian Weezing and Skarmory with Knock Off + Taunt. Noivern + Doublade glue this team together by handling Grass-types, Terrakion, Scolipede and more, and providing even more offensive capabilities to the team. If you worry about Calm Mind Keldeo you can try Psyshock > Slack Off on Slowking or Hurricane on Noivern.


Drapion Stall by Amane Misa
:blissey::skarmory::palossand::mantine::ditto::drapion:

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic / Wish
- Soft-Boiled
- Heal Bell

Skarmory @ Rocky Helmet / Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Spikes
- Roost
- Whirlwind / Defog

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scorching Sands
- Toxic
- Stealth Rock
- Shore Up

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald / Air Slash
- Roost
- Defog / Haze
- Toxic / Haze / Air Slash

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Toxic Spikes
- Rest

A pretty neat stall team that works pretty well on the ladder. Blissey + Skarmory make a really good and classic core that handles the majority of the basic metagame. Skarmory is also able to set up Spikes to reliably wear down threatening wallbreakers. Palossand sets up Stealth Rock and handles "anti-metagame" picks like Terrakion, Lycanroc and Scolipede if it gets out of hand. Mantine helps with other wallbreakers like Keldeo and Sirfetch'd and acts as a reliable hazard remover. Ditto is chosen over an Unaware wall because it deals with screens and stall better. Drapion's role is to absorb and set up Toxic Spikes and it is chosen over Galarian Weezing because it has access to Knock Off. Knock Off + Rest also helps it 1v1 common threats to stall like Galarian Weezing.

Generally speaking, there are a lot of slashes because the team is very flexible; you can change up the sets so they match up well against the people that are on the ladder when you're playing (for example, if people run Magneton while you're playing you can easily make Skarmory Shed Shell).

Some threats include SubCM or CM + Taunt Keldeo, for which you can try Haze or Air Slash, respectively.


Mienshao + Rotom-W VoltTurn by TaxiCab
:mienshao::crawdaunt::rotom-wash::jirachi::hatterene::noivern:

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Poison Jab

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder Wave
- Defog

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 Spe
Jolly Nature
- Iron Head
- Thunder
- U-turn
- Stealth Rock

Hatterene @ Assault Vest
Ability: Magic Bounce
EVs: 252 HP / 64 Def / 52 SpA / 120 SpD / 20 Spe
Calm Nature
- Psyshock
- Draining Kiss
- Mystical Fire
- Nuzzle

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Roost

This is the team I posted in the teambuilding competition thread, but I tweaked the crawdaunt set a little bit because I think this version is a little better. The team is a standard mienshao+washtom voltturn, built around the idea of using mienshao to uturn into crawdaunt on checks like palosand, doublade, weezing, jellicent, etc. Crawdaunt takes advantage of this and gets free opportunites to fire off strong attacks. I made it SD because I felt like it helps the fat matchup immensely which would be better suited to newer players. Rotom is here to provide a check to daunt, incin, krook, and lycan and a needed ground immunity; it also forms a devastating voltturn core with mienshao. Jirachi is here for a fairy resist and kyurem check, as well as rocks. Same set as in the last team because this is the best rocks jirachi set s/o TMM. AV hat once again helps with the noivern and kyurem matchup, and helps provide something to switch into rotom volts and a needed sturdy fighting resist. Noivern rounds out the team to provide speed control, defensive utility and free uturns into our breakers on blissey and slowking, giving crawdaunt more opportunites. The team has three mons with paralysis so you can easily turn opponents team into crawdaunt food; for example, if you bring rotom in on slowking, you can twave the kyurem on the switch and THEN volt, this way you can turn it into crawdaunt food the next time that sequence occurs. Defog on washtom and magic bounce on hat prevent tspikes from ruining crawdaunt. This team is super super easy to use and honestly pretty mindless-just make sure to keep crawdaunt healthy when playing fatter teams so you can get as many chances to break as you can.
 
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A Cake Wearing A Hat

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Team Archive
The following teams are all out-of-date samples from previous metagames. Most of them are no longer valid. Those that are still valid are no longer optimal. These are not sample teams anymore.

Vileplume Bulky Offense by Lilburr
:vileplume::incineroar::rhyperior::noivern::cobalion::sylveon:
Mushrooms (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Strength Sap
- Leech Seed

Vitamins (Incineroar) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 52 SpA / 204 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- Parting Shot

Fossil (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

TOKYO NEON (Noivern) @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost

Milk (Cobalion) @ Occa Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Thunder Wave

Summoning 101 (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Psyshock
- Heal Bell

Vileplume is a defensive mon that handles Pokemon like Cobalion, Doublade, and Haxorus. It's also pretty good against stuff like Escavalier, CC locked Pangoro etc. and checks stuff like Rotom for the team.
Incineroar was picked as a check to Psychics like Gardevoir, Reuniclus etc. and is also capable of Toxicing bulky waters bc Vileplume doesn't rlly take them on on its own very consistently.
Rhyperior is the rocker and also checks Noivern decently, which is important because the Sylveon on this team is offensive. It's also a great answer to Gigalith which is handled by Vileplume but it's nice to have a backup answer.
Noivern is Noivern, it beats down offense and it defogs. It's important on this team because otherwise I'd just get destroyed by CB EQ from Haxorus.
Cobalion is an interesting set with an Occa Berry to account for my relative weakness to opposing Noivern (hurricane in particular) and stuff like Darm and SD Incin too. It's also a really solid wincon bc Doublade doesn't tend to last long vs my team.
Sylveon is here because I needed a solid wallbreaker, and it appreciates things like Escavalier and Gigalith being handled so well by the rest of the team. I choice it over Gardevoir because it's a better Vern check and handles some annoying things, like Ribombee and Golisopod, a tiny bit better.


Gastrodon + Escavalier Balance by Lilburr and Expulso
:gigalith::gastrodon::escavalier::sylveon::noivern::pangoro:
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Earthquake
- Toxic
- Recover

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 80 SpD / 44 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Close Combat

Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost

Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Iron Head
- Bullet Punch

Another take on Sylveon balance, this uses a Gastrodon/Gigalith/Escavalier core to deal with most metagame threats right now, backed by cleric Sylveon to keep them going and provide a solid answer to CB Haxorus. The team's breaking power comes from Pangoro, one of the hardest Pokemon to switch into in UU, who also serves as a de facto DD Necrozma check.


Psychic Terrain Offense by Amane Misa and vivalospride
:froslass::rotom-frost::haxorus::barbaracle::polteageist::indeedee:
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Icy Wind
- Destiny Bond
- Spikes
- Taunt

Rotom-Frost @ Salac Berry
Ability: Levitate
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Blizzard
- Substitute
- Nasty Plot

Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- First Impression

Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Shell Smash
- Stone Edge
- Liquidation

Polteageist @ White Herb
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Shadow Ball
- Stored Power
- Giga Drain

Indeedee (M) @ Terrain Extender
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Dazzling Gleam
- Mystical Fire

This Hyper Offense team has a simple goal, overload the opponent with the pressure of setup and use Indeedee's Psychic Terrain to prevent revenge killing attempts. With a plethora of dangerous sweepers both orthodox and unorthodox you will have many options for whatever matchup is presented. Froslass and Barbaracle form the hazard setting core, with Froslass having Taunt to prevent Defog and spinblocking, while Barbaracle also contributes to offensive pressure thanks to Shell Smash. First Impression is teched onto Haxorus in order to have some form of priority for revenge killing outside of terrain as the speed of this team is not very high, and it only needs Outrage and Earthquake to pose a threat. Rotom-Frost is an underrated offensive threat that can setup on Water-types like Milotic very safely and proceed to sweep with Salac Berry's speed boost and a Nasty Plot. Finally, Polteageist is one of the more polarizing setup sweepers in the tier, easily cleaning through weakened team if it ever finds room to setup.

Toxic Spam Balances by Estarossa and Juuno
:weezing-galar::umbreon::gastrodon::bronzong::charizard::noivern:

:weezing-galar::umbreon::milotic::bronzong::mamoswine::noivern:
Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Aromatherapy
- Protect

Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 124 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Wish
- Protect

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Earthquake
- Ice Beam
- Toxic
- Recover

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Toxic
- Protect

Charizard @ Heavy-Duty Boots
Ability: Blaze
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Will-O-Wisp
- Roost
- Defog

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Toxic
- Roost

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Flamethrower
- Defog

Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 120 SpD / 136 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Taunt

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Imprison
- Recover

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Heavy Slam
- Toxic
- Protect

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Knock Off

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Toxic
- Roost

These teams are built around Taunt Noivern. With home it regained Toxic, allowing it to annoy most defensive cores lacking Bronzong. Juuno's variant has gone for a more standard balanced approach with the ever-prevalent core of Milotic + Umbreon + Weezing-Galar, while Estarossa instead decides to utilize Gastrodon for its unique ability to check mons like Heliolisk. The EVs on Milotic help it check physical attackers better while still living Choice Specs Chandelure's Shadow Ball at full. Imprison is a neat tech to abuse opposing Waters and prevent yourself from being Toxic'd yourself. Taunt Umbreon was chosen on these teams over Heal Bell because with the ubiquity of Taunt and status absorbers / clerics it wasn't necesarry to the framework of them, also forcing switches and allowing them to keep up momentum vs fatter teams. Bronzong is a great glue mon, even with Knock Off's distribution returning, still being able to check many threats in the tier. Lastly, Juuno's variant elects to go for some offensive firepower and revenge killing with Mamoswine and its powerful stabs + Ice Shard, while Estarossa's uses Charizard as an alternative defogger and Lucario check, which also lets him free up Aromatherapy on Weezing.

Spikes Bulky Offense by Sage
:gardevoir::flygon::roserade::gigalith::doublade::golisopod:
Gardevoir @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Mystical Fire
- Trick

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- U-turn

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Rest

Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Atk / 176 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Heavy Slam

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Close Combat

Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 192 HP / 252 Atk / 64 Spe
Adamant Nature
- Spikes
- First Impression
- Leech Life
- Liquidation

This Bulky Offense aims to keep hazards up with the combination of Gigalith and Golisopod doing a nice job of pressuring most removers in the tier, and then take advantage of them with strong breakers like Choice Specs Gardevoir . Gigalith is equipped with Heavy Slam and an Adamant nature in order to 2HKO Galarian Weezing, as well as just generally adding a bit less passivity to its other attacks. Golisopod has reclaimed its spot as the strongest First Impression user in the tier, and can use that both for revenge killing and to force things out to lay Spikes. Roserade was needed as a switch into Water-types which the team was lacking, with Life Orb boosted Leaf Storm and Sludge Bomb it can both break and disrupt with Sleep Powder. Rest lets it get back to full if weakened and still annoy Water-types later in the game. Doublade acts as the teams Steel-type and win condition, and Shadow Sneak is important for keeping threats like Polteageist in check. Lastly, Flygon is able to provide the team with some pivoting in U-turn and revenge kill dangerous Pokemon like Dragon Dance Haxorus and Drapion.

Sticky Web Offense by Datsplashtho
:gardevoir: :mamoswine: :cobalion: :incineroar: :araquanid: :toxtricity:
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Mystical Fire
- Healing Wish

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Knock Off
- Close Combat

Araquanid @ Heavy-Duty Boots
Ability: Water Bubble
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sticky Web
- Liquidation
- Leech Life
- Toxic

Toxtricity @ Choice Specs
Ability: Punk Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overdrive
- Sludge Bomb
- Boomburst
- Volt Switch

This team takes Sticky Web to utilize an underrated sweeper, Swords Dance Incineroar, in order to pressure the opposition, outspeeding past Cobalion while webs are up. Araquanid was chosen over Ribombee due to its higher bulk and ability to check Inteleon, Toxic is also a great way to pressure Noivern that may attempt to check it.. SD 3 Attacks Cobalion can also lure Noivern with a +2 Stone Edge, also providing a single use check to Mamoswine thanks to Shuca Berry. Incineroar and Cobalion both pair well together, using one to break bulky Water-types for the other. Mamoswine is the necessary rocker and another soft Noivern check, and under webs it becomes faster than any unboosted grounded Pokemon in the meta. It's priority is also key in staving off Haxorus, which can otherwise prove a threat to this team. Specs Toxtricity provides more muscle, Volt Switch to pivot in the setup sweepers, and the ability to be a check to Cobalion should it get out of hand. FInally, Scarf Gardevoir is a crucial member of the team with a Dragon Immunity, Healing Wish for a 7th teammate, and extra speed control should Webs not be up.

Terrakion Bulky Offense by Fusion Flare
:terrakion::krookodile::rotom-mow::slowking::weezing-galar::jirachi:
Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Megahorn

Krookodile @ Rindo Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Smack Down

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Thunderbolt
- Volt Switch
- Leaf Storm

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Future Sight
- Teleport

Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Strange Steam
- Sludge Bomb
- Defog
- Fire Blast

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Psychic
- Energy Ball
- Thunderbolt
- Iron Head


The concept of this team is p simple, Future Sight with Slowking into Terrak gets you multiple kills on most fighting resists, allowing you to spam CC afterward. SR Krook is the glue to many teams, but with rindo so polteageist isnt a problem (assuming you broke the sash, if not, click X) G-weezing is the defogger and the primary check to Krook and fighters. Scarf Rotom-Mow so you can get in Terrak and scare out bulky waters, alongside crippling with Trick. Mixed Jirachi is a DOOZY tho. s/o to Juno for this set, but not only does it THROTTLE stall squads, but it also lures in pokemon that would eat up an Iron Head, including pokemon that Terrakion loves gone, such as Slowking, Palossand, etc.
 
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Caution: These teams are now OUTDATED. They are not valid sample teams.

Here are the first batch of submissions!

Psychic Terrain Offense by Amane Misa
:froslass::rotom-frost::haxorus::barbaracle::polteageist::indeedee:

Toxic Spam Balances by Estarossa and Juuno
:weezing-galar::umbreon::gastrodon::bronzong::charizard::noivern:
:weezing-galar::umbreon::milotic::bronzong::mamoswine::noivern:

Spikes Bulky Offense by Sage
:gardevoir::flygon::roserade::gigalith::doublade::golisopod:

Importables and the descriptions are now in the OP. I am still looking for one or two more teams so feel free to submit to the thread in the meantime!
 
Last edited by a moderator:

Lilburr

broken arrows in the dark
is a Tiering Contributor
Caution: This team is now OUTDATED. It is not a valid sample team.

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This is a team built around Vileplume which is currently pretty anti-meta as a check to Pokemon like SD Cobalion, DD Haxorus, Pangoro etc. that I think is worthy of being a sample team.

Vileplume is a defensive mon that handles Pokemon like Cobalion, Doublade, and Haxorus as I said before. It's also pretty good against stuff like Escavalier, CC locked Pangoro etc. and checks stuff like Rotom for the team.
Incineroar was picked as a check to Psychics like Gardevoir, Reuniclus etc. and is also capable of Toxicing bulky waters bc Vileplume doesn't rlly take them on on its own very consistently.
Rhyperior is the rocker and also checks Noivern decently, which is important because the Sylveon on this team is offensive. It's also a great answer to Gigalith which is handled by Vileplume but it's nice to have a backup answer.
Noivern is Noivern, it beats down offense and it defogs. It's important on this team because otherwise I'd just get destroyed by CB EQ from Haxorus.
Cobalion is an interesting set with an Occa Berry to account for my relative weakness to opposing Noivern (hurricane in particular) and stuff like Darm and SD Incin too. It's also a really solid wincon bc Doublade doesn't tend to last long vs my team.
Sylveon is here because I needed a solid wallbreaker, and it appreciates things like Escavalier and Gigalith being handled so well by the rest of the team. I choice it over Gardevoir because it's a better Vern check and handles some annoying things, like Ribombee and Golisopod, a tiny bit better.

This team has been performing pretty consistently for me, and I used it to get reqs for the Haxorus suspect test after my attempt with screens failed. The reason I'm submitting it now is because I think it should still be pretty soild after the Haxorus ban if not better. Also just wanted to give this thread some more activity so that more people submit too.
 
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A Cake Wearing A Hat

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Caution: These teams are now OUTDATED. They are not valid sample teams.

Two new sample teams have been added!

Vileplume Bulky Offense by Lilburr
:vileplume::incineroar::rhyperior::noivern::cobalion::sylveon:
Mushrooms (Vileplume) @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 172 Def / 84 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Strength Sap
- Leech Seed

Vitamins (Incineroar) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 52 SpA / 204 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- Parting Shot

Fossil (Rhyperior) @ Leftovers
Ability: Solid Rock
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Toxic

TOKYO NEON (Noivern) @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost

Milk (Cobalion) @ Occa Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Thunder Wave

Summoning 101 (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Psyshock
- Heal Bell

Vileplume is a defensive mon that handles Pokemon like Cobalion, Doublade, and Haxorus. It's also pretty good against stuff like Escavalier, CC locked Pangoro etc. and checks stuff like Rotom for the team.
Incineroar was picked as a check to Psychics like Gardevoir, Reuniclus etc. and is also capable of Toxicing bulky waters bc Vileplume doesn't rlly take them on on its own very consistently.
Rhyperior is the rocker and also checks Noivern decently, which is important because the Sylveon on this team is offensive. It's also a great answer to Gigalith which is handled by Vileplume but it's nice to have a backup answer.
Noivern is Noivern, it beats down offense and it defogs. It's important on this team because otherwise I'd just get destroyed by CB EQ from Haxorus.
Cobalion is an interesting set with an Occa Berry to account for my relative weakness to opposing Noivern (hurricane in particular) and stuff like Darm and SD Incin too. It's also a really solid wincon bc Doublade doesn't tend to last long vs my team.
Sylveon is here because I needed a solid wallbreaker, and it appreciates things like Escavalier and Gigalith being handled so well by the rest of the team. I choice it over Gardevoir because it's a better Vern check and handles some annoying things, like Ribombee and Golisopod, a tiny bit better.


Gastrodon + Escavalier Balance by Lilburr and Expulso
:gigalith::gastrodon::escavalier::sylveon::noivern::pangoro:
Gigalith @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Scald
- Earthquake
- Toxic
- Recover

Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 116 Def / 80 SpD / 44 Spe
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Close Combat

Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Heal Bell

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost

Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Iron Head
- Bullet Punch

Another take on Sylveon balance, this uses a Gastrodon/Gigalith/Escavalier core to deal with most metagame threats right now, backed by cleric Sylveon to keep them going and provide a solid answer to CB Haxorus. The team's breaking power comes from Pangoro, one of the hardest Pokemon to switch into in UU, who also serves as a de facto DD Necrozma check.
 
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pokemonisfun

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Caution: This team is now OUTDATED. It is not a valid sample team.

Rest Sleep Talk Incineroar Stall
https://pokepast.es/77da3c81e92de25e
1591666238335.png
1591666259183.png
1591666223674.png
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1591666289156.png
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Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Rest
- Sleep Talk
- Flare Blitz

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 84 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Discharge
- Nasty Plot
- Pain Split

Vileplume
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Sludge Bomb
- Giga Drain
- Aromatherapy

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4/Atk / 252 SpD
Careful Nature
- Stealth Rock
- Protect
- Heavy Slam
- Toxic

Flygon @ Leftovers
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Jolly Nature
- Earthquake
- Defog
- Roost
- Toxic

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 176 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Taunt
- Recover
- Will-O-Wisp


It's a stall team with some special sets. Rest Sleep Talk Incineroar is selected over a more traditional Umbreon for a few reasons, but mainly because it's less passive and resists Fire and Grass, which practically means it has an easier time against threats like Chandelure and Roserade. Itemless Vileplume is a technique to counter CB Pangoro, which only does about 41% with Adamant Knock Off so it's risking itself to Effect Spore and Vileplume can heal off with Strength Sap. It's not a great fairy resist though, not being able to check Sylveon nor Gardevoir, so Heavy Slam Bronzong is selected over other Steels as it does the best vs Fairies and can function without Wish support because Protect + Leftovers. It also beats Celebi, a common stallbreaker.

Jellicent counters key threats on both attacking spectrums like Cobalion, which can break stall without Unaware users, Keldeo, and CM Reuniclus which usually loses to Calm Taunt Jellicent. Flygon is a rare Defogger but it pretty handily beats Roserade which can't OHKO you with Leaf Storm and takes a lot from EQ. Flygon can also strongly check Lucario and Darmanitan, and stop Volt Switch. Rotom-Wash adds some nice offense on the team and gives this team a leg up versus many stall teams that use Umbreon to counter Rotom-W, it also beats a few important threats like Taunt Noivern and Intelon.

Some issues for the team include Toxtricity which has to play a guessing game but overall is usually in the driver's seat. Shift Gear Throat Spray sets are even more threatening sometimes even though they only get once chance to sweep, they can switch moves. Sir Fetched is also very good versus this team since the main Fighting resist, Vileplume, is KOd by Brave Bird. Spikes users that beat Flygon, mainly Golisipod (especially with cleric support) can trouble the team as well.


In general it's hard for me to take this metagame TOO seriously - I don't mean that in a malicious way, just that DLC is going to come and completely change the metagame soon so I don't want to get invested. But I wanted to alert us all now - stall since Haxorus' ban is definitely on the rise. I didn't anticipate this, I thought stall had issues, but it seems like the only huge issues for stall right now is Spikes Roserade and Pangoro, I honestly think if it wasn't for these things stall would be nearly as strong as it was at the end of gen7uu when it was clearly the best playstyle and very OP.
 
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Amane Misa

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Terrakion @ Choice Band
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Toxic
- Earthquake

Porygon-Z @ Choice Scarf
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack
- Thunderbolt
- Ice Beam
- Trick

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 30 Spe
- Scald
- Future Sight
- Slack Off / Psyshock
- Teleport

Krookodile @ Black Glasses
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stealth Rock
- Taunt

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Roost
- Flamethrower
- Defog

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Close Combat
- Swords Dance
- Shadow Sneak

This team focuses on the breaking power of Future Sight Slowking + Choice Band Terrakion because this combination is really hard to handle. Slowking, in general, works really well with Terrakion defensively because it's able to handle Noivern, as well as handle Psychic-types that threaten Terrakion while Terrakion takes advantage of Dark-types that try to switch into Slowking. To abuse that great breaking potential, Porygon-Z was added. Not only does it deal a lot of damage itself, even if equipped with Choice Scarf, but it gives a solid win-condition to the team. Krookodille sets up Stealth Rock reliably and also cripples bulky Pokemon like Galarian Weezing and Skarmory with Knock Off + Taunt. Noivern + Doublade glue this team together by handling Grass-types, Terrakion, Scolipede and more, and providing even more offensive capabilities to the team. If you worry about Calm Mind Keldeo you can try Psyshock > Slack Off on Slowking or Hurricane on Noivern.


Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Seismic Toss
- Toxic / Wish
- Soft-Boiled
- Heal Bell

Skarmory @ Rocky Helmet / Shed Shell
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Spikes
- Roost
- Whirlwind / Defog

Palossand @ Leftovers
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scorching Sands
- Toxic
- Stealth Rock
- Shore Up

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald / Air Slash
- Roost
- Defog / Haze
- Toxic / Haze / Air Slash

Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Toxic
- Toxic Spikes
- Rest

A pretty neat stall team that works pretty well on the ladder. Blissey + Skarmory make a really good and classic core that handles the majority of the basic metagame. Skarmory is also able to set up Spikes to reliably wear down threatening wallbreakers. Palossand sets up Stealth Rock and handles "anti-metagame" picks like Terrakion, Lycanroc and Scolipede if it gets out of hand. Mantine helps with other wallbreakers like Keldeo and Sirfetch'd and acts as a reliable hazard remover. Ditto is chosen over an Unaware wall because it deals with screens and stall better. Drapion's role is to absorb and set up Toxic Spikes and it is chosen over Galarian Weezing because it has access to Knock Off. Knock Off + Rest also helps it 1v1 common threats to stall like Galarian Weezing.

Generally speaking, there are a lot of slashes because the team is very flexible; you can change up the sets so they match up well against the people that are on the ladder when you're playing (for example, if people run Magneton while you're playing you can easily make Skarmory Shed Shell).

Some threats include SubCM or CM + Taunt Keldeo, for which you can try Haze or Air Slash, respectively.
 
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A Cake Wearing A Hat

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Updated sample teams for now with Amane Misa's submissions, with the former team having a couple changes suggested by Estarossa. Thank you to Fusion Flare for your submission, and it worked well as a sample team for a couple days while we got more submissions in. However, it's rather reliant on lures like mixed Jirachi and Tanga Krook, and it would therefore lose its (currently high!) effectiveness severely if it becomes a very "known" team.

If you have any further sample submissions, folks, don't be afraid to post!
 
I complained to Cake a little while ago that there weren't enough samples so I decided I would drop these here, we only have 10 days left with this meta so these should suffice. They're solid, pretty standard and easy to use and don't have any glaring weaknesses so I figured these would be good sample material.

:mienshao: :crawdaunt: :rotom-wash: :jirachi: :hatterene: :noivern:

This is the team I posted in the teambuilding competition thread, but I tweaked the crawdaunt set a little bit because I think this version is a little better. The team is a standard mienshao+washtom voltturn, built around the idea of using mienshao to uturn into crawdaunt on checks like palosand, doublade, weezing, jellicent, etc. Crawdaunt takes advantage of this and gets free opportunites to fire off strong attacks. I made it SD because I felt like it helps the fat matchup immensely which would be better suited to newer players. Rotom is here to provide a check to daunt, incin, krook, and lycan and a needed ground immunity; it also forms a devastating voltturn core with mienshao. Jirachi is here for a fairy resist and kyurem check, as well as rocks. Same set as in the last team because this is the best rocks jirachi set s/o TMM. AV hat once again helps with the noivern and kyurem matchup, and helps provide something to switch into rotom volts and a needed sturdy fighting resist. Noivern rounds out the team to provide speed control, defensive utility and free uturns into our breakers on blissey and slowking, giving crawdaunt more opportunites. The team has three mons with paralysis so you can easily turn opponents team into crawdaunt food; for example, if you bring rotom in on slowking, you can twave the kyurem on the switch and THEN volt, this way you can turn it into crawdaunt food the next time that sequence occurs. Defog on washtom and magic bounce on hat prevent tspikes from ruining crawdaunt. This team is super super easy to use and honestly pretty mindless-just make sure to keep crawdaunt healthy when playing fatter teams so you can get as many chances to break as you can.

 
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Highways

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:obstagoon::araquanid::jirachi::cobalion::mimikyu::noivern:
Obstagoon @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Facade
- Close Combat
- Taunt

Araquanid @ Heavy-Duty Boots
Ability: Water Bubble
EVs: 28 HP / 252 SpA / 228 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Surf
- Ice Beam
- Toxic

Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 32 Atk / 252 SpA / 224 Spe
Hasty Nature
- Stealth Rock
- Iron Head
- Energy Ball
- Thunder

Cobalion @ Air Balloon
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Close Combat
- Megahorn

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Shadow Claw / Wood Hammer
- Shadow Sneak

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Defog
- Roost

This is a team that I built alongside hs and that we thought was worthy sharing with the community since it's definitely the most successful post drops Sticky Web team in the tournament scene. We were building some teams and reached the conclusion that Special Araquanid and Taunt Obstagoon were rather underrated picks in the metagame. hs then suggested that we built a team around both of them but I suggested that we built a team for each of them, but since they had good synergy (Obstagoon could Taunt defoggers like Skarmory, Rotom-W etc. to keep webs up), we built a team around both.

Obstagoon serves as a great breaker under webs, hitting most of the tier for a lot of damage and using Taunt to creep the walls that are able to take one of the STABs on the switch, such as Skarmory and Rhyperior. Special Araquanid lures Skarmory, Weezing-G, Noivern (Ice Beam is a roll to OHKO), and even weakened Rotom-W; so sometimes its offensive pressure is even more valuable than the fact that it sets Sticky Web. Mixed Jirachi was the rocker of our preference because it manages to singlehandedly dismantle most builds that use Slowking as their Jirachi answer while also being able to pressure most hazard removal options in the tier while under webs. As our first wincon we have Cobalion. Both of us felt it was extremely underrated in the current context since Bug + Steel coverage allows it to beat most Fighting resists, while also having excellent defensive utility provided by its typing and Air Balloon. Our secondary wincon and emergency resource is Mimikyu - probably one of the most busted (pun intended) Pokemon in the current metagame given its unpaired defensive and offensive utility - which gives the team a solid Fighting immunity and a way to deal with offensive teams. Lastly, Noivern gives the team a solid form of Speed control outside of webs (especially useful for Keldeo) and offers Defog support which is useful in case Spikes and SR are up simultaneously, alleviating the pressure on Obstagoon and Mimikyu. hs used a version with Wood Hammer Mimikyu over Shadow Claw, which is a viable option against stall teams to surprise Quagsire while also being useful in matchups against Rotom-Wash and Seismitoad.

Overall this team has very few weakenesses. Since Jirachi and Obstagoon cover most defensive builds by themselves and webs automatically display a great matchup against offensive teams, it's hard to find a weak link. I would say that Terrakion and Lycanroc Dusk are the few Pokemon that can take the upper hand from this team if used correctly, but they are usually useful during the early game so they can prevent Araquanid from setting webs and are always threatened by Mimikyu if webs aren't up. Fast, ungrounded Pokemon such as Noivern and Scarfed Rotom-Mow can also pose a threat, but most of the time they are overwhelmed by the aggressiveness of this team and can't really switch into any Pokemon without getting heavily punished.

 
Last edited:

Moutemoute

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click sprites for importable

Pretty straightforward HO which benefits from the new UU toy Bisharp. Froslass and Cobalion are mainly there to provide Entry Hazards while being able to prevent the opponent to set its own hazards or remove ours. You can opt for Shuca Berry on Cobalion instead of Chople Berry. Bisharp and Mimikyu are used to prevent Defog and Rapid Spin and they both enjoy hazards stacking. You can opt for Life Orb or Focus Sash or Bisharp without any trouble. Mixed Sharpedo is a pretty nasty late game sweeper which enjoys a lot the fact that both Bisharp and Mimikyu are ablo to pressure most defensives Pokemon. Last but not least, Jirachi which is the more malleable Pokemon because you can basically run any type of set and it will works. I've been a big fan of CM + 3 attacks in this team since it pressures Skarmory and defensive Talonflame for both Bisharp and Mimikyu but Mixed Expert Belt or Choice Scarf are definitively viable options since both of them pair well with the team overall. All and all the team is really classic.. not a lot to add on that one except it works pretty well overall on the ladder. Don't be afraid to be lose a Pokemon and just pressure as much as possible the opponent.
Froslass (F) @ Focus Sash
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Taunt
- Destiny Bond
- Icy Wind

Cobalion @ Chople Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Iron Head
- Close Combat

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Shadow Sneak
- Play Rough

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Protect
- Hydro Pump
- Dark Pulse
- Close Combat

Jirachi @ Colbur Berry
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Thunderbolt
- Aura Sphere
 

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