banner by A Cake Wearing A Hat
OP largely taken from Amane Misa
Hello! This thread serves to be a place for successful UU teams intended to help new players get acclimated to the metagame and different playstyles. The subtle differences in each tier can make UU seem overwhelming, even to seasoned veterans of other tiers. Here, you can post your own team for archiving for new UU players to use.
Posting Guidelines
- Give a short explanation of the role that each member of your team plays, and how the team works.
- Provide an importable.
- You must have some experience with your team before posting. Don’t post a team you just made on the team builder and thought looked good. Providing replays is a good way to prove that you have used your team a fair bit and that it’s viable; it will also give us an idea of how to play with the team.
- Your team must represent the current metagame.
- Rejected Sample Team submissions will be moved to the SS UU Team Bazaar so that they still may be used by other players.
Current Teams
Kyurem Balance by fireblastmiss
Kyurem @ Heavy-Duty Boots
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Substitute
- Roost
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 152 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Zen Headbutt
Kommo-o @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flamethrower
- Roar
- Stealth Rock
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- High Horsepower
- Stone Edge
- Darkest Lariat
Ability: Pressure
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Substitute
- Roost
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 152 Def / 104 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Toxic Spikes
- Rapid Spin
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Zen Headbutt
Kommo-o @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Flamethrower
- Roar
- Stealth Rock
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 SpD / 4 Spe
Sassy Nature
- Heavy Slam
- Flamethrower
- Protect
- Leech Seed
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- High Horsepower
- Stone Edge
- Darkest Lariat
I built this team around SubRoost Kyurem + Tspikes. Kyurem is nasty atm and even with boots being everywhere (ban boots btw), Tspikes still go a long way in a lot of matchups, especially vs stall. Tenta also absolutely dunks on Celesteela, one of the best Kyurem switchins, which is much appreciated (creep is for Mamo, but might aswell go for Gyara while were here). This team's go to breaker is Bulu. I had smth else in this slot initially, but I needed another Zera check and this thing has the added benefit of removing/heavily weakening Amoongus aka the best poison type in the tier for Tenta. From there I added defensive Kommo with Helmet to punish U-turning scizors/ get UP, the investment is for ada Bisharp. Next up we have Steela, which is amazing on its own, sponging hits from pretty much every special attacker in the tier, but Tspikes make it even more annoying to deal with(4 Speed to win Steela wars). Last slot is Krook for speed control, Zera check etc plus great synergy with Bulu..
Like any team, this team has some obvious flaws, for example we X out vs G-Molt + Screens, Special Victini, Terrak, Gyara and Mamo are fairly hard to deal with and setup Celesteela has potential to clean sweep if positioned well, but outside of that I've had lots of fun with this build and consider it fairly easy to use.
Like any team, this team has some obvious flaws, for example we X out vs G-Molt + Screens, Special Victini, Terrak, Gyara and Mamo are fairly hard to deal with and setup Celesteela has potential to clean sweep if positioned well, but outside of that I've had lots of fun with this build and consider it fairly easy to use.
RegenSpam Balance by KSt3ve
Take A Hint (Krookodile) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge
Scattered Faith (Scizor) @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 212 Atk / 32 Def / 16 Spe
Adamant Nature
- Roost
- Bullet Punch
- U-turn
- Swords Dance
ImperialCircusDead (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Plasma Fists
- Knock Off
- Play Rough
- Volt Switch
Night of Nights (Salamence) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Defog
- Roost
blckout (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Future Sight
- Scald
- Teleport
Bad Apple !! (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 240 Def / 12 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Earthquake
- Stone Edge
Scattered Faith (Scizor) @ Heavy-Duty Boots
Ability: Technician
EVs: 248 HP / 212 Atk / 32 Def / 16 Spe
Adamant Nature
- Roost
- Bullet Punch
- U-turn
- Swords Dance
ImperialCircusDead (Zeraora) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Plasma Fists
- Knock Off
- Play Rough
- Volt Switch
Night of Nights (Salamence) @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hurricane
- Defog
- Roost
blckout (Slowking) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 200 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Future Sight
- Scald
- Teleport
Bad Apple !! (Amoonguss) @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 240 Def / 12 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play
A team based on the Regenerator Slowking + Amoonguss combo, which is quite difficult to break for some teams.
In addition to being a solid defensive core, Slowking brings Future Sight and Amoonguss brings Spore, allowing the rest of the team to break more easily. Salamence Defogs and brings offensive pressure with Hurricane. Scizor is there to spam U-turn and sweep with SD. The rest of the team is classic.
In addition to being a solid defensive core, Slowking brings Future Sight and Amoonguss brings Spore, allowing the rest of the team to break more easily. Salamence Defogs and brings offensive pressure with Hurricane. Scizor is there to spam U-turn and sweep with SD. The rest of the team is classic.
CB Tapu Bulu Bulky Offense by Bandkrook and Lilburr
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Close Combat
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 240 HP / 52 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Pain Split
Primarina @ Choice Specs
Ability: Torrent
EVs: 228 SpA / 28 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Darkest Lariat
- Stone Edge
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 116 Def / 140 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Flamethrower
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Ability: Grassy Surge
EVs: 36 HP / 252 Atk / 220 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Megahorn
- Close Combat
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 240 HP / 52 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Defog
- Pain Split
Primarina @ Choice Specs
Ability: Torrent
EVs: 228 SpA / 28 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Moonblast
- Psychic
- Scald
Krookodile @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Darkest Lariat
- Stone Edge
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 116 Def / 140 Spe
Impish Nature
IVs: 0 Atk
- Stealth Rock
- Body Press
- Flamethrower
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 200 SpD / 56 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
First and foremost, shoutout to Lily for helping me build this. We chose Bulky Offense to build with and started the team out with Tapu Bulu, which was originally a LO + SD set, but I ended up changing it for Choice Band, which gives it absurd power, especially under Grassy Terrain. Rotom-H was our next addition, acting as the team's hazard removal and reliable Scizor answer. It also provides Volt Switch. Primarina was then added to deal with Latias, as we struggled a lot with it. In conjuction with Tapu Bulu, they form our breaking core for the team. At the time of building this team, we had Choice Scarf Hydreigon, but since it rose to OU, I've now added Krookodile as the team's Choice Scarfer. Electric immunity, revenge kills Latias and Zeraora, etc etc. Kommo-o and Jirachi serve as the main defensive backbone of the team, with Kommo-o setting up Stealth Rock, spreading Toxic, and doing good damage with Body Press. Flamethrower is there for Pokemon like Scizor and Tapu Bulu, discouraging them from setting up on you. Jirachi helps the whole team to stay healthy through Wish, but mainly Kommo-o, Rotom-H, and Primarina, and gives us U-turn support. Jirachi's EV spread allows it to face Roost + 3 attacks Latias, but Calm Mind variants are very hard for this team to beat.
Double Prio Scizor Screens HO by Moutemoute
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off
Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 8 Def / 248 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Power Whip
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clangorous Soul
- Clanging Scales
- Boomburst
- Flamethrower
Moltres-Galar @ Weakness Policy / Chesto Berry
Ability: Berserk
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Air Slash / Rest
- Fiery Wrath
Scizor @ Life Orb
Ability: Technician
EVs: 72 HP / 252 Atk / 8 SpD / 176 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Knock Off
Ability: Prankster
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break
Krookodile @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Earthquake
- Knock Off
Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 8 Def / 248 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Power Whip
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clangorous Soul
- Clanging Scales
- Boomburst
- Flamethrower
Moltres-Galar @ Weakness Policy / Chesto Berry
Ability: Berserk
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Agility
- Air Slash / Rest
- Fiery Wrath
Scizor @ Life Orb
Ability: Technician
EVs: 72 HP / 252 Atk / 8 SpD / 176 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Quick Attack
- Knock Off
This team opts for double prio Scizor as a screens sweeper, alongside Kommo-o, Galarian Moltres, and Gyarados. You can use 2 variants of Moltres-Galar. One with Weakness Policy and Air Slash and the other with Chesto Berry and Rest to have a better match-up vs Stall teams.
Palostall by Moltracer
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Earthquake
- Recover
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Earth Power
- Shore Up
- Toxic
- Stealth Rock
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Toxic
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Seismic Toss
- Toxic
- Soft-Boiled
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Earthquake
- Recover
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 188 SpD / 72 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- U-turn
Palossand @ Colbur Berry
Ability: Water Compaction
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Earth Power
- Shore Up
- Toxic
- Stealth Rock
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Toxic
Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower
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