STAB Explosion (Lickilicky Discussion) [Featuring Ludacris]
Well, let me start out by saying... STAB Explosion. Unless my eyes deceive me, Serebii's Attackdex entry for Explosion is quite clear in informing us that there is one normal type in the game that can learn explosion. A normal type using explosion is the equivalent of an atomic bomb. If you factor in the defense-halving mechanic of Explosion and Selfdestruct, you get a MASSIVE (and do I mean FUCKING MASSIVE) 750 BP. It's the equivalent of an OHKO move that's not blocked by Sturdy and always hits. It's the equivalent to being a satellite that was shot out from the earth at 15,000 MPH, got caught in the sun's gravity, and looped around to enter the Earth's orbit again at 15,000 MPH and strike something squarely on the head. It's the equivalent to a forecast of doom with a chance of pain. It's the equivalent to the Apocalypse, set in motion on something completely unprepared, and working in conjunction with Pirates, Ninjas, AND Zombies. It's the equivalent of Chuck Norris with a Choice Band. It's...
Strong, to sum it up.
Lickilicky: The licking, knocking, copying, exploding, massive movepool pink thing.
Notable Physical Movepool:
Knock Off
Rollout
Power Whip
Focus Punch
Frustration/Return
Iron Tail
Earthquake
Birck Break (best non-breeding phys. fighting move)
Fling
Facade
Explosion/Instadeath
Gyro Ball
Rock Slide
Rock Climb
Hammer Arm
Body Slam
Mud Slap (Emerald Tutor)
Ice/Thunder/Fire Punch (Emerald Tutor)
Megakick (FR/LG/E tutor)
Double Edge (FR/LG/E tutor)
Notable Special Movepool:
Wring Out
Water Pulse
Ice Beam/Blizzard
Thunderbolt/Thunder
Flamethrower/Fire Blast
Solarbeam
Shadow Ball
Shock Wave
Focus Blast
Dream Eater
Surf
Icy Wind (Emerald Tutor)
Notable Support Movepool:
Supersonic
Defense Curl (See: Rollout)
Me First (pwns)
Refresh
Screech
Toxic
Rest
Swords Dance
Substitute
Psych Up
Captivate (for 2v2)
Sleep Talk
Swagger
Belly Drum
Curse
Amnesia
DynamicPunch (Emerald Tutor)
Counter (Emerald Tutor)
Helping Hand (XD)
Mimic (FR/LG/E tutor)
Wish (NYPC- I got one of these on Wifi yesterday, but IVs were awful >_>)
Heal Bell (NYPC)
Lickilicky is definately in the top ten for "ginourmous movepool". This thing has good stats apart from its speed, a massive "notable" movepool (though not much in its pool isn't notable, aside from 'worthless' ones like Lick, Attract, or Snore), and it looks great (IMO). Lickilicky was originally a Pokémon I wasn't too excited about, but after recently putting it on my team, I was definately converted to a follower.
I want to say before I start that I think the Lickilicky Analysis is bullshit. They give seven sets for Lickilicky, covering multiple bases and almost any "Standard Role" you can imagine... But I think they still don't cover some of Lickilicky's options, from the insanely fun to the insanely gimmicky.
Name: Me First!
Nature:
+attack, spatk, or speed
-Def or SpDef
OR Neutral all
EVs: 252 Speed/x attack/x Sp.Atk (customizable depending on nature/moves)
item: Choice Scarf
move 1: Me First
move 2: Filler (ice beam)
move 3: Filler (Thunderbolt/Wring Out)
move 4: Explosion
Plan of action: Well, I know it seems a waste to go for Speed when it's Lickilicky's lowest stat... But this semi-novelty is a major pain in the ass, especially in double battles. If your 328 Speed (after Scarf with +spd nature) is enough to outrun your foe, then you have a lot of possibilities, although it takes some prediction. Me First is an awesome move a lot of the time (especially on Specsmence, unless it outpredicts you and goes with flamethrower), and BoltBeam gets a lot of coverage. I know Me First sounds like a worthless move at first, but it's not- Ask Footnote, who was recently the victim of my non-EVed Lickilicky with this exact set. My Lickilicky was a great asset in that battle, who managed to take down 2 or more of his Pokémon (though the details are a bit fuzzy), even though he'd not been EV trained yet.
Anyway, the plan is to use any of the first three moves as long as possible, switching in and out as choice item users do. When you're finally about to bite the dust, give your opponent a nice "FUCK YOU!" in the form of STAB Explosion.
Other possibilities include having higher attack than spatk and going for moves like Power Whip and Return. Other possibilities on a Sp.Atk set include Wring Out, which is 121BP on a foe with full HP, and gets STAB up to 181, Shadow Ball or Focus Blast for coverage, etc.
Name: No Speed
Nature: Brave (+atk -speed)
EVs: 252 attack/252 HP/4def
item: Iron Orb
move 1: Fling/Curse/Power Whip
move 2: Hammer Arm
move 3: Gyro Ball
move 4: Explosion
Plan of action: This one's simple, too. Fling is there to abuse the Iron Orb for a single-use 130BP Dark-type attack; Sadly, it gets rid of your iron orb effectively doubling your speed and reducing Gyro Ball's power. A good move to put in its place if you don't want that counter-intuitiveness is Curse, which boosts attack and defence, while further lowering speed, essentially giving you three good effects at once. If you don't feel like curse, why not go with the 120BP Grass move Power Whip? It's pretty powerful, and gets coverage on grounds and grasses, as well as making sure you aren't walled completely by ghosts. Hammer arm is a good fighting attack that Lickilicky gets from breeding, which lowers its speed one stage- This is good, since we WANT our speed lowered, aye? Gyro Ball is obviously the key attack here, so it doesn't need explained. And of course, STAB explosion to go out with a BOOOOOOOOOOM KAPOW FWOOOOOOOOOOOSH!
(Note: Breeding chain for Curse and Hammer arm onto Lickitung: Anything Ground Group (smeargle) passes curse to Rhyhorn- Rhyhorn learns Hammer Arm via level up and passes both down to Lickitung)
Name: Ludacris
Nature: Adamant
EVs: 252attack/252hp/4sdef
item: Metronome/Wide Lens
move 1: Defense Curl
move 2: Rollout
move 3: Power Whip/Fire Blast
move 4: Explosion/Amnesia
Plan of action: Again, simple. Defense Curl doubles the power of Rollout, and gives Lickilicky a defence boost for some staying power. Rollout is obviously the center feature of the set. The third move is filler for type coverage (though on this set I prefer the physical Power Whip to the special Fire Blast). Explosion is the standard Swan's Song I've been pushing for the whole topic. The only logical spot to put amnesia is over Explosion, which seems like a shame, but the added SDef gives this thing the Survivability it needs to function.
This is what basically happens to Rollout on this set if you're using Zoom Lens instead of Metronome, for the sake of accuracy (boosts rollout's acc. to 99%):
1 Defense Curl
2 Rollout (60BP)
3 Rollout (120BP)
4 Rollout (240BP)
5 Rollout (480BP)
6 Rollout (960BP)
BUT, this is NOT including the Metronome Boost, if you choose to use the Metronome item!
The metronome will add an extra 10% to every consecutive rollout, so in order from number 1 to number 5, here are the Rollout powers:
60BP
120*1.1=132BP
240*1.2=288BP
480*1.3=624BP
960*1.4=1344BP
...The only thing to say at that is "LOL". If you start back from the beginning again, your Rollout will have 60BP again, but start at a 1.5x boost and get another .1 for every attack, up to 3x max. If your opponent can't stop you (which they probably can), this is a super-juggernaut, end story.
Name: Paralyzed? Let me go first!
Nature:
+atk or spatk
-def or sdef
EVs: 252HP/128Atk/128Spatk
item: Leftovers/King's Rock
move 1: Me First
move 2: Body Slam
move 3: Thunder
move 4: Explosion/Protect/Knock Off
Plan of Action: After some calculcations, I've found that Lickilicky with 31 speed IV, neutral nature to speed, and no speed EVs will outrun a Paralyzed Speed form Deoxys with max speed, the maximum unboosted speed in the whole game and a speed that most boosted Pokémon can't hope to pass. Only very fast Pokémon with a Choice Scarf (Pokémon that, including their scarf, surpass 543 speed) or Pokémon with an agility under their belt can hope to outspeed it. After it uses one of its 30% Para rate moves until Para kicks in, Licki moves first, and can use the set's signature move- Me First, allowing you to steal your foe's attack at 1.5x power for yourself as long as you move first.
Leftovers v King's Rock
Simple- Leftovers is to make you last longer, King's Rock is for hax. Imagine paralyzing someone, using Me First to steal their move... And then their own move with boosted power flinches them XD
Explosion v Protect v Knock Off
Explosion is basically a guaranteed kill on anything that doesn't 4x resist it or on anything that doesn't 2x resist it with massive Defense. The downside is that it lacks any usefulness before Licki is ready to die. Protect is a cheap move, but on this set it works wonders. It locks choice users into their moves for you to switch to proper counters, gives you a free turn of leftovers recovery, and can save your pink ass in a lot of situations where you just don't know what to do. Knock Off is in a class of its own (literally), and can be useful in literally hundreds of situations with the metagame based so much on items. It helps Licki deal with Choice Scarfers that still outspeed him after Paralysis
Other Options:
Though it's a bit limited and gimmicky, holding a Light Orb and replacing one of the moves with Fling is a GUARANTEED one-time paralysis, barring limber or the foe already having a status. This isn't useful on most Pokés that try for Paralysis, but Lickilicky can't get Thunder Wave. Even better, it is the only guaranteed paralyze on grounds in the game, aside from Normalize thunderwave.
Me First can be replaced for additional type coverage, but the simple surprise of Me First, combined with its usability in a lot of situations (tons of ground-weak pokés use EQ, for example) and its boosted attack, makes it a good prediction's paradise.
^Thanks to Footnote and Treedweller on this set.
Name: Lickinnoying
Nature: Brave
EVs: 252 Attack/252 HP
Item: Custap Berry
-Knock Off
-Explosion
-Hammer Arm/Counter/Brick Break
-Gyro Ball/endure/Counter/Filler
Plan of action: Knock off the items of foes, then proceed to harrass them with either Hammer Arm, Counter, or Gyro Ball. Hammer arm lowers your speed and therefore powers up Gyro Ball, and is also a good fighting move with 100 power. Gyro Ball on this set can easily get to 150BP, but doesn't get much coverage over Fighting. Counter always moves last of course (which isn't a problem with something so slow), but sadly it is incompatible with Hammer Arm (Counter from Advance Tutor, Hammer arm must be bred in D/P) so if you use Counter over Gyro Ball you need to have Brick Break instead of Hammer arm. Endure is a good option if you know you're going to get KOed, have over 25% HP, and want to use your Custap-Explosion. You can also put moves like Power Whip, Earthquake, Rockslide, or Rock Climb (90BP+STAB+20% confuse rate).
Name: NYPC Cleric
Nature:
+def/Sdef/attack
-spatk/speed
EVs: 252HP/128Def/128SDef
OR with a +def/sdef nature, skew the Def/SDef EVs towards the unboosted one- Make the defences almost even.
Item: Leftovers
-Heal Bell
-Wish
-Knock Off/Attack
-Explosion/Protect
Plan of action: It does *everything*. If you have an NYPC Lickilicky (check my sig ;D), it's probably the best Lickilicky set, and I thank Lex for giving me this set (although I had a very similar set in mind to be honest, he gave me the moves and I gave it item/ev/name). Lickilicky uses Heal Bell as a team cleric, and wish to heal itself or its teammates. Knock Off is there to knock off the foe's item, which is extremely helpful especially on a set like this. STAB Explosion, even with no attack EVs, is still the rough equivalent of an atomic bomb. Protect may be an option over Explosion- It wastes your foe's PP, gives you free lefties recovery, and allows you to guarantee you get healed by Wish instead of having a shot at dying. You can put any of Lickilicky's more powerful moves over Knock Off on that set, such as Power Whip, Fire Blast, Blizzard... My personal favorite is Shadow Ball for ghosts that are trying to ruin your BOOM, but that leaves you 100% walled by Normal types with no option but to Wish and switch or explode.
Other options for this set are limited, because it can't use any Egg Moves and such- It CAN, however, have the advance tutor moves, level-up moves, and TM/HM moves. This is going to be a "fun" list to come up with...
Psych Up and Swagger are good options; One boosts Lickilicky to match the foe, making their stat changes nearly irrelevant. The other confuses them, but sharply raises their attack. Mud Slap's accuracy lowering could be helpful on a set like this. Substitute is always an option on Bulky pokémon, taking a hit on turn 1, putting up a sub, and being unhittable the next turn (barring multi-hit moves). Disable is a good move on a set like this, and can screw some Pokémon up. Toxic is also an option. Double Team is for (BAN ME PLEASE)s, but if that's your thing, go ahead. Rock Climb is like a low-chance Makeshift confuse ray that does damage if you use it and confuses 1/5 the time.
DISCUSS THIS PINK BLOB!
Edit:
Thanks: Synecdoche for letting me know my Speed was way undercalculated for my Scarf set, and reminding me to put Power Whip on my sets for coverage. Also to Blackbeltsam, Billzilla, and Synecdoche for saying they like my sets- Because having a majority of posters saying they like my sets is good for the soul :3
Well, let me start out by saying... STAB Explosion. Unless my eyes deceive me, Serebii's Attackdex entry for Explosion is quite clear in informing us that there is one normal type in the game that can learn explosion. A normal type using explosion is the equivalent of an atomic bomb. If you factor in the defense-halving mechanic of Explosion and Selfdestruct, you get a MASSIVE (and do I mean FUCKING MASSIVE) 750 BP. It's the equivalent of an OHKO move that's not blocked by Sturdy and always hits. It's the equivalent to being a satellite that was shot out from the earth at 15,000 MPH, got caught in the sun's gravity, and looped around to enter the Earth's orbit again at 15,000 MPH and strike something squarely on the head. It's the equivalent to a forecast of doom with a chance of pain. It's the equivalent to the Apocalypse, set in motion on something completely unprepared, and working in conjunction with Pirates, Ninjas, AND Zombies. It's the equivalent of Chuck Norris with a Choice Band. It's...
Strong, to sum it up.
Lickilicky: The licking, knocking, copying, exploding, massive movepool pink thing.
Notable Physical Movepool:
Knock Off
Rollout
Power Whip
Focus Punch
Frustration/Return
Iron Tail
Earthquake
Birck Break (best non-breeding phys. fighting move)
Fling
Facade
Explosion/Instadeath
Gyro Ball
Rock Slide
Rock Climb
Hammer Arm
Body Slam
Mud Slap (Emerald Tutor)
Ice/Thunder/Fire Punch (Emerald Tutor)
Megakick (FR/LG/E tutor)
Double Edge (FR/LG/E tutor)
Notable Special Movepool:
Wring Out
Water Pulse
Ice Beam/Blizzard
Thunderbolt/Thunder
Flamethrower/Fire Blast
Solarbeam
Shadow Ball
Shock Wave
Focus Blast
Dream Eater
Surf
Icy Wind (Emerald Tutor)
Notable Support Movepool:
Supersonic
Defense Curl (See: Rollout)
Me First (pwns)
Refresh
Screech
Toxic
Rest
Swords Dance
Substitute
Psych Up
Captivate (for 2v2)
Sleep Talk
Swagger
Belly Drum
Curse
Amnesia
DynamicPunch (Emerald Tutor)
Counter (Emerald Tutor)
Helping Hand (XD)
Mimic (FR/LG/E tutor)
Wish (NYPC- I got one of these on Wifi yesterday, but IVs were awful >_>)
Heal Bell (NYPC)
Lickilicky is definately in the top ten for "ginourmous movepool". This thing has good stats apart from its speed, a massive "notable" movepool (though not much in its pool isn't notable, aside from 'worthless' ones like Lick, Attract, or Snore), and it looks great (IMO). Lickilicky was originally a Pokémon I wasn't too excited about, but after recently putting it on my team, I was definately converted to a follower.
I want to say before I start that I think the Lickilicky Analysis is bullshit. They give seven sets for Lickilicky, covering multiple bases and almost any "Standard Role" you can imagine... But I think they still don't cover some of Lickilicky's options, from the insanely fun to the insanely gimmicky.
Name: Me First!
Nature:
+attack, spatk, or speed
-Def or SpDef
OR Neutral all
EVs: 252 Speed/x attack/x Sp.Atk (customizable depending on nature/moves)
item: Choice Scarf
move 1: Me First
move 2: Filler (ice beam)
move 3: Filler (Thunderbolt/Wring Out)
move 4: Explosion
Plan of action: Well, I know it seems a waste to go for Speed when it's Lickilicky's lowest stat... But this semi-novelty is a major pain in the ass, especially in double battles. If your 328 Speed (after Scarf with +spd nature) is enough to outrun your foe, then you have a lot of possibilities, although it takes some prediction. Me First is an awesome move a lot of the time (especially on Specsmence, unless it outpredicts you and goes with flamethrower), and BoltBeam gets a lot of coverage. I know Me First sounds like a worthless move at first, but it's not- Ask Footnote, who was recently the victim of my non-EVed Lickilicky with this exact set. My Lickilicky was a great asset in that battle, who managed to take down 2 or more of his Pokémon (though the details are a bit fuzzy), even though he'd not been EV trained yet.
Anyway, the plan is to use any of the first three moves as long as possible, switching in and out as choice item users do. When you're finally about to bite the dust, give your opponent a nice "FUCK YOU!" in the form of STAB Explosion.
Other possibilities include having higher attack than spatk and going for moves like Power Whip and Return. Other possibilities on a Sp.Atk set include Wring Out, which is 121BP on a foe with full HP, and gets STAB up to 181, Shadow Ball or Focus Blast for coverage, etc.
Name: No Speed
Nature: Brave (+atk -speed)
EVs: 252 attack/252 HP/4def
item: Iron Orb
move 1: Fling/Curse/Power Whip
move 2: Hammer Arm
move 3: Gyro Ball
move 4: Explosion
Plan of action: This one's simple, too. Fling is there to abuse the Iron Orb for a single-use 130BP Dark-type attack; Sadly, it gets rid of your iron orb effectively doubling your speed and reducing Gyro Ball's power. A good move to put in its place if you don't want that counter-intuitiveness is Curse, which boosts attack and defence, while further lowering speed, essentially giving you three good effects at once. If you don't feel like curse, why not go with the 120BP Grass move Power Whip? It's pretty powerful, and gets coverage on grounds and grasses, as well as making sure you aren't walled completely by ghosts. Hammer arm is a good fighting attack that Lickilicky gets from breeding, which lowers its speed one stage- This is good, since we WANT our speed lowered, aye? Gyro Ball is obviously the key attack here, so it doesn't need explained. And of course, STAB explosion to go out with a BOOOOOOOOOOM KAPOW FWOOOOOOOOOOOSH!
(Note: Breeding chain for Curse and Hammer arm onto Lickitung: Anything Ground Group (smeargle) passes curse to Rhyhorn- Rhyhorn learns Hammer Arm via level up and passes both down to Lickitung)
Name: Ludacris
Nature: Adamant
EVs: 252attack/252hp/4sdef
item: Metronome/Wide Lens
move 1: Defense Curl
move 2: Rollout
move 3: Power Whip/Fire Blast
move 4: Explosion/Amnesia
Plan of action: Again, simple. Defense Curl doubles the power of Rollout, and gives Lickilicky a defence boost for some staying power. Rollout is obviously the center feature of the set. The third move is filler for type coverage (though on this set I prefer the physical Power Whip to the special Fire Blast). Explosion is the standard Swan's Song I've been pushing for the whole topic. The only logical spot to put amnesia is over Explosion, which seems like a shame, but the added SDef gives this thing the Survivability it needs to function.
This is what basically happens to Rollout on this set if you're using Zoom Lens instead of Metronome, for the sake of accuracy (boosts rollout's acc. to 99%):
1 Defense Curl
2 Rollout (60BP)
3 Rollout (120BP)
4 Rollout (240BP)
5 Rollout (480BP)
6 Rollout (960BP)
BUT, this is NOT including the Metronome Boost, if you choose to use the Metronome item!
The metronome will add an extra 10% to every consecutive rollout, so in order from number 1 to number 5, here are the Rollout powers:
60BP
120*1.1=132BP
240*1.2=288BP
480*1.3=624BP
960*1.4=1344BP
...The only thing to say at that is "LOL". If you start back from the beginning again, your Rollout will have 60BP again, but start at a 1.5x boost and get another .1 for every attack, up to 3x max. If your opponent can't stop you (which they probably can), this is a super-juggernaut, end story.
Name: Paralyzed? Let me go first!
Nature:
+atk or spatk
-def or sdef
EVs: 252HP/128Atk/128Spatk
item: Leftovers/King's Rock
move 1: Me First
move 2: Body Slam
move 3: Thunder
move 4: Explosion/Protect/Knock Off
Plan of Action: After some calculcations, I've found that Lickilicky with 31 speed IV, neutral nature to speed, and no speed EVs will outrun a Paralyzed Speed form Deoxys with max speed, the maximum unboosted speed in the whole game and a speed that most boosted Pokémon can't hope to pass. Only very fast Pokémon with a Choice Scarf (Pokémon that, including their scarf, surpass 543 speed) or Pokémon with an agility under their belt can hope to outspeed it. After it uses one of its 30% Para rate moves until Para kicks in, Licki moves first, and can use the set's signature move- Me First, allowing you to steal your foe's attack at 1.5x power for yourself as long as you move first.
Leftovers v King's Rock
Simple- Leftovers is to make you last longer, King's Rock is for hax. Imagine paralyzing someone, using Me First to steal their move... And then their own move with boosted power flinches them XD
Explosion v Protect v Knock Off
Explosion is basically a guaranteed kill on anything that doesn't 4x resist it or on anything that doesn't 2x resist it with massive Defense. The downside is that it lacks any usefulness before Licki is ready to die. Protect is a cheap move, but on this set it works wonders. It locks choice users into their moves for you to switch to proper counters, gives you a free turn of leftovers recovery, and can save your pink ass in a lot of situations where you just don't know what to do. Knock Off is in a class of its own (literally), and can be useful in literally hundreds of situations with the metagame based so much on items. It helps Licki deal with Choice Scarfers that still outspeed him after Paralysis
Other Options:
Though it's a bit limited and gimmicky, holding a Light Orb and replacing one of the moves with Fling is a GUARANTEED one-time paralysis, barring limber or the foe already having a status. This isn't useful on most Pokés that try for Paralysis, but Lickilicky can't get Thunder Wave. Even better, it is the only guaranteed paralyze on grounds in the game, aside from Normalize thunderwave.
Me First can be replaced for additional type coverage, but the simple surprise of Me First, combined with its usability in a lot of situations (tons of ground-weak pokés use EQ, for example) and its boosted attack, makes it a good prediction's paradise.
^Thanks to Footnote and Treedweller on this set.
Name: Lickinnoying
Nature: Brave
EVs: 252 Attack/252 HP
Item: Custap Berry
-Knock Off
-Explosion
-Hammer Arm/Counter/Brick Break
-Gyro Ball/endure/Counter/Filler
Plan of action: Knock off the items of foes, then proceed to harrass them with either Hammer Arm, Counter, or Gyro Ball. Hammer arm lowers your speed and therefore powers up Gyro Ball, and is also a good fighting move with 100 power. Gyro Ball on this set can easily get to 150BP, but doesn't get much coverage over Fighting. Counter always moves last of course (which isn't a problem with something so slow), but sadly it is incompatible with Hammer Arm (Counter from Advance Tutor, Hammer arm must be bred in D/P) so if you use Counter over Gyro Ball you need to have Brick Break instead of Hammer arm. Endure is a good option if you know you're going to get KOed, have over 25% HP, and want to use your Custap-Explosion. You can also put moves like Power Whip, Earthquake, Rockslide, or Rock Climb (90BP+STAB+20% confuse rate).
Name: NYPC Cleric
Nature:
+def/Sdef/attack
-spatk/speed
EVs: 252HP/128Def/128SDef
OR with a +def/sdef nature, skew the Def/SDef EVs towards the unboosted one- Make the defences almost even.
Item: Leftovers
-Heal Bell
-Wish
-Knock Off/Attack
-Explosion/Protect
Plan of action: It does *everything*. If you have an NYPC Lickilicky (check my sig ;D), it's probably the best Lickilicky set, and I thank Lex for giving me this set (although I had a very similar set in mind to be honest, he gave me the moves and I gave it item/ev/name). Lickilicky uses Heal Bell as a team cleric, and wish to heal itself or its teammates. Knock Off is there to knock off the foe's item, which is extremely helpful especially on a set like this. STAB Explosion, even with no attack EVs, is still the rough equivalent of an atomic bomb. Protect may be an option over Explosion- It wastes your foe's PP, gives you free lefties recovery, and allows you to guarantee you get healed by Wish instead of having a shot at dying. You can put any of Lickilicky's more powerful moves over Knock Off on that set, such as Power Whip, Fire Blast, Blizzard... My personal favorite is Shadow Ball for ghosts that are trying to ruin your BOOM, but that leaves you 100% walled by Normal types with no option but to Wish and switch or explode.
Other options for this set are limited, because it can't use any Egg Moves and such- It CAN, however, have the advance tutor moves, level-up moves, and TM/HM moves. This is going to be a "fun" list to come up with...
Psych Up and Swagger are good options; One boosts Lickilicky to match the foe, making their stat changes nearly irrelevant. The other confuses them, but sharply raises their attack. Mud Slap's accuracy lowering could be helpful on a set like this. Substitute is always an option on Bulky pokémon, taking a hit on turn 1, putting up a sub, and being unhittable the next turn (barring multi-hit moves). Disable is a good move on a set like this, and can screw some Pokémon up. Toxic is also an option. Double Team is for (BAN ME PLEASE)s, but if that's your thing, go ahead. Rock Climb is like a low-chance Makeshift confuse ray that does damage if you use it and confuses 1/5 the time.
DISCUSS THIS PINK BLOB!
Edit:
Thanks: Synecdoche for letting me know my Speed was way undercalculated for my Scarf set, and reminding me to put Power Whip on my sets for coverage. Also to Blackbeltsam, Billzilla, and Synecdoche for saying they like my sets- Because having a majority of posters saying they like my sets is good for the soul :3