Scyther NO Swiping
Washed up former great
QC BaconBagonz/ /
GP /
[OVERVIEW]
- Typing is also good defensively in general leaving it with only 3 weaknesses, and a large number of resistances such as Bug, Dragon, Electric, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, and Steel
- Great SpA stat allows it to hit extremely hard especially when paired with Choice Specs.
- Typing also leaves it immune to the two most common statuses of Paralysis and Poison.
- Able to provide the team with momentum due to Volt Switch
- Great ability allows it to trap and defeat most Steel-types, something which greatly benefits its team.
- Awful speed allows it to be outsped by a lot even when paired with Scarf.
- Lacks decent coverage options
- Electric STAB leaves it easily countered by Ground-types
- Many times has to try to 2hko things, which lets it be set up on or handled easily by things its supposed to counter
name: Choice Scarf
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Thunderbolt
move 4: Flash Cannon
item: Choice Specs
ability: Magnet Pull
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
- Volt Switch allows Magnezone to pivot out quickly and switch to a teammate that can better handle its foe.
- HP Fire allows Magnezone to hit opposing trapped Steel-types such as Mega Scizor, and Ferrothorn.
- Thunderbolt is a harder hitting Electric-type STAB that doesn't force Magnezone out.
- Flash Cannon is secondary STAB to hit foes that resist the Electric STAB hard.
========
- Magnet Pull allows Magnezone to prevent opposing Steel-types from switching out, allowing it to trap and eliminate them.
- Choice Scarf allows Magnezone to outspeed many foes so it can revenge kill or pivot out quickly with a fast Volt Switch
- Max EV's in SpA allow it to hit as hard as possible.
- Max EVs in Speed along with Timid nature allow it to be as fast as possible.
========
- Even with max speed and scarf you are still able to be outsped and killed by base 116+ mons such as Aerodactly, Tornadus-T, and Mega Manectric.
- Magnezone should be brought in on Steel-types when it is safe. It appreciates being brought in with Volt Switch, or U-turn.
- Electric-type STAB has drawbacks of getting making Magnezone easy set up bait if the foe switches into a Ground-type, be careful.
- This best works best when switched into something it can handle, either by being switched in after a team member faints, or being brought in via Volt Switch or U-turn.
========
- Magnezone appreciates being brought in via Volt Switch, Parting Shot or U-Turn so momentum users such as Landorus-T, slow Assault Vest Tornadus-T, Volt Switch Cobalion, or Partingi Shot Sableye, make good teammates for that reason.
- Pokemon that appreciate having Steel-types removed such as Latios, Latias, Azumarill, Celebi, and Ferrothorn are good teammates for Magnezone as they like the support it offers in removing Steel-types.
- Water and Grass types such as Rotom-W, Serperior, and Mega Sceptile work well with Magnezone as they can take care of Ground-types that would trouble it, and in return it eliminates Steel-types for them. Water-types appreciate having Ferrothorn removed.
- Hazard setters such as Landorus-T, Garchomp, Hippowdon, and Ferrothorn work well as they are able to set hazards to damage the foe, which is extremely important at letting Magnezone pick up extra kills.
name: Choice Specs
move 1: Volt Switch
move 2: Hidden Power Fire
move 3: Thunderbolt
move 4: Flash Cannon
item: Choice Scarf
ability: Magnet Pull
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe
[SET COMMENTS]
Moves
========
- Volt Switch allows Magnezone to damage the foe as well as maintain momentum..
- HP Fire allows Magnezone to OHKO most Mega Scizor and Ferrothorn variants
- Thunderbolt is a hard hitting Electric-type STAB that can severely damage foes that don't resist it.
- Flash Cannon is secondary STAB to give strong neutral coverage.
========
- Magnet Pull allows Magnezone to trap opposing Steel-types.
- Choice Specs allows Magnezone to hit extremely hard, picking up a OHKO on Scizor, Mega Scizor, as well as having a chance for OHKO on non max SpD Ferrothorn variants.
- Max EV's in SpA along with Modest nature, allow it to hit as hard as possible.
- 84 Speed EVs allow you to outspeed Skarmory with no Speed investment.
- 140 allow you to outspeed Heatan, and Mega Scizor with no speed investment
========
- Magnezone should be brought in to take out the opponent's Steel-types. Switch it in when you are either predicting a switch, or switch it in after you lose a mon to an opposing Steel-type.
- Electric-type STAB can lead to problems because opposing Ground-types are immune, and they either get a free set up opportunity or an easy kill.
- This best works early game to take Steel-types out of commission for its teammates to have an easier time sweeping late game.
- Prediction is important as you want to use Flash Cannon if you predict your foe will switch to a Ground-type.
- Magnezone is capable of taking out many foes not just the Steel-types it traps. Don't underestimate its Special Attack.
========
- Magnezone appreciates a Parting Shot, Volt Switch or U-Turn user as a teammate so it can be switched in on Steel-types easily. Teammates such as Landorus-T, slow Assault Vest Tornadus-T, Volt Switch Cobalion, or Partingi Shot Sableye make good teammates for that reason.
- Pokemon that don't do well against Steel-types, such as Latios, Latias, Azumarill, Celebi, Porygon-Z and Ferrothorn are good teammates for Magnezone as they like opposing Steel-types removed.
- Grass types such as Celebi, Serperior, and Mega Sceptile work well with Magnezone as they beat Ground-types Magnezone struggles with, and it defeats Steel-types they may struggle with. that would trouble it, and in return it eliminates Steel-types for them.
- Hazard setters such as Landorus-T, Garchomp, Hippowdon, and Ferrothorn are important for Magnezone, as it needs hazards up to be able to OHKO opponents such as some Ferrothorn variants, making a OHKO possible on Excadrill.
- Paralysis support in the form of Glare Porygon-2, Thunderwave Tyranitar, or Thunder Wave Ferrothorn also work well as they can slow down to foe to make up for Magnezone's bad speed.
Other Options
=============
- A set with Doom Desire and King's Shield can also be run
- If you are using a rain team, a set with Thunder could be run.
- Nuzzle is another option to paralyze the foe.
- Metal Burst is an option to run with Sturdy is a surprise option to take out opposing foes that hit you hard.
- Autotomize allows Magnezone to boosts its speed and be in a better position to sweep the opponent, doesn't lock you into a move. However, it can still be outsped by fast scarf users.
- Magnet Rise or Air Ballon allow Magnezone to get rid of its 4x ground weakness. Magnet Rise and Air Balloon can be used together to handle pokemon that require Ground-type coverage to take it down.
- Substitute + Leftovers + Charge Beam is another option to take down foes.
===================
**Ground-types**: Ground-types such as Landorus-T, Garchomp, and Hippowdon are immune to Magnezone's main stab, and they can easily OHKO with a Ground-type attack.
**Faster Pokemon**: Pokemon greater than 115 base speed, as well as opposing scarf users such as Alakazam, Mega Beedrill, Dugtrio, Mega Lopunny, Talonflame, and Scarf Heatran, are able to outspeed and OHKO Magnezone even if it is carrying a scarf.
**Special Walls**: Special walls such as Chansey, Porygon2, and Meloetta don't take much from Magnezone's attacks.
**Electric-types**: Electric types such as Rotom-H, Mega Manectric, Raikou, and opposing Magnezone resist both of Magneton's STABs and can either set up on it, or hit it hard in return.
**Fire-types**: Fire-types such as Heatran, Rotom-H, and Charizard Mega X, resist Magnezone's Steel STAB and are able OHKO it with their STAB Fire-type attacks.
**Fighting-types**: Fighting Types such as Mega Lopunny, and Terrakion trouble Magnezone as they are able to OHKO it with their STAB.
Last edited: