[Stage 3]Team Stranger Danger

Stranger Danger

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Hope the name isn't taken I was too lazy to check =P

Intro:

Normally I come here with an OU team and ask for a rate and this is no different. Wait it is because this is for suspect! The suspect metagame is definately challenging but it is also fun and allows for some different pokes to be used. This team has done pretty well. Hasn't gotten me on the leaderboard yet but I'm still laddering for today. It covers each others weaknesses perfectly. Once again this team is for the suspect ladder which is why I have the name Stranger Danger. The suspects are all highly offensive making it really dangerous for frail sweepers. The team I'm posting is bulky offensive, my preferred style, and have enough defenses to take on just about every threat you can throw at me. (Plz don't throw them D:). Oh and thanks to SevenDeadlySins, my tutor, for helping me with this team =D.

In Depth:

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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
  • Gyro Ball
  • Earthquake
  • Rest
  • Stealth Rock
Bronzong is a strong pokemon and especially in suspect. Thanks to his great typing and defenses he can take even the strongest attacks from basically any of the suspects and KO them with his powerful Gyro Ball. His 67/116/116 Defenses mean that even super effective attacks can not KO him. He has definitely been a key to me winning in the suspect metagame. His ability, Levitate, allows him to only have one weakness which increases his overall defensive ability. Coupled with his base 89 attack and you have a great all around pokemon. Bronzong has served as a counter to SubSalac and Scarfed Garchomps as well as a check to Latios and Latias. Manaphy kinda passes through his defenses as it resists Gyro Ball and can set up all over him. He also counters pokemon such as Gengar, Salamence, and Shaymin-S. DDTar is also stopped cold by Bronzong. He is just the anti suspect pokemon along with Special Defensive Skarmory. So in short Bronzong is a reliable pokemon indeed.

Bronzong has a good enough attacking stat and a bad enough speed to effectively make use of Gyro Ball. Gyro Ball is the main weapon here as it gets STAB and takes advantage of Bronzongs low speed. It hurts Garchomp, Latias, Latios, Shaymin-S, Gengar and DDTar for high damage. This is important as I am very reliant on Bronzong to handle a few threats or else I am done. This is why I have chosen Rest as his recovery move. Stealth Rock is basically a must have on any Bronzong in the leading position. It allows my team to turn 2HKOs into OHKOs and iffy OHKOs into surefire OHKOs. Finally I decided that Earthquake would be nice in the last slot. It allowed me coverage vs. Metagross, Heatran, Infernape, CBTar, Roosting Skarmory, Rhyperior, Jirachi and many other pokes. It also takes out the common Magnezone which just loves to try to ruin my team.

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Scizor (F) @ Leftovers
Ability: Technician
EVs: 240 HP/56 Atk/212 SDef
Adamant nature (+Atk, -SAtk)
  • Bullet Punch
  • Pursuit
  • U-turn
  • Roost
Scizor is Platinum's Kobe Bryant. When you think he, well she, can't do something she comes out and does it anyways. This is the ubers trapper Scizor that was used by Tab. I found that this set is very effective at cleaning up the stuff that Bronzong couldn't get to. With this defensive spread I can effectively switch into Choice Specs Latios time and time again even though I only need one time to get a pursuit off. This Scizor has been amazing. It can take HP Fire from Magnezone when SR isn't up. But when Bronzong is your lead it usually is. Sometimes it isn't though =P. But yeah Scizor is just an amazing pokemon and helps my team a lot in racking up residual damage. Everybody carries a Scizor counter these days so when I U-Turn like this it forces my opponent to predict or their team will be too weak to continue. Scizor brings only one weakness to the table so it made team building a bit easy just knowing that I could add in a few fire resists... 4 to be exact. Scizor also serves as my go to guy for getting SubSeed Skymin out of the way.

I usually start off with a U-Turn. It allows me to get off a decent STAB attack and scout what my opponents want to switch in and react accordingly.Pursuit is mainly for choiced users. You'd be surprised how many times I've tricked specs onto a Blissey then sent out Scizor to pursuit it and leave it in Latios's KO range. Bullet Punch is mainly for handling weakened enemies but it is also good for putting a hurting on Mamoswine and Shaymin-S. It also allows Scizor to be a good DDMence check. Roost allows Scizor to repeatedly come in on things that it counters. Not again and again but if my opponent has say Latias and Latios then Scizor can safely come into both and have great health as well.


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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs
: 156 HP / 108 Atk / 100 Def / 144 Spe?
Jolly nature (+SDef, -SAtk)
  • Waterfall
  • Dragon Dance
  • Bounce
  • Ice Fang

Honestly the weakest link but he has helped me out a LOT. Gyarados is my main status absorber. Shrugging off physical and neutral to resisted Special hits is his main job. His great typing and ability means that he has a lot better defenses than he is given credit for. When I was building this team I noticed that I needed something to handle Scizor and Lucario. I also wanted some type of status absorber for anything that wants to throw out Toxics and Will o Wisps. He also gives me a solid switch into the Superpower from Mamoswine that usually maims Bronzong but after an intimidate and superpower have taken their effects Gyarados laughs at Mamoswine. I gave him a careful nature just to take on Infernape a little better. This guy can also check Garchomps. While he is the weak link... that doesn't mean you are going to get me to replace him too quick. I see that there is a small number of Gyarados in suspect and an even smaller number in Resttalking versions. Well I'm here to say that this has been the best set in suspect for me.

This set really surprises a lot of people since they always expect Dragon Dance and Roar to occupy the other slot. Avalanche allows me to maim most of the suspects. Garchomp, Latias, Latios and Skymin never know what hit them when they switch in and are almost KOd. The reason I picked Avalanche is because all the suspects are weak to Ice except Manaphy. I decided that this would be a fun set to abuse in suspect. Waterfall is for STAB. This guy also makes a decent switchin for Heatran and Infernape so they are not amused at the sight of a waterfall. Rest is mainly for recovery. Sometimes I use it as a precaution against LeadTran once they have set their SR up they usually explode on Gyarados. I also use Rest as a method of stalling in situations where I can't really touch my opponent. I sleep for the two turns and don't use Sleep Talk. They can't recovery anymore since they are at full health meaning that Gyarados still wins. Sleep Talk allows me to attack in my sleep, preventing Gyarados from becoming setup bait for sweepers.

Changed to Bulky Gyara


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Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
  • Dragon Claw / Stone Edge
  • Outrage
  • Earthquake
  • Fire Fang

The best pokemon in the suspect metagame for me. Back when I was playing DP I didn't see what was so special about Scarfed Garchomp. I really didn't understand it. But now I understand why ScarfChomp is such a great pokemon. Great speed and attack coupled by the best typing in the game means that Garchomp rarely fails me. This Garchomp also makes an interesting late game sweeper if I can eliminate the things that wall his attacks like Scizor in on Outrage. Garchomp is such a good pokemon because he can switch in for weaknesses. Like Gyarados is weak to Rock and Electric so he absorbs both and kills the threat. He also works to eliminate a few of Scizors counters opening up a possible sweep. Garchomp is staying with this set. I'm not removing him so don't try.

I usually Fire fang first for some reason... I have the tools to handle the dragons of suspect but I'd rather hurt the steel types a bit. Dragon Claw is my second attacking option but I'm considering replacing it with Stone Edge since HP Ice Zapdos gets to be a pain. Outrage allows me to hit everything hard and is useful for when I have gotten a few pokes out of the way and starting to move in for the finish. Earthquake gets STAB and it hasn't been used much. I usually find that I can hit everything with Outrage and Fire Fang. I'm not removing it though because Heatran could cause me some issues if Gyarados is dead. Manaphy doesn't like to waste the HP.
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Latios (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
  • Draco Meteor
  • Dragon Pulse
  • Trick
  • Thunderbolt
This has been my favorite pokemon on the team. Garchomps awesome and all but this guy is just ridiculous. Draco Meteor from this guy is hurting everything. I usually send him out early game and fire off a Draco Meteor. If my opponent dies or sends out something like Metagross then I switch out hoping they won't pursuit. Late game when I've most likely tricked away my specs on a wall I start firing off Dragon Pulses and Thunderbolts which usually puts my opponent away. I love to take a shed shell off a Skarmory giving it specs and taking away Leftovers from Blissey and giving it shed shell. That really dampers their ability to switch in. Though a Skarmory spamming Whirlwhind everywhere until it dies gets annoying. Latios is my initial switchin for MixApe and basically anything slower that I know can't really hurt him like the standard spinner Starmie. This is mainly a stall breaker or at least the start to stall breaking. My final poke rips stall to pieces.

Ok so like I said Dragon Pulse is my main weapon for putting away stuff. I usually use it until I meet something that it can't hurt ex: Skarmory. Thats when I switch out. The next time I come in I fire off a Draco Meteor just to show Skarm that it isn't welcome here. Thunderbolt picks off Manaphy and Skarmory as well. Trick is mainly for allowing me to late game sweep my opponent and leaving something as pursuit bait for Scizor. Everything Latios is weak to Scizor isn't :).

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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/96 Spd/160 SAtk
Timid nature (+Spd, -Atk)
  • Surf
  • Tail Glow
  • Substitute
  • Hidden Power [Electric]

This is my stall breaker and my Mid to Late game sweeper as well as a decent Gyarados check. Manaphy has Base 100 HP which means she can set up 101 HP subs which are unbreakable by Night Shade or Seismic Toss this forces Blissey to either use Thunderbolt... CM Bliss! or use Seismic Toss twice. If I get a sub up on the blissey switch then I can generally be guaranteed +6 just like that with 50% health left. Manaphy is bulky enough to abuse a substitute set. This is my main counter to opposing Manaphy who could easily sweep my team if they have Ice Beam. Latios can't switch in unless the sub is gone or else he risks being killed by my opponents Manaphy. This is my second switch for Bronzong since I can usually get set up pretty quick. I will replace Manaphy but probably with another bulky water or stall breaker. I don't know you decide!

I usually Sub up first and depending on the situation I either Tail Glow or attack. If I have a sub up against Skymin I generally just Surf and switch to Bronzong or Scizor. HP Electric allows me to put a hurting on opposing Manaphy AND Gyarados which is the main reason I chose this over Energy Ball. Tail Glow boosted STAB surf is hurting anything that doesn't resist it and somethings that do. I'm considering even using Salac Berry so I can outspeed a wider variety of pokemon and possibly even set up without using substitute.
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Conclusion:

Well that was my team. I hope you enjoyed the read. I'm probably going to continue using this team a bit and use another team of mines that uses Shaymin-S which is the only suspect that I haven't used yet. Please Rate, Comment and Fix. Do not steal that is for bad people like strangers! so until next time don't talk to strangers =P.
 
Threat list (Thanks to iKitsune or Unholy Calamity)

Threat List
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  • Green means they are not a problem for me.
  • Orange means they can cause a bit of trouble.
  • Red means they are very difficult to take down.
Offensive Threats
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Aerodactyl :
Bronzong handles easily. Scizor takes them down with Bullet Punch. Garchomp revenge kills.
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Alakazam :
Bronzong and Scizor handle easily.
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Azelf :
These take a bit of prediction because a well timed explosion could spell doom for my team. Scizor with Bullet Punch and Garchomp revenges. Can be really problematic.
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Breloom :
These things are so annoying it isn't funny. They put gyarados to sleep and start spamming seed bomb which nothing on my team wants to take.
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Dragonite :
Scizor and Bronzong handle this easily. Garchomp revenge kills.
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Dugtrio :
Bronzong... lol
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Electivire :
Bronzong and Garchomp revenge kills.
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Empoleon :
SubPetaya can be really hard to take out.Manaphy stops it...sorta but takes lots of damage from Surf.
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Flygon :
Bronzong
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Gengar :
Bronzong and Scizor
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Gyarados :
Manaphy
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Heatran :
Gyarados and Manaphy
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Heracross :
Gyarados
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Infernape :
Gyarados, Manaphy, Garchomp, Latios
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Jirachi :
Bronzong and garchomp revenges.
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Jolteon :
Lo and Specs versions can do a number on my team. Garchomp is my only hope.
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Kingdra :
Bronzong I guess, garchomp revenges.
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Latias :
Bronzong and Scizor
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Lucario :
Gyarados and Garchomp
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Machamp :
Gyarados and thats all :(
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Magnezone:
Garchomp. If it has HP Ice I've got a problem
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Mamoswine :
Bronzong, Scizor, Manaphy, Gyarados
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Metagross :
Bronzong, Garchomp
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Porygon-Z :
Bronzong, Scizor
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Rhyperior :
Bronzong, Scizor, Garchomp
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Salamence :
Bronzong, Scizor, Garchomp
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Scizor :
Gyarados
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Starmie :
Scizor
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Togekiss :
Bronzong, Latios takes it down with Draco Meteor or Thunderbolt.
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Tyranitar :
Bronzong, Scizor
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Weavile :
Bronzong, Scizor, Gyarados
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Yanmega :
Nothing really. I guess it could be a problem. Haven't seen one tbh.

Defensive Threat List:


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Blissey :
Garchomp, Latios tricks, Manaphy sets up, Scizor pursuits
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Bronzong :
Manaphy setup bait
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Celebi :
Scizor
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Cresselia :
Scizor
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Donphan :
Bronzong, Gyarados
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Forretress :
Bronzong walls, Gyarados beats it down
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Gliscor :
Manaphy and Gyarados
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Hippowdon :
Manaphy and Gyarados
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Skarmory :
Not so much of a problem as it is annoyance. Comes in and sets up spikes then whirlwhinds me around a bit screwing up my strategy.
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Snorlax :
Scizor, Gyarados, Latios cripples
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Suicune
:
Latios, Manaphy
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Swampert :
Latios
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Tentacruel :
Garchomp and Manaphy
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Vaporeon :
Manaphy, Latios
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Zapdos :
Latios, Garchomp. HP Ice variants can hurt a bit.
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This looks pretty good, there's just a few small concerns I have about it.

Firstly, as important as Bronzong is, I'm not sure whether going with Rest on it is a great idea. Seeing as Bronzong can't really feasibly run Sleep Talk, once you're forced to Rest, you're inviting Skymin/Manaphy to come in and get a free Sub (and Tail Glow in Manaphy's case), which is a pretty dangerous game to play. Depending on how offensively you play with the team, you might be able to get away with Explosion over Rest, especially as specially defensive Scizor is usually as safe a switch into Lati@s as Bronzong is.

The only other real issue with this team is Gyarados imo. RestTalk Gyara is always useful, but when the rest of the team is as offensive as this is, I'm not sure if you'll be able to use Gyarados to reliably counter threats. Even on my stall team, I struggle to counter CB Chomp and Lucario between Rotom, Gyarados and Skarmory when they're played well, so I can definately see Gyarados struggling to counter what it needs to regularly enough. There's also the problem that seeing as this isn't stall, the pokemon that Gyarados (especially without Roar) gives a chance to set up are a lot harder to deal with.
I'd probably try out a standard bulky DD Gyarados, although I prefer to go with near-max speed and Jolly on suspect in order to outspeed Skymin, and a moveset of Waterfall/Ice Fang/Bounce/Dragon Dance. Obviously, doing that is going to weaken your teams defenses a fair bit, but I think it should still be enough.

On Garchomp, you should drop Fire Fang for Stone Edge if anything, as Dragon Claw is much too important to drop. Being able to take out a Latios that's trying to come in on an Earthquake, or reliably hit a Skymin switch in without getting locked into Outrage is invaluable.

Finally, I'd just stick with Ice Beam on Manaphy. All HP Electric is really doing for you is hitting Gyarados, which loses to a +2 Manaphy anyway, and other Manaphy, which are losing if they came in after you. Ice Beam letting you hit Lati@s for SE damage is probably going to be useful a lot more often than HP Electric is.

Other than that, this looks like a pretty solid team. Good luck.
 
A few things I disagree with Tab on. First, Garchomp should always have a Fire move as a sort of last-resort way to defeat things like Magnet Rise Magnezone, and Scizor if need be. Also catches Skarmory and Bronzong on the switch for good quality damage (the former being hit quite hard due to the specially defensive EV spread). Without the fire move you're basically asking residual damage to be set up in your face, and with no way to remove Spikes and Stealth Rock, you could face a lot of trouble. At least Fire Fang makes Skarmory think twice before getting hazards out.

The second suggestion has to do with Manaphy. HP Electric is a perfectly viable option, and incoming Manaphy do not always lose if they come in on your Tail Glow. If the opposing Manaphy runs 252 Speed and 252 Sp.Att, YOUR Manaphy ends up losing in the end, taking more from a +2 Surf than your Surfs will do in return. If you choose to get to +4, you're just KO'd faster. HP Electric also helps with his Gyarados weakness, and doesn't force him to Explode with Bronzong. As for the Latios concern you had, I'd rather run HP Electric to bait Latios in, thinking it can come in for free, and then bring in Scizor as a trap to KO or severely cripple with the appropriate move.

Everything else Tab mentioned was solid, good luck.
 
I would recommend taking out evs from defense on gyarados and putting them into speed until he reaches 264 speed which will outrun jolteon after a dragon dance and scarfed base 110s after 2 dragon dances (lat@s are base 110).

Also, you should change hp electric on manaphy for ice beam because the suspect test is full of dragons, and your manaphy has no way of hitting them for super effective damage. The only thing you really gain through hp electric is the ability to hit other manaphy. I disagree with the conclusion that you are manaphy weak so to me hp electric is not necessary.

If you really think you have a manaphy weakness, i would still use ice beam, and instead change scizor into a hard counter manaphy counter or something that can always revenge kill manaphy. Scizor really isn't doing a lot of damage.

I really dislike that move set for bronzong lead (i dislike bronzong lead period), but i would highly recommend hypnosis instead of rest despite the low accuracy. You can come in on a pokemon that is locked into an attack that you resist and sleep as it switches out thereby pacifying another threat to your team (maybe even a manaphy).
 
I would recommend taking out evs from defense on gyarados and putting them into speed until he reaches 264 speed which will outrun jolteon after a dragon dance and scarfed base 110s after 2 dragon dances (lat@s are base 110).

Also, you should change hp electric on manaphy for ice beam because the suspect test is full of dragons, and your manaphy has no way of hitting them for super effective damage. The only thing you really gain through hp electric is the ability to hit other manaphy. I disagree with the conclusion that you are manaphy weak so to me hp electric is not necessary.

If you really think you have a manaphy weakness, i would still use ice beam, and instead change scizor into a hard counter manaphy counter or something that can always revenge kill manaphy. Scizor really isn't doing a lot of damage.

I really dislike that move set for bronzong lead (i dislike bronzong lead period), but i would highly recommend hypnosis instead of rest despite the low accuracy. You can come in on a pokemon that is locked into an attack that you resist and sleep as it switches out thereby pacifying another threat to your team (maybe even a manaphy).

Erm no.

I'll change the EVs for Gyarados.

Other Gyarados are a problem and if they find that they can set up on Manaphy that isn't exactly a good thing. I have Bronzong and Scizor to handle the dragons anyways.

I'll consider Hypnosis though.
 
I'm not sure If I like Bronzong on this team. Since the team itself is bulky and powerful, and Bronzong just takes 3-4 hits, then dies for you.

You could always switch it with a Mespirit or Uxie, gives you solid defense, with the ability to actually hit things with some power. T-wave also.

How is this team going for you anyways>


By the way, SkarmBliss seriously walls you to utter death. It's a shame. But it's true.
 
By the way, SkarmBliss seriously walls you to utter death. It's a shame. But it's true.

Uh, Tail Glow Manaphy deals with that. Especially since it has Sub, and 404 HP, meaning 101 HP Subs, which means that Blissey needs 2 Seismic Tosses to break the Sub.
 
Uh, Tail Glow Manaphy deals with that. Especially since it has Sub, and 404 HP, meaning 101 HP Subs, which means that Blissey needs 2 Seismic Tosses to break the Sub.

A Skarmory with some solid spdef ev investment can take the hits and whirlwind over and over, while roosting. Then they will continue to have the upper hand with Blissey taking Latios' hits, and Skarmory taking everything else.

Slowly (sometimes quickly) but surely, his team loses.
 
Blissey / Skarmory switches into Latios and gets tricked. If it is Blissey then it is asking for Scizor to come in and pursuit it. Skarmory gets murdered by a well placed Thunderbolt.
 
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