Stranger Danger
Intro:
Normally I come here with an OU team and ask for a rate and this is no different. Wait it is because this is for suspect! The suspect metagame is definately challenging but it is also fun and allows for some different pokes to be used. This team has done pretty well. Hasn't gotten me on the leaderboard yet but I'm still laddering for today. It covers each others weaknesses perfectly. Once again this team is for the suspect ladder which is why I have the name Stranger Danger. The suspects are all highly offensive making it really dangerous for frail sweepers. The team I'm posting is bulky offensive, my preferred style, and have enough defenses to take on just about every threat you can throw at me. (Plz don't throw them D:). Oh and thanks to SevenDeadlySins, my tutor, for helping me with this team =D.
In Depth:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
Bronzong has a good enough attacking stat and a bad enough speed to effectively make use of Gyro Ball. Gyro Ball is the main weapon here as it gets STAB and takes advantage of Bronzongs low speed. It hurts Garchomp, Latias, Latios, Shaymin-S, Gengar and DDTar for high damage. This is important as I am very reliant on Bronzong to handle a few threats or else I am done. This is why I have chosen Rest as his recovery move. Stealth Rock is basically a must have on any Bronzong in the leading position. It allows my team to turn 2HKOs into OHKOs and iffy OHKOs into surefire OHKOs. Finally I decided that Earthquake would be nice in the last slot. It allowed me coverage vs. Metagross, Heatran, Infernape, CBTar, Roosting Skarmory, Rhyperior, Jirachi and many other pokes. It also takes out the common Magnezone which just loves to try to ruin my team.
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Scizor (F) @ Leftovers
Ability: Technician
EVs: 240 HP/56 Atk/212 SDef
Adamant nature (+Atk, -SAtk)
I usually start off with a U-Turn. It allows me to get off a decent STAB attack and scout what my opponents want to switch in and react accordingly.Pursuit is mainly for choiced users. You'd be surprised how many times I've tricked specs onto a Blissey then sent out Scizor to pursuit it and leave it in Latios's KO range. Bullet Punch is mainly for handling weakened enemies but it is also good for putting a hurting on Mamoswine and Shaymin-S. It also allows Scizor to be a good DDMence check. Roost allows Scizor to repeatedly come in on things that it counters. Not again and again but if my opponent has say Latias and Latios then Scizor can safely come into both and have great health as well.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe?
Jolly nature (+SDef, -SAtk)
Honestly the weakest link but he has helped me out a LOT. Gyarados is my main status absorber. Shrugging off physical and neutral to resisted Special hits is his main job. His great typing and ability means that he has a lot better defenses than he is given credit for. When I was building this team I noticed that I needed something to handle Scizor and Lucario. I also wanted some type of status absorber for anything that wants to throw out Toxics and Will o Wisps. He also gives me a solid switch into the Superpower from Mamoswine that usually maims Bronzong but after an intimidate and superpower have taken their effects Gyarados laughs at Mamoswine. I gave him a careful nature just to take on Infernape a little better. This guy can also check Garchomps. While he is the weak link... that doesn't mean you are going to get me to replace him too quick. I see that there is a small number of Gyarados in suspect and an even smaller number in Resttalking versions. Well I'm here to say that this has been the best set in suspect for me.
This set really surprises a lot of people since they always expect Dragon Dance and Roar to occupy the other slot. Avalanche allows me to maim most of the suspects. Garchomp, Latias, Latios and Skymin never know what hit them when they switch in and are almost KOd. The reason I picked Avalanche is because all the suspects are weak to Ice except Manaphy. I decided that this would be a fun set to abuse in suspect. Waterfall is for STAB. This guy also makes a decent switchin for Heatran and Infernape so they are not amused at the sight of a waterfall. Rest is mainly for recovery. Sometimes I use it as a precaution against LeadTran once they have set their SR up they usually explode on Gyarados. I also use Rest as a method of stalling in situations where I can't really touch my opponent. I sleep for the two turns and don't use Sleep Talk. They can't recovery anymore since they are at full health meaning that Gyarados still wins. Sleep Talk allows me to attack in my sleep, preventing Gyarados from becoming setup bait for sweepers.
Changed to Bulky Gyara
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Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
The best pokemon in the suspect metagame for me. Back when I was playing DP I didn't see what was so special about Scarfed Garchomp. I really didn't understand it. But now I understand why ScarfChomp is such a great pokemon. Great speed and attack coupled by the best typing in the game means that Garchomp rarely fails me. This Garchomp also makes an interesting late game sweeper if I can eliminate the things that wall his attacks like Scizor in on Outrage. Garchomp is such a good pokemon because he can switch in for weaknesses. Like Gyarados is weak to Rock and Electric so he absorbs both and kills the threat. He also works to eliminate a few of Scizors counters opening up a possible sweep. Garchomp is staying with this set. I'm not removing him so don't try.
I usually Fire fang first for some reason... I have the tools to handle the dragons of suspect but I'd rather hurt the steel types a bit. Dragon Claw is my second attacking option but I'm considering replacing it with Stone Edge since HP Ice Zapdos gets to be a pain. Outrage allows me to hit everything hard and is useful for when I have gotten a few pokes out of the way and starting to move in for the finish. Earthquake gets STAB and it hasn't been used much. I usually find that I can hit everything with Outrage and Fire Fang. I'm not removing it though because Heatran could cause me some issues if Gyarados is dead. Manaphy doesn't like to waste the HP.
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Latios (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
Ok so like I said Dragon Pulse is my main weapon for putting away stuff. I usually use it until I meet something that it can't hurt ex: Skarmory. Thats when I switch out. The next time I come in I fire off a Draco Meteor just to show Skarm that it isn't welcome here. Thunderbolt picks off Manaphy and Skarmory as well. Trick is mainly for allowing me to late game sweep my opponent and leaving something as pursuit bait for Scizor. Everything Latios is weak to Scizor isn't :).
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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/96 Spd/160 SAtk
Timid nature (+Spd, -Atk)
This is my stall breaker and my Mid to Late game sweeper as well as a decent Gyarados check. Manaphy has Base 100 HP which means she can set up 101 HP subs which are unbreakable by Night Shade or Seismic Toss this forces Blissey to either use Thunderbolt... CM Bliss! or use Seismic Toss twice. If I get a sub up on the blissey switch then I can generally be guaranteed +6 just like that with 50% health left. Manaphy is bulky enough to abuse a substitute set. This is my main counter to opposing Manaphy who could easily sweep my team if they have Ice Beam. Latios can't switch in unless the sub is gone or else he risks being killed by my opponents Manaphy. This is my second switch for Bronzong since I can usually get set up pretty quick. I will replace Manaphy but probably with another bulky water or stall breaker. I don't know you decide!
I usually Sub up first and depending on the situation I either Tail Glow or attack. If I have a sub up against Skymin I generally just Surf and switch to Bronzong or Scizor. HP Electric allows me to put a hurting on opposing Manaphy AND Gyarados which is the main reason I chose this over Energy Ball. Tail Glow boosted STAB surf is hurting anything that doesn't resist it and somethings that do. I'm considering even using Salac Berry so I can outspeed a wider variety of pokemon and possibly even set up without using substitute.
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Conclusion:
Well that was my team. I hope you enjoyed the read. I'm probably going to continue using this team a bit and use another team of mines that uses Shaymin-S which is the only suspect that I haven't used yet. Please Rate, Comment and Fix. Do not steal that is for bad people like strangers! so until next time don't talk to strangers =P.






Hope the name isn't taken I was too lazy to check =P
Intro:
Normally I come here with an OU team and ask for a rate and this is no different. Wait it is because this is for suspect! The suspect metagame is definately challenging but it is also fun and allows for some different pokes to be used. This team has done pretty well. Hasn't gotten me on the leaderboard yet but I'm still laddering for today. It covers each others weaknesses perfectly. Once again this team is for the suspect ladder which is why I have the name Stranger Danger. The suspects are all highly offensive making it really dangerous for frail sweepers. The team I'm posting is bulky offensive, my preferred style, and have enough defenses to take on just about every threat you can throw at me. (Plz don't throw them D:). Oh and thanks to SevenDeadlySins, my tutor, for helping me with this team =D.
In Depth:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Rest
- Stealth Rock
Bronzong has a good enough attacking stat and a bad enough speed to effectively make use of Gyro Ball. Gyro Ball is the main weapon here as it gets STAB and takes advantage of Bronzongs low speed. It hurts Garchomp, Latias, Latios, Shaymin-S, Gengar and DDTar for high damage. This is important as I am very reliant on Bronzong to handle a few threats or else I am done. This is why I have chosen Rest as his recovery move. Stealth Rock is basically a must have on any Bronzong in the leading position. It allows my team to turn 2HKOs into OHKOs and iffy OHKOs into surefire OHKOs. Finally I decided that Earthquake would be nice in the last slot. It allowed me coverage vs. Metagross, Heatran, Infernape, CBTar, Roosting Skarmory, Rhyperior, Jirachi and many other pokes. It also takes out the common Magnezone which just loves to try to ruin my team.
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Scizor (F) @ Leftovers
Ability: Technician
EVs: 240 HP/56 Atk/212 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Roost
I usually start off with a U-Turn. It allows me to get off a decent STAB attack and scout what my opponents want to switch in and react accordingly.Pursuit is mainly for choiced users. You'd be surprised how many times I've tricked specs onto a Blissey then sent out Scizor to pursuit it and leave it in Latios's KO range. Bullet Punch is mainly for handling weakened enemies but it is also good for putting a hurting on Mamoswine and Shaymin-S. It also allows Scizor to be a good DDMence check. Roost allows Scizor to repeatedly come in on things that it counters. Not again and again but if my opponent has say Latias and Latios then Scizor can safely come into both and have great health as well.
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP / 108 Atk / 100 Def / 144 Spe?
Jolly nature (+SDef, -SAtk)
- Waterfall
- Dragon Dance
- Bounce
- Ice Fang
Honestly the weakest link but he has helped me out a LOT. Gyarados is my main status absorber. Shrugging off physical and neutral to resisted Special hits is his main job. His great typing and ability means that he has a lot better defenses than he is given credit for. When I was building this team I noticed that I needed something to handle Scizor and Lucario. I also wanted some type of status absorber for anything that wants to throw out Toxics and Will o Wisps. He also gives me a solid switch into the Superpower from Mamoswine that usually maims Bronzong but after an intimidate and superpower have taken their effects Gyarados laughs at Mamoswine. I gave him a careful nature just to take on Infernape a little better. This guy can also check Garchomps. While he is the weak link... that doesn't mean you are going to get me to replace him too quick. I see that there is a small number of Gyarados in suspect and an even smaller number in Resttalking versions. Well I'm here to say that this has been the best set in suspect for me.
This set really surprises a lot of people since they always expect Dragon Dance and Roar to occupy the other slot. Avalanche allows me to maim most of the suspects. Garchomp, Latias, Latios and Skymin never know what hit them when they switch in and are almost KOd. The reason I picked Avalanche is because all the suspects are weak to Ice except Manaphy. I decided that this would be a fun set to abuse in suspect. Waterfall is for STAB. This guy also makes a decent switchin for Heatran and Infernape so they are not amused at the sight of a waterfall. Rest is mainly for recovery. Sometimes I use it as a precaution against LeadTran once they have set their SR up they usually explode on Gyarados. I also use Rest as a method of stalling in situations where I can't really touch my opponent. I sleep for the two turns and don't use Sleep Talk. They can't recovery anymore since they are at full health meaning that Gyarados still wins. Sleep Talk allows me to attack in my sleep, preventing Gyarados from becoming setup bait for sweepers.
Changed to Bulky Gyara
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Garchomp (M) @ Choice Scarf
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw / Stone Edge
- Outrage
- Earthquake
- Fire Fang
The best pokemon in the suspect metagame for me. Back when I was playing DP I didn't see what was so special about Scarfed Garchomp. I really didn't understand it. But now I understand why ScarfChomp is such a great pokemon. Great speed and attack coupled by the best typing in the game means that Garchomp rarely fails me. This Garchomp also makes an interesting late game sweeper if I can eliminate the things that wall his attacks like Scizor in on Outrage. Garchomp is such a good pokemon because he can switch in for weaknesses. Like Gyarados is weak to Rock and Electric so he absorbs both and kills the threat. He also works to eliminate a few of Scizors counters opening up a possible sweep. Garchomp is staying with this set. I'm not removing him so don't try.
I usually Fire fang first for some reason... I have the tools to handle the dragons of suspect but I'd rather hurt the steel types a bit. Dragon Claw is my second attacking option but I'm considering replacing it with Stone Edge since HP Ice Zapdos gets to be a pain. Outrage allows me to hit everything hard and is useful for when I have gotten a few pokes out of the way and starting to move in for the finish. Earthquake gets STAB and it hasn't been used much. I usually find that I can hit everything with Outrage and Fire Fang. I'm not removing it though because Heatran could cause me some issues if Gyarados is dead. Manaphy doesn't like to waste the HP.
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Latios (M) @ Choice Specs
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Trick
- Thunderbolt
Ok so like I said Dragon Pulse is my main weapon for putting away stuff. I usually use it until I meet something that it can't hurt ex: Skarmory. Thats when I switch out. The next time I come in I fire off a Draco Meteor just to show Skarm that it isn't welcome here. Thunderbolt picks off Manaphy and Skarmory as well. Trick is mainly for allowing me to late game sweep my opponent and leaving something as pursuit bait for Scizor. Everything Latios is weak to Scizor isn't :).
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Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP/96 Spd/160 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Tail Glow
- Substitute
- Hidden Power [Electric]
This is my stall breaker and my Mid to Late game sweeper as well as a decent Gyarados check. Manaphy has Base 100 HP which means she can set up 101 HP subs which are unbreakable by Night Shade or Seismic Toss this forces Blissey to either use Thunderbolt... CM Bliss! or use Seismic Toss twice. If I get a sub up on the blissey switch then I can generally be guaranteed +6 just like that with 50% health left. Manaphy is bulky enough to abuse a substitute set. This is my main counter to opposing Manaphy who could easily sweep my team if they have Ice Beam. Latios can't switch in unless the sub is gone or else he risks being killed by my opponents Manaphy. This is my second switch for Bronzong since I can usually get set up pretty quick. I will replace Manaphy but probably with another bulky water or stall breaker. I don't know you decide!
I usually Sub up first and depending on the situation I either Tail Glow or attack. If I have a sub up against Skymin I generally just Surf and switch to Bronzong or Scizor. HP Electric allows me to put a hurting on opposing Manaphy AND Gyarados which is the main reason I chose this over Energy Ball. Tail Glow boosted STAB surf is hurting anything that doesn't resist it and somethings that do. I'm considering even using Salac Berry so I can outspeed a wider variety of pokemon and possibly even set up without using substitute.
---
Conclusion:
Well that was my team. I hope you enjoyed the read. I'm probably going to continue using this team a bit and use another team of mines that uses Shaymin-S which is the only suspect that I haven't used yet. Please Rate, Comment and Fix. Do not steal that is for bad people like strangers! so until next time don't talk to strangers =P.