Hey, Gennosuke Fujiki here, to give you another RMT. This will be my first Ubers RMT ever, as I've never really dedicated myself that much to the tier. Now, however, I've shifted my gaze upon this banlist and I found it quite amusing. Like any other player, I threw together shit like Specs Kyu-W and Power Herb Xern and it got me pretty high despite having little knowledge of damage calcs and whatnot. So, I figured, how about I make a stall team, which is stilll my favorite playstyle (despite the fact that I suck balls at making stall teams) This one particular stall team does not rely on hazards for damage, it does instead rely on status and continuous whittling through attacks.
Now, keep in mind that this team is lacking. It does need some tweaks, but I'll get to that part when I get to the specific sets that truly needs to be tweaked.
I will not dwell into making a teambuilding list, as I honestly have changed the entire team so-so-so much, only having Aegislash throughout the course.
With that said, let's head onto the team, yeah?
Giratina @ Leftovers
Ability: Pressure
EVs: 160 SDef / 248 HP / 100 Def
Impish Nature
IVs: 0 Attack
- Defog
- Roar
- Rest
- Sleep Talk
Good ol' Giratina, now playing a different role than he used to. My main reason of adding him was mainly Blaziken as well as hazards control through Defog, and he does both of those very well. He can also check E-killer. ...but that's mainly his only roles. After either of those are handled, I can use him to stall to an extent with the status from one of his teammates, but he generally is lacking in that part. I personally feel there's room for changing him for something better, but I am not sure as to what.
His EVs are designed to fully take hits from +2 Non-Life Orb E-killer and Blaziken, whilst still being able to switch in on even Specs Kyogre. I am a big fan of obscure EV spreads, so there's that. If there's any opinions for a better spread, I'll take it into account.
The moves are fairly simple, really. Defog for hazards control, Roar for shuffling, Rest and Sleep talk for recovery. I actually consider forgoing Sleep Talk, as it's not really that important on him I feel.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Shadow Sneak
- King's Shield
- Toxic
- Gyro Ball
Aegislash is the prime Power Herb Xerneas counter. Xerneas really cannot do anything but obscure HP Fires to it, which is a 3HKO after leftovers recovery. Whereas Gyro Ball is an OHKO in return. It's too damn good at this specific job, and Xern is everywhere, that it is worthy to have this mon on the team. It also handles those odd Terrakions and Arceus-Fightings, so it has a fairly decent utility beyond being a Herb Xerneas counter.
The EVs are there for the purpose to truly manhandle Xerneas, by maximizing the special bulk. The moves are simple: Shadow Sneak to pick off a weakened foe, Gyro Ball for +2 Xerneas, Toxic to put a timer on a foe's pokemon and King Shield for the Attack drops and extra lefties recovery. It's a fairly solid mon that I personally feel is not open for changes.
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 248 HP / 8 SDef / 252 Def
Bold Nature
IVs: 0 Attack
- Moonblast
- Aromatherapy
- Toxic
- Roar
Xerneas here is my cleric, and he is the cleric due to his speed and incredible typing in the Ubers metagame. He is also my number one switch in to Zekrom and Rayquaza, as neither has a foolproof way of beating it and he can simply hit them both with a Moonblast... uninvested Moonblast is an OHKO on both. So, he is my general switch-in to the physical dragons in the metagame... if only he had reliable recovery. I have considered running a RestTalk set with Moonblast and Aromatherapy too, but I'm not sure how well that will work out.
The EVs are to maximize physical bulk to truly manhandle the physical dragons in the tier, and the moves are once again simple. Moonblast for damage, Aromatherapy for cleric..ing?, Toxic for residual damage and Roar for phazing out setup threats. He can also take a hit from E-killer if need be.
Arceus @ Leftovers
Ability: Multitype
EVs: 56 Spd / 252 HP / 200 Def
Impish Nature
- Will-O-Wisp
- Recover
- Return
- Perish Song
Now, I didn't know how amazing Wallceus was until I tried him. I always thought E-killer was his only "good" option, but it seems to be that Wallceus is infact E-killer's best check (I dare even say it's close to a counter). This is obviously an important fact, as E-killer still is the prime sweeper in Ubers... even after three generations. He can also take a hit from Mega Mewtwo X if need be, but considering M2X will simply attack from the special side makes him a... well, not exactly a good check. In any case, he is my other switch-in to any physical attacker in the whole... game. He is just too amazing.
The EVs are the standard Wallceus spread which grants him the ability to outspeed neutral base 95's such as the Kyurem forms and Rayquaza, while still retaining incredible physical bulk. This mon is too amazing. The moves are once again simple; will-o-wisp cripples the physical attackers as well as being residual damage, Recover grants him recovery, Return grants him a way to dish out damage and Perish Song works for pseudo-phazing and finishing off the last mon on the foes team (like CM Arceus forms that prefer to be alone).
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Toxic
Yveltal, now running the Stallbreaker set, to manhandle opposing stall teams. But his utility goes beyond that; he is actually one of the few counters to M2X. Yes, Ice Beam does only max 42%, whereas Foul Play does have a chance at OHKOing back even if the foe runs Timid. If the opponent runs a physical M2X, well Drain Punch does max 44%. So, I would go as far as to say that Stallbreaker Yveltal is a counter to M2X. He does lose to regular Mewtwo, whereas M2Y will most likely also lose to Yveltal.
The EVs maximizes his special bulk so that he can truly handle aforementioned threats, and the IVs plus nature means that he won't take any damage from opposing Foul Play users at all. Taunt shuts down opposing stall, Toxic whittles them down, Roost for recovery and Foul Play for offense.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 Def / 252 HP / 252 SDef
Calm Nature
IVs: 0 Attack
- Soft-Boiled
- Stealth Rock
- Toxic
- Seismic Toss
Finally, we have Chansey, which is my stealth rocker as well as switch-in to Kyogre. There's really not much to say about this one. It can switch in on Kyu-W, +2 Xerneas... basically any special attacker. It's an incredibly reliable special wall.
The EVs maximizes it special bulk, the moves are pretty standard. Soft-boiled for recovery, Stealth Rock for some residual damage whilst punishing opposing switches, Toxic for residual damage and Seismic Toss so that the blob isn't a Taunt bait deluxe.
And that is the team. The two mons I'm questioning the most is Xerneas and Giratina, but the whole team in general needs a go-through. Any opinions would be greatly appreciated.
Here's the importable.
Giratina @ Leftovers
Ability: Pressure
EVs: 100 Def / 248 HP / 160 SDef
Bold Nature
IVs: 0 Atk
- Defog
- Roar
- Rest
- Sleep Talk
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Shadow Sneak
- King's Shield
- Toxic
- Gyro Ball
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 8 SDef / 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Toxic
- Roar
Arceus @ Leftovers
Ability: Multitype
EVs: 56 Spd / 252 HP / 200 Def
Impish Nature
- Will-O-Wisp
- Recover
- Return
- Perish Song
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 Def / 252 HP / 252 SDef
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Toxic
- Seismic Toss
Ability: Pressure
EVs: 100 Def / 248 HP / 160 SDef
Bold Nature
IVs: 0 Atk
- Defog
- Roar
- Rest
- Sleep Talk
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 SDef / 252 HP / 4 Atk
Sassy Nature
IVs: 0 Spd
- Shadow Sneak
- King's Shield
- Toxic
- Gyro Ball
Xerneas @ Leftovers
Ability: Fairy Aura
EVs: 8 SDef / 248 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Toxic
- Roar
Arceus @ Leftovers
Ability: Multitype
EVs: 56 Spd / 252 HP / 200 Def
Impish Nature
- Will-O-Wisp
- Recover
- Return
- Perish Song
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 SDef / 248 HP / 8 Def
Calm Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 Def / 252 HP / 252 SDef
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Toxic
- Seismic Toss