There are a few things in the OP that could be updated.
Sticky Web is a support move, which is important because it can't be Protected/King's Shield'd etc but can be Taunted and Magic Bounce'd. Does Parting Shot have any competitive viability, given its distribution? And I'm still not sure how Sticky Web benefits a full-on stall team.
Huge boon to stall teams and balanced teams alike, since it turns otherwise bulky spec def mons into nigh unbreakable special walls (I'm looking at you, TTar and Goodra).
I think WoW and Toxic both deserve an honorary mention in the stall-buff department. That 100% Toxic chance from a Poison-type, made all the more effective with Infiltrator (Crobat), is a nifty new toy. 85% Acc WoW in particular seems like it'd be the Stall Team's new best friend. Wallbreakers like MegaChomp and the aforementioned Lucario aren't going to care about Toxic damage, while the Burn, well, speaks for itself.
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That said I'm kind of talking out my ass here because I'm a newbie when it comes to stall, and I want to learn how to make it viable this gen. I've always loved Stockpile Hippowdon so Sand Stall/Semi-Stall is what I'm leaning towards. RestTalk Gyarados and WoW Heatran are looking to make good partners on either end.
My question is how much weight to give special versus physical walls (or mixed) and if there's a "formula" you like to use when making your stall team. How are you combating VoltTurn in particular? Speedy Genesect and Rotom-W are everywhere.
As far as Megas, TTar hasn't gotten much mention here so far. His special bulk rivals AV TTar in sand (well, almost...) but it gets multiple chances to set up rocks and sand or maybe go for an endgame sweep.
Anyways, any advice for a beginner would be appreciated. Thanks Ajwf for that post a little earlier, it's crazy informative.
Sticky Web and Parting Shot
Although not much is known about these two moves yet, they seem to have quite a lot of potential. You can read about Sticky Web and Parting Shot in detail here, but I'll give a brief description of what each move does. Sticky Web is a base 20 power Bug type move, which slows down you opponent's Pokemon as they enter the field. Parting Shot when used lowers the target's Attack and Sp. Atk stats and then the user switches out. Sticky Web has to potential to be incredible for slower based teams, as offensive teams rely on their high speed stat a lot, while Parting Shot is sort of like a defensive U-turn, gaining a ton of momentum for defensive based teams.
Sticky Web is a support move, which is important because it can't be Protected/King's Shield'd etc but can be Taunted and Magic Bounce'd. Does Parting Shot have any competitive viability, given its distribution? And I'm still not sure how Sticky Web benefits a full-on stall team.
New Items (Assult Vest)
While we don't have too much information about the new items, there is one item that seems very interesting. This offensive vest raises Sp. Def but prevents the use of status moves...
Huge boon to stall teams and balanced teams alike, since it turns otherwise bulky spec def mons into nigh unbreakable special walls (I'm looking at you, TTar and Goodra).
I think WoW and Toxic both deserve an honorary mention in the stall-buff department. That 100% Toxic chance from a Poison-type, made all the more effective with Infiltrator (Crobat), is a nifty new toy. 85% Acc WoW in particular seems like it'd be the Stall Team's new best friend. Wallbreakers like MegaChomp and the aforementioned Lucario aren't going to care about Toxic damage, while the Burn, well, speaks for itself.
- x -
That said I'm kind of talking out my ass here because I'm a newbie when it comes to stall, and I want to learn how to make it viable this gen. I've always loved Stockpile Hippowdon so Sand Stall/Semi-Stall is what I'm leaning towards. RestTalk Gyarados and WoW Heatran are looking to make good partners on either end.
My question is how much weight to give special versus physical walls (or mixed) and if there's a "formula" you like to use when making your stall team. How are you combating VoltTurn in particular? Speedy Genesect and Rotom-W are everywhere.
As far as Megas, TTar hasn't gotten much mention here so far. His special bulk rivals AV TTar in sand (well, almost...) but it gets multiple chances to set up rocks and sand or maybe go for an endgame sweep.
252 SpA Choice Specs Latios Draco Meteor vs. +1 252 HP / 252+ SpD Tyranitar in sand: 109-130 (26.98 - 32.17%) -- guaranteed 4HKO
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Mega Tyranitar in sand: 145-172 (35.89 - 42.57%) -- guaranteed 3HKO
252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Mega Tyranitar in sand: 145-172 (35.89 - 42.57%) -- guaranteed 3HKO
Anyways, any advice for a beginner would be appreciated. Thanks Ajwf for that post a little earlier, it's crazy informative.
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