Dear Destiny Warrior,
You are King Arthur.
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As the legendary British leader of the late 5th and early 6th centuries, you presided over the Knights of the Round Table. And you led your kingdom to greatness until Mordred tried to take over, resulting in your death.
At night, you may send a PM titled "Night X - send the knights to help USER". You will send some Knights of the Round Table to help your target complete his action without interference from any safeguards.
You are allied with the Honest. You win if and only if the Deceivers fall, the Honest survive, and both of the Manipulators and the Slayers are reduced to half their numbers or less.
Dear Crux,
You are Calypso.
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You are the goddess of the sea. However, the First Bretheren Court bound you to human form using the nine Pieces of Eight. You will be free soon, and will protect the sea from all who seek to destroy it.
At night, you may send a PM titled "Night X - assist USER". Your target will be distracted long enough by the information you will provide on the location of their target that they will be unable to actually perform their night action.
Once during the game, instead of "assisting" a player, you may send a PM titled "Night X - Bring back USER". You will use your magic powers to bring your target back from the grave.
You are allied with the Protectors. You win if and only if the Slayers fall, the Protectors survive, and both of the Manipulators and the Deceivers are reduced to half their numbers or less.
Dear Ditto,
You are Zaphod.
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Your full name Zaphod Beeblebrox the First. Your great-grandfather was called Zaphod Beeblebrox the Fourth. This is due to an accident with a time machine and a contraceptive, the details of which are mostly unknown. My, what an interesting life you lead.
Another interesting fact about you is that you have two heads. This gives you the benefit of a second voice, making your vote count an extra half. You also have a third arm, which will be useful for holding the lynchee still, giving you another half vote. You’re so self-centered that you have yet another full vote, bringing you up to three complete votes.
You are allied with the Important. You win if and only if the Manipulators fall, the Important survive, and both the Slayers and the Deceivers are reduced to half their starting numbers or less.
I too have been persuaded to vote Walrein