Standard Baton Pass Team

So I decided to make a RMT to get help with an adaption of a team that Articanus gave me. The goal of the team is simple.

1. Set up the screens
2. Get in Baton Passer
3. Stat up
4. Pass
5. Profit

Pretty simple formula and the dual screens make this much easier.

Now on to the team

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Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Reflect
- Light Screen

The pinnacle of easy dual screen set up, this Deoxys will always get one screen up before dying though it gets up both most of the time. I am considering finding a replacement for when Deoxys-E receives the boot (if it does), but right now I find no shame in using the best even if it is pretty gay.
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Bibarel (M) @ Lum Berry
Ability: Simple
EVs: 232 HP/252 Atk/12 Def/12 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Waterfall
- Taunt
- Quick Attack

A great receiver thanks to Simple. One Rock Polish means I am faster than most non scarfed things with a priority move so quick attack will move first. Two Swords Dances gives this thing a hefty attack enough to decimate anything taking neutral hits from either of it's stab moves. Taunt handles anything from indirectly stopping Bibarel's massacre. Lum Berry allows me to pass to him on an expected sleeping or status move.
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Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Reflect
- Explosion
- Light Screen

Back up screener. Equally effective at his job with explosion to boot. Hypnosis allows for a free explosion and a safe switch to my passer. I could add another attack over Hypnosis but sleeping a probable threat is too good for me to pass up.
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Gliscor (M) @ Chesto Berry
Ability: Hyper Cutter
EVs: 252 HP/148 Spd/108 SDef
Calm nature (+SDef, -Atk)
- Taunt
- Rock Polish
- Swords Dance
- Baton Pass

Honestly I am not sure why I did not change the berry from Chesto to Lum. I will probably do that now. Anyway this is my star passer. Gliscor will always pass to Bibarel. Two Swords Dances is enough to sweep a team. Taunt prevents indirect attempts to stop my sweep. Hyper Cutter prevents Salamence/Gyarados from ruining my day.
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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch

Another great boost receiver. With a few Bulk up's (or SD's) this thing can use deadly priority moves + technician to sweep teams. Priority moves help to cover his low speed. They do enough damage to ohko a lot of threats as long as they take neutral/se damage.
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Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Bulk Up
- Taunt
- Waterfall

My main passer to Hitmontop. By now the idea behind the set should be fairly obvious. Taunt if needed, Bulk Up, Pass. While he can pass to Bibarel in a pickle Gliscor is more suited to the job as the set up takes far less time and is therefore far less dangerous.
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I may end up changing Hitmontop/Floatzel to two stat boosting sweepers that can set up by themselves.
 
Azelf can learn the exact same set as Deoxys-S. On paper, your team seems like it will work more consistently than my original one. You have a backup screener and you solved the life orb ice beam problem gliscor has by having floatzel. Does a team heavily rely on baton pass work consistently? I seriously have never tried that. Other than that, I think I should be quiet before causing more hatred or before people bash me :)
 
Floatzel would rather have his speed maxed outright to 361 than sitting at 352. As it is, you're risking a speed tie with standard Starmie who also uses 352 and packs Thunderbolt more often than not, easily OHKOing and bypassing your defence boosts. It's a fairly sizeable risk for the sake of 36 HP EVs. It also at least gives you a chance of Baton Passing away before Raikou/Azelf smite you.

I can't help but notice that you're quite weak to any variant of Salamence (particularly Specs of Mix) as he goes a long way towards stopping all your sweepers cold. His Intimidate hits Bibarel for a nasty -2 Atk drop, Deoxys and Gliscor are helpless whereas Bronzong can't touch him at all without comitting suicide. Hitmontop can only Bullet Punch and Floatzel can only scratch him with a Waterfall. I can't see you beating one at all unless you play some very smart Pokemon and pass sufficient boosts to Bibarel.

If you do go ahead and replace Hitmontop, I'd do so with Salamence in mind. A stand-alone mixed sweeper like Infernape would fit nicely, or you could test out one of those new-fangled offensive Suicune. They both work well with dual-screen support and become quite terrifying prospects after a speed pass.
 
Thank you for the suggestions Lee. Anyway I messed up on the EV's apparently as I was positive I had given it max speed. My fault for not double checking.

Also yeah I have noticed the Salamence weak, and the fact that I rely too much on baton passing. I will most likely take your suggestion and drop Hitmontop for a mixmence.
 
I've played Baton Pass teams ALOT (with them I mean). I've had 2 months experience in the past 3 months of just playing it over and over, tweaking and tweaking, and here's what I see can go wrong with the team presented here:

Deoxys-S -
--This is ok, nice concept/idea, I'm not saying anything's wrong with it, if it works for you good.

Bibarel -
--Why use him when there are far better choices? Here's how the set up is:
-1) You pass to a steel type pokemon incase of Toxic Spikes OR you have a Rapid Spinner to clear it for a non steel type.
-2) One of the best STEEL types to pass to is Lucario since he has the speed and Sp/Attack power to back it up.
-3) The only other choice that's non-steel that's good (in my opinion anyway) is Medicham. Medicham is good because of Pure Power and the fact that he can learn Baton Pass too. Although having your sweeper learn Baton Pass might seem bad, it's not, that allows you to Pass to him, kill a threat (like lets just say Scarf-Heatran for example), kill it, switch back out if needed to finish setting up.

Bronzong -
--Here's where you're really getting off track. You're thinking in terms of "I need to protect myself" when really a Baton Pass team can be made to set up extremely fast. You need to devote your team to do this though. You already have Deoxys-S giving you an 8 turn relief from hard hitting attacks, the rest of your team should be made to pass +2 Speed and +2-6 Sp/Attack as quickly as you can. Another thing is Roar/Whirlwind. What if you don't have a pokemon with taunt out when they send it out? To help there you can easily put Smeargle. Smeagle learns Rapid Spin (again, good move when your sweeper isn't steel), Spore, Ingrain (Roar/Whirlwind not a problem now), AND Baton Pass. That's the only pokemon that can Rapid Spin and Baton Pass along with Ingrain and Baton Pass.

Gliscor -
--Ok this is a good one. You wraped Swords Dance and Rock Polish into one pokemon, that's good. Along with Taunt makes it excellent. The only reason I prefer Zapdos is because if you Pass Zapdos on a Gyrados, it forces a switch, allowing you to get a free set up.

Hitmontop -
--This is just like Bronzong, you're getting off track. You need to be precise and quick, don't start worrying "What if they break my chain?", that's why you make the chain so well that it doesn't break 9/10 games. There are a couple of Pokemon that can easily go here:
-1) Umbreon - allows you to Mean Look, Taunt, Wish, Pass, very effective.
-2) Vaporeon - Mainly just pass 101 Subs, but can also have Wish Support along with Roar. If you haven't been playing with Baton Pass teams much, then you need to know that the opponent will constantly try to set up on you (Calm Mind Suicune, Spiritomb, Salamence, Dragonite, etc) so Roar does have it's props. Roar also nails opposing Baton Pass teams.
-3) Drifblim - 101+ Subs. Stockpile...that's a big deal. You already have Gliscor doing your Swords Dance, so why use Floatzel to Bulk Up when you can use Drifblim to Stockpile up? Also the subs are very helpful. You also will have Light Screen/Reflect up allowing you to set the Stockpile's quickly and by the time your Light Scren/Reflect are gone you'll have that same protection permanatly.

Floatzel -
--As said before, I really see Drifblim as a bigger help since Bulk Up is really just pumping Def since Gliscor's got Attack covered. That's just up to you though, I'm merely showing you the options.

Well I've rambled enough lol. Well that's really all there is to it. The main thing I see is that you're mixing in non Baton Pass'ers to "back up" you when the chain breaks but if you just make the chain strong in the 1st place, it won't break hardly ever. Another thing is that you have like 2 "sweep" targets? Why do that when you can have 1 and devote that other spot to supporting him? Just saying, from experience, devote the team to set up a single sweeper (Deoxy's supports, just doesn't pass).

-Matt
 
Thank you for the suggestions Lee. Anyway I messed up on the EV's apparently as I was positive I had given it max speed. My fault for not double checking.

Also yeah I have noticed the Salamence weak, and the fact that I rely too much on baton passing. I will most likely take your suggestion and drop Hitmontop for a mixmence.
metagross is a good choice too. Immune to toxic spikes and intimidate.
 
Well Metagross too it's just I prefer Lucario since he hasn't better speed incase your chain breaks...then you have atleast a better chance, but I'D still pick Medicham over both due to it learning Baton Pass.

-Matt
 
Metagross is good because it is bulkier and is not weak to any priority moves like Lucario. Medicham is alright but it doesn't have the high base power attacks like metagross and I am not really sure how baton pass is useful, especially in Kira's team.

I found that Bibarel and Metagross are 2 of the best bp recipients. Kira, I would give 12 speed EVs to bibarel because it outspeeds scarfed timid starmie/azelf after one agility. I am not sure how useful is your defense EV spread though. Is there a reason behind that?
 
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