So I decided to make a RMT to get help with an adaption of a team that Articanus gave me. The goal of the team is simple.
1. Set up the screens
2. Get in Baton Passer
3. Stat up
4. Pass
5. Profit
Pretty simple formula and the dual screens make this much easier.
Now on to the team
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Reflect
- Light Screen
The pinnacle of easy dual screen set up, this Deoxys will always get one screen up before dying though it gets up both most of the time. I am considering finding a replacement for when Deoxys-E receives the boot (if it does), but right now I find no shame in using the best even if it is pretty gay.
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Bibarel (M) @ Lum Berry
Ability: Simple
EVs: 232 HP/252 Atk/12 Def/12 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Waterfall
- Taunt
- Quick Attack
A great receiver thanks to Simple. One Rock Polish means I am faster than most non scarfed things with a priority move so quick attack will move first. Two Swords Dances gives this thing a hefty attack enough to decimate anything taking neutral hits from either of it's stab moves. Taunt handles anything from indirectly stopping Bibarel's massacre. Lum Berry allows me to pass to him on an expected sleeping or status move.
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Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Reflect
- Explosion
- Light Screen
Back up screener. Equally effective at his job with explosion to boot. Hypnosis allows for a free explosion and a safe switch to my passer. I could add another attack over Hypnosis but sleeping a probable threat is too good for me to pass up.
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Gliscor (M) @ Chesto Berry
Ability: Hyper Cutter
EVs: 252 HP/148 Spd/108 SDef
Calm nature (+SDef, -Atk)
- Taunt
- Rock Polish
- Swords Dance
- Baton Pass
Honestly I am not sure why I did not change the berry from Chesto to Lum. I will probably do that now. Anyway this is my star passer. Gliscor will always pass to Bibarel. Two Swords Dances is enough to sweep a team. Taunt prevents indirect attempts to stop my sweep. Hyper Cutter prevents Salamence/Gyarados from ruining my day.
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Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
Another great boost receiver. With a few Bulk up's (or SD's) this thing can use deadly priority moves + technician to sweep teams. Priority moves help to cover his low speed. They do enough damage to ohko a lot of threats as long as they take neutral/se damage.
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Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Bulk Up
- Taunt
- Waterfall
My main passer to Hitmontop. By now the idea behind the set should be fairly obvious. Taunt if needed, Bulk Up, Pass. While he can pass to Bibarel in a pickle Gliscor is more suited to the job as the set up takes far less time and is therefore far less dangerous.
---
I may end up changing Hitmontop/Floatzel to two stat boosting sweepers that can set up by themselves.
1. Set up the screens
2. Get in Baton Passer
3. Stat up
4. Pass
5. Profit
Pretty simple formula and the dual screens make this much easier.
Now on to the team
Deoxys-e @ Light Clay
Ability: Pressure
EVs: 252 HP/4 Def/252 Spd
Timid nature (+Spd, -Atk)
- Taunt
- Stealth Rock
- Reflect
- Light Screen
The pinnacle of easy dual screen set up, this Deoxys will always get one screen up before dying though it gets up both most of the time. I am considering finding a replacement for when Deoxys-E receives the boot (if it does), but right now I find no shame in using the best even if it is pretty gay.
---
Bibarel (M) @ Lum Berry
Ability: Simple
EVs: 232 HP/252 Atk/12 Def/12 SDef
Adamant nature (+Atk, -SAtk)
- Return
- Waterfall
- Taunt
- Quick Attack
A great receiver thanks to Simple. One Rock Polish means I am faster than most non scarfed things with a priority move so quick attack will move first. Two Swords Dances gives this thing a hefty attack enough to decimate anything taking neutral hits from either of it's stab moves. Taunt handles anything from indirectly stopping Bibarel's massacre. Lum Berry allows me to pass to him on an expected sleeping or status move.
---
Bronzong @ Light Clay
Ability: Levitate
EVs: 252 HP/152 Atk/8 Def/96 SDef
Relaxed nature (+Def, -Spd)
- Hypnosis
- Reflect
- Explosion
- Light Screen
Back up screener. Equally effective at his job with explosion to boot. Hypnosis allows for a free explosion and a safe switch to my passer. I could add another attack over Hypnosis but sleeping a probable threat is too good for me to pass up.
---
Gliscor (M) @ Chesto Berry
Ability: Hyper Cutter
EVs: 252 HP/148 Spd/108 SDef
Calm nature (+SDef, -Atk)
- Taunt
- Rock Polish
- Swords Dance
- Baton Pass
Honestly I am not sure why I did not change the berry from Chesto to Lum. I will probably do that now. Anyway this is my star passer. Gliscor will always pass to Bibarel. Two Swords Dances is enough to sweep a team. Taunt prevents indirect attempts to stop my sweep. Hyper Cutter prevents Salamence/Gyarados from ruining my day.
---
Hitmontop (M) @ Life Orb
Ability: Technician
EVs: 232 HP/252 Atk/24 Spd
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Close Combat
- Bullet Punch
Another great boost receiver. With a few Bulk up's (or SD's) this thing can use deadly priority moves + technician to sweep teams. Priority moves help to cover his low speed. They do enough damage to ohko a lot of threats as long as they take neutral/se damage.
---
Floatzel (M) @ Leftovers
Ability: Swift Swim
EVs: 40 HP/252 Def/216 Spd
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Bulk Up
- Taunt
- Waterfall
My main passer to Hitmontop. By now the idea behind the set should be fairly obvious. Taunt if needed, Bulk Up, Pass. While he can pass to Bibarel in a pickle Gliscor is more suited to the job as the set up takes far less time and is therefore far less dangerous.
---
I may end up changing Hitmontop/Floatzel to two stat boosting sweepers that can set up by themselves.

