Aerodactyl @ Focus Sash
Ability: Pressure
EV's: 252 Atk/252 Speed/6 Def
Nature: Jolly (+Speed,-Sp.Atk)
-Stealth Rock
-Taunt
-Rock Slide
-Earthquake
Aerodactyl is fast and easily sets up Stealth Rock. Its speed combined with Taunt stops opposing leads setting Stealth Rock up and this helps Yanmega sweep. Earthquake and Rock Slide to do some damage to whatever is out until Aerodactyl is KO'd.
Yanmega @ Focus Sash
Ability: Speed Boost
EV's: 252 Sp.Atk/252 Speed/6 HP
Nature: Modest (+Sp.Atk,-Atk)
-Bug Buzz
-Protect
-Air Slash
-Hypnosis
Yanmega is my main Sp.Sweeper. Hypnosis if needed and sash to back it up incase of a miss. Bug Buzz and Air Slash do quite a lot unless it's something that resists them, then I'd switch to something else.
Skarmory @ Leftovers
Ability: Keen Eye
EV's: 252 HP/80 Atk/172 Def/6 Speed
Nature: Impish (+Def,-Sp.Atk)
-Roar
-Spikes
-Roost
-Drill Peck
Skarmory is my main phys.wall. Roar gets rid of pokemon which are setting up like Gyarados etc. Spikes are for just extra damage on switches or while stalling. Roost for heal. Drill Peck as my choice of attack.
Blissey @ Leftovers
Ability: Natural Cure
EV's: 150 HP/252 Def/108 Sp.Atk
Nature: Bold (+ Def,-Atk)
-Seismic Toss
-Thunderbolt
-Toxic
-Softboiled
Seismic Toss to do damage to Pokemon that resist T-Bolt. T-Bolt for overall team type coverage. Toxic for stalling out other Pokemon. Softboiled obviously for healing.
Infernape @ Choice Scarf
Ability: Blaze
EV's: 38 Atk/252 Sp.Atk/220 Speed
Nature: Rash (+Sp.Atk,-Sp.Def)
-Hidden Power Ice 70
-Fire Blast
-Close Combat
-U-Turn
This Infernape is a surprise attacker since most people expect a mixape. Hidden Power Ice takes out dragons. Fire Blast for STAB. Close Combat handles Blissey and such. U-Turn is for scouting or doing damage and going back to either Skarmory or Blissey.
Dusknoir @ Leftovers
Ability: Pressure
EV's: 252 HP/252 Def/6 Atk
Nature: Impish (+Def,-Sp.Atk)
-Will-O-Wisp
-Fire Punch
-Thunderpunch
-Pain Split
Dusknoir is my tank which burns incoming attackers with Will-O-Wisp. Fire Punch and ThunderPunch for damage and Pain Split for healing and damaging.
Threat List:
Salamence - Infernapes Hidden Power Ice takes Salamence out. Bliss takes draco meteor and Skarmory takes Outrage or Dragon Claw.
Gengar - Gengar is walled easily by Blissey.
Tyranitar - Infernape handles T-Tar with Close Combat
Gyarados - Skarmory walls Gyarados with ease and can simply roar.
Azelf - Bliss walls it, if it tries to explode, I go to Dusknoir.
Heracross - Skarmory walls and can drill peck Heracross.
Heatran - Blissey walls this thing. Infernape takes this thing out.
Celebi - Infernape can usually handle Celebi.
Thanks for your help in advance ;)!