Alright, so throughout my many lurkings on various forums the topic always comes up: "VGC isn't standardized."
When I say this i mean it isn't as well developed and analyzed as the singles OU metagame of smogon, where a very well done simulator (no offense to the makers of NBS, its just that shoddy has less glitches) and a good ladder system has allowed for extensive battling which allowed for people to then see all the different pokemon. This then led to analysis on the pokemon which covered a variety of possible move sets (to be honest I think the skarmbliss analysis should show more move sets than they already do, as many pokemon can perform many different roles on different teams). After that, there were a variety of statistics and pokemon movesets that became extremely common (CB scizor) and counters to them (heatran).
You could say that in VGC there is standardization to some extent, as scarf and TR kyogre are seen on like 50% of all teams...as well as ludicolo being prevalent for its ability to counter kyogre so well. However, as many others have stated before, due to the lack of a large community dedicated to VGC, there is a great deal of less standardization, and much more experimentation, and the metagame has yet to settle down. In contrast, in Japan, there are many VGC tournaments and it is basically the smogon OU over there.
Here is my question for you: is this a good or bad thing? I have heard many people saying that our lack of standardization is what makes us weaker and puts us at a disadvantage, because the Japanese have had their metagame stabilize, but is that really a good thing? I have looked at smogon and all I see are the same movesets and pokemon being used over and over agian, and IMO VGC has less viable pokemon than OU, so there would be even less variety in the battles. And after a metagame has settled down there is much less creativity because everyone has seen everything already.
In both cases of VGC and smogon OU, the head honcho's have always tried to change the metagame from settling down, in smogon's case it was the variety of suspect tests, which every time change the metagame and its direction, and for VGC it was the addition of ubers, which pretty much made it a completely different metagame. This shows that the leaders themselves realize that it is a bad thing for the metagame to settle down too much, so does that mean we as US SHOULDN'T try to create more tournies which create more battles, and thus more experience in the metagame, and thus lower the uncertainty, lower the experimentation, and create less variety? OR is this actually a good thing, because with the greater knowledge of the metagame our teams will be better, just less varied.
I guess in a sense it is a question of how uncertain do we want to be, as uncertainty promotes experimentation, while doing more tournies will remove this and only leave a few good teams. And the the main direction this question is going in is: "SHOULD we standardize the VGC metagame? and what are the advantages and disadvantages of this."
My personal opinion is that its more fun with the uncertainty factor, which is why i liked the rule change, but I was wondering everyone else's opinion. Sorry if i sounded biased in my explanation of the situation, its just that I wanted everyone to understand what seems to be the underdog consensus.
When I say this i mean it isn't as well developed and analyzed as the singles OU metagame of smogon, where a very well done simulator (no offense to the makers of NBS, its just that shoddy has less glitches) and a good ladder system has allowed for extensive battling which allowed for people to then see all the different pokemon. This then led to analysis on the pokemon which covered a variety of possible move sets (to be honest I think the skarmbliss analysis should show more move sets than they already do, as many pokemon can perform many different roles on different teams). After that, there were a variety of statistics and pokemon movesets that became extremely common (CB scizor) and counters to them (heatran).
You could say that in VGC there is standardization to some extent, as scarf and TR kyogre are seen on like 50% of all teams...as well as ludicolo being prevalent for its ability to counter kyogre so well. However, as many others have stated before, due to the lack of a large community dedicated to VGC, there is a great deal of less standardization, and much more experimentation, and the metagame has yet to settle down. In contrast, in Japan, there are many VGC tournaments and it is basically the smogon OU over there.
Here is my question for you: is this a good or bad thing? I have heard many people saying that our lack of standardization is what makes us weaker and puts us at a disadvantage, because the Japanese have had their metagame stabilize, but is that really a good thing? I have looked at smogon and all I see are the same movesets and pokemon being used over and over agian, and IMO VGC has less viable pokemon than OU, so there would be even less variety in the battles. And after a metagame has settled down there is much less creativity because everyone has seen everything already.
In both cases of VGC and smogon OU, the head honcho's have always tried to change the metagame from settling down, in smogon's case it was the variety of suspect tests, which every time change the metagame and its direction, and for VGC it was the addition of ubers, which pretty much made it a completely different metagame. This shows that the leaders themselves realize that it is a bad thing for the metagame to settle down too much, so does that mean we as US SHOULDN'T try to create more tournies which create more battles, and thus more experience in the metagame, and thus lower the uncertainty, lower the experimentation, and create less variety? OR is this actually a good thing, because with the greater knowledge of the metagame our teams will be better, just less varied.
I guess in a sense it is a question of how uncertain do we want to be, as uncertainty promotes experimentation, while doing more tournies will remove this and only leave a few good teams. And the the main direction this question is going in is: "SHOULD we standardize the VGC metagame? and what are the advantages and disadvantages of this."
My personal opinion is that its more fun with the uncertainty factor, which is why i liked the rule change, but I was wondering everyone else's opinion. Sorry if i sounded biased in my explanation of the situation, its just that I wanted everyone to understand what seems to be the underdog consensus.