GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing music puts the target Pokemon to sleep, and keeps it asleep for as long as the music is played. For each extra action the music is played, it costs three (3) extra energy times the number of extra actions of sleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
This move fails or stops working if the target cannot be put to sleep by any means. Louder sound moves like Bug Buzz, Chatter, Hyper Voice, Metal Song, Perish Song, Relic Song, Roar, Screech, Sonicboom, Supersonic, Snore, and Uproar will disrupt Grasswhistle, however Grasswhistle will drown out Yawn. Grasswhistle ceases at the end of a round, and cannot be used the action after sleep ends. Grasswhistle can be combined with another Grass attack on the action it is used, and the song will remain in effect during the combination cool down.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 and (3 * Extra sleep actions) per action | Attack Type: Other | Effect Chance: -- | Typing: Grass | Priority: 0 | CT: Passive
Sing: The Pokemon sings a calming lullaby to its opponent. The soothing song puts the target Pokemon to sleep, and keeps it asleep for as long as the song is sung. For each extra action the music is played, it costs three (3) extra energy times the number of extra actions of sleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
This move fails or stops working if the target cannot be put to sleep by any means. Louder sound moves like Bug Buzz, Chatter, Hyper Voice, Metal Song, Perish Song, Relic Song, Roar, Screech, Sonicboom, Supersonic, Snore, and Uproar will disrupt Sing, however Sing will drown out Yawn. Sing ceases at the end of a round, and cannot be used the action after sleep ends. Sing can be combined with another sound move the action it is used, and the song will remain in effect during the combination cool down.
Attack Power: -- | Accuracy: -- | Energy Cost: 7 and (3 * Extra sleep actions) per action | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive
A YES Vote would change Grasswhistle and Sing as outlined above.
A NO Vote would keep Grasswhistle and Sing as they are.