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OU Strolling Path (Agility Walking Wake)

Heatranator

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[SET]
Agility (Walking Wake) @ Booster Energy
Ability: Protosynthesis
Tera Type: Water / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Surf
- Dragon Pulse
- Substitute

[SET COMMENTS]
Utilizing its strong STAB options and power from Booster Energy, Agility Walking Wake carves out a niche as a solid late-game cleaner in the metagame. Agility allows Walking Wake to outpace faster foes such as Zamazenta, Speed Booster Energy Iron Valiant, and Choice Scarf Darkrai. Substitute lets it avoid status attempts from the likes of Galarian Slowking and Pecharunt as well as Garganacl's Salt Cure, while safely giving it the ability to set up an Agility boost. Scald can be utilized to burn potential switch-ins, but the higher power of Surf is generally preferred, as it allows Walking Wake to guarantee an OHKO against specially defensive Gliscor, while Scald isn't guarenteed to do the same. Tera Water rids Walking Wake of its Fairy weakness, allowing it to take on foes such as Clefable more easily, while also boosting the power of Surf to OHKO Darkrai and 2HKO Assault Vest Tornadus-T. Tera Fairy, on the other hand, allows Walking Wake to resist Fighting- and Dark-type attacks, including Zamazenta's Close Combat and Kingambit's Sucker Punch. Tera Fairy also rids Walking Wake of its Dragon-type weakness, letting it surprise Pokemon such as Latios and Dragapult.

This Walking Wake set fits best on hyper offense teams, as it can be a great late-game cleaner for these teams while also providing an amazing check to Pokemon such as Ceruledge and Iron Moth that they might otherwise struggle with. Although Pokemon such as Galarian Slowking and Assault Vest Hatterene may struggle to take on Tera Water-boosted Surfs, they can typically stomach its attacks and either hit it behind Substitute with Psychic Noise for a 2HKO or cripple it with status. This is especially problematic for this set, since if Walking Wake switches out and loses its Booster Energy boost, it will find it much more difficult to clean in subsequent exchanges. Therefore, Pokemon such as Iron Valiant and Zamazenta that can chip down these foes for it are heavily appreciated. Entry hazard setters such as Ting-Lu and Deoxys-S can help chip Walking Wake's checks into range while also helping via reliable chip damage against Fairy-types from Ruination and setting up dual screens for it, respectively. Fairy-types such as Enamorus and Clefable can usually check this Walking Wake set due to either outspeeding it or being able to stomach a Surf. Primarina, which Walking Wake cannot hit for even neutral damage, is an especially problematic Pokemon, setting up on it with Calm Mind or OHKOing it with Moonblast. Thus, teammates such as Iron Crown and Gholdengo that can threaten these Fairy-types out are great, while, in return, Walking Wake can set up on Fire-types such as Ceruledge and Cinderace that they may struggle with. Although Walking Wake has decent bulk, it doesn't want to lose unnecessary HP from revenge killers such as Kingambit after setting up a Substitute, which can be difficult to do if it has to directly switch in and take an attack. As a result, Pokemon such as Zamazenta and Ting Lu that can deal with these revenge killers are great for it. Walking Wake is able take advantage of Pokemon such as Toxapex that cannot hit it for large damage to setup a Substitute safely. Therefore, Pokemon such as Cinderace and Dragapult that can get Walking Wake in safely against foes such as Alomomola and Moltres via pivoting are much appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/stads.110504/
https://www.smogon.com/forums/members/kd458.633798/
Grammar checked by:
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https://www.smogon.com/forums/members/ascension-evermore.736762/
 
Last edited:
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Great analysis so far, just a couple small notes for improvement.
QC 1/2 after implemented.

[SET COMMENTS]
Utilising its strong STAB options and power from Booster Energy, Agility Walking Wake carves out a niche as a solid endgame cleaner in the metagame. Agility allows Walking Wake to outpace faster foes such as Zamazenta, Booster Speed Iron Valiant, and Choice Scarf Darkrai. Dragon Pulse gives Walking Wake a reliable Dragon STAB that doesn't reduce its special attack, allowing it to continue sweeping. Substitute avoids status attempts from the likes of Slowking Galar and Pecharunt, (maybe mention Garg's Salt Cure as well?) while safely giving Walking Wake the ability to set up an Agility boost. Scald can be utilised to burn potential switchins, but the lower power generally isn't worth it (I might rephrase this to put the emphasis on Surf - i.e. 'but the higher power of Surf is usually preferred.' It might also be nice to quantify this with a calc or two. One example might be surf probably 2hkoing Ting, while Scald is unlikely to.). Tera Water rids Walking Wake of its Fairy and Dragon weakness, allowing it to take on opponents such as Clefable and Latios more easily, while also boosting the power of Surf to 2HKO Slowking Galar and OHKO Kingambit after Stealth Rock (1. This doesn't seem guaranteed - 252+ SpA Protosynthesis Tera Water Walking Wake Surf vs. 0 HP / 0 SpD Kingambit: 312-368 (91.4 - 107.9%) -- 87.5% chance to OHKO after Stealth Rock. 2. This seems only relevant vs no bulk Gambit, which is enough of an uncertainty to mention.). Tera Fairy on the other hand, allows Walking Wake to resist Fighting- and Dark-type attacks, including Zamazenta's Close Combat and Kingambit's Sucker Punch.

This Walking Wake set fits best on HO teams, as it can be a great endgame cleaner for these teams while also providing an amazing check to Pokemon such as Ceruledge and Iron Moth that they might otherwise struggle with. Although they may struggle to take on Tera Water boosted Surfs, Pokemon such as Slowking Galar and Assault Vest Hatterene can typically stomach its attacks and do massive damage back. This is especially annoying for this set since if it switches out, then it loses its Booster Energy boost, thus dealing considerably less damage in subsequent exchanges. (This doesn't seem to really flow from the previous sentence, why do these specifically force a switch?. Also, does Glowking really do 'massive damage back'? 0 SpA Slowking-Galar Sludge Bomb vs. 0 HP / 4 SpD Walking Wake: 123-145 (36.2 - 42.7%) -- guaranteed 3HKO) Therefore, Pokemon such as Iron Valiant and Zamazenta that can chip down these opponents for it are heavily appreciated. Entry hazard setters such as Ting-Lu and Deoxys-Speed can help chip Walking Wake's checks into range, while also helping either via reliable chip into Fairy-types from Ruination or setting up Screens for it respectively. Fairy-types such as Enamorus and Clefable can usually check this Walking Wake set pretty effectively. Though Primarina in particular is an especially problematic Pokemon for this set, as it cannot hit it for even neutral damage, while Primarina can either set up with Calm Mind on it, or OHKO it with Moonblast. Thus, teammates such as Iron Crown and Gholdengo that can force these Fairy-types out are great, while in return Walking Wake can help with Fire-types such as Ceruledge and Cinderace that they may struggle with. (This section is already fantastic. Only thing I can think of is to add a mention of teammates who can set up sequences for Wake to come in and click Sub/Agility safely. For example, Cinderace often brings in Alomomola and can U-turn out into this set. Up to you whether it's too advanced/complicated to include or not.)
 
Implemented, I changed the Kingambit OHKO mention to AV Torn-T 2HKO mention, since I think it was just as relevant while being more accurate.
 
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[SET]
Agility (Walking Wake) @ Booster Energy
Ability: Protosynthesis
Tera Type: Water / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Surf
- Dragon Pulse
- Substitute

[SET COMMENTS]
Utilising its strong STAB options and power from Booster Energy, Agility Walking Wake carves out a niche as a solid endgame cleaner in the metagame. Agility allows Walking Wake to outpace faster foes such as Zamazenta, Booster Speed Iron Valiant, and Choice Scarf Darkrai. Dragon Pulse gives Walking Wake a reliable Dragon STAB that doesn't reduce its special attack, allowing it to continue sweeping. (Draco Meteor is not mentioned in this analysis, so this can be dropped imo) Substitute avoids status attempts from the likes of Galarian Slowking Galar, Pecharunt and Garganacl's Salt Cure, while safely giving Walking Wake the ability to set up an Agility boost. Scald can be utilised to burn potential switchins, but the higher power of Surf is generally preferred, as it allows Walking Wake to guarantee guarentee an OHKO against specially defensive Gliscor while Scald only has a 50% chance to do the same. Tera Water rids Walking Wake of its Fairy and Dragon weakness, allowing it to take on opponents such as Clefable and Latios (I don't think Latios is particularly relevant, esp. as you talk about Tera Fairy later which is strictly better against Dragons and does the same vs most else) more easily, while also boosting the power of Surf to 2HKO Slowking Galar after Stealth Rock (This isn't too bad but a little hesitant as the standard Gking set is boots) and 2HKO Assault Vest Tornadus-T. (Could also mention some important OHKOs like Darkrai, Enamorus) Tera Fairy on the other hand, allows Walking Wake to resist Fighting- and Dark-type attacks, including Zamazenta's Close Combat and Kingambit's Sucker Punch. (If you talk about being good defensively vs Dragons it should prob be here rather than with Tera Water)

This Walking Wake set fits best on HO teams, as it can be a great endgame cleaner for these teams while also providing an amazing check to Pokemon such as Ceruledge and Iron Moth that they might otherwise struggle with. Although they may struggle to take on Tera Water boosted Surfs, Pokemon such as Slowking Galar and Assault Vest Hatterene can typically stomach its attacks and either hit it behind Substitute with Psychic Noise for a 2HKO after Substitute or cripple it with status. This is especially annoying for this set since if it switches out, then it and loses its Booster Energy boost, thus dealing considerably less damage it will find it much more difficult to clean in subsequent exchanges. (Feels a little dex-info-y to describe the result exactly) Therefore, Pokemon such as Iron Valiant and Zamazenta that can chip down these opponents for it are heavily appreciated. Entry hazard setters such as Ting-Lu and Deoxys-Speed can help chip Walking Wake's checks into range, while also helping either via reliable chip into Fairy-types from Ruination or setting up Screens for it respectively. Fairy-types such as Enamorus and Clefable can usually check this Walking Wake set pretty effectively due to either outspeeding it or being able to stomach a Surf. (Good to clarify why outside of just type MU) Primarina in particular is an especially problematic Pokemon for this set, as it Walking Wake cannot hit it for even neutral damage, while Primarina can either set up with Calm Mind on it, or OHKO it with Moonblast. Thus, teammates such as Iron Crown and Gholdengo that can force these Fairy-types out (Perhaps change it to threaten? Since forcing them out isn't super helpful when you already highlighted that Wake never really wants to switch) are great, while in return Walking Wake can help with set up on Fire-types such as Ceruledge and Cinderace that they may struggle with. Although Walking Wake has decent bulk, it typically wants to set up both Agility and a Substitute, which can be annoying to do so if it has to directly switch in and take an attack. (I don't think this is necessarily true, you often want the Substitute so you can click Agility on whatever's breaking it. Maybe just mention that it doesn't want to lose unnecessary HP because of revenge killers like Gambit, Dnite, etc.) Therefore, Pokemon such as Cinderace and Dragapult that can get in Walking Wake safely against opponents such as Alomomola and Moltres via pivoting are much appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/heatranator.647728/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Nice work, stamping as QC 2/2 once implemented. Let me know if you have any thoughts or questions!
 
Amcheck
skype Ascension Evermore autumn

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[SET]
Agility (Walking Wake) @ Booster Energy
Ability: Protosynthesis
Tera Type: Water / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Surf
- Dragon Pulse
- Substitute

[SET COMMENTS]
Utilising Utilizing its strong STAB options and power from Booster Energy, Agility Walking Wake carves out a niche as a solid endgame end-game (AH) cleaner in the metagame. Agility allows Walking Wake to outpace faster foes such as Zamazenta, Speed Booster Speed Energy Iron Valiant, and Choice Scarf Darkrai. Substitute avoids status attempts from the likes of Galarian Slowking (RC) and Pecharunt and as well as Garganacl's Salt Cure (RC) Salt Cure isn't really a status move while safely giving Walking Wake the ability to set up an Agility boost. Scald can be utilised utilized to burn potential switchins switch-ins (AH), but the higher power of Surf is generally preferred, as it allows Walking Wake to guarantee an OHKO against specially defensive Gliscor, (AC) while Scald only has a 50% chance isn't guaranteed to do the same. Tera Water rids Walking Wake of its Fairy Fairy-type weakness, allowing it to take on opponents foes such as Clefable more easily (RC) while also boosting the power of Surf to OHKO Darkrai and 2HKO Assault Vest Tornadus-T. Tera Fairy, (AC) on the other hand, allows Walking Wake to resist Fighting- and Dark-type attacks, including Zamazenta's Close Combat and Kingambit's Sucker Punch. It also rids Walking Wake of its Dragon Dragon-type weakness, letting it surprise Pokemon such as Latios and Dragapult.

This Walking Wake set fits best on HO hyper offense teams, as it can be a great endgame end-game (AH) cleaner for these teams while also providing an amazing check to Pokemon such as Ceruledge and Iron Moth that they might otherwise struggle with. Although they Pokemon such as Galarian Slowking and Assault Vest Hatterene may struggle to take on Tera Water boosted Surfs, Pokemon such as Slowking Galar and Assault Vest Hatterene they can typically stomach its attacks and either hit it behind Substitute with Psychic Noise for a 2HKO after Substitute or cripple it with status. This is especially annoying problematic for this set, (AC) since if it Walking Wake switches out and loses its Booster Energy boost, it will find it much more difficult to clean in subsequent exchanges. Therefore, Pokemon such as Iron Valiant and Zamazenta that can chip down these opponents foes for it are heavily appreciated. Entry hazard setters such as Ting-Lu and Deoxys-Speed Deoxys-S can help chip Walking Wake's checks into range (RC) while also helping either via reliable chip into Fairy-types from Ruination or and setting up Screens for it, (AC) respectively. Fairy-types such as Enamorus and Clefable can usually check this Walking Wake set due to either outspeeding it or being able to stomach a Surf. Primarina in particular is an especially problematic Pokemon for this set, as Walking Wake cannot hit it for even neutral damage, while Primarina can either set up with Calm Mind on it (RC) or OHKO it with Moonblast. Thus, teammates such as Iron Crown and Gholdengo that can threaten these Fairy-types out are great, while, (AC) in return, (AC) Walking Wake can set up on Fire-types such as Ceruledge and Cinderace that they may struggle with. Although Walking Wake has decent bulk, it doesn't want to lose unncessary unnecessary HP from revenge killers such as Kingambit after setting up a Substitute, which can be annoying difficult to do so if it has to directly switch in and take an attack. Therefore, Pokemon such as Cinderace and Dragapult that can get in Walking Wake in safely against opponents foes such as Alomomola and Moltres via pivoting are much appreciated. These last two sentences don't really make sense as written because it’s linking revenge killers directly to the point about pivoting it in vs mola/molt to set up a sub for free, but if a sub is set up, it doesn’t lose hp from revenge killers. The point about why it needs to be brought in vs those specific examples also doesn’t clearly link to setting up a sub.

I would recommend removing the cause/effect from this and having it as two separate ideas like:

wake is vulnerable to revenge killers (so what support does it need to help there?)

wake appreciates pivots that bring it into mons like mola/molt (that can’t touch it) so it can set up a sub for free
 
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GP 1/1 GP Team done, credit both of us pls!

[SET]
Agility (Walking Wake) @ Booster Energy
Ability: Protosynthesis
Tera Type: Water / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Agility
- Surf
- Dragon Pulse
- Substitute

[SET COMMENTS]
Utilising Utilizing its strong STAB options and power from Booster Energy, Agility Walking Wake carves out a niche as a solid endgame late-game cleaner in the metagame. Agility allows Walking Wake to outpace faster foes such as Zamazenta, Speed Booster Speed Energy Iron Valiant, and Choice Scarf Darkrai. Substitute avoids lets it avoid status attempts from the likes of Galarian Slowking (RC) and Pecharunt and as well as Garganacl's Salt Cure (RC) Salt Cure isn't really a status move while safely giving Walking Wake it the ability to set up an Agility boost. Scald can be utilised utilized to burn potential switchins switch-ins (AH), but the higher power of Surf is generally preferred, as it allows Walking Wake to guarantee an OHKO against specially defensive Gliscor, (AC) while Scald only has a 50% chance isn't guaranteed to do the same. Tera Water rids Walking Wake of its Fairy weakness, allowing it to take on opponents foes such as Clefable more easily, while also boosting the power of Surf to OHKO Darkrai and 2HKO Assault Vest Tornadus-T. Tera Fairy, (AC) on the other hand, allows Walking Wake to resist Fighting- and Dark-type attacks, including Zamazenta's Close Combat and Kingambit's Sucker Punch. It Tera Fairy also rids Walking Wake of its Dragon Dragon-type weakness, letting it surprise Pokemon such as Latios and Dragapult.

This Walking Wake set fits best on HO hyper offense teams, as it can be a great endgame late-game cleaner for these teams while also providing an amazing check to Pokemon such as Ceruledge and Iron Moth that they might otherwise struggle with. Although they Pokemon such as Galarian Slowking and Assault Vest Hatterene may struggle to take on Tera Water boosted Water-boosted (AH) Surfs, Pokemon such as Slowking Galar and Assault Vest Hatterene they can typically stomach its attacks and either hit it behind Substitute with Psychic Noise for a 2HKO after Substitute or cripple it with status. This is especially annoying problematic for this set, (AC) since if it Walking Wake switches out and loses its Booster Energy boost, it will find it much more difficult to clean in subsequent exchanges. Therefore, Pokemon such as Iron Valiant and Zamazenta that can chip down these opponents foes for it are heavily appreciated. Entry hazard setters such as Ting-Lu and Deoxys-Speed Deoxys-S can help chip Walking Wake's checks into range (RC) while also helping either via reliable chip into damage against Fairy-types from Ruination or and setting up Screens dual screens for it, (AC) respectively. Fairy-types such as Enamorus and Clefable can usually check this Walking Wake set due to either outspeeding it or being able to stomach a Surf. Primarina, (AC) which Walking Wake cannot hit for even neutral damage, (AC) in particular is an especially problematic Pokemon, (AC) for this set, as Walking Wake cannot hit it for even neutral damage, while Primarina can either set setting up on it with Calm Mind on it (RC) or OHKO OHKOing it with Moonblast. Thus, teammates such as Iron Crown and Gholdengo that can threaten these Fairy-types out are great, while, (AC) in return, (AC) Walking Wake can set up on Fire-types such as Ceruledge and Cinderace that they may struggle with. Although Walking Wake has decent bulk, it doesn't want to lose unncessary unnecessary HP from revenge killers such as Kingambit after setting up a Substitute, which can be annoying difficult to do so if it has to directly switch in and take an attack. Therefore, Pokemon such as Cinderace and Dragapult that can get in Walking Wake in safely against opponents foes such as Alomomola and Moltres via pivoting are much appreciated. These last two sentences don't really make sense as written because it’s linking revenge killers directly to the point about pivoting it in vs mola/molt to set up a sub for free, but if a sub is set up, it doesn’t lose hp from revenge killers. The point about why it needs to be brought in vs those specific examples also doesn’t clearly link to setting up a sub.

I would recommend removing the cause/effect from this and having it as two separate ideas like:

wake is vulnerable to revenge killers (so what support does it need to help there?)

wake appreciates pivots that bring it into mons like mola/molt (that can’t touch it) so it can set up a sub for free
 
Last edited:
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