Hello. I have been lurking on the Smogon forums for quite a long time now, yet I have had the chance to post on a thread, create a thread, or do anything significant on Smogon. However, I haven taken a liking to competitive battling recently, and I have created a team that will take people by storm: a Drought-Speed Team. I would love some insight on my team as much as I want to hear some constructive criticism on my team. Without further ado,
Testing: Tangrowth in place for Leafeon.
Xatu in place for Chandelure.
Completed: Replaced Leafeon w/ Sawsbuck
Replaced Whimsicott w/ Gliscor
The Sunny Frontier
@ Air Balloon/Leftovers
Ability: Drought
EVs: 252 Spd, 252 SpA, 6 SpD
Nature: Timid
- Nasty Plot
- SolarBeam
- Fire Blast
- Hypnosis
@ Life Orb
Ability: Chlorophyll
EVs: 136 HP / 252 Atk / 4 SpD / 116 Spe
Nature: Adamant
- Swords Dance
- Horn Leech
- Return
- Jump Kick
@ Leftovers
Ability: Sand Veil
EVs: 252 HP / 184 Def / 72 Spe
Nature: Impish
- Protect
- Earthquake
- Ice Fang
- Taunt
@ Choice Specs
Ability: Flash Fire
EVs: 252 SpA, 252 Spd, 6 SpD
Nature: Timid
- Psychic/Fire Blast/Calm Mind
- Shadow Ball
- Energy Ball
- Overheat
@ Chesto Berry
Ability: Flame Body
EVs: 252 SpA, 126 SpD, 126 Spd, 6 HP
Nature: Modest
- Quiver Dance
- Rest
- Fiery Dance/Overheat
- Bug Buzz
@ Choice Scarf/Air Balloon
Ability: Sheer Force
EVs: 252 Atk, 252 Spd, 6 Def
Nature: Adamant
- Flare Blitz
- U-Turn/Superpower/Hammer Arm
- Rock Slide
- Earthquake
Threats:
Mostly Archeops, Jellicent, Tentacruel and any other Water-, Ground-, Rock-type Pokemon that inflict a status on my Pokemon. They need to be taken care of, but that's about it.
Conclusion:
This team is severely destroyed by Trick Room team, I know that, but with Whimsicott possibly holding Trick Room, the opponent's method of taking out my team is screwed as well. I am not really confident with this team, but regardless, it's Speed-oriented and should be able take out other teams pretty well.
Testing: Tangrowth in place for Leafeon.
Xatu in place for Chandelure.
Completed: Replaced Leafeon w/ Sawsbuck
Replaced Whimsicott w/ Gliscor
The Sunny Frontier

Ability: Drought
EVs: 252 Spd, 252 SpA, 6 SpD
Nature: Timid
- Nasty Plot
- SolarBeam
- Fire Blast
- Hypnosis
Basically, Ninetales role in the battle is to setup Drought and be a Special Attacker at the same time. My plan for Ninetales is to use Hypnosis first, set up Nasty Plot, and then sweep the entire opponent's team. Now that Doryuzuu is out on the metagame creating and making havoc with Swords Dance & Earthquake, Ninetales can barely hold a chance against the monstrous foes. With an Air Balloon though, Ninetales is able to dodge against Doryuzuu's and now the OU Garchomp's Earthquake. For an added bonus against Ground-, Rock-, and Water-types, Ninetales is able to sweep them with a quick and easy SolarBeam.

Ability: Chlorophyll
EVs: 136 HP / 252 Atk / 4 SpD / 116 Spe
Nature: Adamant
- Swords Dance
- Horn Leech
- Return
- Jump Kick
Under the recommendation of people with greater knowledge than I, Leafeon was replaced with Sawsbuck. Although both with the same Speed base stat, Sawsbuck has a more suitable moveset as a Physical sweeper. As the sun is out on the field, Sawsbuck's Spd is further increased and is harder to be taken down than usual. Although it's attack is lower than Leafeon's attack, Sawsbuck has a balanced EV set and has access to Jump Kick. A Fighting-type move that my team is lacking.

Ability: Sand Veil
EVs: 252 HP / 184 Def / 72 Spe
Nature: Impish
- Protect
- Earthquake
- Ice Fang
- Taunt
Removing Whimsicott from the team was although hard, it came with benefits later on. With Gliscor now added onto the team, Gliscor is able to turn the tables against Sandstorm teams. Now that Sandstorm teams have Sand Rush Pokemon such as Excadrill, Gliscor will instead use the sand against the opponent. Although that the sun will prove useless in the battle and the possibility of the Sand may not be there, Gliscor plays a defensive role in the battle. Rather than being an offensive Gliscor, this defensive one uses the aid of Protect + Taunt to lock the foe into a loop.

Ability: Flash Fire
EVs: 252 SpA, 252 Spd, 6 SpD
Nature: Timid
- Psychic/Fire Blast/Calm Mind
- Shadow Ball
- Energy Ball
- Overheat
Chandelure is basically a replacement Volcarona. If Volcarona gets taken out really fast, Chandelure is going to be a Substitute. Although Chandelure lacks Volcarona’s amazing Quiver Dance, Chandelure is able to make it up with a Calm Mind. I was going to give Chandelure Psychic in order to counter against Fighting-types, but then I realized that Calm Mind would be better. Fire Blast was going to be my other move too, but I don’t want to risk too much on it’s poor accuracy. However, Chandelure needs time in order to set up Chandelure or else it would be taken out relatively quickly with a mere Scald. Energy Ball is take out Water- and Ground-types, and Shadow Ball is to take out Psychic-types.

Ability: Flame Body
EVs: 252 SpA, 126 SpD, 126 Spd, 6 HP
Nature: Modest
- Quiver Dance
- Rest
- Fiery Dance/Overheat
- Bug Buzz
Volcarona is the trick up my sleeve. With an amazing SpA that is somewhat on par wit Chandelure’s amazing SpA, and superior SpD bulk, Volcarona is able to survive a STAB Scald if played correctly. If at Full HP, I plan for Volcarona to use Quiver Dance a few times in order to buff up it’s defenses against a Scald, a Hydro Pump, or even a Rock Slide against pesky opponents such as Tentacruel, and Archeops. If Archeops or Tentacruel manages to bring my Volcarona to about 20%ish HP, I’ll just use the old ChestoRest method to get Volcarona’s HP back up in place. Now, if Volcarona has a weakness to an opponent’s Pokemon like a Tentacruel, I plan to spam Quiver Dance and Bug Buzz until it faints. I realized that using Fiery Dance may be better, but once used in battle, it doesn’t do as much damage as I plan it did. I was going to give Volcarona Overheat, but it would severely hurt it’s already large SpA, something that I really depend on.

Ability: Sheer Force
EVs: 252 Atk, 252 Spd, 6 Def
Nature: Adamant
- Flare Blitz
- U-Turn/Superpower/Hammer Arm
- Rock Slide
- Earthquake
Darmanitan is main physical sweeper. With a possible Swords Dance from Leafeon, Darmanitan’s already high Atk will get further boosted. Equipped with a Choice Scarf, Darmanitan is able to take out any other opponent with a STAB Flare Blitz w/ a possible boosted effect from Sheer Force. Now, if there are any Fire-types that take out Whimsicott and Leafeon, Darmanitan would just switch in and deliver a quick and easy Earthquake. If there are Flying-types that would screw up my team potentially, a quick Rock Slide would take them out. If I want a counter against Dark-types, I would use U-Turn for a quick survey of the lead or would use Superpower or Hammer Arm to break them into two.
Threats:
Mostly Archeops, Jellicent, Tentacruel and any other Water-, Ground-, Rock-type Pokemon that inflict a status on my Pokemon. They need to be taken care of, but that's about it.
Conclusion:
This team is severely destroyed by Trick Room team, I know that, but with Whimsicott possibly holding Trick Room, the opponent's method of taking out my team is screwed as well. I am not really confident with this team, but regardless, it's Speed-oriented and should be able take out other teams pretty well.