Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 82 Def / 176 Spd
Careful Nature (+SDef, -SAtk)
- Sunny Day
- Somersault
- Stealth Rock
- Thunder Wave
Team supporter and setup. Sunny Day+Somersault get in my big sweepers. Stealth Rock because it's awesome, and Thunder Wave to generally help out. Almost equal SDef/Def so it can take hits well from both sides.
Exeggutor (M) @ Leftovers/Choice Glasses
Trait: Chlorophyll
EVs: 36 HP / 252 Spd / 220 SAtk
Timid Nature (+Spd, -Atk)
- Solar Beam
- Explosion
- Sleep Powder
- Psychic
One of my main two sweepers. Very fast sleeper when the sunlight is strong, and it can demolish alot of things. Psychic would be to kill Infernape, Explosion is just good for when I only have one turn of sunlight left or to kill Blissey, and Sunny Day would be to counter Tyranitar switch-ins. I think Choice Glasses would be a good option if I find I need it to hit harder, what are your opinions on this?
Dosaidon @ Leftovers
Trait: Hard Rock
EVs: 132 HP / 120 Atk / 252 Def
Adamant (+Atk, -SAtk)
- Eathquake
- Rock Slide
- Swords Dance
- Megahorn/Substitute/Snow Slide
Large HP + Def, plus weakened Water hits in the Sun let him set up amazingly well. First two attacks are standard. Last attack would be utility. Substitute to block status, Megahorn and Snow Slide counter Celebi or Dragons respectivly.
Weezing (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Pain Split
- Will-O-Wisp
- Haze/Sludge Bomb
Kind of fixes my Heracross weak. FFlamethrower 2hkos Hera in Sun and Skarm. Wisp/Haze to stop Physical sweepers. Pain Split is the only decent form of recovery. Sludge Bomb would be just for more coverage and Stab. Should be able to slow and wear down Taunt-less Gyrados(if those exsist).
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 164 SAtk / 92 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Psychic
- Reflect
- Moonlight
Special Wall. Ice Beam is mostly to take care of the Dragons, and other Ice weak threats. Moonlight allows it to tank against Special Sweepers. Psychic is good Stab and hurts Heracross switch-ins. Reflect helps my Tyranitar weak.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Drive
- Infight
- Stone Edge
- Swords Dance
Cleans up whatever mess the rest of my team has made. Destroys Blissey and revenge kills Heracross/Gyrados, all rather large threats to my team. I would ideally get in a Swords Dance after I force the initial switch, and then sweep with Life Orb + the attack boost.
Threats:
Heracross: Two Psychic, one Grass, and one Grass/Psychic give Hera plenty of food to run through with Megahorn. Weezing can hopefully Fire Blast it to hell before it kills my team, but I think Weezing will have a hard time against Stone Edge.
Tyranitar: Three Psychics mean big Crunch weak. Not to mention him coming in and ruining my Sunshine. Tangrowth should be able to live long enough to Seed/Powder/Restore Sunlight but it will probably be too fragile. If Weezing can WoW it, I would be in the clear.
Salamence: I have a huge lack of good Special Walls. Cresselia cna ohko it with Ice Beam, but I fear it won't be able to survive Meteor Storm. This guy(AGmence) is my second biggest fear.
The rest of the threat list I feel the team can counter and kill nicely, however I probably missed a few Pokemon that I have a big weak too, so please inform me if you see such mistakes.
Overall I think the team works together very nicelly, covering most weaknesses and supporting each other. I'm worried about having four Hera weak Pokemon and two shaky counters for it. Any help patching up my AGmence and Heracross weak, along with general fixes, is greatly appreciated.
Trait: Levitate
EVs: 252 HP / 82 Def / 176 Spd
Careful Nature (+SDef, -SAtk)
- Sunny Day
- Somersault
- Stealth Rock
- Thunder Wave
Team supporter and setup. Sunny Day+Somersault get in my big sweepers. Stealth Rock because it's awesome, and Thunder Wave to generally help out. Almost equal SDef/Def so it can take hits well from both sides.
Exeggutor (M) @ Leftovers/Choice Glasses
Trait: Chlorophyll
EVs: 36 HP / 252 Spd / 220 SAtk
Timid Nature (+Spd, -Atk)
- Solar Beam
- Explosion
- Sleep Powder
- Psychic
One of my main two sweepers. Very fast sleeper when the sunlight is strong, and it can demolish alot of things. Psychic would be to kill Infernape, Explosion is just good for when I only have one turn of sunlight left or to kill Blissey, and Sunny Day would be to counter Tyranitar switch-ins. I think Choice Glasses would be a good option if I find I need it to hit harder, what are your opinions on this?
Dosaidon @ Leftovers
Trait: Hard Rock
EVs: 132 HP / 120 Atk / 252 Def
Adamant (+Atk, -SAtk)
- Eathquake
- Rock Slide
- Swords Dance
- Megahorn/Substitute/Snow Slide
Large HP + Def, plus weakened Water hits in the Sun let him set up amazingly well. First two attacks are standard. Last attack would be utility. Substitute to block status, Megahorn and Snow Slide counter Celebi or Dragons respectivly.
Weezing (M) @ Black Sludge
Trait: Levitate
EVs: 252 HP / 160 Def / 96 SAtk
Bold Nature (+Def, -Atk)
- Flamethrower
- Pain Split
- Will-O-Wisp
- Haze/Sludge Bomb
Kind of fixes my Heracross weak. FFlamethrower 2hkos Hera in Sun and Skarm. Wisp/Haze to stop Physical sweepers. Pain Split is the only decent form of recovery. Sludge Bomb would be just for more coverage and Stab. Should be able to slow and wear down Taunt-less Gyrados(if those exsist).
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 164 SAtk / 92 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Psychic
- Reflect
- Moonlight
Special Wall. Ice Beam is mostly to take care of the Dragons, and other Ice weak threats. Moonlight allows it to tank against Special Sweepers. Psychic is good Stab and hurts Heracross switch-ins. Reflect helps my Tyranitar weak.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Drive
- Infight
- Stone Edge
- Swords Dance
Cleans up whatever mess the rest of my team has made. Destroys Blissey and revenge kills Heracross/Gyrados, all rather large threats to my team. I would ideally get in a Swords Dance after I force the initial switch, and then sweep with Life Orb + the attack boost.
Threats:
Heracross: Two Psychic, one Grass, and one Grass/Psychic give Hera plenty of food to run through with Megahorn. Weezing can hopefully Fire Blast it to hell before it kills my team, but I think Weezing will have a hard time against Stone Edge.
Tyranitar: Three Psychics mean big Crunch weak. Not to mention him coming in and ruining my Sunshine. Tangrowth should be able to live long enough to Seed/Powder/Restore Sunlight but it will probably be too fragile. If Weezing can WoW it, I would be in the clear.
Salamence: I have a huge lack of good Special Walls. Cresselia cna ohko it with Ice Beam, but I fear it won't be able to survive Meteor Storm. This guy(AGmence) is my second biggest fear.
The rest of the threat list I feel the team can counter and kill nicely, however I probably missed a few Pokemon that I have a big weak too, so please inform me if you see such mistakes.
Overall I think the team works together very nicelly, covering most weaknesses and supporting each other. I'm worried about having four Hera weak Pokemon and two shaky counters for it. Any help patching up my AGmence and Heracross weak, along with general fixes, is greatly appreciated.