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Super Smash Bros. Brawl: Character and Tier Discussion

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That's not what he means. The point was the rank in tiers, not the movement. Btw, Sheik is the new Sheik.
well i read everything and this.
you are saying sheik is in the same position as she was in the last game, and she is not in any aspect.
zero suit samus does play a lot like sheik in the last game, and she will probably place in the tiers like sheik too.
 
well i read everything and this.
you are saying sheik is in the same position as she was in the last game, and she is not in any aspect.
zero suit samus does play a lot like sheik in the last game, and she will probably place in the tiers like sheik too.
Sheik remained to be Sheik, that was what I meant. It's simple as that.
 
zero suit samus does play a lot like sheik in the last game, and she will probably place in the tiers like sheik too.

If I understand this right, you are saying the ZSS will be among the top 3 characters in the game? I don't think that's going to happen. And from what I see ZSS and Melee Sheik play very differently. Shiek has to get up close to do most of her attacks, and ZSS has huge range on FSmash, Side B, Up Smash, I guess B but its a projectile and probably more that I'm missing, because I don't really use her.
 
If someone can master it, if they get in the lead by just one percent, they've got the win. Even if it is hard to do, it has to be banned.
 
It apparently isn't actually that hard to sustain. Multiple people can do it for minutes, and you don't even need to do it that long because you can end it on a ledge, allowing you to just cross the stage repeatedly. Also, it's pretty broken even when not used to stall, considering it makes you invincible indefinitely and you can attack (or choose not to ) out of it.
 
That and the only way of chasing it is by the view of the camera. I wonder what people at local tournies would say about this sort of thing. Not entirely gamebreaking, but it needs to not be exploited to the point where it could be.
 
Not entirely gamebreaking? It's obviously gamebreaking. Everybody except some obnoxious Meta Knight mains agree it should be banned anyway, so it's not really that controversial.
 
i agree that this is going to be banned, and it is gamebreaking.
i practiced for like 5 minutes and i can do it for as long as i want with ease.
if neither this nor metaknight is banned, he will most likely be top tier because it is easy to master. i can begin to image what people are going to figure out with this.
 
mia, ITS GOING TO GET BANNED.
can sheik hit for one damage and then stall invincibly for the rest of the match? besides, we aren't talking about melee. melee=/=brawl.
besides, mia, from past posts i don't think you know what you're talking about either.
 
then metaknight should be banned because he has stall techniques and infinite invincibility frames. his attacks are rediculosly fast, he can space with his airs to prevent sheild grabbing, he is the only character in the game who can really combo, etc.
now the infinite invincibility frames is just the cherry on top.

/arguement
 
Besides, Metaknight can already land a single hit and up B stall on the edge the same way Plank did in Maryland at their last tournament.
That kind of "stalling" isn't actually stalling... you aren't completely safe on the ledge and a competent opponent will not allow you to stay on it the whole time.

And you are right: the line between stalling and not stalling is "arbitrary" and that's why extending the cape at all needs to be banned... there's no practical way to enforce using it for "stalling" and not other purposes. On top of that, even when not used for other purposes it is probably broken (seeing as you can end it on a ledge there is no risk to using this technique, despite what some people are saying about ending lag).

On top of that several people with smash back room access have posted that they think this technique should be banned, so it's certainly not going to be 30-0... and of course you are assuming that anybody actually cares what the smash back room decides on this. Real tournament hosts will probably make their own decision on this, and many think it should be banned.

And it's funny you mentioned Plank because he's posted that extending the cape should be banned. Obviously Plank is capable of seeing the difference between hanging around on the ledge and this cape extension.
 
Does anyone else other than me make Zelda as their main?


Considering the match-up charts in smashboards, she's made of rape... Haven't seen one on Wifi yet tho'
 
i main wario because come on wario is totally rad

sometimes when im feeling spiteful i get his final smash and ill get on the bike and launch it at someone but then jump off at the last moment and b down off of the top of the screen oh man thats some grade a laughs right there

wario should be top tier because he is so hilarious
 
I main zelda, leonard.

She has a ridiculously good ground game, but has little in the way of 'combos'.
I find a good tactic is dash-down grab-tilt up.
 
We should do some dittos on the 26th. ZSZ too?



There's lots of combos with her...

Dtilt-->Fsmash
Usmash juggle
DA-->DA
F/Bair---->Din's

Four! @_@
 
We should do some dittos on the 26th. ZSZ too?



There's lots of combos with her...

Dtilt-->Fsmash
Usmash juggle
DA-->DA
F/Bair---->Din's

Four! @_@

Thats not what a combo is.
A juggle is not a combo.
A combo is a couple moves linked together. One example would be DeDeDe's Downthrow--> Ftilt

These are Zelda's combos:
D-tilt trip (0-82%):
> D-tilt
> Jab
> Dash
> D-smash
> F-tilt
> U-smash

D-tilt (49-82%):
> D-tilt
> D-smash
> Jab
> Dash
 
To elaborate... a combo is an inescapable string of hits - Two or more consecutive hits where the opponent does not leave hitstun. True combos are inescapable regardless of DI, while some "combos" can be avoided by getting out of the range of the second attack, although they will still cause the combo meter in training mode to go up, because they were still in hitstun. However, seeing as hitstun is so low in brawl, few combos actually exist. Most "combos" that you see in brawl are actually just strings. A string is defined as an avoidable series of consecutive hits. More often than not, a character will have left hitstun before the attack that hit them has even ended, allowing players to easily airdodge out of any consecutive hits, or even attack a player before they have a chance to hit them again.
 
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