Anyway, the next tier list is coming out soon. My predictions are already mentioned, oh and PT is definately moving up to C tier only because of how he can be considered "the #1 CP char"...though, the tier list is reliant on tourney results. PT doesn't have any major disadvantages (none below 30:70) and those are against MK, Marth and Snake.
well, he was two spots from C tier...
also MK is 40:60 or 35:65 while Snake may be even.
Squirtle is bottle of rape that's all the really needs to be said. He can make easy combos on the ground and make use of his aerials to setup for those said combos, edgeguarding and gimps. The fun part about Squirtle is the fact that he's so fast and, er, tiny.
yep everything links into everything when you are squirtle
Ivysaur is the only one of the three I have fun with. She's like... Captain Falcon in Melee, only with projectiles. Her ground game is very nice, ranging from the damage building Bullet Seed to the awesome Razor Leaf (which never decays) to surprise Vine Whip in your face. Her aerial game is decent, though I only use Uair and Dair if I'm about to be KO'd vertically and forget to DI. Where Ivy's aerial game really shines is her Nair and her Bair. Nair starts so many combos and can meteor (I think it's finishing the Nair at Ivy's back legs) while racking up damage. It doesn't have much landing lag either, which reduces the chance of someone punishing this move. Bair has decent priority but, it's range is why I love it. Ivy's Bair is long enough to keep most attacks away and her vines don't count as Ivysaur herself. I always use Bair for edgeguarding and (some of the time) approaches.
its aerial game is bad. it's just too situational. nair is easily punished if you don't shield poke, and has terrible range. this combined with ivysaur's sloooow air speed makes it a very unsafe approach. it's pretty good out of shield at least. bair is useless against grounded opponents...pretty good against aerial ones, especially if they are big and slow. but that's the case with a lot of ivy's moves. good in a specific circumstance. ivy as a character is just too situational...good thing you can decide on whether the situation is right to use it or not. plus the eternal paradox of ivy's zoning game:
you want to retreating bair them repeatedly and razor leaf and all that jazz to keep them away
yet the more you retreat, the closer you get to the fucking edge and box yourself in with your terrible mobility, thus setting up an easy gimp
bullshit
Charizard is just... Charizard is just... he's the best of the 3 imo. He's packed with powerful kills moves, great range, a nice aerial game, very quick movement on the ground, Flamethrower and oh, gliding. Charizard isn't really my ideal pick unless a match up is truely dependant on him (i.e, Ike), though he makes a very good CP against a good amount of chars like DK and (omg, EPIC!) Ivysuar. Charizard's ground game is insane; great ranged, quick moves and to the top it off, most of them have combo or kill potential. Flamethrower is a great way to build up % and is a decent way to get someone out of your face. Rock Smash is rape in a rock, I'm not kidding, any move that can do 40%+ in one go is great in my book. Fly is pretty useful to end combos with (I think it can be used OoS) but, that's really about it. I mostly glide to recover. Charizard's aerial game is alright... Fair gimps are funny.
squirtle's better, but charizard is still in the decent-to-good category in brawl. it's just that charizard is very easily juggled. one of the most juggle-prone characters in the game, by far. he also has terrible ledge options. but if you can avoid getting into these bad situations as much as possible, zard is good. his ground game is sooo good, mainly because of the dash speed + grab range. he has great out of shield options and good spacing tools. flamethrower is great.
All 'n all, PT is a nice char but, that fatigue screws him over >.>. Really, Lucario gets his aura boost, why can't PT's Pokemon get their abilities? Eh, I suppose it could be broken.
fatigue is not that big of a deal, mainly because stalling is banned in most tournaments. what screws him over is ivysaur, spacing characters (mainly swords), and how limited switching is. imagine if you could simply choose your switch order on the css? squirtle -> charizard -> ivysaur. how hard would that have been to implement? or you could switch during invincibility after death? how stupid was it to allow zelda/sheik to do that but not pt??? or pick which pokemon you switch to when you die or press down b (can't switch to yourself, obviously)? you could then feasibly never use a particular pokemon, yet you'd ALWAYS be forced to use 2 (unless you never die and never switch). what's so broken about that? sheik/zelda isn't forced to switch ever. pokemon doesn't force you to use all 6 pokes in your party, pt shouldn't have to either. of course this could all be solved simply by not loading an entire character in the middle of a damn match. :\
</rant>
anyway i'm kind of upset that pt rose so much lol. tied for second biggest improvement with wario, behind sonic. i don't think either character should have risen that much. :\ sonic +8 into mid tier? seriously?
also post 1500 lol