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Green-Eyed: On switch-in, if the foe uses a Snatchable non-healing move, this Pokemon uses it instead.
Color Change: This Pokemon's type changes to the type of a move it's about to be hit by, unless it has the type.
Cutting Remark | Psychic | Physical | 40 BP | 100% Accuracy | 25 PP | Sound, Slicing | +1 Priority | Targets foe's SpD.
False Surrender: Always results in a critical hit.
Lash Out: Also doubles in power if the user has a status condition.
Pluck | Flying | Physical | 70 BP | 100% Accuracy | 10 PP | Contact, Heal | Heals the user by 75% of the damage dealt.
Psycho Boost: 120 BP, Lowers the user's SpA by 1.
Snatch: Physical move with 30 BP
Inkay @ Deez NUts
Ability: Contrary
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Snatch
- Substitute
Blissey's Gen 9 movepool + Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Description: Its Blissey with some extra sauce, which imo would do good for our metagame. Adds a blanket special wall to the mod to deal with mons like Big Crammer, Praying Visitor and Delirirak; a cleric to deal with Poison spam (that can also use Toxic itself and heal with Natural Cure) and a Stealth Rock setter. Tera form's stat adds are more or less irrelevant, but being mono fairy is huge. This mon would add more to Balance and Stall teams. Don't think I need to explain more, it is a Blissey, you know how it works.
Must hold a Tera Shard to Terastallize.
Can only Terastalize into the Fairy type.
Tera Form is considered a Normal/Fairy Pokémon Terastallized into the Fairy type. This means it gets STAB on Normal moves and the Tera STAB boost on Fairy moves.
Sample Sets:
Blissey @ Heavy-Duty Boots / Rocky Helmet / Tera Shard
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Tera Type: Fairy
Calm Nature
- Seismic Toss
- Stealth Rock / Moonblast / Heal Bell
- Thunder Wave / Toxic / Heal Bell
- Soft-Boiled
Description: Dedicated Physical Wall that can deal with Meiling, Gyarados and Samuraiai (and specially can deal with Praying Visitor, as well as Big Crammer). Does not overlap with Gogoat or Garodor as the defensive profile of Poison/Grass is pretty different from Grass/Rock and Mono Poison. Spikes and Toxic Spikes engage with the meta's Gravity shenanigans while Venoshock and its other poison-spreading options benefit the Poison spam. Rough Skin can punish spinners that try to reset its hazards, Dragon Tail can reset stat boosts from Meiling and Gyarados. Can also stack up a lot of chip damage between Rough Skin, Leech Seed, Poison, Spiky Shield and Whirlpool. Gets owned by Reticannon, Zapdos, Zenyatta and Centiskorch. Wishpassing is an option, but that makes your own healing a little worse. Sample Sets:
Nidoqueen-Rosegold (F) @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Sludge Bomb
- Giga Drain / Earth Power
- Spikes
Nidoqueen-Rosegold (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Slack Off
- Sludge Bomb
- Dragon Tail
- Spikes
Vaporeon's Gen 9 movepool + Life Dew, Peekaboo, Wash Away, Snatch, Natural Gift, Round
Description: Your usual Water wall with Scald. Removes its own Electric weakness with Mud Wash, can clear hazards with Wash Away, can heal its teammates with either Wish or Life Dew and immediately swap to them with Flip Turn. Muddy Water also gives you a big nuke move but is less consistent and more of a gimmick. Most of its utility moves are offensive Water moves though so Pokémon with Water immunity shut it down pretty well
Mud Wash | Sets Mud Sport and Water Sport on entry. Mud moves deal double damage, but lose their secondary effects.
Wash Away | Water | Special | 60 BP | 100% Acc | 16 PP | Removes hazards from both sides and clears terrain.
Peekaboo | Fairy | Physical | 130 BP | 100% Acc | 32 PP | Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Life Dew | Water | Status | 16 PP | Heals user for 33%. The next Pokémon to switch in on the user's side of the field has 25% of their HP restored.
Round | Normal | Special | 50 BP | 100% Acc | 24 PP | Switches the user out if successful. 100 BP if the most recent move used was an ally's Round (Sound)
Snatch | Dark | Physical | 30 BP | 100% Acc | 16 PP | For the rest of the turn, user steals certain support moves to use itself. +2 priority.
Natural Gift - Power doubled if the user has Ripen or Harvest
Description: A break from the defensive mons in my subs; Glaceon is a powerful wallbreaker that mitigates its would-be downsides by either not having Ice Type's usual weaknesses or just being incredibly bulky. Can trade with a lot of our Special Attackers
Ice Body - Loses Ice-Types' weaknesses; recieves neutral damage from Stealth Rock. If user is Ice: Water-Type moves targeting the user become Ice-Type
Breeze Shock | Ice | Special | 80 BP | 100% Acc | 24 PP | 30% chance to Paralyze
Quicksand Drain | Ground | Special | 85 BP | 95% Acc | 16 PP | User recovers 33% of the damage dealt. If in Sandstorm, heals 2/3 of damage dealt.
Slack Off | 16 PP
Ice Fang | 1;5x power if user moves before the target
Sleep Talk | If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Rest | User sleeps for 2 turns and restores HP and status
Triple Axel | Can't miss in Snow
Synchronoise | Psychic | Special | 120 BP | 100% Acc | 8 PP | Changes user's type to match the target's type after hit.
Rainbow Blast | Fairy | Special | 130 BP | 90% Acc | 8 PP | 30% chance to lower the target's Sp. Atk by 1.
Salve Strike - Fairy | Physical | 85 BP | 100% Acc | 24 PP | 1.5x power if user is statused; heals status. (Contact)
NOTE: Chilling Water, Frostnip and Breeze Burn are banned as Smash Mod is not porting over Frostbite
Sample Sets:
Glaceon @ Heavy-Duty Boots
Ability: Ice Scales
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry / Breeze Shock
- Earth Power
- Slack Off
- Stealth Rock / Calm Mind
Glaceon @ Heavy-Duty Boots
Ability: Ice Body
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Slack Off
- Calm Mind
Base Stats: 104 / 80 / 140 / 125 / 110 / 71 [BST: 630] Abilities: Haunting Melody - The user's sound moves add ghost type to the target.
Relevant Moves:
: Torch Song, Alluring Voice, Hex, Shadow Ball,
: Will-o-Wisp, Slack Off
(Skeledirge's vanilla movepool)
Description: Base Dirge adds a good Unaware mon to deal with Iron Leaves and Meiling set-up sets and a new special offensive Fire-type; Mega adds an interesting Wallbreaker that requires hazard clearing support. (Also adds a real M4A rep.)
Haunting Melody - The user's sound moves add ghost type to the target.
Skeledite - Allows Skeledirge to Mega Evolve
Sample Sets:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Hex
Skeledirge @ Skeledite
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Alluring Voice
- Slack Off
Item: Chien-Pao Plushie Origin: Dollhouse Effect: This Pokémon's Attack goes up by 1 stage after using a slicing move. The item is then consumed. Description: Niche item that adds variety to Iron Leaves and Samuraiai sets
Item: Sand Clock Origin: Vaporemons Effect: If the holder is a Rock-type, its SpD is boosted 1.5x Description: Cool option to make Gogoat better, as it gains a Sp Def boost from this and a Def boost from its ability. Also makes Garvaluna an interesting tank that can take on some special attackers and heal with Moonlight
Item: Wild Coil Origin: Trading Post Effect: Blocks certain status moves and bounces them back to the opponent. One-time use. Description: Single use Magic Bounce. Gimmicky but has its uses
Full Movepool: (since it's almost all relevant anyways)
- Beak Blast, Earthquake, Explosion, Return
- Draco Meteor
- Defog, Dragon Dance, Heal Bell, Roost
The additions of Fluffy and Beak Blast make Altaria a potent physical wall and defogger. It's held back by key weaknesses to Ice, Rock, and Knock Off, but able to circumvent them with Tera, at the cost of opening new vulnerabilities to Fire and Earthquake. Mega is largely a more limited version of its vanilla counterpart, but it's a fun bonus, with both defensive and offensive variants fitting decently into the meta.
(Tera banned) Base Stats: 82 / 77 / 84 / 61 / 105 / 64 [BST: 473] Ability: Spidey Sense (Effects of Stakeout and Mold Breaker) Relevant Moves:
- First Impression, Gigaton Hammer, Knock Off, Leech Life, U-Turn
- Encore, Spikes, Stealth Rock, Sticky Web, Taunt, Thunder Wave, Toxic Spikes Movepool is Tinkaton's + Spidops'.
Solid hazard setter and slow pivot defensively, or a nasty revenge killer and breaker offensively off Stakeout-boosted Fimps and Gigatons. Held back either way by subpar bulk with no recovery. Notably introduces Webs to the meta.
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Gigaton Hammer
- Sticky Web / Spikes
- Knock Off / Taunt
- U-turn / Thunder Wave / Taunt
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Gigaton Hammer
- Knock Off / Spikes
- U-turn / Spikes
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