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Green-Eyed: On switch-in, if the foe uses a Snatchable non-healing move, this Pokemon uses it instead.
Color Change: This Pokemon's type changes to the type of a move it's about to be hit by, unless it has the type.
Cutting Remark | Psychic | Physical | 40 BP | 100% Accuracy | 25 PP | Sound, Slicing | +1 Priority | Targets foe's SpD.
False Surrender: Always results in a critical hit.
Lash Out: Also doubles in power if the user has a status condition.
Pluck | Flying | Physical | 70 BP | 100% Accuracy | 10 PP | Contact, Heal | Heals the user by 75% of the damage dealt.
Psycho Boost: 120 BP, Lowers the user's SpA by 1.
Snatch: Physical move with 30 BP
Inkay @ Deez NUts
Ability: Contrary
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Snatch
- Substitute
Blissey's Gen 9 movepool + Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Description: Its Blissey with some extra sauce, which imo would do good for our metagame. Adds a blanket special wall to the mod to deal with mons like Big Crammer, Praying Visitor and Delirirak; a cleric to deal with Poison spam (that can also use Toxic itself and heal with Natural Cure) and a Stealth Rock setter. Tera form's stat adds are more or less irrelevant, but being mono fairy is huge. This mon would add more to Balance and Stall teams. Don't think I need to explain more, it is a Blissey, you know how it works.
Must hold a Tera Shard to Terastallize.
Can only Terastalize into the Fairy type.
Tera Form is considered a Normal/Fairy Pokémon Terastallized into the Fairy type. This means it gets STAB on Normal moves and the Tera STAB boost on Fairy moves.
Sample Sets:
Blissey @ Heavy-Duty Boots / Rocky Helmet / Tera Shard
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Tera Type: Fairy
Calm Nature
- Seismic Toss
- Stealth Rock / Moonblast / Heal Bell
- Thunder Wave / Toxic / Heal Bell
- Soft-Boiled
Description: Dedicated Physical Wall that can deal with Meiling, Gyarados and Samuraiai (and specially can deal with Praying Visitor, as well as Big Crammer). Does not overlap with Gogoat or Garodor as the defensive profile of Poison/Grass is pretty different from Grass/Rock and Mono Poison. Spikes and Toxic Spikes engage with the meta's Gravity shenanigans while Venoshock and its other poison-spreading options benefit the Poison spam. Rough Skin can punish spinners that try to reset its hazards, Dragon Tail can reset stat boosts from Meiling and Gyarados. Can also stack up a lot of chip damage between Rough Skin, Leech Seed, Poison, Spiky Shield and Whirlpool. Gets owned by Reticannon, Zapdos, Zenyatta and Centiskorch. Wishpassing is an option, but that makes your own healing a little worse. Sample Sets:
Nidoqueen-Rosegold (F) @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Sludge Bomb
- Giga Drain / Earth Power
- Spikes
Nidoqueen-Rosegold (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Slack Off
- Sludge Bomb
- Dragon Tail
- Spikes
Vaporeon's Gen 9 movepool + Life Dew, Peekaboo, Wash Away, Snatch, Natural Gift, Round
Description: Your usual Water wall with Scald. Removes its own Electric weakness with Mud Wash, can clear hazards with Wash Away, can heal its teammates with either Wish or Life Dew and immediately swap to them with Flip Turn. Muddy Water also gives you a big nuke move but is less consistent and more of a gimmick. Most of its utility moves are offensive Water moves though so Pokémon with Water immunity shut it down pretty well
Mud Wash | Sets Mud Sport and Water Sport on entry. Mud moves deal double damage, but lose their secondary effects.
Wash Away | Water | Special | 60 BP | 100% Acc | 16 PP | Removes hazards from both sides and clears terrain.
Peekaboo | Fairy | Physical | 130 BP | 100% Acc | 32 PP | Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Life Dew | Water | Status | 16 PP | Heals user for 33%. The next Pokémon to switch in on the user's side of the field has 25% of their HP restored.
Round | Normal | Special | 50 BP | 100% Acc | 24 PP | Switches the user out if successful. 100 BP if the most recent move used was an ally's Round (Sound)
Snatch | Dark | Physical | 30 BP | 100% Acc | 16 PP | For the rest of the turn, user steals certain support moves to use itself. +2 priority.
Natural Gift - Power doubled if the user has Ripen or Harvest
Description: A break from the defensive mons in my subs; Glaceon is a powerful wallbreaker that mitigates its would-be downsides by either not having Ice Type's usual weaknesses or just being incredibly bulky. Can trade with a lot of our Special Attackers
Ice Body - Loses Ice-Types' weaknesses; recieves neutral damage from Stealth Rock. If user is Ice: Water-Type moves targeting the user become Ice-Type
Breeze Shock | Ice | Special | 80 BP | 100% Acc | 24 PP | 30% chance to Paralyze
Quicksand Drain | Ground | Special | 85 BP | 95% Acc | 16 PP | User recovers 33% of the damage dealt. If in Sandstorm, heals 2/3 of damage dealt.
Slack Off | 16 PP
Ice Fang | 1;5x power if user moves before the target
Sleep Talk | If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Rest | User sleeps for 2 turns and restores HP and status
Triple Axel | Can't miss in Snow
Synchronoise | Psychic | Special | 120 BP | 100% Acc | 8 PP | Changes user's type to match the target's type after hit.
Rainbow Blast | Fairy | Special | 130 BP | 90% Acc | 8 PP | 30% chance to lower the target's Sp. Atk by 1.
Salve Strike - Fairy | Physical | 85 BP | 100% Acc | 24 PP | 1.5x power if user is statused; heals status. (Contact)
NOTE: Chilling Water, Frostnip and Breeze Burn are banned as Smash Mod is not porting over Frostbite
Sample Sets:
Glaceon @ Heavy-Duty Boots
Ability: Ice Scales
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry / Breeze Shock
- Earth Power
- Slack Off
- Stealth Rock / Calm Mind
Glaceon @ Heavy-Duty Boots
Ability: Ice Body
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Slack Off
- Calm Mind
Base Stats: 104 / 80 / 140 / 125 / 110 / 71 [BST: 630] Abilities: Haunting Melody - The user's sound moves add ghost type to the target.
Relevant Moves:
: Torch Song, Alluring Voice, Hex, Shadow Ball,
: Will-o-Wisp, Slack Off
(Skeledirge's vanilla movepool)
Description: Base Dirge adds a good Unaware mon to deal with Iron Leaves and Meiling set-up sets and a new special offensive Fire-type; Mega adds an interesting Wallbreaker that requires hazard clearing support. (Also adds a real M4A rep.)
Haunting Melody - The user's sound moves add ghost type to the target.
Skeledite - Allows Skeledirge to Mega Evolve
Sample Sets:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Hex
Skeledirge @ Skeledite
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Alluring Voice
- Slack Off
Item: Chien-Pao Plushie Origin: Dollhouse Effect: This Pokémon's Attack goes up by 1 stage after using a slicing move. The item is then consumed. Description: Niche item that adds variety to Iron Leaves and Samuraiai sets
Item: Sand Clock Origin: Vaporemons Effect: If the holder is a Rock-type, its SpD is boosted 1.5x Description: Cool option to make Gogoat better, as it gains a Sp Def boost from this and a Def boost from its ability. Also makes Garvaluna an interesting tank that can take on some special attackers and heal with Moonlight
Item: Wild Coil Origin: Trading Post Effect: Blocks certain status moves and bounces them back to the opponent. One-time use. Description: Single use Magic Bounce. Gimmicky but has its uses
Full Movepool: (since it's almost all relevant anyways)
- Beak Blast, Earthquake, Explosion, Return
- Draco Meteor
- Defog, Dragon Dance, Heal Bell, Roost
The additions of Fluffy and Beak Blast make Altaria a potent physical wall and defogger. It's held back by key weaknesses to Ice, Rock, and Knock Off, but able to circumvent them with Tera, at the cost of opening new vulnerabilities to Fire and Earthquake. Mega is largely a more limited version of its vanilla counterpart, but it's a fun bonus, with both defensive and offensive variants fitting decently into the meta.
(Tera banned) Base Stats: 82 / 77 / 84 / 61 / 105 / 64 [BST: 473] Ability: Spidey Sense (Effects of Stakeout and Mold Breaker) Relevant Moves:
- First Impression, Gigaton Hammer, Knock Off, Leech Life, U-Turn
- Encore, Spikes, Stealth Rock, Sticky Web, Taunt, Thunder Wave, Toxic Spikes Movepool is Tinkaton's + Spidops'.
Solid hazard setter and slow pivot defensively, or a nasty revenge killer and breaker offensively off Stakeout-boosted Fimps and Gigatons. Held back either way by subpar bulk with no recovery. Notably introduces Webs to the meta.
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Gigaton Hammer
- Sticky Web / Spikes
- Knock Off / Taunt
- U-turn / Thunder Wave / Taunt
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Gigaton Hammer
- Knock Off / Spikes
- U-turn / Spikes
- You may vote for up to 7 Pokémon. When voting for a Pokémon, type it as Pokémon (Mod)
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- Submissions for this slate start here
- Voting will last until Monday, October 13th
Pikachu (Pokémon)
King Dedede (Kirbymod)
Venustoise (Fusionmod)
Clodsire (TeraForming)
Blissey (A Golden Experience) (SV)
Shinmyoumaru Sukuna (Touhoumons v5)
Skeledirge (Mega for All)
Nidoquen-Rosegold (Six by Six)
Big Clefable (Public Domain)
Glaceon (Glacemons)
Public Domain is, well, Public Domain now for this mod. I’m not familiar too well with the state of the metagame here, but wanted to post a few subs from guys I think are cool from that mod
: Aqua Jet, Blunderblast, Crabhammer, Gunk Shot, Leech Life, Liquidation, Pursuit, U-Turn, Zen Headbutt
: nope
: Hone Claws, Rock Polish, Thunder Wave, Trick Description: Noticed we lack bugs, so I thought I’d sub a neat one. Plunder lets this mon get away with some crazy disruption by stealing a foe’s move. Probably safest as a Scarf Pivot, although could also have some funny shenanigans with the Drives turning Blunderblast into coverage.
Plunder: This Pokemon's first attack steals the target's last move, if any, from their moveset and adds it to its own. Once per battle. Blunderblast: Bug | Physical | 100 BP | 5 PP [8 Max] | 100% | This move is Bug-type or the type of the Drive the user is holding, whichever deals more damage.
: Earthquake, Fire Punch, Knock Off, Pursuit, Stone Edge, Sucker Punch, Superpower
: nope
: Bulk Up, Dragon Dance, Spikes, Stealth Rock, Taunt, Thunder Wave Description: You have Big Clefable, now here’s TTar Jr. I heard mention of potential interest of introducing Sand as a weather for this meta, and Public Domain just so happens to have a Sand Stream mon.
Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest, Helping Hand, Toxic, Acrobatics, Aerial Ace, Beat Up, Bite, Block, Body Slam, Brick Break, Bulk Up, Bulldoze, Burning Jealousy, Counter, Crunch, Curse, Cut, Dark Pulse, Dig, Double-Edge, Double Team, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Tail, Dynamic Punch, Earth Power, Earthquake, Endeavor, Facade, Fire Fang, Fire Punch, Flamethrower, Fling, Focus Blast, Focus Punch, Foul Play, Frustration, Hammer Arm, Hidden Power, Hone Claws, Hyper Beam, Hyper Voice, Ice Beam, Iron Head, Iron Tail, Jaw Lock, Knock Off, Lash Out, Leer, Light Screen, Lunge, Mega Punch, Meteor Mash, Metronome, Nasty Plot, Night Shade, Night Slash, Outrage, Pain Split, Power Gem, Power-Up Punch, Protect, Pursuit, Recycle, Reflect, Retaliate, Return, Roar, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Tomb, Rock Wrecker, Safeguard, Sandstorm, Sand Tomb, Screech, Secret Power, Seismic Toss, Shadow Ball, Shadow Claw, Shock Wave, Skill Swap, Slash, Sludge Bomb, Smack Down, Snatch, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Sucker Punch, Super Fang, Superpower, Swagger, Swift, Taunt, Thief, Thrash, Throat Chop, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Torment, Trick, Water Pulse, Weather Ball, Work Up.
Ttos @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off / Sucker Punch
- Stone Edge
- Stealth Rock
Ttos @ Life Orb
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Dragon Dance
Pokémon: Niagara Falls-Midnight Origin: Public Domain Type:
: Defog, Stealth Rock, Swords Dance Description: I wanted to rep Niagara Falls with one of these subs, but we have way too many waters, so here’s its midnight form. It’s a bulky Poison/Ghost who stays healthy by utilizing its potent physical STABs to snag KOs.
For a reference regarding WonkyMons Returns, “Main” means only randomized result of given Abilities, and “Stat + Form Swap” adds swapping base stats with another Pokémon with the Season 2 Abilities, in addition of granting access to their Ability-activated forms (i.e. if a Pokémon rolls Greninja for stats, they’ll also get Battle Bond, which works like in Gen 7 in this game).
Pokémon: Sceptile (no Mega as that one would be broken with Fur Coat + 75% Recovery Synthesis!) Origin: WonkyMons Return (Season 2, Main) Type:
: Giga Drain, Flamethrower, Fire Blast, Dragon Pulse, Solar Beam, Leaf Storm, Focus Blast, Vacuum Wave, Photon Geyser
: Synthesis, Leech Seed, Agility, Worry Seed, Substitute Description: Enables Sun teams with an unusual ability of 75% HP recovery Synthesis and STAB Solar Beam that can put a lot of pressure into rain archetypes and Water-type threats. It can also hide behind a Substitute or disrupt most Ability-relient foes with Worry Seed.
Sceptile’s Gen 9 movepool + Flamethrower, Fire Blast, Fire Punch, Pyro Ball, Photon Geyser
: Air Slash, Psychic, Bug Buzz, Giga Drain, Shadow Ball, Earth Power
: Endure, Whirlwind, Substitute Description: With the addition of Earh Power and LOSF (Life Orb Sheer Force), Yanmega is now able to become a respectable wallbreaker that threatens Flying and Ground-weak foes that not many can safely switch into. You’d want hazard control at all cost if you want to make the most of it’s wallbreaking power. Alternatively, it has Stakeout to run Heavy-Duty Boots and can punish a Steel-type or Rock-type foe with the right move and the right prediction.
Yanmega’s Gen 9 movepool + Earth Power
Pokémon: Seviper Origin: WonkyMons Return (Season 2, Stat + Form Swap) Type:
: Switcheroo, Toxic, Substitute, Glare, Haze, Rest Description: Making up for a lack of set-up moves and a mediocre selection of Abilities is having a very high Speed for a Switcheroo, Toxic and Glare user, making it highly disruptive against both offense-oriented and stall-oriented teams. Seviper can also leverage it’s colorful special coverage in Flamethrower and Giga Drain to pressure Steel-type and Ground-type opponents, respectively.
Seviper’s Gen 9 movepool + Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Flash Cannon
Swords Dance, Dragon Dance, Quiver Dance, Fiery Dance, Rain Dance, Flame Charge, Incinerate, Fire Spin, Sunny Day, Fire Punch, Will-O-Wisp, Heat Wave, Flamethrower, Fire Blast, Overheat, Flare Blitz, Dazzling Gleam, Moonblast, Play Rough, Spirit Break, Misty Terrain, Rock Tomb, Rock Blast, Rock Slide, Power Gem, Stealth Rock, Stone Edge, Dig, Bulldoze, Earthquake, Earth Power, U-Turn, Rapid Spin, Fake Tears, Mud Slap, Trailblaze, Foul Play, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down
Description: A decent speed offensive Fire / Fairy type that has a big Attack stat, carried by it's actually decent Movepool in the context of the metagame. Swords Dance allows it to shred bulky squads with SD + EQ + Dual STAB smacks around most of tier by itself, but it does have it's counterplay, things like Crabominable stands out as a very good check, even if it can't switch into Play Rough reliably. 103 Speed isn't insane but it creeps a lot of offensive Pokémon in the tier while still being crept by key threats like Bramble and the like.
Name: Pirrote Mod of Origin: Fakemon Frontier Type:
Abilities: Trace | HA: Iron Barbs Base Stats: 98 HP / 121 Atk / 82 Def / 52 SpA / 80 SpD / 91 Spe [BST: 526] Notable Moves:
- Brave Bird, Meteor Mash, Bullet Punch, Knock Off, U-turn, Foul Play, Aqua Cutter (?), Rock Blast (?)
- N/A
- Swords Dance, Roost, Spiky Shield, Whirlwind
Bullet Punch, Roost, Swords Dance, Brave Bird, Knock Off, U-Turn, Spiky Shield, Whirlwind, Meteor Mash, Iron Head, Body Slam, Bullet Seed, Switcheroo, Aqua Cutter, Iron Defense, Dual Wingbeat, Rock Blast, Hurricane, Air Slash, Thief, Gust, Icy Wind, Work Up, Payday, Leer, Growl, Harden, Slash, Magnet Bomb, Flash, Ice Beam, Blizzard, Surf, Hydro Pump, Chilling Water, Water Gun, Wing Attack, Peck, Metal Claw, Metal Sound, Mean Look, Scary Face, Swagger, Foul Play
Height + Weight: 1.6 M, 130 kg Description: Pirrote can execute two different roles for it's team and it does each of them pretty well. Pirrote can either serve as a defensive pivot thanks to Rough Skin + Rocky Helmet, decent bulk and an excellent defensive typing, or as a powerful physical wallbreaker thanks to having a chunky 121 Attack stat, STAB priority, Swords Dance and Brave Bird. 91 Speed is solid in the current metagame, while it doesn't creep everything it does bounce on hella mons right now. It's statline allows it to be extremely flexible in how it's invested so that makes it imo a pretty great Mon.
Pokémon: Beedrill Mod of Origin: Metamons Type:
Base Stats: 65 HP / 125 Atk / 80 Def / 45 SpD / 85 SpD / 122 Spe [BST: 522] Abilities: Intimidate | HA: Poison Touch Notable Moves:
Description: Blazing fast, a workable Movepool and funny way to force progress makes Beedrill from MetaMons an interesting revenge killer in a tier. Bug Ground has always been a good typing and I think Beedrill here would put it to great use. A vast populous of Pokémon exist that are threatened by Beedrill revenge killing wise are present, with 122 speed being around the third fastest you can be in the metagame. Pursuit is niche but useful if you are looking to trap a weakened Psychic type in the game, Ghosts are a bit harder to justify killing but something can hit. Big selling points are it's useful abilities. Intimidate is always good as an offensive pivot that can swap into an attack once or so a game is nice for Offense, while Poison Touch in combination with its fast and strong U-turn is a pain for the various checks that try and switch into it.
Pokémon: Zebsonavolt Mod of Origin: VGC 20XX Type:
Base Stats: 95 HP / 120 Atk / 74 Def / 60 SpD / 74 SpD / 126 Spe [BST: 549] Abilities: Lightning Rod / Inflammation | HA: Sap Sipper Notable Moves:
- Reverberation, Low Kick, Flare Blitz, High Horsepower, Trailblaze
Height: 1.9 m Weight: 93.2 kg Description: Fast mono Electric with a very funny ability in Inflammation. With that ability the silly Trailblaze does indeed become Will-O-Wisp versus Grounds, Flare Blitz becomes Wisp versus Grasses and the like. Reverberation is an interesting STAB as well, getting a mini Earthquake to cause extra chip sounds cool as hell. Reverberation also gives you extra chances to trigger Inflammation too.
Reverberation -
|
| 80 BP | 100% Acc | 10 PP | Sound | After this move, user also uses a mini Earthquake at 60 BP
Inflammation - If user deals super-effective damage to a target, it inflicts Burn on it.