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Green-Eyed: On switch-in, if the foe uses a Snatchable non-healing move, this Pokemon uses it instead.
Color Change: This Pokemon's type changes to the type of a move it's about to be hit by, unless it has the type.
Cutting Remark | Psychic | Physical | 40 BP | 100% Accuracy | 25 PP | Sound, Slicing | +1 Priority | Targets foe's SpD.
False Surrender: Always results in a critical hit.
Lash Out: Also doubles in power if the user has a status condition.
Pluck | Flying | Physical | 70 BP | 100% Accuracy | 10 PP | Contact, Heal | Heals the user by 75% of the damage dealt.
Psycho Boost: 120 BP, Lowers the user's SpA by 1.
Snatch: Physical move with 30 BP
Inkay @ Deez NUts
Ability: Contrary
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Superpower
- Snatch
- Substitute
Blissey's Gen 9 movepool + Energy Ball, Iron Head, Magic Coat, Moonblast, Moonlight, Mystical Fire, Play Rough, Psyshock, Toxic, Trick Room
Description: Its Blissey with some extra sauce, which imo would do good for our metagame. Adds a blanket special wall to the mod to deal with mons like Big Crammer, Praying Visitor and Delirirak; a cleric to deal with Poison spam (that can also use Toxic itself and heal with Natural Cure) and a Stealth Rock setter. Tera form's stat adds are more or less irrelevant, but being mono fairy is huge. This mon would add more to Balance and Stall teams. Don't think I need to explain more, it is a Blissey, you know how it works.
Must hold a Tera Shard to Terastallize.
Can only Terastalize into the Fairy type.
Tera Form is considered a Normal/Fairy Pokémon Terastallized into the Fairy type. This means it gets STAB on Normal moves and the Tera STAB boost on Fairy moves.
Sample Sets:
Blissey @ Heavy-Duty Boots / Rocky Helmet / Tera Shard
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Tera Type: Fairy
Calm Nature
- Seismic Toss
- Stealth Rock / Moonblast / Heal Bell
- Thunder Wave / Toxic / Heal Bell
- Soft-Boiled
Description: Dedicated Physical Wall that can deal with Meiling, Gyarados and Samuraiai (and specially can deal with Praying Visitor, as well as Big Crammer). Does not overlap with Gogoat or Garodor as the defensive profile of Poison/Grass is pretty different from Grass/Rock and Mono Poison. Spikes and Toxic Spikes engage with the meta's Gravity shenanigans while Venoshock and its other poison-spreading options benefit the Poison spam. Rough Skin can punish spinners that try to reset its hazards, Dragon Tail can reset stat boosts from Meiling and Gyarados. Can also stack up a lot of chip damage between Rough Skin, Leech Seed, Poison, Spiky Shield and Whirlpool. Gets owned by Reticannon, Zapdos, Zenyatta and Centiskorch. Wishpassing is an option, but that makes your own healing a little worse. Sample Sets:
Nidoqueen-Rosegold (F) @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Sludge Bomb
- Giga Drain / Earth Power
- Spikes
Nidoqueen-Rosegold (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Slack Off
- Sludge Bomb
- Dragon Tail
- Spikes
Vaporeon's Gen 9 movepool + Life Dew, Peekaboo, Wash Away, Snatch, Natural Gift, Round
Description: Your usual Water wall with Scald. Removes its own Electric weakness with Mud Wash, can clear hazards with Wash Away, can heal its teammates with either Wish or Life Dew and immediately swap to them with Flip Turn. Muddy Water also gives you a big nuke move but is less consistent and more of a gimmick. Most of its utility moves are offensive Water moves though so Pokémon with Water immunity shut it down pretty well
Mud Wash | Sets Mud Sport and Water Sport on entry. Mud moves deal double damage, but lose their secondary effects.
Wash Away | Water | Special | 60 BP | 100% Acc | 16 PP | Removes hazards from both sides and clears terrain.
Peekaboo | Fairy | Physical | 130 BP | 100% Acc | 32 PP | Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Life Dew | Water | Status | 16 PP | Heals user for 33%. The next Pokémon to switch in on the user's side of the field has 25% of their HP restored.
Round | Normal | Special | 50 BP | 100% Acc | 24 PP | Switches the user out if successful. 100 BP if the most recent move used was an ally's Round (Sound)
Snatch | Dark | Physical | 30 BP | 100% Acc | 16 PP | For the rest of the turn, user steals certain support moves to use itself. +2 priority.
Natural Gift - Power doubled if the user has Ripen or Harvest
Description: A break from the defensive mons in my subs; Glaceon is a powerful wallbreaker that mitigates its would-be downsides by either not having Ice Type's usual weaknesses or just being incredibly bulky. Can trade with a lot of our Special Attackers
Ice Body - Loses Ice-Types' weaknesses; recieves neutral damage from Stealth Rock. If user is Ice: Water-Type moves targeting the user become Ice-Type
Breeze Shock | Ice | Special | 80 BP | 100% Acc | 24 PP | 30% chance to Paralyze
Quicksand Drain | Ground | Special | 85 BP | 95% Acc | 16 PP | User recovers 33% of the damage dealt. If in Sandstorm, heals 2/3 of damage dealt.
Slack Off | 16 PP
Ice Fang | 1;5x power if user moves before the target
Sleep Talk | If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Rest | User sleeps for 2 turns and restores HP and status
Triple Axel | Can't miss in Snow
Synchronoise | Psychic | Special | 120 BP | 100% Acc | 8 PP | Changes user's type to match the target's type after hit.
Rainbow Blast | Fairy | Special | 130 BP | 90% Acc | 8 PP | 30% chance to lower the target's Sp. Atk by 1.
Salve Strike - Fairy | Physical | 85 BP | 100% Acc | 24 PP | 1.5x power if user is statused; heals status. (Contact)
NOTE: Chilling Water, Frostnip and Breeze Burn are banned as Smash Mod is not porting over Frostbite
Sample Sets:
Glaceon @ Heavy-Duty Boots
Ability: Ice Scales
Tera Type: Ice
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry / Breeze Shock
- Earth Power
- Slack Off
- Stealth Rock / Calm Mind
Glaceon @ Heavy-Duty Boots
Ability: Ice Body
Tera Type: Ice
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Slack Off
- Calm Mind
Base Stats: 104 / 80 / 140 / 125 / 110 / 71 [BST: 630] Abilities: Haunting Melody - The user's sound moves add ghost type to the target.
Relevant Moves:
: Torch Song, Alluring Voice, Hex, Shadow Ball,
: Will-o-Wisp, Slack Off
(Skeledirge's vanilla movepool)
Description: Base Dirge adds a good Unaware mon to deal with Iron Leaves and Meiling set-up sets and a new special offensive Fire-type; Mega adds an interesting Wallbreaker that requires hazard clearing support. (Also adds a real M4A rep.)
Haunting Melody - The user's sound moves add ghost type to the target.
Skeledite - Allows Skeledirge to Mega Evolve
Sample Sets:
Skeledirge @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Slack Off
- Will-O-Wisp
- Torch Song
- Hex
Skeledirge @ Skeledite
Ability: Unaware
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Torch Song
- Shadow Ball
- Alluring Voice
- Slack Off
Item: Chien-Pao Plushie Origin: Dollhouse Effect: This Pokémon's Attack goes up by 1 stage after using a slicing move. The item is then consumed. Description: Niche item that adds variety to Iron Leaves and Samuraiai sets
Item: Sand Clock Origin: Vaporemons Effect: If the holder is a Rock-type, its SpD is boosted 1.5x Description: Cool option to make Gogoat better, as it gains a Sp Def boost from this and a Def boost from its ability. Also makes Garvaluna an interesting tank that can take on some special attackers and heal with Moonlight
Item: Wild Coil Origin: Trading Post Effect: Blocks certain status moves and bounces them back to the opponent. One-time use. Description: Single use Magic Bounce. Gimmicky but has its uses
Full Movepool: (since it's almost all relevant anyways)
- Beak Blast, Earthquake, Explosion, Return
- Draco Meteor
- Defog, Dragon Dance, Heal Bell, Roost
The additions of Fluffy and Beak Blast make Altaria a potent physical wall and defogger. It's held back by key weaknesses to Ice, Rock, and Knock Off, but able to circumvent them with Tera, at the cost of opening new vulnerabilities to Fire and Earthquake. Mega is largely a more limited version of its vanilla counterpart, but it's a fun bonus, with both defensive and offensive variants fitting decently into the meta.
(Tera banned) Base Stats: 82 / 77 / 84 / 61 / 105 / 64 [BST: 473] Ability: Spidey Sense (Effects of Stakeout and Mold Breaker) Relevant Moves:
- First Impression, Gigaton Hammer, Knock Off, Leech Life, U-Turn
- Encore, Spikes, Stealth Rock, Sticky Web, Taunt, Thunder Wave, Toxic Spikes Movepool is Tinkaton's + Spidops'.
Solid hazard setter and slow pivot defensively, or a nasty revenge killer and breaker offensively off Stakeout-boosted Fimps and Gigatons. Held back either way by subpar bulk with no recovery. Notably introduces Webs to the meta.
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Gigaton Hammer
- Sticky Web / Spikes
- Knock Off / Taunt
- U-turn / Thunder Wave / Taunt
Spidaton @ Leftovers
Ability: Spidey Sense
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- First Impression
- Gigaton Hammer
- Knock Off / Spikes
- U-turn / Spikes
- You may vote for up to 7 Pokémon. When voting for a Pokémon, type it as Pokémon (Mod)
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- Submissions for this slate start here
- Voting will last until Monday, October 13th
Pikachu (Pokémon)
King Dedede (Kirbymod)
Venustoise (Fusionmod)
Clodsire (TeraForming)
Blissey (A Golden Experience) (SV)
Shinmyoumaru Sukuna (Touhoumons v5)
Skeledirge (Mega for All)
Nidoquen-Rosegold (Six by Six)
Big Clefable (Public Domain)
Glaceon (Glacemons)
Public Domain is, well, Public Domain now for this mod. I’m not familiar too well with the state of the metagame here, but wanted to post a few subs from guys I think are cool from that mod
: Aqua Jet, Blunderblast, Crabhammer, Gunk Shot, Leech Life, Liquidation, Pursuit, U-Turn, Zen Headbutt
: nope
: Hone Claws, Rock Polish, Thunder Wave, Trick Description: Noticed we lack bugs, so I thought I’d sub a neat one. Plunder lets this mon get away with some crazy disruption by stealing a foe’s move. Probably safest as a Scarf Pivot, although could also have some funny shenanigans with the Drives turning Blunderblast into coverage.
Plunder: This Pokemon's first attack steals the target's last move, if any, from their moveset and adds it to its own. Once per battle. Blunderblast: Bug | Physical | 100 BP | 5 PP [8 Max] | 100% | This move is Bug-type or the type of the Drive the user is holding, whichever deals more damage.
: Earthquake, Fire Punch, Knock Off, Pursuit, Stone Edge, Sucker Punch, Superpower
: nope
: Bulk Up, Dragon Dance, Spikes, Stealth Rock, Taunt, Thunder Wave Description: You have Big Clefable, now here’s TTar Jr. I heard mention of potential interest of introducing Sand as a weather for this meta, and Public Domain just so happens to have a Sand Stream mon.
Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest, Helping Hand, Toxic, Acrobatics, Aerial Ace, Beat Up, Bite, Block, Body Slam, Brick Break, Bulk Up, Bulldoze, Burning Jealousy, Counter, Crunch, Curse, Cut, Dark Pulse, Dig, Double-Edge, Double Team, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Tail, Dynamic Punch, Earth Power, Earthquake, Endeavor, Facade, Fire Fang, Fire Punch, Flamethrower, Fling, Focus Blast, Focus Punch, Foul Play, Frustration, Hammer Arm, Hidden Power, Hone Claws, Hyper Beam, Hyper Voice, Ice Beam, Iron Head, Iron Tail, Jaw Lock, Knock Off, Lash Out, Leer, Light Screen, Lunge, Mega Punch, Meteor Mash, Metronome, Nasty Plot, Night Shade, Night Slash, Outrage, Pain Split, Power Gem, Power-Up Punch, Protect, Pursuit, Recycle, Reflect, Retaliate, Return, Roar, Rock Blast, Rock Climb, Rock Polish, Rock Slide, Rock Tomb, Rock Wrecker, Safeguard, Sandstorm, Sand Tomb, Screech, Secret Power, Seismic Toss, Shadow Ball, Shadow Claw, Shock Wave, Skill Swap, Slash, Sludge Bomb, Smack Down, Snatch, Spikes, Stealth Rock, Stomping Tantrum, Stone Edge, Strength, Substitute, Sucker Punch, Super Fang, Superpower, Swagger, Swift, Taunt, Thief, Thrash, Throat Chop, Thunderbolt, Thunder Fang, Thunder Punch, Thunder Wave, Torment, Trick, Water Pulse, Weather Ball, Work Up.
Ttos @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off / Sucker Punch
- Stone Edge
- Stealth Rock
Ttos @ Life Orb
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- Dragon Dance
Pokémon: Niagara Falls-Midnight Origin: Public Domain Type:
: Defog, Stealth Rock, Swords Dance Description: I wanted to rep Niagara Falls with one of these subs, but we have way too many waters, so here’s its midnight form. It’s a bulky Poison/Ghost who stays healthy by utilizing its potent physical STABs to snag KOs.
For a reference regarding WonkyMons Returns, “Main” means only randomized result of given Abilities, and “Stat + Form Swap” adds swapping base stats with another Pokémon with the Season 2 Abilities, in addition of granting access to their Ability-activated forms (i.e. if a Pokémon rolls Greninja for stats, they’ll also get Battle Bond, which works like in Gen 7 in this game).
Pokémon: Sceptile (no Mega as that one would be broken with Fur Coat + 75% Recovery Synthesis!) Origin: WonkyMons Return (Season 2, Main) Type:
: Giga Drain, Flamethrower, Fire Blast, Dragon Pulse, Solar Beam, Leaf Storm, Focus Blast, Vacuum Wave, Photon Geyser
: Synthesis, Leech Seed, Agility, Worry Seed, Substitute Description: Enables Sun teams with an unusual ability of 75% HP recovery Synthesis and STAB Solar Beam that can put a lot of pressure into rain archetypes and Water-type threats. It can also hide behind a Substitute or disrupt most Ability-relient foes with Worry Seed.
Sceptile’s Gen 9 movepool + Flamethrower, Fire Blast, Fire Punch, Pyro Ball, Photon Geyser
: Air Slash, Psychic, Bug Buzz, Giga Drain, Shadow Ball, Earth Power
: Endure, Whirlwind, Substitute Description: With the addition of Earh Power and LOSF (Life Orb Sheer Force), Yanmega is now able to become a respectable wallbreaker that threatens Flying and Ground-weak foes that not many can safely switch into. You’d want hazard control at all cost if you want to make the most of it’s wallbreaking power. Alternatively, it has Stakeout to run Heavy-Duty Boots and can punish a Steel-type or Rock-type foe with the right move and the right prediction.
Yanmega’s Gen 9 movepool + Earth Power
Pokémon: Seviper Origin: WonkyMons Return (Season 2, Stat + Form Swap) Type:
: Switcheroo, Toxic, Substitute, Glare, Haze, Rest Description: Making up for a lack of set-up moves and a mediocre selection of Abilities is having a very high Speed for a Switcheroo, Toxic and Glare user, making it highly disruptive against both offense-oriented and stall-oriented teams. Seviper can also leverage it’s colorful special coverage in Flamethrower and Giga Drain to pressure Steel-type and Ground-type opponents, respectively.
Seviper’s Gen 9 movepool + Fire Fang, Ice Fang, Thunder Fang, Psychic Fangs, Flash Cannon
Swords Dance, Dragon Dance, Quiver Dance, Fiery Dance, Rain Dance, Flame Charge, Incinerate, Fire Spin, Sunny Day, Fire Punch, Will-O-Wisp, Heat Wave, Flamethrower, Fire Blast, Overheat, Flare Blitz, Dazzling Gleam, Moonblast, Play Rough, Spirit Break, Misty Terrain, Rock Tomb, Rock Blast, Rock Slide, Power Gem, Stealth Rock, Stone Edge, Dig, Bulldoze, Earthquake, Earth Power, U-Turn, Rapid Spin, Fake Tears, Mud Slap, Trailblaze, Foul Play, Endure, Facade, Helping Hand, Protect, Rest, Sleep Talk, Substitute, Take Down
Description: A decent speed offensive Fire / Fairy type that has a big Attack stat, carried by it's actually decent Movepool in the context of the metagame. Swords Dance allows it to shred bulky squads with SD + EQ + Dual STAB smacks around most of tier by itself, but it does have it's counterplay, things like Crabominable stands out as a very good check, even if it can't switch into Play Rough reliably. 103 Speed isn't insane but it creeps a lot of offensive Pokémon in the tier while still being crept by key threats like Bramble and the like. Sample Set(s):
Swords Dance Wallbreaker
Agonette @ Heavy Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Play Rough
- Swords Dance
Choice Scarf
Agonette @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Play Rough
- Earthquake / Stone Edge
Name: Pirrote Mod of Origin: Fakemon Frontier Type:
Abilities: Trace | HA: Iron Barbs Base Stats: 98 HP / 121 Atk / 82 Def / 52 SpA / 80 SpD / 91 Spe [BST: 526] Notable Moves:
- Brave Bird, Meteor Mash, Bullet Punch, Knock Off, U-turn, Foul Play, Aqua Cutter (?), Rock Blast (?)
- N/A
- Swords Dance, Roost, Spiky Shield, Whirlwind
Bullet Punch, Roost, Swords Dance, Brave Bird, Knock Off, U-Turn, Spiky Shield, Whirlwind, Meteor Mash, Iron Head, Body Slam, Bullet Seed, Switcheroo, Aqua Cutter, Iron Defense, Dual Wingbeat, Rock Blast, Hurricane, Air Slash, Thief, Gust, Icy Wind, Work Up, Payday, Leer, Growl, Harden, Slash, Magnet Bomb, Flash, Ice Beam, Blizzard, Surf, Hydro Pump, Chilling Water, Water Gun, Wing Attack, Peck, Metal Claw, Metal Sound, Mean Look, Scary Face, Swagger, Foul Play
Height + Weight: 1.6 M, 130 kg Description: Pirrote can execute two different roles for it's team and it does each of them pretty well. Pirrote can either serve as a defensive pivot thanks to Rough Skin + Rocky Helmet, decent bulk and an excellent defensive typing, or as a powerful physical wallbreaker thanks to having a chunky 121 Attack stat, STAB priority, Swords Dance and Brave Bird. 91 Speed is solid in the current metagame, while it doesn't creep everything it does bounce on hella mons right now. It's statline allows it to be extremely flexible in how it's invested so that makes it imo a pretty great Mon. Sample Set(s):
Description: Blazing fast, a workable Movepool and funny way to force progress makes Beedrill from MetaMons an interesting revenge killer in a tier. Bug Ground has always been a good typing and I think Beedrill here would put it to great use. A vast populous of Pokémon exist that are threatened by Beedrill revenge killing wise are present, with 122 speed being around the third fastest you can be in the metagame. Pursuit is niche but useful if you are looking to trap a weakened Psychic type in the game, Ghosts are a bit harder to justify killing but something can hit. Big selling points are it's useful abilities. Intimidate is always good as an offensive pivot that can swap into an attack once or so a game is nice for Offense, while Poison Touch in combination with its fast and strong U-turn is a pain for the various checks that try and switch into it. Sample Set(s):
Height: 1.9 m Weight: 93.2 kg Description: Fast mono Electric with a very funny ability in Inflammation. With that ability the silly Trailblaze does indeed become Will-O-Wisp versus Grounds, Flare Blitz becomes Wisp versus Grasses and the like. Reverberation is an interesting STAB as well, getting a mini Earthquake to cause extra chip sounds cool as hell. Reverberation also gives you extra chances to trigger Inflammation too.
Reverberation -
|
| 80 BP | 100% Acc | 10 PP | Sound | After this move, user also uses a mini Earthquake at 60 BP
Inflammation - If user deals super-effective damage to a target, it inflicts Burn on it.
Sample Set(s):
Offensive Pivot
Zebsonavolt @ Heavy Duty Boots
Ability: Inflammation
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Reverberation
- Flare Blitz
- Volt Switch
- High Horsepower / Trailblaze / Low Kick
Pokémon: Starmie (and Mega Starmie) Mod of Origin: Legends ZA: OU Type:
Base Stats: 60 HP / 75 Atk / 85 Def / 100 SpD / 85 SpD / 115 Spe [BST: 520]
60 HP / 100 Atk / 105 Def / 130 SpA / 105 SpD / 120 Spe [BST: 620] Abilities: Illuminate / Natural Cure | HA: Analytic
[Mega Ability: Pure Power] Notable Moves:
- Aqua Jet, Liquidation, Flip Turn, Zen Headbutt, Rapid Spin, Self Destruct
Description: Starmie-Mega stands tall as a powerful wallbreaker with very...unique options at it's disposal. Mega Starmie has Pure Power, which makes it an immediately powerful physical wallbreaker, but Starmie only has STABs and Normal moves in its learnset, and it's STAB moves are all 85 BP at the highest. This limits Starmie's damage output to somewhat reasonable levels, but Starmie also has a phenomenal 130 SpA, which means it is more than able to fully abuse mixed attacking sets. Base Starmie is ok, a fast utility Water type, I think much better strictly offensive mons exist, but you can use this as straight Max HP Max Speed fast utility mon, Spin, Scald, Flip Turn, Toxic and Reflect Type are all good utility options to carry. Sample Set(s):
Bulk Up Sweeper
Starmie-Mega @ Starminite
Ability: Pure Power
Tera Type: Water
EVs: 252 HP / 120 SpD / 136 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Recover
- Rapid Spin
Name: Dragapult Plushie Origin: Dollhouse Effect: Holder’s Dragon-type moves will hit the second time, with the second hit having 25% of original Base Power. Description: Helps make Dragon type Pokémon get an extra bump in power on their STABs
Weight: 0.3 kg Description: defensive pivot or offensive pivot or stallbreaker. in particular it can spinblock pretty well and is a ghost that doesnt take a billion from icaruff which is interesting
Multitasker: This Pokemon's attacks use its highest offensive stat in damage calculation.
Weight: 178.4 kg Description: classic fast electric pivot but this time it has no weaknesses. speed boost is also an option with bulk up but the coverage is not great
Insect Armor: This Pokemon gains Bug resistances and STAB on Bug-type moves.
Mega Kick: now has 85% accuracy
Mega Punch: now has 100 BP and 90% accuracy
Crush Claw: now has 85 BP and 100% accuracy
Fire Fang, Ice Fang: now have 70 BP
Swift: now has +1 priority
Thunder Rush | Electric | Physical | 15 PP | Contact | Always results in a critical hit.
Description: weird stallbreaker that has a 94% chance to toxic with pfang and 60% chance to drop at least 1 def with crunch. is saddled with a pretty terrible typing and low coverage to compensate
Zerg Rush: This Pokemon's contact moves have 33% power but hit 4 times.
Population Bomb | Bug | Physical | 100 BP | 100% Acc | 10 PP | Contact, Bullet | 10% to lower the target's Defense by 1.
Gen 9 Natdex Leavanny + Encore, Solar Blade, Taunt, U-turn
Custom Element :
X-Scissor : 30% chance to boost crit ratio by 2 stages.
Description : Web setter with cool new tools like Taunt, U-turn and Technician. With a pretty nice speed tier for the meta (3rd fastest mon in tier rn), you can always get a Web down and deny hazards from non-Ceaseless Edge users. You also win the 1v1 vs Meta Knight if you go for Pounce + Triple Axel.
If a Sun setter is added, SD sets are also possible with Solar Blade as a main STAB. Band sets could work if the meta stay slows but it's not a really good speed control option.
: Defog, Roost, Taunt, Toxic, Iron Defense, Whirlwind, Tailwind
SV Moves + False Surrender, Wind Breaker, Snatch
Description: Mandibuzz is quite good in vaporemons, its function is as a defensive wall which thanks to its ability uses its immunity to hazards to freely switch in into physical attackers quite well. Its ability to spread toxic, pivot in and out, and 1v1 a lot of hazard setters makes it quite valuable in vaporemons and i believe it will also do well in this metagame
False Surrender 70 -- 10 Dark Physical Always critically hits (Contact)
Defog -- -- 15 Flying Status -1 evasion; clears terrain and hazards on both sides. (Wind, Bypasses Substitutes)
Pluck 70 100 10 Flying Physical Heals the user by 75% of the damage dealt. (Contact, Heal)
Throat Chop 85 100 10 Dark Physical After getting hit, the target can't use sound moves or Yawn for 3 turns (Contact)
Wind Breaker 85 100 10 Flying Special After getting hit, the target can't use wind moves for 3 turns (Wind)
Lash Out 70 100 10 Dark Physical Doubles in power if the user has negative stat changes or a status condition. (Contact)
Snatch 30 100 10 Dark Physical For the rest of the turn, user steals certain support moves to use itself. +2 priority.
Overcoat This Pokemon is immune to sandstorm damage, powder moves, and hazard damage.
Sample Sets:
Mandibuzz @ Rocky Helmet
Ability: Overcoat
Tera Type: Steel
EVs: 248 HP / 136 Def / 108 SpD / 16 Spe
Impish Nature
- Foul Play / Knock Off
- U-turn / Iron Defense / Whirlwind
- Toxic / Defog / Knock Off
- Roost
Gen 9 movepool + Dragon Rage, Peekaboo, Shelter, Signal Beam, Skull Bash, Healing Stones, Rollout, Wind Breaker
Description: Terapagos is a unique mon since it can often take a hit and spin, this is pretty useful on more offensive teams to be able to guarantee removal alongside the fact it has 2 different kinds one which is rapid spin and hte other is shelter which provides a def boost and is not blocked by ghost types. Healing stones is also a unique status which can give fatter teams longetivity or diversify item pools outside of boots
Dragon Rage 85 100 10 Dragon Special For the entire turn (activated at the start of the turn a la Focus Punch), if this Pokemon gets hit by an attack, its SpA goes up by 1 stage.
Peekaboo 140 100 20 Fairy Physical Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage. (Contact)
Shelter -- -- 15 Steel Status Removes Spikes and Stealth Rock from off the field. For every type of hazards removed, the user's Defense is raised by one stage.
Healing Stones -- -- 20 Fairy Status Sets Healing Stones on the user's side. These stones heal incoming allies for 1/8th health. Can be removed by Defog or if an ally uses Rapid Spin.
Signal Beam 75 100 10 Bug Special Suppresses the target's ability until they switch out.
Skull Bash 120 90 10 Steel Physical Raises user's Atk by 1 on turn 1. Hits turn 2. (Contact)
Rollout 50 100 15 Rock Physical Switches the user out if successful. 100 BP if the most recent move used was an ally's Rollout or the user's Defense Curl
Wind Breaker 85 100 10 Flying Special After getting hit, the target can't use wind moves for 3 turns (Wind)
Description: Genesect is a fast bug type attacker and compared to its previous generations it uses neurofoece and its movepool to pressure the opponent. With its wide movepool it can brute force its way into opponents and it can function as a nice revenge killer with first impression and can even distrupt bulky teams with encore. With a specs set or a special attacking set in general it can take advantage of swarming by lowering the opponents sp. def and force switches that way
Self-Repairing - -% 10 Steel Status Heals user by 33% of it's max HP. Afterwards, when a status move is used successfully, heals 25% of it's max HP then the effect ends. This effect resets prior to Self-Repairing's use.
Rest - -% 10 Psychic Status User sleeps 2 turns and restores HP and status.
Scythe Limbs 65 100% 5 Bug Physical Hits twice. Lowers the Attack of the user by 1 after hits. Doesn't lower Atk if used on a turn where the target switches out. (Slicing)
Sleep Talk - -% 10 Normal Status If user is asleep, uses one of their non-sleep talk moves at random. Rest no longer fails if pulled.
Triple Axel 20 90% 10 Ice Physical Hits 3 times. Each hit can miss but power rises. Can't miss in Snow.
Caltrops - -% 20 Steel Status Hurts foes on switch-in. Factors Steel weakness.
Swarming 110 100 10 Bug Special Lowers both the user's and the target's SpD by 1.
Parabolic Charge 75 100 10 Electric Special Restores the user's HP by an amount equal to half the damage dealt.
Zephyr Blade 85 100% 15 Flying Physical High critical hit ratio. (Contact) (Slicing) (Wind)
Tri-Attack 30 100% 10 Normal Special Hits three times: 1st hit = Ice, 2nd hit = Fire, 3rd hit = Electric. 10% chance to freeze, burn, or paralyze on each respective hit.
Genesect @ Choice Scarf
Ability: Neuroforce
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Triple Axel
- Blaze Kick
Item: Protector Origin: Glacemons Effect: User's SpD is doubled, but it can only use moves of the same type as itself. Description: Gives a lot of bulk to special wall while making them easier to scout. With the use of protector you can find ways to make urself more durable into special attackers especially with the lack of something like chansey on bulkier teams. Resubbing it cuz i believe it to be quite an interesting item
: Draco Meteor, Meteor Beam, Weather Ball, Earth power
Minior's National Dex movepool with Shell Smash removed and Wish, Weather Ball and Draco Meteor added.
Description: Adds a custom weather for us to play with, boosting Meteor Beam PV/Reticannon, activates Big Clefable's other ability and lets Pokémon ignore stat drops, synergizing well with Hong Meiling as she gets to spam CC without a care and farm Meteor Mash boosts under the new weather
Starfall: On entry, summons a Meteor Shower for 5 turns, extended to 8 if holding a Star Sweet
Meteor Shower has the following effects:
- During Meteor Shower, Negative Stat changes are ignored
- Meteor Beam increases special attack by 2 stages instead of 1.
- Meteor Mash always increases Attack
- Swift has 2x power
- Weather Ball becomes Dragon Type
- Wish heals 66% of the user's HP
Sample Sets:
Minior Swarm @ Star Sweet
Ability: Starfall
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- U-turn
- Power Gem
- Earth Power
Minior Swarm @ Power Herb
Ability: Starfall
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Weather Ball
- U-turn
- Meteor Beam
- Earth Power
Description: Offensive intim pivot that can use choice sets pretty well and gives us a fast offensive Dragon since our only other fast dragon is Physical. Alternativelly gets to spam Draco Meteor with Merciless alongside poison spam
Description: Fast utility Fairy. Gives us a dedicated Rocker and can generally be pretty disruptive with things like Knock and Thunder Wave. Can also absorb Knock thanks to its good bulk and punish them through Pickpocket stealing the item. Does also have defensive potential, although for this meta I'd argue Big Clefable is a better option overall (this trading bulk and ability for more Speed). Can also be a cleric with Springtide Storm and Air Freshener
Sample Sets:
Ogerpon-Easter (F) @ Heavy-Duty Boots / Air Freshener
Ability: Pickpocket
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Stealth Rock / Taunt
- Moonblast / Springtide Storm
- U-turn
- Thunder Wave / Knock Off
Pokémon: Sylveodon Origin: Fusion Evolution VGC (Has access to Tera)
: Moonblast, Earth Power, Hyper Voice, Clear Smog, Draining Kiss
: Recover, Spikes, Acid Armor, Calm Mind, Stealth Rock
Sylveon's Gen 9 movepool + Gastrodon's Gen 9 movepool
Description: Slow bulky Fairy that can either play more defensive with Water immunity (notable Big Cram check) or use Excavate for a strong Ground-type Hyper Voice. Very versatile with being able to set hazards, go Recover + 3 Attacks, set up with Calm Mind or just play as a Sp Def Fairy with a great defensive profile. A little more vulnerableon the physical end though and gets destroyed by many of our strong Grass mons
Skincare - Effects of Storm Drain. When hit by a contact move, 30% chance to raise Sp. Atk by 1 stage.
Excavate - This Pokemon's Normal-type moves become Ground type and have 1.2x power.
Sample Sets:
Sylveodon @ Rocky Helmet
Ability: Skincare
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Spikes / Stealth Rock
- Moonblast
- Earth Power
Sylveodon @ Leftovers
Ability: Skincare
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Acid Armor
- Calm Mind
- Draining Kiss
- Earth Power
Item: Chien-Pao Plushie Origin: Dollhouse Effect: This Pokémon's Attack goes up by 1 stage after using a slicing move. The item is then consumed. Description: Niche item that adds variety to Iron Leaves and Samuraiai sets
Item: Quick Claw Origin: VaporeMons Effect: This Pokemon's priority moves have 1.3x power and don't make contact. Description: Interesting way of improving our Speed Control mons (namely Hitmontop)
: Aqua Jet, Explosion, X-Scizor, Knock Off, Rapid Spin, Rock Blast
: N/A
: Rock Polish, Swords Dance
Ancient Power, Aqua Jet, Body Slam, Brick Break, Curse, Double-Edge, Earth Power, Explosion, Facade, Frustration, Hidden Power, Hone Claws, Iron Defense, Knock Off, Meteor Beam, Protect, Rapid Spin, Rest, Return, Rock Blast, Rock Polish, Rock Slide, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Swords Dance, Toxic, U-Turn, Wish, X-Scizor, Aerial Ace, Attract, Brine, Bug Bite, Captivate, Confide, Copycat, Cross Poison, Crush Claw, Cut, Dig, Double Team, Endure, False Swipe, Fury Cutter, Harden, Headbutt, Metal Claw, Metal Sound, Mimic, Mud Shot, Mud-Slap, Mud Sport, Natural Gift, Rock Smash, Rock Tomb, Round, Sand Attack, Sandstorm, Scratch, Screech, Secret Power, Slash, Smack Down, Snore, String Shot, Struggle Bug, Sunny Day, Swagger, Water Gun, Water Pulse
Description: Yeah okay so i dont rly know what to put here for this mon. Its just a buffed anorith with dual explosions. Its offensive and has water coverage, can setup sweep, and has explosion that it can use twice if done properly. Yay.
Last Call: Uses the move in the 4th moveslot upon fainting.
Anorith @ Life Orb
Ability: LAST CALL
Tera Type: Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ancient Power
- X-Scissor
- Aqua Jet
- Explosion
View attachment 1761399182950.webp Pokémon: Octavia Melody Origin: Ponymon Showdown: Battling is Magic Type: Normal Base Stats: 79 / 118 / 85 / 70 / 80 / 118 [BST: 550] Abilities: Beat Change, Punk Rock, Soundproof Relevant Moves:
: Drum Beating, Trailblaze, U-Turn
: Sparkling Aria, Torch Song, Alluring Voice, Psychic Noise, Hyper Voice, Put Down the Cello
Description: Has gen 6 protean for sound moves. Can load up lorb or throat spray for more damage, not to mention it has like, all of the coverage. Is an amazing physical attacker.
Cant Tera
Sparkling Aria doesnt heal burn and lowers attack by 1 stage
Beat Change: This Pony’s type changes to the type of the sound based move it is using. If the sound based move is a special attack, it is turned into a physical attack.
Put Down the Cello | Normal | 90 BP | Physical | 100% Accurate
Move Desc: The user strikes the target with a massive cello. The strike from the cello reverberates and hits all opponents on the field.
Rush E (Octavia Melody) (F) @ Life Orb
Ability: Beat Change
Tera Type: ???
EVs: 4 HP / 252 Atk / 252 Spe
Naive Nature
- Torch Song
- Drum Beating
- Hyper Voice
- Sparkling Aria
Pokémon: Stonjourner Origin: ChatBats Type: Rock Base Stats: 100 / 125 / 135 / 20 / 20 / 70 [BST: 470] Abilities: Power Spot Relevant Moves:
: Rock Wrecker, Giga Impact, Meteor Assault, Sky Attack, Solar Blade
: N/A
: Victory Dance
Rock Wrecker, Giga Impact, Meteor Assault, Sky Attack, Victory Dance, Solar Blade
Description: Stonj!!! Is able to use moves like giga impact and rock wrecker without its charge and recharge turns, so it is able to deal a LOT of physical damage really quickly, at the drawback of low special bulk and weak to common attacking types.
Description: Adding onto the push for more Normal-types with a familiar yet fresh mon, Mega Kangaskhan! Megas Revisited's take on it has it gaining the Ground-typing when it Mega evolves, giving it a very threatening STAB EQ coming with Parental Bond's boost as well as increased defensive utility. That defensive utility compared to regular Mega Kanga is why I decided to sub this design as I feel it could run more than just the standard breaking sets it ran in Megas Revisited given the comparatively lower (? not full of Megas so LOL) power level of this meta. 105/105/105 bulk on a Ground that also has a Ghost immunity is... kinda nice, especially with its new addition in Milk Drink. Unfortunately, it's a bit of a weird Ground given it lacks any hazards to make use of, but I think teams would definitely appreciate the raw bulk regardless. ESPECIALLY considering Mega Kanga is doubling as a potentially terrifying setup sweeper or breaker with Parental Bond Power-Up Punch, which is definitely terrifying but should be checkable considering it has the nerfed version of Parental Bond and is reliant on Sucker Punch or its raw bulk into most offensive threats.
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