Pet Mod Super Smash Mods Melee (Final Slate!)

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Very happy super doggo got in!

Well, now folks, its time for T h O u G h T s.

:magmortar::toxicroak:Magmacroak is a pretty cool mon. Its a solid Nasty Plot breaker, and Fire / Fighting / Poison isn't resisted by anything in the tier so far. As more and more submissions get in, 94 base Speed slowly is gonna get less spectacular, but I still think its access to NP will keep it relevant. Its bulk is solid too. Mixed sets seem very poor, and SD is definitely outclassed, thanks to its best STAB being Drain Punch. Idk, maybe Lefties SubSD will be a bit nutty against fat balance with its funny ability, but at thst point I'd rather go NP.

:sunflora: A great Pokémon for sun teams, as its a pretty nutty breaker thanks to 135 Attack. Growth + 3As will most likely the bread and butter set, and is held in check by its defense being low enough to be able to hit with priority. It should also be noted that even with a positive speed nature, its outpaced by Choice Scarfers with 97 base speed or more. Really though, Floraflare hits VERY hard like holy shit.

Torgeist is weird. Its deceptively frail, but a +2 Merciless boosted Hex sounds hard as hell to come in on. On the flipside, it currently lacks much in the way of screwing over mons that do not care about its Hex, and it relies on the gimmicky Toxic Thread to spread its own status (does this get Wisp?). It not being as fat as id like to face certain mons kinda suck too, but that's ok. I think its viability definitely relies on what happens. It unfortunately despises the GOAT we covering next.

:lycanroc-dusk: My goat. Lycanroc-Dusk has a very real chance of being a top tier mn in the metagame, thanks to a) little competition, b) one of the fastest unboosted mons in the game, c) thanks to Stormshard Slash, this dude is knda hard to switch into, with only resists being able to come in comfortablely, and only Miltank not being weak to particular coverage it may carry. What I like is Accelrock the most, as with our fast paced meta having strong priority will be essential. Its still has paper thin bulk though, so be prepped for that.

:roserade: Yaay Fairies! Roserade brings quite alot to the tier, as an offensive Fairy type, a set up sweeper, and most interestingly a Sticky Web user. It has no actual means to touch Steel types outside of Weather Ball in Sun, and with 3 of them in the tier, its definitely requires support. Choice Specs and Scarf can work too thanks to its solid speed tier and access to U-Turn to pivot. As I said earlier, its solid webs setter, but quite a few counter measures to this already exists to handle it.

I have no idea what Gladiaster does. I guess CB is an interesting breaker, and adds additional priority in Bullet Punch, which is always nice. Special sets seem wholy outclassed by Mega Vanilluxe. Sun teams sem finally solidified, so its a net positive addition to the meta.

:hypno::nihilego: Hypnihil puts Veil on the map, with it having that super neat Nasty Plot + Its sig ability that helps it snowball quickly. Another Beheeyem check is great for teams, and Meteor Beam is one of its strongest tools itcsn oull out. 101/127 bulk is pretty great as well, so it may be able to pull off a bulky set. But just run a NP Sweeper (use 236 SpA to trigger the ability to boost Speed) and wreck shit.
 
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Samtendo09

Ability: Light Power
is a Pre-Contributor
:sunflora: A great Pokémon for sun teams, as its a pretty nutty breaker thanks to 135 Attack. Growth + 3As will most likely the bread and butter set, and is held in check by its defense being low enough to be able to hit with priority. It should also be noted that even with a positive speed nature, its outpaced by Choice Scarfers with 97 base speed or more. Really though, Floraflare hits VERY hard like holy shit.
To be fair Escavalier had the same base Attack, and Lemotic had 146 base Attack which is huge in comparison to others'. Although Floraflare do have the advantage of being immune to burning, as well as 100% accuracy Flare Blitz / wall-breaking Fire Lash + Solar Blade under the sun.

Also to celebrate Floraflare being accepted to Super Smash Mods Melee, here is a picture of this fella, alongside it's pre-evolution, Kantonian Sunflora! This will give you an idea for their sprites (especially Floraflare for this Pet Mod).
Kantonian Sunflora + Floraflare.png

Kantonian Sunflora.png

Floraflare.png
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
To be fair Escavalier had the same base Attack, and Lemotic had 146 base Attack which is huge in comparison to others'. Although Floraflare do have the advantage of being immune to burning, as well as 100% accuracy Flare Blitz / wall-breaking Fire Lash + Solar Blade under the sun.

Also to celebrate Floraflare being accepted to Super Smash Mods Melee, here is a picture of this fella, alongside it's pre-evolution, Kantonian Sunflora! This will give you an idea for their sprites (especially Floraflare for this Pet Mod).
Oh i was referring ito its damage output in the sun.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Some last minute thoughts

magmacroak.png
I like Grimace. STAB on Vacuum Wave adds an interesting priority move to the meta, and its overall a cool versatile mon with mixed offenses and pretty good speed for the tier, with the added bonus of spreading burns.

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I'm biased because it's my own sub, but it is a neat wallbreaker that hits incredibly hard under sun.

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Also biased because it also is my sub, but amazing how this has only existed for like a few days and it fits so well into the meta.

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I really really like this. Lycan adds even more priority, which is always nice, and now further adds a cool speedy mon to the tier. (Forth fastest mon, tied with base Raichu which won't see use anyways)

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Neat utility option, even more Toxic Spikes setters and lastly a potential set-up sweeper. A win in my book

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Final Gambit is also sorta interesting given how much raw HP Gladiaster gets. Interesting secondary Sun setter with sudo-stab V-Create and has a very nice STAB Priority in Bullet Punch to take care of mons such as Lycan, Vaniluze and decently dent Beheeyem

hypnihil.pngCool versatile mon with funky Rest Talk possibilities and good Meteor Beam abuser


The next slate is now open!
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Pokémon: Gyarados & Gyarados-Mega
Mod of Origin: CFM (asterisks indicate CFM-modified mechanics)


Stats: 95 / 125 / 79 / 60 / 100 / 81
Type:

Abilities: Intimidate, Unnerve*, Moxie*

Stats: 95 / 155 / 109 / 70 / 130 / 81
Type:

Ability: Mold Breaker*

Viable Moves:
- Aqua Tail*, Bounce*, Crunch*, Earthquake*, Inferno*, Liquidation, Stone Edge*, Waterfall
- Hyper Beam*
- Coil, Dragon Dance, Substitute, Taunt, Thunder Wave
Added Moves: Coil, Inferno*, Liquidation
Returning Dexited Moves: Bide, Captivate, Dragon Rage, Frustration, Hidden Power*, Natural Gift*, Rage, Return, Secret Power
Removed Moves: Giga Impact*, Incinerate*, Power Whip*, Protect*, Toxic, Zap Cannon
Ability Changes:
Mold Breaker - Also prevents moves from being weakened or nullified by weather and terrain.
Moxie - Boosts the higher offensive stat. Boost scales depending on how much damage was dealt with the attack that KOes a target: 2 stages if it dealt more than 75%, 0 stages if it dealt 25% or less, and 1 stage otherwise.
Unnerve - On switch-in, prevents opposing Pokemon from using status moves for one turn. No longer prevents berry consumption.

Viable Move Changes:
Aqua Tail - 100 base power, 85% accuracy, high critical hit ratio.
Bounce - 95% accuracy, 24pp, 20% chance to paralyze the target, activates in one turn when used by a Flying-type.
Crunch - 85 base power.
Earthquake - Never misses.
Hyper Beam - No recharge turn, becomes Physical if the user’s attack is higher than its Special Attack.
Inferno - Physical, 120 base power, 80% accuracy, 20% chance to burn the target.
Stone Edge - 85% accuracy, never misses in Sandstorm.

Other Move Changes:
Avalanche - Neutral priority.
Blizzard - 120 base power.
Bulldoze - 80 base power, 90% accuracy, 50% chance to lower the target(s)’s Speed.
Dark Pulse - 90 base power.
Dragon Pulse - 90 base power, 10% chance to lower the target’s Special Defense.
Fire Blast - 120 base power.
Headbutt - Changes type to match the user’s primary type, can hit airborne targets while Ground-type.
Hidden Power - 100 base power when used by Unown, changes Unown’s type to match it. (Currently Irrelevant as Unown-M has no way to copy or call this move.)
Hurricane - 120 base power, never misses in Hail.
Hydro Pump - 120 base power, 85% accuracy.
Ice Fang - 70 base power, 100% accuracy.
Iron Head - 90 base power, 20% chance to flinch the target.
Iron Tail - 85 base power, 20% chance to lower the target’s Defense.
Muddy Water - 80 base power, 100% accuracy.
Natural Gift - No longer consumes the user’s berry.
Rest - Normal type, functions like Recover when used by a Pokemon with Comatose. (Latter part is currently irrelevant.)
Rock Smash - 60 base power.
Scald - Not weakened by Sun.
Sleep Talk - Can no longer call Rest.
Take Down - 95% accuracy, changes type to match the user’s primary type, can hit airborne targets while Ground-type.
Thunder - 120 base power, never misses in hail.
Uproar - 120 base power, lasts 2-3 turns, confuses the user afterwards, no longer prevents sleep.
This thing might not stand out at first glance. It has the same stats and typing as Gyarados (Mega) normally does, and loses out on one of its best new tools in Power Whip. However, Gyarados benefits immensely from CFM’s changes to moves and abilities, taking an already-solid setup sweeper to new heights. The abilities are all nice, with Intimidate easing setup on physical attackers like Flora, Unnerve allowing a safe switch into defensive mons you can Sub up on, and Moxie having unparalelled snowball potential if your opponent lets you OHKO a mon. Gyarados has three good options for Water STAB: Buffed Aqua Tail for damage, Liquidation for consistency, and Waterfall for McMeghan vs Lavos round 5. It also has no-recharge physical Hyper Beam which is pretty funny. However, the most significant changes are Bounce being a one-turn move for its base-form and its access to Inferno, which has become a physical Fire-type nuke. Basically, this thing no longer loses to bulky Grasses, which are normally some of its best checks. Base-form Gyarados has absurd sweeping potential, but it already has a lot of checks in the meta, even after a Dragon Dance: Assuming it’s Boots, Pych takes less than 50 from Jolly Earthquake, Beheeyem OHKOes with Thunderbolt, Dusk Accelerock can finish you off with a bit of chip, Joltry outspeeds in Sun or ETerrain and OHKOes, and PhysDef Thundahi of all goddamn things can tank a +1 EQ from full and kill with Sparksplosion. Of course, that’s the base form. Mega is really cool in Smash because it allows Gyarados to get around so many mons that can normally take it on. Pych becomes setup fodder and dies to +2 EQ thanks to Mold Breaker, Beheeyem can never OHKO without prior setup, Accelerock is far less dangerous, and Thundahi usually dies to jolly EQ (and always dies to adamant) after any hazard damage. Of course, you still generally lose to speed-boosted Joltry, and suddenly go from beating Unown-M to being OHKOed by First Impression, as well as losing out on one-turn Bounce, but even if your mega only nets you one extra kill before you’re forced out, that’s still a big deal.

Also, as an offensive water, it should pair nicely with...


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Pokémon: Ares
Mod of Origin: Fusion Evolution Alpha
Stats: 95 / 70 / 92 / 110 / 90 / 92
Typing:

Ability: Thunderstorm (Combined effects of Pressure and Drizzle)
Viable Moves:
- Knock Off, U-Turn
- Hurricane, Ice Beam, Scald, Thunder, Volt Switch, Weather Ball
- Defog, Roost, Thunder Wave, Toxic, Whirlwind

Full Movepool is Pelipper’s Movepool + Zapdos’ Movepool

Have you ever looked at some dumb sunflower and assumed that it would be happy and fun and not a serial murderer, only to be proven wrong? I sure have, because it’s become more and more clear over the past few days that Floraflare is ridiculously hard to stop in Sun. The solution? Take it out of Sun. Trying to find a balanced mon that could do that without being OHKOed on switchin, 2HKOed after failing to OHKO, used as setup fodder, or only being viably used as a setter (*cough* Thundahi *cough*) took a while, but it eventually lead me to Ares. Think of this thing like a fat Zapdos with Drizzle and coverage for Ground-types. It’s deceptively bulky; defensive sets are capable of taking hits like Clefable while maintaining an offensive presence thanks to spammable 100%-accurate Thunders and Hurricanes. It also packs some great utility, with access to Pressure Defog, Knock Off, phasing, TWave, pseudo-STAB Scald, and two pivoting moves. However, because they would be the single best answer to Floraflare so far, I can see offensively-oriented sets being more prevalent, always able to tank a Flare Blitz or Power Whip on switchin and outspeed to either Roost it off or OHKO with Hurricane on the next turn. Even if it clicks Fiery Boost on the switch to avoid being OHKOed, it fails to OHKO in return at +1.
252 Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO
252 Atk Life Orb Floraflare Power Whip vs. 0 HP / 0 Def Ares: 140-166 (42.2 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Life Orb Floraflare Power Whip vs. 0 HP / 4 Def Ares: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO

252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 153-181 (46.2 - 54.6%) -- 56.3% chance to 2HKO
252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 0 Def Ares: 153-182 (46.2 - 54.9%) -- 65.2% chance to 2HKO
252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 84 Def Ares in Rain: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO
252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 88 Def Ares: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO

+1 252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 231-273 (69.7 - 82.4%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 0 Def Ares: 231-273 (69.7 - 82.4%) -- guaranteed 2HKO

0 SpA Ares Hurricane vs. 0 HP / 0 SpD Floraflare: 282-332 (90.6 - 106.7%) -- 43.8% chance to OHKO
108 SpA Ares Hurricane vs. 0 HP / 0 SpD Floraflare: 312-368 (100.3 - 118.3%) -- guaranteed OHKO
116 SpA Ares Hurricane vs. 0 HP / 4 SpD Floraflare: 312-368 (100.3 - 118.3%) -- guaranteed OHKO

0 SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 186-222 (59.8 - 71.3%) -- guaranteed 2HKO
244 SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 234-276 (75.2 - 88.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 254-302 (81.6 - 97.1%) -- guaranteed 2HKO
252+ SpA Sharp Beak Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
172+ SpA Life Orb Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 312-369 (100.3 - 118.6%) -- guaranteed OHKO

Note: 84 Speed EVs are needed to creep Jolly, no investment is required for Adamant.
Edit: Yeah, don’t sub dedicated Rain abusers and whatnot to go with Ares if it gets in. It’s good enough on its own. Only reason that was done with Sun is because we all agreed that Ahi was ass.




Item: Relic Charm
Mod of Origin: Sylvemons
Effect: If Meloetta holds this item, it will enter the battle in its Pirouette form, and its Fighting-type moves have their base power boosted by 1.2x. If anything else holds this item, it has no effect.

First of all, to be perfectly clear, this is an item sub. As per the rules established in the original Super Smash Mods, submitting a signature item also comes with the Vanilla version of the mon(s) it affects. In other words, a vote for this item is also a vote for Vanilla Meloetta, without counting as a Pokemon vote. In addition to this, because Meloetta doesn’t exist in Gen 8, it retains its Gen 7 movepool, including dexited moves like Return and Frustration. We only have one Normal-type and one non-mega Fighting-type, and Pirouetta provides another one of each, acting as a fast and powerful attacker with decent bulk, though unless you want to attempt a Relic Song set, you have to use Relic Charm to keep it as Pirouetta, making it fairly predictable. It would become the fastest unboosted mon in the meta, but it doesn’t hit as hard as Raichu-Mega does. Base-form Meloetta, while not particularly interesting (it’s a Vanilla mon), isn’t unviable. It’s a surprisingly good Choice-item user and Calm Mind setter with a decent speed tier for the meta.
 
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Pokemon: Charizard
Mod of Origin: Megamax
Stats: 78/84/78/109/85/100 (Total: 534)
Type: Fire/Flying
Abilities: Blaze/Solar Power
Additional Moves: Lava Plume, Whirlwind

Megamax Charizard can Mega Evolve into...
Mega Evolution: Mega Charizard Z
Mega Stats: 78/94/128/129/105/100 (Total: 634)
Mega Type: Fire/Flying
Mega Ability: Multiscale
With Floraflare added to the metagame, it's probably for the best that we add something that can actually take hits from it. Enter Mega Charizard Z. Mega Charizard Z exists as a bulky Fire/Flying type, which counteracts Floraflare's usual type coverage of Grass/Fire/Ground. Zard Z can run Lava Plume, Whirlwind, Roost, and a filler move such as Scorching Sands, Air Slash, or Toxic to answer back against anything Floraflare has to offer. Roost keeps Multiscale active if Floraflare hits you with Flare Blitz, and if it tries to use Swords Dance or Fire Lash, you can Whirlwind it out before things get too volatile. Additionally, you can speed creep Floraflare outside of Sun with only 20 Speed EVs, and Lava Plume outside of Sun deals enough to discourage Floraflare from staying in after the Sun has run out (and if it's being run, Air Slash does even more). Though it doesn't like the Electric moves of the other Sun abuser in the meta, Joltry, Joltry will never want to hard switch in on it thanks to Lava Plume being an OHKO on it in Sun, even without Special Attack investment on Zard. Mega Zard Z has to watch out for rolling rocks, but Water Vellumental and Claydol can be used as support team members to keep them off the field so Zard can do its job. Zard Z also serves as a solid answer to Unown-M, Magmacroak, Escavalier, and serves as at least a check to Lemotic, as Diamond Storm may hurt, but it doesn't OHKO with Multiscale active. Adding Mega Zard Z will also add base form Charizard, which can at least function as an interesting alternative to Joltry as a sun abuser.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Pokémon: Ghouleon
Mod of Origin: Regional Evolutions
New Typing:

New Abilities: Forewarn | Cursed Body
New Stats: 65 / 130 / 60 / 110 / 65 / 95 (525 BST)
New Moves: Eevee + Destiny Bond, Astonish, Shadow Ball, Shadow Sneak, Shadow Claw, Dark Pulse, Hex, Will-O-Wisp, Phantom Force, Spite, Grudge, Confuse Ray, Curse, Night Shade, Psyshock, Throat Chop, Lick, Hypnosis, Ominous Wind, Giga Impact, Hyper Beam, Snarl, Mean Look, Power Trip, Crunch, Nasty Plot, Poltergeist

Ghost type Glass Cannon! Can either run Nasty Plot.....which is kinda dunked on by Dark types, or can run Choice Bnad, which isn't as hardwalled, but definitely needs help to get the ball rolling. That being said, outside of that, its definitely a potent wallbreaker, and hits very hard with its STABs, particularly Poltergeist. Unlike broken horse, however, it's a) nowhere near as fast, with several threats that already exist ready to out speed and KO it, and B) can't snowball, which means if you can stomach the initial hit, your team should be able to handle it throughout.



:ss/eldegoss:
Pokémon: Eldegoss
Mod of Origin: OptiMons
Typing:

Abilities: Cotton Down / Regenerator | Fluffy
Stats: 90 / 50 / 90 / 110 / 120 / 60 (520 BST)
Added Moves: Mystical Fire, Sludge Bomb, U-turn, Body Press

Bulky Grass types are in hot demand, and Eldegoss can provide quite the role. Regenerator + pivoting is pretty strong, and it is a strong potential physical wall with Cotton Guard + Fluffy


Pokemon: Phione
Mod of Origin: Two Step Mons
Typing: Water / Fairy
Abilities: Magician | Unburden (HA)
Stats: 75 / 65 / 105 / 120 / 105 / 60 | BST: 530
Movepool Additions: Cleansing Light*, Moonblast, Hydro Pump, Psychic
Move Name: Cleansing Light
Category: Status
Type: Normal
Max PP: 16
Accuracy: --
Effect(s): Charges Turn 1. On Turn 2, restore the user to full health and cure the status conditions of the user and their party.


Phione serves as our resident bulky Fairy type, and can serve as either a weirdo cleric, which the tier technically lacks. Cleansing Light is a goofy move when pulled out right, but can be stopped handily by Taunt. Even so, defensive can use Magician to nap opposing items after using Herb CL.
 
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ViZar

your toast is burned
is a Social Media Contributor Alumnus
Unbenannt.png
(amazing art by zxgzxg)
Pokémon: Plubia
Mod of Origin: DLCmons
Stats: 103 | 113 | 41 | 127 | 97 | 89 (BST 570)
Type:

Abilities: Beast Boost
Movepool:
[01] Cotton Guard

[01] Hypnosis

[01] Night Shade

[01] Power Trip

[01] Tackle

[01] Astonish

[07] Rage

[13] Fury Swipes

[19] Glare

[23] Wake-Up Slap

[29] Hex

[31] Disable

[37] Substitute

[43] Hone Claws

[47] Shadow Ball

[53] Heal Block

[59] Nightmare

[67] Nasty Plot

[73] Hyper Voice


*STAB moves are Bold
[TM01] Work Up

[TM05] Roar

[TM06] Toxic

[TM10] Hidden Power

[TM12] Taunt

[TM15] Hyper Beam

[TM17] Protect

[TM18] Rain Dance

[TM21] Frustration

[TM27]
Return

[TM29] Psychic

[TM30] Shadow Ball

[TM32] Double Team

[TM41] Torment

[TM42] Facade

[TM44] Rest

[TM46] Thief

[TM48] Round

[TM49] Echoed Voice

[TM52] Focus Blast

[TM54] False Swipe

[TM59] Brutal Swing

[TM60] Quash

[TM61] Will-O-Wisp

[TM64] Explosion

[TM65] Shadow Claw

[TM66] Payback

[TM68] Giga Impact

[TM73] Thunder Wave

[TM83] Infestation

[TM85] Dream Eater

[TM87] Swagger

[TM88] Sleep Talk

[TM90] Substitute

[TM95] Snarl

[TM97] Dark Pulse

[TM100] Confide


*STAB moves are Bold
-Snore

-Uproar

-Shock Wave

-Block

-Worry Seed

-Snatch

-Spite

-After You

-Telekinesis

-Pain Split

-Laser Focus

-Trick

-Super Fang

-Throat Chop

-Hyper Voice

-Knock Off


*STAB moves are Bold
Body Slam


*STAB moves are Bold
[TM37] Beat Up

[TM47] Fake Tears
[TR99] Body Press
Lash Out

Poltergeist


*STAB moves are Bold

Plubia is a versatile mon, that can in a wide variety of teams. It lost some of it's great tools, during the generational shift, like Nightmare, Heal Block, Hidden Power, Return, Frustration and Z-Moves, so it won't be as much of a Stallbreaker, Trapper or Set-up sweeper anymore. It still has a tone of utility and it can take many roles. For example it can still be a Choiced Attacker (All Choice items), Set-up Sweeper (Hone Claws, Nasty Plot), Special Wall, Status spreader and it still can stallbreak or trap with Taunt and Infestation. It also gained a few new tools like Body Press, which would work well with Cotton Guard and it also gained Poltergeist, which is a phenominal STAB move.
 

Pokémon: Serperior
Mod of Origin: Sylvemons
Stats: 75/75/95/75/95/113 (528)
Type:

Abilities: Overgrow* (Contrary)
Additional moves: Draco Meteor, Dual Chop*, Seed Bomb* All-Terrain Blast*, Sonic Boom*, Shed Leaves*

Abilities
Overgrow: Bug moves have 1.5x power*

* Currently being discussed for a nerf in Sylvemons, so its very likely to change

Moves

Type: Grass
Category: Physical
BP: 80
Acc: 100
PP: 15/24
Effect: 50% chance to seed target


Type: Dragon
Category: Physical
BP: 50
Acc: 90%
PP: 24
Effect: Hits twice


Type: Normal
Category: Special
BP: 50
Acc: 100%
PP: 16
Effect: Type depends on terrain and power doubles.


Type: Normal
Category: Special
BP: --
Acc: 100%
PP: 32
Effect: Deals damage equal to user's Level. Sound based.


Type: Grass
Category: Other
BP: --
Acc: --%
PP: 16
Effect: Removes the user's Grass-type, resets negative stat changes, and cures the user of status


So Serperior keeps on Serperiing, using Leafstorm and now Draco Meteor with Contrary and having no other coverage worth mentioning. The added dragon typing seems more benefit than not, but removing one of grass' many weaknesses while adding 3 more in its place is not helping and any Ice Shard will spell trouble. Still, Draco is nice secondary STAB. You'll probably be relying on Serp's support movepool again, or All-Terrain Blast if you can get a useful terrain (which is most likely electric to hit steel and fairies neutrally) and a support move like Glare, Toxic or Leech Seed, or use Seed Bomb if you want to do more damage for a coin flip of seeding. Steel and Fairy types are troubling. Grass is easily 4x resisted, and all these weaknesses leave it open to a brutal assault. Escavalier is 3HKOed uninvested by Draco and Megahorn needs no help killing the snake in turn.

Scarfrade's Poison/Fairy typing feels custom made to double ream Serp.

Gladiaster shouldn't struggle much against it either.



Pokémon: Hekrazor
Mod of Origin: Pokedex Redone V3
Stats: 110/120/110/55/100/105 (600)
Type:

Abilities: Leaf Guard
Additional moves: (Loses all grass moves from Zarude's normal pool except Leaf Blade, Jungle Healing and Power Whip), Night Slash, Leaf Blade, Iron Head, Bullet Punch, Knock Off, Sword Dance, Cross Chop, X-Scissor, Cross Poison, Air Slash, Drill Run, Sucker Punch
Abilities: Leaf Guard

Hekrazor combines the best aspects of Zarude with some okay aspects of being Bisharp. The result is a steel type with 110/110/100 defenses, which is pretty great because this mon's ability is kinda very ass. Its coverage pool is a lot better. Sword Dance, Bullet Punch, Sucker Punch, Knock Off and Drill Run or can go a long way at dealing with certain threats. In a sense, it's like a Bisharp who sacrificed access to a useful ability for better rounded stats, a little coverage, and Bullet Punch.

Grimace is pretty damn good answer if Hekrazor seems to be running away with the mod otherwise because V-Wave hurts although it doesn't kill. Mach Punch is scarier though, even vs Hek's higher defenses because it’s a contact move and 30% burn chance is detrimental to your sweep. In turn this thing needs to have Drill Run for a Grimace switchin as Close Combat, while stronger as neutral coverage, leaves your defenses in OHKO range for Fight priority.




Pokémon: Sirfetch'd-Archer
Mod of Origin: Breeding Variants
Stats: 62/135/95/68/82/87
Type:

Abilities: Scrappy (Long Reach)
Additional moves: Sirfetch'd movepool +Skitter Smack, Spirit Shackle, Poltergeist, U-Turn, Roost

With the best STAB combo ever, made even more unresistable because Scrappy means even the yet non-existent and very sexy Normal/Ghost type (unless Plubia wins) can't resist it, Sirfetch needs only STAB and maybe First Impression for some priority hijynx. Roost rounds it out with some roosty longevity and U-Turn gives it pivoting power of its own.

Item: Agony Boots/Distress Glasses/Anguish Bandana
Mod of Origin: Sylvemons
Effect: Respectively, boosts Speed/Atk/SpAtk by 33% but prevents user from using same move twice in a row.

Simple items that just gotta go together as a trinity. Seeing one but not the others would feel awful.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
9D0BD667-7251-41C9-83B4-CFEDEF7C63DE.png

Pokémon: Ares
Mod of Origin: Fusion Evolution Alpha
Stats: 95 / 70 / 92 / 110 / 90 / 92
Typing:

Ability: Thunderstorm (Combined effects of Pressure and Drizzle)
Viable Moves:
- Knock Off, U-Turn
- Hurricane, Ice Beam, Scald, Thunder, Volt Switch, Weather Ball
- Defog, Roost, Thunder Wave, Toxic, Whirlwind

Full Movepool is Pelipper’s Movepool + Zapdos’ Movepool

Have you ever looked at some dumb sunflower and assumed it would be happy and fun and not a serial murderer, only to be proven wrong? I sure have, because it’s become more and more clear over the past few days that Floraflare is ridiculously hard to stop in Sun. The solution? Take it out of Sun. Trying to find a balanced mon that could do that without being OHKOed on switchin, 2HKOed after failing to OHKO, used as setup fodder, or only being viably used as a setter (*cough* Thundahi *cough*) took a while, but it eventually lead me to Ares. Think of this thing like a fat Zapdos with Drizzle and coverage for Ground-types. It’s deceptively bulky; defensive sets are capable of taking hits like Clefable while maintaining an offensive presence thanks to spammable 100%-accurate Thunders and Hurricanes. It also packs some great utility, with access to Defog, Knock Off, phasing, TWave, pseudo-STAB Scald, and two pivoting moves. However, because they would be the single best answer to Floraflare so far, I can see offensively-oriented sets being more prevalent, always able to tank a Flare Blitz or Power Whip on switchin and outspeed to either Roost it off or OHKO with Hurricane on the next turn. Even if it clicks Fiery Boost on the switch to avoid being OHKOed, it fails to OHKO in return at +1.
252 Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO
252 Atk Life Orb Embirch Power Whip vs. 0 HP / 0 Def Ares: 140-166 (42.2 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Life Orb Floraflare Power Whip vs. 0 HP / 4 Def Ares: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO

252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 153-181 (46.2 - 54.6%) -- 56.3% chance to 2HKO
252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 0 Def Ares: 153-182 (46.2 - 54.9%) -- 65.2% chance to 2HKO
252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 84 Def Ares in Rain: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO
252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 88 Def Ares: 140-165 (42.2 - 49.8%) -- guaranteed 3HKO

+1 252+ Atk Life Orb Floraflare Flare Blitz vs. 0 HP / 0 Def Ares in Rain: 231-273 (69.7 - 82.4%) -- guaranteed 2HKO
+1 252+ Atk Life Orb Floraflare Power Whip vs. 0 HP / 0 Def Ares: 231-273 (69.7 - 82.4%) -- guaranteed 2HKO

0 SpA Ares Hurricane vs. 0 HP / 0 SpD Floraflare: 282-332 (90.6 - 106.7%) -- 43.8% chance to OHKO
108 SpA Ares Hurricane vs. 0 HP / 0 SpD Floraflare: 312-368 (100.3 - 118.3%) -- guaranteed OHKO
116 SpA Ares Hurricane vs. 0 HP / 4 SpD Floraflare: 312-368 (100.3 - 118.3%) -- guaranteed OHKO

0 SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 186-222 (59.8 - 71.3%) -- guaranteed 2HKO
244 SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 234-276 (75.2 - 88.7%) -- guaranteed OHKO after Stealth Rock
252+ SpA Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 254-302 (81.6 - 97.1%) -- guaranteed 2HKO
252+ SpA Sharp Beak Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
172+ SpA Life Orb Ares Hurricane vs. +1 0 HP / 4 SpD Floraflare: 312-369 (100.3 - 118.6%) -- guaranteed OHKO

Note: 84 Speed EVs are needed to creep Jolly, no investment is required for Adamant.
I quickly realized that we don't have much Rain-based winners in this mod, so a reliable Drizzle user would definitely needed to keep Sun teams - especially my boy Floraflare - in check. Hail or Sandstorm won't be much help because of Floraflare's Fire-type against Ice and Grass-type against Rock + Ground respectively, so something being able to summon Rain while also being able directly defeat Floraflare without any help is pure brilliant. You have my great respect!

I promise I will vote for Ares once the voting phase is coming up (and I will greatly appreciate others to do the same), because if Ares didn't get voted as winner and no other Drizzle user gets in, Floraflare might end be a little too dominating for the mod. Never I realized that 135 Atk + Fire-type x Sun boost for Fire moves and Chlorophyll is just absolutely mental.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I quickly realized that we don't have much Rain-based winners in this mod, so a reliable Drizzle user would definitely needed to keep Sun teams - especially my boy Floraflare - in check. Hail or Sandstorm won't be much help because of Floraflare's Fire-type against Ice and Grass-type against Rock + Ground respectively, so something being able to summon Rain while also being able directly defeat Floraflare without any help is pure brilliant.

I promise I will vote for Ares once the voting phase is coming up (and I will greatly appreciate others to do the same), because if Ares didn't get voted as winner and no other Drizzle user gets in, Floraflare might end be a little too dominating for the mod. Never I realized that 135 Atk + Fire-type x Sun boost for Fire moves and Chlorophyll is just absolutely mental.
Only if everyone agrees to not overload the meta with Rain sweepers. I,m fine with Rain (or Hail ig) serving as anti weather to the main dominant Sun, but my problem here is then people sub Rain abusers and suddenly a mod with most likely 40 mons has half of the mod space dedicated to abusing Sun, abusing Rain, stopping Sun and stopping Rain. And that is just toxic for the health of a micrometa imo.
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Only if everyone agrees to not overload the meta with Rain sweepers. I,m fine with Rain (or Hail ig) serving as anti weather to the main dominant Sun, but my problem here is then people sub Rain abusers and suddenly a mod with most likely 40 mons has half of the mod space dedicated to abusing Sun, abusing Rain, stopping Sun and stopping Rain. And that is just toxic for the health of a micrometa imo.
Now that you said it, I agree. I hope the council will keep the weathers in check and not make the metagame not revolve around just two weathers completely. Overloading with Rain sweepers is sometihng we should not do.

We do need at least another something to keep Floraflare in check considering how hard it hits with the potentially domineering Sun, though, we can't be too careful. We might just leave with Ares and maybe just one minor Rain abuser (i.e. not revolving entirely around Rain). Lycanroc or fast Choice Scarf users shouldn't be the only answers agains Floraflare, so who knows.
 
Pokémon: Breezeon
Mod of Origin: Regional Evolutions
Stats: 65/95/110/60/65/130 [BST 525]
Type:

Abilities: Tangled Feet/Aerialate
Additional moves: Eevee's movepool plus the following: Snarl, Mean Look, Power Trip, Crunch, Nasty Plot + Pluck, Aerial Ace, Giga Impact, Hyper Beam, Air Cutter, Hurricane, Air Slash, U-turn, Heat Wave, Tailwind, Roost, Defog, Wing Attack, Bounce, Fly, Sky Drop, Sky Attack, Mirror Move, Gust, Sunny Day, Morning Sun
Removed Moves: Baby-Doll Eyes, Charm, Covet, Shadow Ball, Stored Power

:dragapult:
Pokémon: Drampa-Schrödinger
Mod of Origin: Breeding Variants V2
Stats: 78/60/85/135/91/89 [BST: 538]
Type:

Abilities: Berserk/Sap Sipper/Infiltrator
Additional moves: Drampa's movepool + U-turn, Tri-Attack, and Scald


Pokémon: Clefable
Mod of Origin: Perfect Galar
Stats: 95/70/73/95/90/60 [BST: 483]
Type:

Abilities: Cute Charm/Magic Guard/Unaware
Additional moves: It doesn't get any new moves, but wish and teleport are incompatible with each other.


Pokémon: Grapploct
Mod of Origin: ViAbilities
Stats: 95/118/90/55/90/58 [BST: 506]
Type:

Abilities: Limber/Tangled Feet*/Technician
Tangled Feet: After switching in, the user's first move will have +1 priority.
Additional moves: Grapploct's movepool + Recover, Flip Turn, Throat Chop
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Let's get some fat stuff in. Also trying to sub from under-represented mods:





Pokémon: Cradon
Mod of Origin: Fossil Mashup
Stats: 90 / 75 / 105 / 70 / 105 / 60
Type:

Abilities: Sturdy / Suction Cups / Storm Drain
Aditional moves:
Relevant:
Recover,
Leech Seed,
Shield Bash,
Stealth Rock


Other:
Ancient Power,
Avalanche,
Blizzard,
Block,
Bullet Seed,
Counter,
Earth Power,
Endure,
Energy Ball,
Fire Blast,
Flamethrower,
Giga Drain,
Grass Knot,
Grassy Terrain,
Ice Beam,
Ingrain,
Iron Head,
Magic Coat,
Metal Sound,
Rock Blast,
Rock Polish,
Rock Slide,
Rock Tomb,
Spit Up,
Stockpile,
Swallow,
Seed Bomb,
Sludge Bomb,
Solar Beam,
Stomping Tantrum,
Stone Edge,
Sunny Day,
Taunt,
Thunder,
Thunderbolt


Move Name: Shield Bash
Type:

Category:

BP: 85
Accuracy: 100
Max PP: 16
Effects: Damage is calculated by the defense stat.
Attributes: It makes contact

Overview: Cradon is an awesome defensive glue. While it struggles against the newly-added Sun abusers, it functions well against Hypnihil, Beheeyem, WaVe, Escavalier and the like. It is basically a Ferrothorn with less useful abilities but Recovery and a way to not be too passive.



1608060077163.png

Pokémon: Altaria-Unova
Mod of Origin: Regional Variants
Stats: 105 / 40 / 105 / 85 / 105 / 50
Type:

Abilities: Poison Point / Levitate
Aditional moves: Altaria's movepool, with the following changes:
Loses: Defog, Double-Edge, Facade, Heal Bell, Hyper Voice, Refresh, Tailwind
Gains: Sludge Wave, Smokescreen, Smog, Poison Jab, Venoshock, Poison Gas, Venom Drench


1608060379314.png


Stats: 105 / 40 / 140 / 115 / 140 / 50
Type:

Abilities: Levitate

Overview: Another cool defensive mon, this time focused on taking down the sun abusers. While the setters can beat it, Floraflare has to set up beforehand to be able to propperly damage it and uninvested Altaria 2HKOs it with Sludge Wave. Likewise it easly deals with Joltry as well. Serves as a decent Raichu check. Its main issue is being sorta too passive. The Mega adds an interesting bulky offense mon, and while raw 115 Special Attack isn't the greatest for an itemless mon with no boosting ability, the bulk certanly makes up for it. Also, fairies!



1608063563170.png

Pokémon:
Sharpxine
Mod of Origin: The Complete Pokedéx Project
Stats: 115 / 105 / 95 / 55 / 75 / 65
Type:

Abilities: Poison Point / Swift Swim / Intimidate
Aditional moves: Qwilfish's movepool + Baneful Bunker, Spiky Shield, Hyper Beam, Giga Impact, Earthquake, Gunk Shot, Slack Off

Overviwew: A pretty cool defensive Water mon that sets itself appart from the other defensive water mons by Intimidate, Baneful Bunker and decent Attack.




Pokémon: Greedent
Mod of Origin: OptiMons
Stats: 160 / 105 / 105 / 55 / 75 / 20
Type:

Abilities: Cheek Pouch / Ripen / Sticky Hold
Aditional moves: Recycle, U-turn
Overview: Greedent is a cool Berry user that also adds fatness to the game and also adds more Normals (Our currently one Normal mon has Protean also). All of its abilities are made to aid with berry usage, as well as Recycle being there to further keep it with its berries (And for funsies it can also use Stuff Cheeks but that's more of a gimmick). Super Fang helps it not be too passive, and 105 Atk still isn't bad at all. Fun mon overall with a viable gimmick and adds much-needed Normal representation (Doesn't matter as much because this doesn't affect the metagame, but OptiMons also currently has no Smash representation!).




Pokémon: Slowbro
Mod of Origin: Fresh Takes V3
Stats: 95 / 60 / 100 / 110 / 90 / 35
Type:

Abilities: Storm Drain / Regenerator
Aditional moves: Heal Bell, Roar, Will-o-Wisp

Overview: Slowbro is an odd mon. Adds more bulk into the meta and has a ton of cool utility, as Slowbro usually does. Hooray for Bulky Offense and Stall possibilities!






Item: Poppy
Mod of Origin: Sylvemons
Effect: When the user is hit by a contact move, this item is consumed and the opponent becomes drowsy. (Consumable)

Item: Voodoo Doll
Mod of Origin: Sylvemons
Effect: When the opponent attacks the holder with a contact move, this item is consumed and the opponent is tormented. (Consumable)


Some gimmicky items. I don't think they'd be too centralizing but they can have their nieche, forcing something out through Poppy is interesting and Voodoo Doll adds Torment, which is a fairly underrated effectthat prevents foe from spamming one move.
 
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CONKELDURR PAVES THE WAY!
1608077188732.png

+
:ss/conkeldurr:

:conkeldurr: Mega Conkeldurr
Mod of Origin: Megas For All
Original Submission and below description by
DrPumpkinz (and this submission is permitted by him as well):

Mega Conkeldurr
Type:
Fighting
Ability: Long Reach
Stats:
HP: 105
Att: 190 (+50)
Def: 125 (+30)
SpA: 65 (+10)
SpD: 85 (+20)
Spe: 35 (-10)

The energy from Mega Evolution pours into the concrete, turning it into what looks like a robotic exoskeleton, but is actually just regular armor because Conkeldurr is jacked as all hell and can move this giant concrete suit with its own strength.
(see above image)

Mega Conkeldurr ties Mega Mewtwo X for the highest Attack stat of any Pokemon, but since it's giving up Guts, it ends up being slightly weaker than regular Conkeldurr. In return, it gains solid defensive stats to support its great HP, and can lay waste to physical walls like Ferrothorn, Hippowdon, and Tangrowth without fear of Iron Barbs or Rocky Helmet (because Conk isn't actually touching them, just the mech).


Enter Conkeldurr! Acting as a unique and very powerful physical wallbreaker, Conkeldurr is able to be a highly useful tool in the metagame for teams in need of raw power. It wouldn't be busted, though, as it actually is ever so slightly weaker than Base Conk and has a phenomenal check in Beheeyem, an already meta-defining threat. It just switches in on Conk, and....
INTELEON USES FIRST IMPRESSION!
intel-front.png

Art and original concept credit to the wonderful inkbug
Beheeyem fainted!
252 Atk Inteleon First Impression vs. 252 HP / 4 Def Beheeyem: 404-476 (114.1 - 134.4%) -- guaranteed OHKO

intel-menu.png
Inteleon-Mega
:inteleon:
Mod of Origin: Megas For All
Original Submission and below description by inkbug :


aaaaaaaa im new here i hope im doing this right! :S

:inteleon:
Mega Inteleon
New Ability: Torrent/Sniper ----> Illusion
New Typing: Water/Bug

New Stats: 70/145/102/85/102/126

HP: 70 ----> 70
Attack: 85 ----> 145 (+60)
Defense:
65 ----> 102 (+37)
Special Attack:
125 ----> 85 (-40)
Special Defense:
65 ----> 102 (+37)
Speed:
120 ----> 126 (+6)
Base Stat Total:
530 ----> 630

New Moves: Taunt, First Impression, (Encore*, Pursuit*)
*optional, but would suit its playstyles

(edited to add a) TL;DR description: Physical setup sweeper that can use Illusion and U-turn to catch opponents off guard and give it more chances to set up, and can also take advantage of Illusion to function as a fast disruptive support

i was thinking to myself. how on earth do i make my favorite useless pokemon move, fell stinger, useful to something? surely the answer isnt to take a pokemon i really dont like thats based on a spy/assassin archetype, give it illusion so no one will see it coming, and turn it into a bug-type physical attacker on flimsy pretenses?

... so yeah thats the vibe on this one.
now, i understand that i am basically the only person that really desperately wants a viable fell stinger user, so thats far from the only option this thing can run! its attack is preeeeetty average as far as mega pokemon are concerned, but illusion hypothetically gives it plenty of chances to set up with swords dance (which is in its existing movepool) or finish something off with fell stinger. like an assassin!!!!! and since it's like... a chameleon and also a spy and stuff... illusion at least feels appropriate?

inteleon also has a pretty formidable selection of priority to choose from between STAB aqua jet, sucker punch and ice shard to take advantage of once it's set up, and i've also added first impression just because... well it sounds fun doesnt it? illusion/first impression just sounds really fun and rude. and its like. you know, surprising and all that!

the addition of bug type unfortunately gives it a stealth rock weakness, which im not a huge fan of, but gives it STAB on fell stinger and also u-turn (and first impression of course), which is a good move for an illusion user to have i think.

aside from swapping its attack stats, its defenses have been the main focus of its stat bonuses. ideally, this should give it just enough survivability to be able to set up at least once.... OR!!!

it could enable the other idea i had in mind with this spread!!! was to potentially let it take advantage of illusion in a completely different way, more like a spy than an assassin, as my personal favorite kind of build, a fast bulky support. inteleon already gets haze, which is a really useful utility move for handling other setup types. ive added taunt and encore to its options here, since something with illusion can really take full advantage of the kind of disruption these moves can cause! and no matter what, not knowing what to expect from its set when you see it on a team does feel appropriate for a sneaky spy master archetype.

i cant believe i made the only pokemon i actively dislike into something i actually would really really like to use. this must be some kind of personal torment im compelled to subject myself to. it sounds so fun though?? why do i do this to myself


Haha yeah, so the Conkeldurr thing was a joke. This is the real sub, sticking with the Illusion concept through and through. Inteleon is incredibly cool and a community favorite from MFA! Intended as a fast surprise support mon with great offensive prowess, it fills a very important role in the meta as an anti-Beheeyem tool. It also is, like, one of the coolest Megas in the entire mod! c:
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
For everyone's convinience, here is a list of our current Type Count:

Bug - 2
Dark - 2
Dragon - 3
Electric - 4 (5 if you count Raichu appart from Mega)
Fairy - 2
Fighting - 2
Fire - 3
Flying - 2
Ghost - 1
Grass - 3
Ground - 3
Ice - 2 (3 if you count Vanilluxe appart from Mega)
Normal - 1
Poison - 3 (4 if you count Garbodor appart from Mega)
Psychic - 3
Rock - 2
Steel - 3
Water - 2

This list has also been added to the Spreadsheet.
 
Last edited:

Yung Dramps

awesome gaming
So I heard we needed Floraflare switch-ins


Pokémon: Crustle
Mod of Origin: ViAbilities
Stats: 85 / 105 / 135 / 65 / 75 / 45 (510 BST)
Type:
/

Abilities: Sturdy, Shell Armor, Weak Armor
Shell Armor: If the user has no status conditions, both Physical and Special damage are calculated with the user's Defense. Using Shell Smash will change the user's Ability to Weak Armor.
Additional moves: Leech Life
Overview: With the effective equivalent of 85/135/135 defenses this mon is hella versatile, whether it be Shell Smashing or avoiding being Smashed due to the aforementioned crazy bulk with full defensive sets. Pyukchin is a good stop to it defensively, Lycanroc-Dusk can offensively check it, Escavalier can take hits and KO it back and most Scarfers are able to get the jump on it with its speed being pretty bad even after a Shell Smash.


nvm 252+ Atk Sunflora Flare Blitz vs. 252 HP / 252+ Def Crustle in Sun: 195-229 (52.1 - 61.2%) -- guaranteed 2HKO ban this thing immediately. Might edit another sub here at a later point

EDIT: HERE WE GO BABY


Pokémon: Appletun
Mod of Origin: Optimons
Stats: 120 / 85 / 90 / 110 / 85 / 45 (535 BST)
Type:
/

Abilities: Ripen, Gluttony, Thick Fat
Additional moves: Dragon Tail, Calm Mind, Sludge Bomb, Flamethrower, Earthquake
Overview: It's a bulky grass type which we don't really have from a mod which is not yet represented, and more importantly it can comfortably wall Floraflare.
 
Last edited:

Cookie Butter

formerly the someone

Pokémon: Scathach-Skadi
Mod of Origin: Crossover Chaos
Stats: 40/90/40/150/150/60 (530)
Type:

Abilities: Snow Warning/Slush Rush/Snow Cloak
Moves: Ice Beam, Icicle Crash, Icicle Spear, Freeze Dry, Ice Shard, Blizzard, Hail, Sheer Cold, Aurora Veil, Aurora Beam, Powder Snow, Mist, Haze, Icy Wind, Shadow Ball, Shadow Sneak, Shadow Force, Ominous Wind, Phantom Force, Agility, Sing, Lucky Chant, Trick Room, Wonder Room, Magic Room
Signature Move: Primeval Rune (- BP | Psychic | 10 PP | -% Accuracy | Raises the user's Speed by 2 stages and its crit ratio by 1 stage. The user can choose to use this move on itself or an adjacent ally.)
Reasoning:
  • Hail abuser to pair with Vanilluxe & Mega Vanilluxe
  • Also can be a Hail & Veil setter and/or set Trick Room manually
  • Very high Special Attack and perfect accuracy Blizzard, but slow without Slush Rush+Hail or setting up, and absolutely no coverage, so she's balanced
  • We currently only have 1 Ghost-type

Pokémon: Vivillon
Mod of Origin: Clean Slate
Stats: 60/60/120/125/90/115 (570)
Type:
,
,
,
,

Abilities: Migration/Compound Eyes/ Weak Armor
Migration is a clone of Forecast that works for Vivillon, and also works during Sandstorm.
Aditional Moves: Weather Ball, Aeroblast, Blizzard, Mystical Fire, Stored Power
Removed Moves: Sleep Powder
Reasoning: 2 sun setters, 2 sun abusers, 1 hail setter, 1 hail+rain setter... people here really like weather. So let's add more
  • Works as a Sun, Rain, Sand AND Hail abuser
    • Sun and Rain are the usual damage-boosting weathers, pretty straightforward
    • Hail lets Vivillon set up Quiver Dances behind Veil
    • Sand boosts Vivillon's Special Defense (probably the worst form)
  • With no investment in bulk, Migration Vivillon can revenge kill Floraflare in Sun even if Floraflare outspeeds (it can also switch into its Grass-type moves)
    • 252+ Atk Floraflare Flare Blitz vs. 0 HP / 0 Def Migration Vivillon (Flying/Fire) in Sun: 141-167 (54 - 63.9%) -- guaranteed 2HKO
  • With HP investment, Migration Vivillon can switch into Floraflare, get hit, get outsped, get hit again, survive and OHKO back, with some luck
    • 252+ Atk Floraflare Flare Blitz vs. 252 HP / 0 Def Migration Vivillon (Flying/Fire) in Sun: 141-167 (43.5 - 51.5%) -- 8.6% chance to 2HKO
  • ^Not a blanket check but still decent, especially if Vivillon is on a Rain team.
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
We usually don't do this, but he council has decided to veto 2 submissions from this slate as we all agreed these submissions are too concerning/unhealthy for the Metagame:


Item: Agony Boots
Mod of Origin: Sylvemons
Effect: Boosts Speed by 33% but prevents user from using same move twice in a row.
Agony Boots ends up being unhealthy, as it adds another whole Speed Tier to the entire metagame, which already does not have much flexibility to get around specific speed Tiers. It would complicate teambuilding a bit too much and is overall not a good idea to add to the metagame. The other 2 items are fine tho.



Pokémon: Vivillon
Mod of Origin: Clean Slate
Stats: 60/60/120/125/90/115 (570)
Type:
,
,
,
,

Abilities: Migration/Compound Eyes/ Weak Armor
Migration is a clone of Forecast that works for Vivillon, and also works during Sandstorm.
Aditional Moves: Weather Ball, Aeroblast, Blizzard, Mystical Fire, Stored Power
Removed Moves: Sleep Powder
Vivillon's stats alongside Quiver Dance access and Roost ends up being a bit much. It has excellent physical bulk, rivaling that of some of the meta's premiere physical walls in Pyukchin and Mega Garbodor (who has to sacrifice an item slot and does not have direct recovery). Alongside that is the second unboosted fastest non-mega (third fastest overall) with also being tied for the highest non-mega Sp Atk alongside Beheeyem and Roserade (second highest overall). And like mentioned earlier, it does all of this while having access to one of the best set-up moves in the game as well as recovery. (Also while this one last bit is not an issue or anything, we are trying to close the weather "saga" right now with Sun having abusers but other weathers serving more of an anti-sun role rather than their own archetypes. Refer to Luke's post further up in this page for a better explaination :P)

Your other submission is fine
 

Pokemon: Vespiquen
Mod of Origin: ViAbilities
Stats: 85/80/117/75/117/25 (BST:499)
Type:

Abilities: Pressure / Damp-ViAbilities* / Unnerve
Damp-ViAbilities: Upon switching in, uses Water Sport and Mud Sport
Additional Moves: Sucker Punch, Sticky Web, Earthquake
Overview: Vespiquen adds another mixed wall/defensive pivot to the metagame, and does a couple of unique things. Firstly it has access to Sticky Web and Toxic Spikes (note: doesn't really compete with Roserade as a webs setter, Vespiquen would act more like Shuckle, and Roserade would act more like Ribombee in terms of their role). It also has access to hazard control in Defog.
But Vespiquen's biggest draw is its revamped Damp. Damp removes two of Vespiquen's weaknesses in Fire and Electric, improving its matchup against Raichu-Mega, Joltry, and most importantly, Floraflare. Water Sport greatly neuters Floraflare's Flare Blitz, and allows for teammates that are weak to it to switch in more safely.
Vespiquen heavily struggles against Lycanroc and Hypnihil, the meta's two Rock types. Its low speed is second slowest ahead of Pyukchin and Escavalier, so unexpected coverage from a faster pokemon could hurt it greatly. It also limited to running Heavy Duty Boots if there is not enough hazard control on your team.
 

Pokémon: Red Riot
Mod of Origin: Crossover Chaos Expanded
Stats: 109/95/135/30/100/81 (550 BST)
Type:

Abilities: Sturdy, Rough Skin, Guts
Signature Move: Red Gauntlet - Rock, Physical, 100 BP, 100% Acc, 10 PP | Breaks Reflect and Light Screen.
Other Moves: Stealth Rock, Close Combat, Focus Punch, Rock Slide, Stone Edge, Sky Uppercut, Head Smash, Facade, Wide Guard, Earthquake, Bulk Up, Body Press, Mega Punch, Drain Punch, Harden, Sharpen, Circle Throw, Superpower, Hammer Arm, Storm Throw, Spiky Shield, Spikes, Counter, Storm Throw, Iron Defense, Protect, Obstruct


Form: Red Riot-Mega
Stats: 109/115/165/60/140/61 (650 BST)
Ability: Rock Head

Overview: Tried to throw in something "balanced" from Expanded, and this one happens to contribute to bulky offense as well as the Fighting- and Rock-type counts. He is best used as a status absorber that packs a wallop with Guts + Body Press and gets perfect coverage (for now) with Red Gauntlet and Facade. A safer alternative is to go Mega with recoil-free Head Smash, leaving room for hazards / contact punishment. His vices are his middling Speed, lack of recovery, and fair share of weaknesses.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Voting Phase begins! You have 24 hours as usual to vote for your favourite subs.



For clarifications:
  • Mega Conkeldurr is not a submission, it is Mega Inteleon instead.
  • Anguish Bandanna and Distress Glass are to be voted separately
  • Relic Charm is an Item submission, not a Pokémon Submission

As a reminder, Agony Boots and Clean Slate 2 Vivillon have been disqualified and thus cannot be voted on.
 

Tapler

Coral Bitch
is a Top Social Media Contributor
Best slate so far, lots of tough choices.

Ares (FE Alpha)
Vespiquen (ViAbilities)
Altaria-Unova (Regional Variants)
Red Riot (CCEX)
Plubia (DLCmons)
Slowbro (Fresh Takes V3)

Relic Charm (Sylvemons)
 
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zxgzxg

scrabble
is a Forum Moderator
Altaria-Unova (Regional Variants)
Plubia (DLCmon)
Slowbro (Fresh Takes)
Serperior (Sylvemons)
Scathach-Skadi (Crossover Chaos)
Vespiqueen (ViAbilities)

Relic Charm (Sylvemons) (cheating and voting for 7 Pokemon :pimp:)
 

Yung Dramps

awesome gaming
Vespiquen (ViAbilities)
Plubia (DLCmons)
Appletun (Optimons, SV)
Inteleon (Megas For All)
Slowbro (Fresh Takes V3)
Cradon (Fossil Mashup)
 

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