• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pet Mod Super Smash Stereotypes - It's Joever

We wanted Tera in Gen 9 SSS. But super Shedinja is the Bug/Ghost slot. What should we do?

  • Implement Terastilization, but redo Bug/Ghost.

    Votes: 5 26.3%
  • Keep Bug/Ghost, do not implement Terastilization.

    Votes: 14 73.7%

  • Total voters
    19
  • Poll closed .
17.png

Pokémon: Kord
Mod of Origin: Fusion Evolution Alpha
Stats: 134 / 100 / 114 / 81 / 114 / 44
Type:
Dark.png
Ghost.png

Abilities: Pressure Boost - Effects of Beast Boost + Pressure

Notable Moves:
Physical.png
: Body Press, Darkest Lariat, Drain Punch, Knock Off, Poltergeist, Shadow Sneak
Special.png
: Night Shade(?)
Status.png
: Haze, Pain Split, Will-o-Wisp

Justification: Kord is awesome. Works either as a cool bulky offensively oriented mon or as a dedicated wall. Its pretty unique in that despite lacking any good means of recovery and having too high HP for receiving Wishes, it has high enough bulk to make Leftovers work well. Its main job is switching in on hard hits and crippling the opponent's offensive mons either through damage, Status Spreading or Knock Off. It is balanced by its lack of recovery options and poor synergy STABs
 
Pokemon: Hapalocto
MoO: Blindstrictions
Type: Water/Poison
Abilities: Rain Dish/Limber (H: Water Veil)
Stats: 137/89/89/43/89/78 (BST: 525)
Octolock, Universal TMs, Acid, Acid Armor, Acid Spray, Acrobatics, Acupressure, Aerial Ace, Aqua Jet, Aqua Ring, Assurance, Baton Pass, Beat Up, Bind, Block, Body Slam, Brick Break, Brine, Bubble, Camouflage, Circle Throw, Comet Punch, Constrict, Cross Poison, Curse, Dive, Dizzy Punch, Double Hit, Double-Edge, Dual Chop, Encore, Endeavor, Entrainment, Fake Out, Feint, First Impression, Flail, Fling, Flip Turn, Focus Energy, Foul Play, Giga Impact, Gunk Shot, Hail, Headbutt, Heal Block, Helping Hand, Hydro Pump, Hyper Beam, Ice Beam, Ice Shard, Imprison, Iron Head, Knock Off, Laser Focus, Leer, Life Dew, Liquidation, Lock-On, Low Sweep, Lunge, Mean Look, Memento, Metronome, Mind Reader, Pain Split, Payback, Poison Jab, Pound, Pursuit, Quick Attack, Rage, Rain Dance, Recover, Reflect Type, Refresh, Revenge, Reversal, Rock Smash, Scary Face, Shadow Ball, Slam, Sludge, Sludge Bomb, Sludge Wave, Soak, Strength, Sucker Punch, Surf, Swagger, Switcheroo, Swords Dance, Tackle, Taunt, Thrash, Throat Chop, Torment, Transform, Triple Axel, U-Turn, Venom Drench, Venoshock, Water Pulse, Water Sport, Waterfall, Whirlpool, Work Up, Wrap, Wring Out
Justification: Hapalocto is a cool pokemon with burn or paralysis immunity in Water Veil or Limber. It traps foes with Octolock and then sets up with Swords Dance to wreck teams. It still suffers from a below average speed stat which allows it to be revenge-killed.

Pokemon: Zeuswamp
MoO: Blindstrictions
Type: Grass/Electric
Abilities: Lightning Rod (H: No Guard)
Stats: 170/100/65/93/102/70 (BST: 600)
Lunge, Universal TMs except Attract, Absorb, Bide, Branch Poke, Camouflage, Charge Beam, Confusion, Counter, Curse, Disable, Double-Edge, Dragon Breath, Eerie Impulse, Electric Terrain, Energy Ball, Explosion, Flash, Flash Cannon, Forest's Curse, Giga Drain, Giga Impact, Grass Knot, Grassy Glide, Grassy Terrain, Growl, Headbutt, Hyper Beam, Imprison, Iron Defense, Leech Seed, Lock-On, Mean Look, Mega Drain, Memento, Metal Burst, Mind Reader, Natural Gift, Nature Power, Pain Split, Parabolic Charge, Perish Song, Psych Up, Recycle, Rising Voltage, Rock Polish, Scary Face, Screech, Seismic Toss, Self-Destruct, Shock Wave, Snarl, Solar Beam, Solar Blade, Spikes, Steel Roller, Stomp, Strength, Sunny Day, Supersonic, Synchronoise, Tackle, Take Down, Terrain Pulse, Thunder, Thunder Shock, Thunder Wave, Thunderbolt, Vine Whip, Wood Hammer, Zing Zap
Justification: A pokemon with fairly good bulk and overall stats but without any amazing abilities. It already 4x resists Electric and has Thunder as its only real inaccurate move. It wants to run physical sets but I could see it running mixed or many different options as it has utility in spikes, explosion/memento, leech seed, & curse for set up. Electric/Grass/Bug hits hard.
 
Pokémon: Teslaple
Mod of Origin: Restrictions
Stats: 80 / 40 / 120 / 120 / 40 / 120 | BST: 520
Type:
Electric.png
Grass.png

Abilities: Grass Pelt / Flower Veil | Competitive (HA)
Notable Moves: *learns universal TMs
Special: Thunder, Thunderbolt, Volt Switch, Discharge, Energy Ball, Leaf Storm, Flash Cannon, Surf, Giga Drain
Physical: Grassy Slide, Wild Charge, Power Whip, Seed Bomb, Bullet Seed, Spark, Smart Strike
Status: Swords Dance, Coil, Leech Seed, Thunder Wave, Sleep Powder, Stun Spore, Poison Powder, Magnet Rise, Synthesis, Eerie Impulse, Calm Mind, Aromatherapy, Defog
Description: A fast and decently strong special Electric type is something the tier has been lacking for quite sometime, and I have come to deliver. Teslaple hits a good speed tier for the current metagame, tieing with Kokovoir and creeping big threats such as Mega Bisharp. Its held back by its inability to touch opposing Grass types and it's rather lackluster 80/40 special bulk, and these are actual drawbacks this time!

:ss/banette-mega:
Pokémon: Zipette
Mod of Origin: Mega Revolution
Stats: 74 / 115 / 75 / 93 / 93 / 75 (BST: 525)
Typing:
ghost.gif
dark.gif

Abilities: Prankster / Frisk / Cursed Body
Movepool Additions: Banette's movepool + Moonlight, Haze, Encore, Iron Head, Darkest Lariat, U-turn, Amnesia, Yawn, Poltergeist

Zipette serves its role as a utility support Pokémon. Priority Will O Wisps are very useful for checking a sweeper in an emergency, and yall know the power of Prankster Destiny Bond.

:ss/tentacruel:
Pokemon: Tentacruel
Mod of Origin: Two Step Mons v2
Typing: Water / Poison
Abilities: Technician / Clear Body | Liquid Ooze
Stats: 85/80/65/110/115/85
Movepool: Tentacruel + Wither Dance* and Flip Turn

Move Name: Wither Dance
Category:
Status.png

Type:
Poison.png

Base Power: ---
Max PP: 5 [Max 8]
Accuracy: ---
Effect(s): Boosts Attack, Special Attack, and Speed by 2 stages each. If the user is still on the field for 2 turns later, they will faint.
Effect Chance: NA
Attributes: Mirror, Dance

Tentacruel serves as a potent set up sweeper thanks to a decent defendive typing and respectable bulk. STAB Technician Flip Turn, even uninvested, will deal a sizable chunk of damage into opposing threats after being boosted.
 
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"I think I hear the sound of poisonous liquid boiling. How very exciting."
char_129_bluep_1.png

Pokémon: Blue Poison
Mod of Origin: Crossover Chaos
Stats: 70/104/51/73/55/110 (BST: 463)
Type:
poison.png
water.png

Abilities: Poison Touch (HA: Corrosion)
Notable moves:
4-move-physical.png
: U-turn, Bounce, Fling, Sucker Punch, Throat Chop, Waterfall, Liquidation, Poison Jab, Low Kick, Aqua Jet, Foul Play, Acrobatics, Knock Off, Flip Turn
4-move-special.png
: Venoshock, Sludge Bomb, Sludge Wave, Surf, Muddy Water, Icy Wind, Shadow Ball
4-move-status.png
: Nasty Plot, Taunt, Toxic, Substitute, Screech, Haze, Spikes, Toxic Spikes, Venom Drench, Swords Dance, Agility
Custom Elements:
Moves
Arrow Shot -
rock.png
-
4-move-physical.png
- 80 BP - 15 PP - 100% - High critical-hit ratio. Ignores all moves and Abilities that redirect and draw in moves (Storm Drain, Follow Me).
Neural Toxin -
poison.png
-
4-move-status.png
- N/A - 15 PP - 100% - Badly poisons and confuses the target.
Description: ah yes, phrog
Instead of being a defensive Poison/Water-type like Toxapex and Tentacruel, Blue Poison provides something completely different and new for such a type combination. Her physical Attack and Speed stats are quite impressive, however her defensive stats belie the usual defensive base stats her typing may attest to. With access to Spikes (and Toxic Spikes) and pivot moves U-turn and Flip Turn, she makes for a good pivot and entry hazard setter for hyper offense or balance teams. If Swords Dance were to be used to boost her Attack for sweeping purposes, the STAB moves Waterfall/Liquidation and Poison Jab are suitable enough to help clean up weakened teams. The moves Sucker Punch and Aqua Jet are useful priority; with them, she can pick off threats faster than her before they can land a hit. Poison Touch is a niche way of letting most of her moves have an additional poison chance, but Corrosion allows her to poison rival Poison-types and cripple Steel-types, forcing them on a timer. Neural Toxin synergizes well with Corrosion, allowing a combination of the very powerful Toxic and niche and gimmicky Confuse Ray, forcing an even greater need of those victimized targets to switch out lest they suffer major consequences for staying in. Arrow Shot is niche Rock-type coverage - and is her only (reliably effective) way of hitting Flying-types super effectively. The 1/8 critical hit chance is somewhat neat, though.

rotom-mow.gif

“If a grasshopper tries to fight a lawnmower, one may admire his courage but not his judgement.”
- Robert A. Heinlein

Pokémon: Rotom-Mow
Mod of Origin: Joltemons
Stats: 50/65/107/105/107/86 (BST: 520)
Type:
electric.png
grass.png

Abilities: Levitate / Counterfeit (HA: Grassy Surge)
Notable moves:
4-move-physical.png
: Foul Play
4-move-special.png
: Thunderbolt, Thunder, Volt Switch, Electroweb, Discharge, Charge Beam, Leaf Storm, Hyper Voice, Shadow Ball, Hex, Dark Pulse
4-move-status.png
: Thunder Wave, Toxic, Substitute, Pain Split, Defog, Will-O-Wisp, Trick, Nasty Plot
Custom Elements:
Moves
Signal Beam -
bug.png
-
4-move-special.png
- 75 BP - 10 PP - 100% - Lowers the target's Speed stat by 1 stage.
Electro Ball -
electric.png
-
4-move-special.png
- 80 BP - 10 PP - 100% - Uses the user's Speed stat instead of its Sp. Atk stat during damage calculation.
Abilities
Counterfeit - When the user switches in, they identify and then copy the effect of the opponent's held item. Stacks with the user's current item.
Description: Rotom-Mow is gifted the godly status of terrain setter with Grassy Surge as its Hidden Ability, allowing its Leaf Storm to reach nuke levels of damage with the terrain's 30% damage bonus to any damaging Grass-type moves (Leaf Storm already has a high base power of 130). Counterfeit is pretty underwhelming compared to Grassy Surge, but allows Rotom-Mow to use the new toys Super Smash Stereotypes has to offef in an indirect manner. Having the chance to copy the effects of Choice Band or Black Sludge might suck though. JolteMons also gives some of its existing moves some needed tweaks. Signal Beam now technically has the same effect of Electroweb in exchange for less PP than usual, but with STAB, Electroweb is slightly stronger so use cases are niche. The new effect of Electro Ball isn't that good for it due to Rotom-Mow's average Speed stat but is listed here for parity reasons. With Grassy Surge's created Grassy Terrain and Volt Switch, it can create opportunities for terrain effect beneficiaries (especially Grass-types like Shaymin) to come in via Rotom-Mow's pivot capabilities.
 
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Pokémon: Spiritomb
Mod of Origin: Earth & Sky
Stats: 50/92/108/92/108/35 (unchanged)
Type: Ghost/Dark
Abilities: Pressure, Soul Drain (Shell Bell Ability: Heals 1/8 of the damage dealt from attacks)
Movepool: Spiritomb's Gen VII movepool, +Heal Block (now a side condition), Phantom Force, Stasis (prevents infliction or healing/removal of non-volatile and most volatile statuses, pausing timers on many of them), Wonder Room
The following volatile conditions cannot be added, changed, or removed through any means other than switching:
Confusion, Disable, Electrify, Encore, Imprison, Laser Focus, Leech Seed, Magnet Rise, Minimize, Nightmare, Partial Trapping, Perish Song, Power Trick, Taunt, Telekinesis, Throat Chop, Torment, Yawn​
Additionally, the following conditions cannot be applied, but can be removed or expire on their own:
Aqua Ring, Attraction, Baneful Bunker, Charge, Curse, Destiny Bond, Endure, Flash Fire, Focus Energy, Follow Me, Foresight, Grudge, Ingrain, Magic Coat, Miracle Eye, King's Shield, Lock-On, Miracle Eye, Mind Reader, Obstruct, Odor Sleuth, Powder, Protect, Rage Powder, Snatch, Spiky Shield, Spotlight, Substitute, Tar Shot​
Description: Access to somewhat reliable healing in Soul Drain makes Spiritomb pretty spooky. Stasis is another interesting move, though I don't know if it's worth the moveslot. I'll also point out that, with most metas here being Gen VIII-based, Earth & Sky's Spiritomb stands out for being one of only two Pokemon with access to STAB Pursuit, and unlike Bisharp, it's immune to Miemie's Fighting STAB instead of 4x weak to it. Be afraid, be very afraid.

Pokémon: Lioxin
Mod of Origin: Earth & Sky
Stats: 87/87/77/87/77/77 (492 BST)
Type: Poison/Water
Abilities: Rough Skin, Poison Point, Potency (turns all regular Poison inflicted by Lioxin into Bad Poison; this includes Toxic Spikes)
Notable Moves: Baneful Bunker, Clear Smog, Gunk Shot, Mean Look, Poison Jab, Spiky Shield, Sludge Bomb, Sludge Wave, Surf, Toxic, Toxic Spikes, U-turn, Venom Drench, Venoshock, Waterfall
Aqua Ring, Aqua Tail, Assurance, Baneful Bunker, Blizzard, Brine, Bubble Beam, Clear Smog, Dark Pulse, Dive (90 BP), Endure, Facade, Frustration, Giga Impact, Gunk Shot, Hidden Power, Hydro Pump, Hyper Beam, Ice Beam, Icy Wind (90% accuracy), Leer, Mean Look, Muddy Water, Needle Arm, Payback, Pin Missile, Poison Jab, Poison Sting, Poison Tail, Protect, Rain Dance, Rest, Return, Round, Scald, Scary Face, Secret Power, Sleep Talk, Sludge Bomb, Sludge Wave, Spiky Shield, Substitute, Surf, Swords Dance, Toxic (100% accuracy, but no longer skips accuracy check due to being a Poison-type), Toxic Spikes, U-Turn, Venom Drench, Venoshock, Water Pulse, Waterfall, Whirlpool, White Water
Description: The Potency of this lionfish Pokemon is its Potential. Two layers of T-Spikes at once, inflicting Toxic when using when Baneful Bunker works, and the chance of doing the same when using a variety of Poison-type moves. It has several other utility moves at its disposal to capitalize on the poison it spreads and generally be a spiny pain in the ass.

Pokémon: Lemurod
Mod of Origin: Earth & Sky
Stats: 50/70/40/90/60/100 (410 BST)
Type: Electric/Grass
Abilities: Lightning Rod, Illuminate, Harvest
Notable Moves: Energy Ball, Giga Drain, Hidden Power, Leaf Storm, Nuzzle, Signal Beam, Tail Glow, Thunder, Thunderbolt, Volt Switch
Acrobatics, Aqua Tail, Attract, Charge, Charge Beam, Charm, Constrict, Dig, Discharge, Dragon Tail, Eerie Impulse, Electro Ball, Electroweb, Endure, Energy Ball, Facade, Fake Tears, Flash, Follow Me, Frustration, Giga Drain, Giga Impact, Grass Whistle (70% accuracy), Helping Hand, Hidden Power, Hone Claws, Hyper Beam, Hyper Voice, Iron Tail, Knock Off, Last Resort, Leaf Blade, Leaf Storm, Low Sweep (50 Power, 100% accuracy), Magic Coat, Magical Leaf, Magnet Rise, Natural Gift, Nature Power, Needle Arm, Nuzzle, Power Whip, Protect, Rain Dance, Recycle, Rest, Return, Round, Screech, Secret Power, Seed Bomb, Signal Beam, Slam, Sleep Talk, Snore, Solar Beam, Spark, Spotlight, Substitute, Sunny Day, Super Fang, Synthesis, Tail Glow, Tail Slap, Tail Whip, Thunder, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Uproar, Vine Whip, Volt Switch, Wild Charge, Worry Seed, Wrap
Description: Did someone say minmaxed? 90 SpA, 100 Speed, and Tail Glow are the only remotely good things about this Pokemon, but that's still only 10 SpA shy of Manaphy, and it does get Nuzzle to fish for setup opportunities. If Pachirisu can win Worlds, Lemurod can do something too.
 
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:pincurchin:
Pokémon: Pincurchin-Botanist
Mod of Origin: Stardrop Mons
Stats: 53/91/90/101/85/15
Type: Electric/Grass
Abilities: Electric Surge / Lightningrod
Movepool: Pincurchin + every Grass move [Notable moves: Rising Voltage, Spikes, Memento/Self-Destruct, Scald/Hydro Pump, Spore, Seed Flare/Apple Acid
Description: This is sorta like Jolte Rotom-Mow in that its an Electric that threatens Grounds, but with a few tweaks. Rising Voltage with ESurge is really strong, but Seed Flare/Apple Acid pressure Grounds, and resists in general, from being free switches. While it is slow for HO builds, Spore + Spikes + Memento is a pretty cool lead. Strength Sap compensates for its bulk, and its low speed keeps builds running Spore from being problematic.
 
:ss/incineroar:
Pokémon: Wraithful
Mod Of Origin: Restrictions
Stats: 95/115/90/80/90/60 (BST: 530)
Typing:
Dark.png
Ghost.png

Abilities: Intimidate / Sand Force / Defiant (HA)
Movepool: Vanilla Incineroar's
Description: Woah guys look, it's a non-defensive Dark/Ghost. Just kidding it's an Incineroar that does Defensive Pivot shenanigans. Having access to Parting Shot too makes this mon annoying but not unstoppable.

:ss/weezing:
Pokémon: Weezing-Fisher
Mod Of Origin: The Ema Mod
Stats: 60/100/125/80/75/50 (BST: 490)
Typing:
Poison.png
Water.png

Abilities: Unchanged
Movepool: Weezing's + Every Water-type Move, excluding Fishious Rend
Description: Does what Weezing does, except it has an actual Attack stat and it's bulkier, and combine this with the coverage it has it is hella good. It has Gyro Ball for the fast guys, and you have Flip Turn for pivoting, hell this even gets Surging Strikes which is epic. Has no recovery, so it will get chipped throughout the match, but its a pretty good pick with all of the Water moves it has access to now.
 
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oof nvm
:ss/sableye-mega:
Pokémon: Sabsidian
Mod of Origin: Mega Revolution
Type:
Ghost.png
Dark.png

Stats: 70 / 85 / 130 / 75 / 75 / 25 [BST: 460]
Abilities: Keen Eye, Stall, Magic Bounce (HA)

Movepool: Sableye's movepool + Parting Shot, Brutal Swing, Iron Defense, Amnesia, Reflect, and Light Screen
Notable Moves:
Physical.png
Brutal Swing, Knock Off...
Special.png
Night Shade, Snarl…
Status.png
Light Screen, Parting Shot, Will-O-Wisp, Recover, Reflect…

Description: A great physical wall with excellent utility and reliable recovery. Has some offensive tools like Brutal Swing and Snarl to patch up its weak Special Defense and STAB Knock Off which is always an all-round great move. Some added utility in Parting Shot makes it a great pivot, but overall still does the same stuff as normal Mega Sableye, just with a bit more spice to its sets.
 
Last edited:
sableye.gif

Pokemon: Sableye
Mod Of Origin: Micrometa Mafia
Stats: 90/115/95/65/95/50 (BST: 510)
Type:
Dark.png
Ghost.png

Abilities: Keen Eye / Stall / Frisk
Movepool: +Poltergeist
Description: Similar to Sableye, trading Prankster for much better stats, both offenses and defense. It also has a more reliable Physical Ghost STAB. It is still slow, and it lacks the priority wisps and recover that Prankster provides.

octapex.png

Pokemon: Octapex
Mod Of Origin: Fusion Evolution OU
Stats: 72/94/123/89/118/50 (BST: 546)
Type:
Water.png
Poison.png

Abilities: Veteran*
Movepool: Octillery + Toxapex
Custom Elements: Veteran: Sniper + Merciless + If the user crits a non-poisoned opponent, they are poisoned
Description: the pex. comparing it to pex, it has better offenses + speed + movepool, very similar bulk, and a worse ability. Frost Breath can be used to spread Poison thanks to its ability. Can also do standard Pex things and it still has recovery even without Regenerator.

exeggutor-alola.gif

Pokemon: Exeggutor-Lighthouse
Mod Of Origin: Alternatium
Stats: 95/125/85/125/85/70 (BST: 585)
Type:
Grass.png
Electric.png

Abilities: Veteran*
Movepool: Exeggutor-Alola +Thunder, Thunderbolt, Volt Switch, Thunder Wave, Thunder Cage, Taunt
Custom Elements: Egg Bomb- Grass, Special, 100 BP, 95% Acc, 16 Max PP, Recycles any Berry that was previously consumed
Description: needed a Grass/Electric lmao. Does Thunder Cage + Leech Seed shenanigans and can be run on Sun.
 
Last edited:
Mudaracan
Type:
Ghost.png
Dark.png

Ability: Ravenous - if a pokemon on the field loses its item (without eating/incinerating it), this pokemon eats it and regains 1/6 of its maximum HP.
Stats: 71 / 107 / 101 / 107 / 107 / 107 | 600 BST
Movepool:
Physical: Knock Off, Spirit Shackle, Shadow Sneak, Rapid Spin, Drain Punch, Storm Throw, Horn Leech, Leech Life,
Special: Dark Pulse, Snarl, Shadow Ball, Hex, Hurricane, Air Slash, Thunderbolt, Thunder, Giga Drain, Acid Spray
Status: Toxic, Leech Seed, Curse, Whirlwind,
Reasoning: Although its stats are not the best it has some interesting move combinations to make use of. Rapid Spin should be easy to pull off thanks to its type advantage vs. Ghosts, and Leech Seed + Spirit Shackle gives it some stall breaking potential as well.

The ability is situational and will mostly only come into play when you use or are hit by Knock Off. However, it also will eat items like Focus Sash and Weakness Policy after they are used by any pokemon. Also worth noting that it will gain the effects of any Berries that are Knocked Off of itself or the opponent.
 
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* = Custom Element

1647062709771.png

Pokemon: idk
Mod of Origin: Blindsided
Stats: 90 / 72 / 85 / 128 / 95 / 110 [BST: 580]
Typing:
Dark.png
Ghost.png

Ability: Mythic Swordsman* (The user's contact-based Physical attacks become Special attacks.)

Notable Moves:
Physical.png
- Close Combat, Knock Off, Poison Jab, Poltergeist, Shadow Sneak, Sucker Punch, U-Turn
Special.png
- Thunderbolt
Status.png
- Calm Mind, Moonlight
Movepool can be found on DH
We don't have many strong special attackers that just spam moves, so here's a strong one for you. Special Knock Off is evil, special priority is pretty uncommon, and it's got a wide movepool that leaves room for a lot of sets. It's kind of mid in Blindsided with how high the power level is, but Smash would be its chance to shine.

:ss/rotom-mow:
Pokemon: Rotom-Mow
Mod of Origin: Plutonium
Stats: 50 / 65 / 107 / 105 / 107 / 86 [BST: 520]
Typing:
Electric.png
Grass.png

Ability: Levitate

Notable Moves:
Physical.png
- eh
Special.png
- Discharge, Energy Ball, Leaf Storm*, Thunderbolt, Volt Switch
Status.png
- Defog, Nasty Plot, Strength Sap, Thunder Wave, Trick, Will-O-Wisp
Movepool = Rotom-Mow's Movepool + Energy Ball, Grass Knot, Leaf Blade, Power Whip, Seed Bomb, Strength Sap. Leaf Storm has 140bp
I subbed this mod's Rotom-Heat a while back, but I think Mow is the best balanced of the bunch. The three main buffs it receives are Energy Ball, stronger Leaf Storm, and Strength Sap, which are pretty huge for every set you'd want to run on Rotom to begin with. Should function as either a very unique defensive Grass, a bulky Plot user, or a decent choiced mon.

1647062694573.png

Pokemon: Sharpxine
Mod of Origin: The Complete Pokedex Project v4
Stats: 115 / 105 / 95 / 55 / 75 / 65 [BST: 510]
Typing:
Water.png
Poison.png

Abilities: Poison Point / Swift Swim / Intimidate

Notable Moves:
Physical.png
- Earthquake, Gunk Shot, Liquidation, Poison Jab
Special.png
- Scald???
Status.png
- Baneful Bunker, Curse, Haze, Slack Off, Spikes, Spiky Shield, Swords Dance, Toxic, Toxic Spikes
Movepool = Qwilfish's Movepool +Baneful Bunker, Earthquake, Giga Impact, Gunk Shot, Hyper Beam, Slack Off, Spiky Shield
Extremely fat physical wall that sets itself apart from Slowclone with hazard stacking and a pretty decent damage output. Might even go for some offensive sets considering its bulk is so high even without investment.
 
Water/Poison: Sharpxine, Octapex, Weezing-Fisher
Electric/Grass: Teslapple, Exeggutor-Lighthouse, Pincurchin-Botanist
Dark/Ghost: idk, Zipette, Sabsidian
 
Dark.png
Ghost.png
- Sabsidian (Mega Revolution), idk (Blindsided), Wraithful (Restrictions)
Poison.png
Water.png
- Octapex (FE OU), Tentacruel (Two-Step Mons v2), Sharpxine (TCPP v4)
Electric.png
Grass.png
- Teslaple (Restrictions), Rotom-Mow (JolteMons), Exeggutor-Lighthouse (Alternatium)
 
Dark.png
Ghost.png
- Sabsidian (Mega Revolution), idk (Blindsided), Wraithful (Restrictions)
Poison.png
Water.png
- Tentacruel (Two-Step Mons v2), Octapex (FE OU), Sharpxine (TCPP v4)
Electric.png
Grass.png
- Teslaple (Restrictions), Exeggutor-Lighthouse (Alternatium), Rotom-Mow (JolteMons)
 
dark.png
ghost.png
: Zipette (Mega Revolution), idk (Blindsided), Kord (Fusion Evolution Alpha)
poison.png
water.png
: Hapalocto (Blindstrictions), Blue Poison (Crossover Chaos), Tentacruel (Two-Step Mons v2)
electric.png
grass.png
: Exeggutor-Lighthouse (Alternatium), Rotom-Mow (Joltemons), Pinchurcin-Botanist (Stardrop Mons)
 
Dark/Ghost - Kord (FEA), idk (Blindsided), Mudaracan (Gen X)
Poison/Water - Tentacruel (2SM v2), Sharpxine (TCPP v4), Blue Poison (CC)
Electric/Grass - Teslaple (Restrict), Rotom-Mow (Plutonium), Zeuswamp (Blindstrict)
 
Dark.png
Ghost.png
Kord (FEA), Mudaracan (Gen X), idk (Blindsided)
Poison.png
Water.png
Blue Poison (CC), Weezing-Fisher (Ema Mod), Hapalocto (Blindstrict)
Electric.png
Grass.png
Lemurod (E&S), Teslaple (Restrict), Exeggutor-Lighthouse (Alternatium)
 


New_Piskel-1.png_20.png

TESLAPLE RECOILS ITS ENERGY!!!

Teslaple
80 / 40 / 120 / 120 / 40 / 120 | BST: 520
Electric.png
Grass.png

Grass Pelt / Flower Veil | Competitive


octapex.png

OCTAPEX REMEMBERS THE WAR!!!

Octapex
72/94/123/89/118/50 (BST: 546)
Water.png
Poison.png

Veteran


1647062709771.png

IDK REVELS IN DARKNESS AND MYSTERY!!!

idk
90 / 72 / 85 / 128 / 95 / 110 [BST: 580]
Dark.png
Ghost.png

Mythic Swordsman

Congrats to our winners! The next slate will be immediately posted, following the conclusion of that, a playtesting break!
 
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