Greedent @ Liechi Berry
Ability: Cheek Pouch
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stuff Cheeks
- Last Resort / + Protect
(could transpose into an actual set with 3 other moves; great if they expect belly custap)
Greedent @ Custap Berry
Ability: Gluttony
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Belly Drum
- Gyro Ball
- Giga Impact
- Earthquake
(great if they expect last resort)
Moltres @ Leftovers
Ability: Pressure
EVs: 192 HP / 24 Def / 40 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Spin
- Protect
- Substitute
- Roost
(Pressure Zapdos with chip damage)
Latias (F) @ Leftovers
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect Type
- Recover
- Thunderbolt
- Mist Ball
(fun against Iron Crown, FEAR sandstormers, pecha, seeds, etc)
Iron Treads @ Electric Seed
EVs: 240 HP / 160 Atk / 4 Def / 104 Spe
Jolly Nature
- Steel Roller
- Electric Terrain
- Earthquake
- Body Press
(Awful, but won a match by erasing grassy terrain from rillaboom, if you use eterrain twice itll boost defense)
Garganacl @ Leftovers
Ability: Purifying Salt
EVs: 240 HP / 16 Def / 252 SpD
Sassy Nature
- Substitute / Protect
- Salt Cure
- Wide Guard
- Recover
(Wide guard can be spammed forever, just not after protect)
Volcarona @ Mental Herb
Ability: Flame Body
EVs: 236 HP / 252 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Overheat
- Substitute
(Mental Herb for getting the jump on primarina)
Bronzong @ Air Balloon
Ability: Levitate / Heatproof
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Ice Spinner
- Skill Swap
- Gyro Ball
(Levitate + Air Balloon always is funny and on occasion gives a free turn; run heat proof after they expect levitate)
Froot Luips (Toucannon) @ Kee Berry
Ability: Skill Link
EVs: 40 HP / 236 Def / 232 Spe
Jolly Nature
- Beak Blast
- Feather Dance
- Bullet Seed
- Roost
(bringing back this phys wall from gen 7; no flyingnium but kee berry)
Slowking-Galar @ Custap Berry
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Endure
- Future Sight
- Disable
- Acid Spray
(Set up future sight; endure; then use custap to disable their move. endless fun)
Hoopa-Unbound @ Kee Berry
EVs: 12 HP / 252 SpD / 244 Spe
Jolly Nature / Hasty (If running mixed)
- Wonder Room
- Hyperspace Fury
- Zen Headbutt / Psychic
- Drain Punch
(riffing on the same wonder room hoopa; now mixed.)
Veluza @ Lansat Berry
Ability: Sharpness
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe
Impish Nature
IVs: 0 SpA
- Night Slash
- Psycho Cut
- Aqua Cutter
- Fillet Away
(using fillet away to eat berry; lansat will give a huge crit chance with any of these moves)
Klefki @ Throat Spray
Ability: Magician
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Metal Sound
- Steel Beam
- Draining Kiss
- Thunder Wave
(this was bizzare to use. Magician works after throat spray; steel beam for maximum power; Draining Kiss for item stealing & healing for beam)
Cryogonal @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Frost Breath / Ice Beam
- Ancient Power
- Flash Cannon
(Just a suprising mon honestly - real fast with solid spa)
Espathra @ Choice Specs
Ability: Speed Boost
EVs: 248 HP / 156 SpA / 4 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Lumina Crash
- Foul Play
- Trick
- Night Shade
(Speed boost + foul play works pretty well; I have never once used night shade on this set)
Oinkologne-F (F) @ Ganlon Berry
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Body Press
- Stuff Cheeks
- Super Fang
- Rest
(This used to be another greedent)
Braviary @ Power Herb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Sky Attack
- Agility
- Giga Impact
- Iron Head
(Power herb sky attack does more than CB Brave bird)
Grafaiai @ Normal Gem
Ability: Unburden
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Cross Poison
- Foul Play
- Endeavor
- Poison Fang
(Improvements on endeavor Grafaiai)
Grafaiai @ Normal Gem
Ability: Unburden
EVs: 248 HP / 32 Atk / 16 Def / 196 SpD / 16 Spe
Adamant Nature
- Poison Fang
- Substitute
- Endeavor
- Giga Impact
(Offensive set)
Grafaiai @ Black Sludge
Ability: Prankster
EVs: 248 HP / 120 Def / 140 SpD
Impish Nature / Relaxed
- Super Fang
- Double-Edge
- Poison Fang
- Copycat
(Super fang sets really didn't need normal gem as they didn't need to take damage first unlike endeavor)
Maushold @ Wide Lens
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Super Fang
- Population Bomb
- Tickle / Tidy Up / Charm
- Encore / Switcheroo / Taunt
(Super Fang works so well for Maus and wide lens brings its accuracy to 99%; bite is overated)
Moltres-Galar @ Black Glasses / Life Orb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Foul Play
- Fiery Wrath
- Agility
- Pain Split
(Foul play is a solid move; Fiery Wrath when you get berserk to activate)
Spiritomb @ Choice Band
Ability: Infiltrator
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Trick
- Disable
- Shadow Sneak / Poltergeist / Phantom Force
(Infiltrator + Trick is deadly; Foul Play is the bread and butter here; Disable speeds up games)
Munkidori (M) @ Black Sludge
EVs: 4 HP / 252 Def / 4 SpD / 248 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Protect
- Psychic Noise
- Substitute
(Tricking Black Sludge is rude; Using Psychic Noise to inflict toxic is diabolical)