Greedent @ Liechi Berry
Ability: Cheek Pouch
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature 
- Stuff Cheeks
- Last Resort / + Protect
(could transpose into an actual set with 3 other moves; great if they expect belly custap)
Greedent @ Custap Berry 
Ability: Gluttony 
EVs: 252 HP / 4 Def / 252 SpD 
Sassy Nature 
IVs: 0 Spe 
- Belly Drum 
- Gyro Ball 
- Giga Impact 
- Earthquake
(great if they expect last resort)
Moltres @ Leftovers 
Ability: Pressure 
EVs: 192 HP / 24 Def / 40 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Fire Spin 
- Protect 
- Substitute 
- Roost
(Pressure Zapdos with chip damage)
Latias (F) @ Leftovers 
EVs: 248 HP / 8 SpA / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Reflect Type 
- Recover 
- Thunderbolt 
- Mist Ball
(fun against Iron Crown, FEAR sandstormers, pecha, seeds, etc)
             
Iron Treads @ Electric Seed
EVs: 240 HP / 160 Atk / 4 Def / 104 Spe 
Jolly Nature 
- Steel Roller 
- Electric Terrain 
- Earthquake 
- Body Press
(Awful, but won a match by erasing grassy terrain from rillaboom, if you use eterrain twice itll boost defense)
Garganacl @ Leftovers 
Ability: Purifying Salt 
EVs: 240 HP / 16 Def / 252 SpD 
Sassy Nature 
- Substitute / Protect
- Salt Cure 
- Wide Guard 
- Recover
(Wide guard can be spammed forever, just not after protect)
Volcarona @ Mental Herb 
Ability: Flame Body
EVs: 236 HP / 252 SpD / 20 Spe 
Calm Nature 
IVs: 0 Atk 
- Quiver Dance 
- Giga Drain 
- Overheat 
- Substitute
(Mental Herb for getting the jump on primarina)
Bronzong @ Air Balloon 
Ability: Levitate / Heatproof
EVs: 248 HP / 252 Atk / 8 Def 
Brave Nature 
IVs: 0 Spe 
- Trick Room 
- Ice Spinner 
- Skill Swap 
- Gyro Ball
(Levitate + Air Balloon always is funny and on occasion gives a free turn; run heat proof after they expect levitate)
Froot Luips (Toucannon) @ Kee Berry 
Ability: Skill Link
EVs: 40 HP / 236 Def / 232 Spe 
Jolly Nature 
- Beak Blast 
- Feather Dance 
- Bullet Seed 
- Roost
(bringing back this phys wall from gen 7; no flyingnium but kee berry)
Slowking-Galar @ Custap Berry 
Ability: Own Tempo
EVs: 248 HP / 252 Def / 8 SpA 
Bold Nature 
IVs: 0 Atk 
- Endure 
- Future Sight 
- Disable 
- Acid Spray
(Set up future sight; endure; then use custap to disable their move. endless fun)
Hoopa-Unbound @ Kee Berry
EVs: 12 HP / 252 SpD / 244 Spe 
Jolly Nature / Hasty (If running mixed)
- Wonder Room 
- Hyperspace Fury 
- Zen Headbutt / Psychic 
- Drain Punch
(riffing on the same wonder room hoopa; now mixed.)
            
Veluza @ Lansat Berry 
Ability: Sharpness
EVs: 248 HP / 56 Def / 200 SpD / 4 Spe 
Impish Nature 
IVs: 0 SpA 
- Night Slash 
- Psycho Cut 
- Aqua Cutter 
- Fillet Away
(using fillet away to eat berry; lansat will give a huge crit chance with any of these moves)
        
Klefki @ Throat Spray 
Ability: Magician
EVs: 252 HP / 4 Def / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Metal Sound 
- Steel Beam 
- Draining Kiss 
- Thunder Wave
(this was bizzare to use. Magician works after throat spray; steel beam for maximum power; Draining Kiss for item stealing & healing for beam)
Cryogonal @ Choice Specs
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Freeze-Dry 
- Frost Breath / Ice Beam 
- Ancient Power 
- Flash Cannon
(Just a suprising mon honestly - real fast with solid spa)
Espathra @ Choice Specs 
Ability: Speed Boost
EVs: 248 HP / 156 SpA / 4 SpD / 100 Spe 
Timid Nature 
IVs: 0 Atk 
- Lumina Crash 
- Foul Play 
- Trick 
- Night Shade
(Speed boost + foul play works pretty well; I have never once used night shade on this set)
Oinkologne-F (F) @ Ganlon Berry 
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpD 
Impish Nature 
IVs: 0 Atk 
- Body Press 
- Stuff Cheeks 
- Super Fang 
- Rest
(This used to be another greedent)
Braviary @ Power Herb 
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD 
Adamant Nature 
- Sky Attack 
- Agility 
- Giga Impact 
- Iron Head
(Power herb sky attack does more than CB Brave bird)
Grafaiai @ Normal Gem 
Ability: Unburden
EVs: 248 HP / 252 Def / 8 SpD 
Relaxed Nature 
- Cross Poison 
- Foul Play 
- Endeavor 
- Poison Fang
(Improvements on endeavor Grafaiai)
Grafaiai @ Normal Gem 
Ability: Unburden
EVs: 248 HP / 32 Atk / 16 Def / 196 SpD / 16 Spe 
Adamant Nature 
- Poison Fang 
- Substitute 
- Endeavor 
- Giga Impact
(Offensive set)
Grafaiai @ Black Sludge 
Ability: Prankster
EVs: 248 HP / 120 Def / 140 SpD 
Impish Nature / Relaxed
- Super Fang 
- Double-Edge 
- Poison Fang 
- Copycat
(Super fang sets really didn't need normal gem as they didn't need to take damage first unlike endeavor)
Maushold @ Wide Lens 
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe 
Jolly Nature 
- Super Fang 
- Population Bomb 
- Tickle / Tidy Up / Charm
- Encore / Switcheroo / Taunt
(Super Fang works so well for Maus and wide lens brings its accuracy to 99%; bite is overated)
Moltres-Galar @ Black Glasses / Life Orb
EVs: 248 HP / 252 Def / 8 SpA 
Bold Nature 
IVs: 0 Atk 
- Foul Play 
- Fiery Wrath 
- Agility 
- Pain Split
(Foul play is a solid move; Fiery Wrath when you get berserk to activate)
                          
Spiritomb @ Choice Band 
Ability: Infiltrator
EVs: 248 HP / 252 Def / 8 SpD 
Impish Nature 
- Foul Play 
- Trick 
- Disable 
- Shadow Sneak / Poltergeist / Phantom Force
(Infiltrator + Trick is deadly; Foul Play is the bread and butter here; Disable speeds up games)
Munkidori (M) @ Black Sludge
EVs: 4 HP / 252 Def / 4 SpD / 248 Spe 
Bold Nature 
IVs: 0 Atk 
- Trick 
- Protect 
- Psychic Noise 
- Substitute
(Tricking Black Sludge is rude; Using Psychic Noise to inflict toxic is diabolical)