Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Shoutouts to smely socks for helping me find the right EVs for Sylveon :]
Some changes were made to the team with the rise of Greninja and the ban of Gholdengo. Sylveon still beats all of the Fighting, Dragon, and Dark-types it's supposed to, but it now baits in Greninja. It is EV'd to survive Gunk Shot from Greninja, activating Weakness Policy and OHKO'ing Greninja with Hyper Beam. Great Tusk now uses its bulky Speed set over Choice Scarf, in order to improve its matchup against Sableye, Annihilape, and other bulky Pokémon. However, without Heavy Slam, it is no longer a surprise answer to Sylveon. That role goes to Choice Band Meowscarada, who can also answer Dondozo, Azumarill, and Espathra.
I reached my highest peak in any ladder with this team, so I feel a little proud of myself ;u;
Oinkoinkoink (Oinkologne-F) (F) @ Leftovers
Ability: Aroma Veil
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Chilling Water
- Stockpile
- Rest
Replace confuse ray with something better but was trying to use pigs and pigs are dirty
Because bright power, double team, yawn, mud-slap and other skill based things are off can't troll enough.
Oinkoink (Grumpig) @ Leftovers
Ability: Thick Fat
Tera Type: Psychic
EVs: 248 HP / 220 Def / 20 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Calm Mind
- Stored Power
- Chilling Water
- Rest
Specs pig maybe should use Modest nature, I miss some OHKOs with Calm nature trying to survive other hits. Mirror coat in little pig is other change, not bad though.
Generally I make HO teams, but just wanted to make a balanced offense team for a change, so, here it is Fat offense (pokepast.es)
Iron Hands is a physically bulky mon, so added a few more def evs to live huge power azumarill play rough.
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 184 HP / 216 Def Iron Hands: 416-492 (84 - 99.3%) -- guaranteed 2HKO
Bulldoze helps handle a lot of mons it cant ohko, like other hands.
Skeledirge for standard purposes, handling most mons, gave it a sitrus berry instead of leftovers
Building the team i found that great tusk and such pesky ground types are threat to my team, so, added walking wake, flamethrower and hurricane for coverage.
The special attack is to max out damage against bundle (you prob need ice shard to finish it).
The physical attack is to ohko hands after close combat -1 def drop.
Speed to out speed ttar (unless their nature boosts speed), or out speed things optimised to out speed base 60s.
Rest in defense.
Functions well as a bait. (To bundle and hands)
I forgot why I changed attack to 124 later…
DRIP TEAM DUMP WOOOOOOO
all of these teams are massively outdated and wanted to make a post commemorating them.
For navigating sake, the teams towards the top are the most recent, with a lot of them being what I used in later rounds of GC (nobody is getting any of my playoff teams though :p). I have obviously spent a lot of time building this metagame and I've been able to have a lot of fun so far. Unfortunately with home on the horizon this metagame will go through another huge change, but I think it's going to bring a lot of great new elements and pokemon to the tier.
sv 1v1 teams ranging from pre release speculation to chi yu ban for sake of archiving idk
For navigating sake, the teams towards the top are the most recent, with a lot of them being what I used in later rounds of GC (nobody is getting any of my playoff teams though
we know this mons is goated, freeze dry and hydro hit the current meta hard af, you naturally outspeed everything (non scarfed) with booster energy
the rare blissey is gonna be problematic and so is bellibolt, patches up those holes effectively and helps with sturdy mons because of fake out also helps against corv
had braviary at first but lack of dark stab was hurting a lot and jug still shared the flying coverage I wanted against opposing fighting mons
also bro this team gets bodied by sylv how did I get this high on ladder maybe y’all can tweak this to be better, anyways fun team eats up most of early-mid ladder maybe I just got luck with lack of sylvs lmao
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 248 HP / 32 Def / 84 SpA / 36 SpD / 108 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Steam
- Flamethrower
- Sunny Day
Basically just copy pasting the defensive EVs of the SpA booster set and invest as much as possible in SpA while retaining speed boost.
Doesn’t hit as hard as the SpA booster set but faster than slower Valiant variants.
Warning: Only use this Wake against slower Wakes, leave other Wakes to your teammates
Garganacl @ Toxic Orb
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Iron Defense
- Salt Cure
- Recover
- Fling
So fling your toxic orb if you think your opponent has slack off/recover etc.
But I usually fling t1…
Warning: If you lost your ability you will get badly poisoned
Annihilape @ Salac Berry
Ability: Defiant
Tera Type: Fighting
EVs: 80 HP / 248 Def / 180 Spe
Impish Nature
- Encore
- Curse
- Counter
- Phantom Force
Note: Physical bulk built against jolly Meowscarada (fake benchmark)
Warning: Helpless against special attackers
Anti-Wake (Donphan) @ Rocky Helmet
Ability: Sturdy
Level: 25
Tera Type: Ground
EVs: 244 Atk
Lonely Nature
IVs: 0 HP / 0 Def / 0 SpA / 0 SpD / 0 Spe
- Endeavor
- Endure
- Ice Shard
- Protect
If your opponent try to use a contact priority to finish you you can click endure and let then die to Rocky Helmet damage.
Warning: Doesn’t help against ice shard
Fake Sample team (Zone Valiant Chomp by fruan)
Warning: Don’t use the valiant set in this team unless you want to seriously lose some elo.
Further warning: Wish you good luck in using the Magnezone set
Annihilape @ Salac Berry
Ability: Defiant
Tera Type: Fighting
EVs: 80 HP / 248 Def / 180 Spe
Impish Nature
- Encore
- Curse
- Counter
- Phantom Force
Iron Jugulis @ Choice Specs
Ability: Quark Drive
Tera Type: Dark
EVs: 60 Def / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Dark Pulse
- Flamethrower
- Earth Power
Fake Sample team (Reanimated Rivals by fruan, edited by bo_bobson27)
Note: You are probably better off if you use the Draglage set in the original sample
Warning: You still lose 50% HP even if your Curse fails
Further warning: You don’t beat Valiant (So be ready to lose tons of elos!)
Tonga (Tyranitar) @ Assault Vest
Ability: Sand Stream
Tera Type: Rock
EVs: 88 HP / 56 Atk / 236 SpD / 128 Spe
Adamant Nature
- Heavy Slam
- Crunch
- Rock Tomb
- Earthquake
Phillipine (Torkoal) @ Life Orb
Ability: Drought
Tera Type: Fire
EVs: 144 HP / 176 SpA / 52 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Overheat
- Solar Beam
- Clear Smog
Fake Sample team (Mount’s Paradise by fruan)
Warning: Focus Blast has 70% accuracy
Further Warning: Insufficient data to tell whether this fake Sample is good enough, what I know is it struggles against valiant due to set guessing
Walking Wake @ Life Orb
Ability: Protosynthesis
Tera Type: Water
EVs: 248 HP / 32 Def / 84 SpA / 36 SpD / 108 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Steam
- Flamethrower
- Sunny Day
Basically just copy pasting the defensive EVs of the SpA booster set and invest as much as possible in SpA while retaining speed boost.
Doesn’t hit as hard as the SpA booster set but faster than slower Valiant variants.
Learn predictions (Sableye) @ Rocky Helmet
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Taunt
- Will-O-Wisp
- Recover
So if Walking Wake tries to Aqua Jet you after you click endeavor you prob want to endure if they are in Rocky Helmet range
(I think it counts as another test for the Donphan set?)
The only things that come into my mind and is guaranteed to 3-0 are
- Trick Gardevoir with psyshock and moonblast (also weird)
- Sab with wisp and also wins the pp stall against your Sab (not that weird)
- non band chien pao (big hole but rare)
- Trick Specs Emu with Dazzling Gleam and a Psychic type move (biggest hole)
- Will O wisp Extreme Speed Play Rough Arcanine (We got a new hole)
(Why my teams are all weak against Chien Pao)
(Feel free to lengthen the list)
Home released forget everything above
LV 1 Donphan imported from Pokemon Go
Loses to icicle spear + eq bax
Loses to Twin Beam + Psyshock + Dazzling Gleam Giraffe
Lovehoney (Hatterene) @ Covert Cloak
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Psychic
- Draining Kiss
- Calm Mind
- Trick Room
Meowscarada (F) @ Choice Scarf
Ability: Protean
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Leaf Storm
- Dark Pulse
- Chilling Water
- Power Gem
Garganacl (M) @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Heavy Slam | Avalanche
- Protect
Yes it is a fast Garganacl, whatcha gonna do, uh? Try it, honestly it's fun. Protect for Fake Out and Custap users.
Special Meowscarada works better post-Home imo.
And for Hatterene, I've seen people calling her a fraud, but Covert Cloak synergizes well with Magic Bounce. Beats Sneasler unless it Gunk Shot turn 1 (rarely happens).
TEAM UPDATED ON 27/11/2023:
Replaced Specs with Scarf on Meowscarada.
Added Protect on Garganacl.
I've stopped 1v1 so sharing this not-so-whacky team that has worked well for me on ladder:
Lovehoney (Hatterene) @ Covert Cloak
Ability: Magic Bounce
Shiny: Yes
Tera Type: Psychic
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic
- Draining Kiss
- Calm Mind
- Trick Room
Meowscarada (F) @ Choice Specs
Ability: Protean
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Dark Pulse
- Chilling Water
- Power Gem
Garganacl (M) @ Weakness Policy
Ability: Sturdy
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Rock Tomb
- Earthquake
- Hammer Arm / Heavy Slam
- Avalanche
Yes it is a fast Garganacl, whatcha gonna do, uh? Try it, honestly it's fun.
Special Meowscarada works better post-Home imo.
And for Hatterene, I've seen people calling her a fraud, but Covert Cloak synergizes well with Magic Bounce. Perfect Sneasler bait too.
Dragapult: Speed to outspeed Spect, 252 Atk EVs, HP and Def for Bax Shard while maximizing HP
Urshifu-Rapid-Strike: HP and SpD to live Timid non Specs Valiant Moonblast, 252 Atk EVs, rest in speed
Ursaluna: Attack to KO Babiri Sylv, HP and Def to live Masked Ogerpon Wood Hammer, rest in Speed, Unnerve for Custap
Iron Valiant (Speed boosters): Click Urshifu, then click Surging Strikes
Iron Valiant (Not Speed boosters): Click Dragapult, then Psychic Fangs, hope for the best odds
Muk-Alola (M) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 184 Atk / 60 SpD / 12 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Shadow Sneak
- Dig | Fire Punch
Bulky Ninetales can take opponents by surprise, most notably Bloodmoon who can't resist coming in, or Poison Jab/Dire Claw Sneasler. Ice Shard is for Donphan and Endure/Custap.
Muk takes care of Volcanion, Iron Moth, Heatran, Magnezone and most Ogerpons. Replace Dig with Fire Punch for Scizor.
Ape takes care of the rest, including Iron Hands and Corviknight. It's just the standard stallbreaker set but you can play around with it. Try making a version good vs Skeledirge, which is a good counter to this team.
I know it's not a perfect team (otherwise I wouldn't share it), so don't feel obliged to tear it apart. But it's been really fun to play!
Dragapult: Speed to outspeed Spect, 252 Atk EVs, HP and Def for Bax Shard while maximizing HP
Urshifu-Rapid-Strike: HP and SpD to live Timid non Specs Valiant Moonblast, 252 Atk EVs, rest in speed
Ursaluna: Attack to KO Babiri Sylv, HP and Def to live Masked Ogerpon Wood Hammer, rest in Speed, Unnerve for Custap
Iron Valiant (Speed boosters): Click Urshifu, then click Surging Strikes
Iron Valiant (Not Speed boosters): Click Dragapult, then Psychic Fangs, hope for the best odds
252 Atk Choice Band Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 248 HP / 180+ Def Iron Valiant on a critical hit: 228-273 (64.9 - 77.7%) -- approx. 2HKO
don't run triple choice kids
It feels illegal to share teams since 1v1 is kinda dead now. But I'll still share this while I can, and because I believe in my ability to do well in spite of the knowledge of my set being leaked/revealed.
Zapdos @ Mental Herb
Ability: Pressure
Tera Type: Electric
EVs: 128 HP / 112 Atk / 148 Def / 36 SpA / 84 Spe
Rash Nature
- Brave Bird
- Thunderbolt
- Roost
- Protect
We got the mixed Mental HerbZapdos as a way to beat Corviknight and Iron Valiant simultaneously. It also beats frail Ogerpon(s) and lives a CRIT Ivy Cudgel from Firepon. I'm not risking Hurricane bro. I'd rather lose to any and all Great Tusk I encounter than lose to a 30% miss. If you still doubt it's ability to beat Iron Valiant, it (in spite of a -SpDef nature) still lives a modest Choice SpecsMoonblast from Iron Valiant. The only downside to this set is that it outspeeds all Corviknight and not all Volcanion -- so maybe a little bit of a bulk decrease in exchange for speed is a very real thing (siphon defense and add speed is the most optimal way).
Azumarill @ Mystic Water
Ability: Huge Power
Tera Type: Water
EVs: 152 HP / 168 Atk / 96 Def / 8 SpD / 84 Spe
Jolly Nature
- Play Rough
- Aqua Jet
- Liquidation
- Knock Off
Another clunky set with wavy EV spreads (I like them don't judge me). This set beats all Ting-Lu slower than it (which is most of them) and 2HKOs it always. It bulks out an adamant Ting-LuChoice BandEarthquake - which I find to be pretty cool. It also outspeeds all little to no investment Corviknight. It's not gonna be at it, but it can try.
See, now this isn't a wavy EV spread. Quite literally has enough bulk to live a +2 adamant Gigaton Hammer from the only user of it and outspeeds minimal speed invested Skeledirge.Vacuum Wave is there in case of opposing Custap Berry sets and a generally good tool to maybe stall out the Blood Moon turn charge.
I added the underlining,bold text, and italic words for some added flare to a pretty bland thing. I like my team, and that is all that matters.
Pokepaste: https://pokepast.es/5520168794c88227
Slowking-Galar @ Assault Vest
Ability: Own Tempo
Tera Type: Poison
EVs: 208 HP / 208 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Psyshock
- Ice Beam
- Flamethrower
This mon seems like a good anti meta pick right now, counters fairies, hearthflame, has a good matchup with weakness policy dirge, and can hit relatively hard
I've EV'd it to live exactly 2 ivy cudgels from jolly hearthflame.
Slowking-Galar @ Assault Vest
Ability: Own Tempo
Tera Type: Poison
EVs: 208 HP / 208 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Psyshock
- Ice Beam
- Flamethrower
This mon seems like a good anti meta pick right now, counters fairies, hearthflame, has a good matchup with weakness policy dirge, and can hit relatively hard
I've EV'd it to live exactly 2 ivy cudgels from jolly hearthflame.
since resources are :coffin-emoji: and people won’t drop stuff until wc is over here is an actual good team that I got reqs with and used in wc so new people don’t have to use komala and w/e shit 1v1 roomers come up with
simple dragon fairy fire but it gets the job done, drago is broken and basically beats all dragons. ogerpon is also broken spam it while you can, rock tomb for speed control. I don’t feel like revealing what the azu spread does but it’s cool and beats what it needs to
since oger is getting nuked in a few days here is a team I never ended up bringing vs anybody in pools