OP stolen from here
Note: This doesn't count for any circuit or anything at all.
Tournament Rules:
Signups will close Sunday, 24th December around 11:59 PM GMT -5.
SV Anything Goes DLC2 No Johns Kickoff Tour
With the DLC2 having just been released, we'd like to host a quick fun tour to explore the metagame with a team tour right around the corner!
Note: This doesn't count for any circuit or anything at all.
Tournament Rules:
- General tournament rules and regulations can be found here.
- Standard SV Anything Goes.
- Best-of-three, single elimination.
- REPLAYS ARE MANDATORY THROUGHOUT THE TOUR
- THIS WILL BE NO JOHNS - DEADLINES WILL BE ~4 DAYS PER ROUND
- SV cartridge win conditions are in place; there are no ties.
Identity
About playing on alts: It is entirely allowed to play on an alt other than your own main forum name, though if your opponent wishes to confirm your identity, you must log on to your main alt to show them you are who you claim to be. This is to prevent people from pretending to be who they're not.
Scouting
On scouting opponents: Going through your opponents replays of tournament and ladder games is entirely allowed, as long as a game is public there is nothing preventing you from watching it. An exception to this is abusing powers granted to you by being staff on Smogon or PS! to gain access to information a normal user wouldn't have access to, which is strictly forbidden.
On leaking teams: Divulging private information about someone's planned team to their opponent is never allowed, and will be heavily sanctioned. Requesting that such information be divulged is also grounds for punishment. Keep your scouting to publicly available information and you'll be fine.
Timer Clause / Disconnections
On the Timer: The timer must stay on throughout the whole battle, only being turned off in the case of a player disconnecting, and in that case will only be turned off for 5 minutes. The timer may not be turned off in any other circumstance.
On Timeout losses: A player that loses by having all his time run out loses the game. This is only not the case if the player that received the timeout loss can be verified to have suffered a True Disconnection. Rematches in such cases are not allowed.
On True Disconnection: The TD team has a secret threshold of seconds that your timer must be at or above, from the moment you disconnect, for a timeout loss to be considered a True disconnection. If your game is determined to be a true disconnection if you played on Smogtours and contacted a TD before the room expired your game will be recreated up to the point the disconnect happened. It is the responsibility of the player that disconnected to get a TD into the room before it expires.
About playing on alts: It is entirely allowed to play on an alt other than your own main forum name, though if your opponent wishes to confirm your identity, you must log on to your main alt to show them you are who you claim to be. This is to prevent people from pretending to be who they're not.
Scouting
On scouting opponents: Going through your opponents replays of tournament and ladder games is entirely allowed, as long as a game is public there is nothing preventing you from watching it. An exception to this is abusing powers granted to you by being staff on Smogon or PS! to gain access to information a normal user wouldn't have access to, which is strictly forbidden.
On leaking teams: Divulging private information about someone's planned team to their opponent is never allowed, and will be heavily sanctioned. Requesting that such information be divulged is also grounds for punishment. Keep your scouting to publicly available information and you'll be fine.
Timer Clause / Disconnections
On the Timer: The timer must stay on throughout the whole battle, only being turned off in the case of a player disconnecting, and in that case will only be turned off for 5 minutes. The timer may not be turned off in any other circumstance.
On Timeout losses: A player that loses by having all his time run out loses the game. This is only not the case if the player that received the timeout loss can be verified to have suffered a True Disconnection. Rematches in such cases are not allowed.
On True Disconnection: The TD team has a secret threshold of seconds that your timer must be at or above, from the moment you disconnect, for a timeout loss to be considered a True disconnection. If your game is determined to be a true disconnection if you played on Smogtours and contacted a TD before the room expired your game will be recreated up to the point the disconnect happened. It is the responsibility of the player that disconnected to get a TD into the room before it expires.
Signups will close Sunday, 24th December around 11:59 PM GMT -5.