Resource SV Battle Stadium Singles Team Bazaar

Just started playing BSS a couple of weeks ago, it's a lot of fun and everyone here seems really nice. Reg F weather teams? Reg F weather teams.
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Mr Sand Man, Man Me A Sand
This team is my baby, I've been working on it for a while. I haven't quite gotten to Master Ball yet (team definitely isn't perfect, and I haven't had that much time), but it has consistently been doing well on cart. While Excadrill is always fun to use, the team works bringing just Tyranitar or even no Sand at all if the matchup calls for it.

:Excadrill: The bread and butter of the team, though it's obviously limiting in that it sort of needs Sand to do anything impressive Excadrill is a great mon that hits a variety of important weaknesses (Flutter Mane, Chien-Pao, Gholdengo, Archaludon, and Chi-Yu - and it can also OHKO all forms of Ogerpon with Poison Jab). Tera Ice is a major meme but it can be used to bait and KO Lando-T which the team is otherwise annoyed by, as well as OHKO-ing Dragonite through Multiscale.
It's EV'd to outspeed Adamant 252 Speed Dragonite even outside of Sand, forcing it to Extreme Speed. A Jolly nature with 252 would allow you to just barely outpace Booster Energy Flutter Mane and Roaring Moon, but would notably cause it to miss the KO on Ogerpon and deal severely less damage to everything else (I could potentially run Banded Jolly with Smooth Rock Hippo, but that's pretty much another team entirely). I'm not too hung up on this because the team has several methods of dealing with these mons. The remaining defence ups its chances of living a neutral Dragonite's EQ.

:Tyranitar: Though Tyranitar lacks Hippowdon's reliable recovery it makes up for it as a Sand setter by becoming an insane Special Defence tank under Sand - allowing it to shrug off hits from and in turn KO mons that threaten Excadrill like bulky Ursaluna-B and the aforementioned Booster Flutter Mane.

140 SpA Flutter Mane Moonblast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 50-62 (24.1 - 29.9%) -- 99.9% chance to 4HKO
140 SpA Tera Stellar Flutter Mane Moonblast vs. 252 HP / 252+ SpD Assault Vest Tyranitar in Sand: 68-84 (32.8 - 40.5%) -- 100% chance to 3HKO

This makes it a natural partner for Drill, weakening or even OHKOing mons to clear a path for the mole to sweep. Foul Play is your main attack, Heavy Slam OHKO's all but the most bulky Flutter Mane, Low Kick provides a 2HKO on 252 HP Ursaluna-B and an OHKO on Chien-Pao (who is surprisingly super heavy), originally the last slot went to Avalanche but now belongs to Dragon Tail, which punishes set up mons like Dragonite as well as the less common Iron Defense Garganacl and Curse Dondozo which can take advantage of this very physically oriented team.

Tera Fairy gives it a better matchup against Urshifu-S as well as fringe mons like Scale Shot Garchomp while also providing resistance to Chien-Pao's Sacred Sword without leaving it weak to Dark or Ghost as Tera Ghost would. Obviously tera-ing removes the Spdef boost from Sand, and opens it up to chip, which isn't nice.

:Amoonguss: The standard Amoonguss set, this mon forms an amazing defensive core with Tyranitar - absorbing Fighting, Water, Fairy, and Grass attacks while Tar in turn eats Fire, Psychic, and Flying hits. Notably it can wall out and OHKO Urshifu-R which can be a major issue before Sand is set, as well as Serperior that aren't Tera Blast and Ogerpon that aren't Fire type. Eject Pack provides a slow pivot into Excadrill.

:Urshifu: The standard Urshifu, wow! Tera Poison improves the mirror matchup and flips Urshi's Fairy weakness, while also allowing Poison Jab to OHKO defensive Primarina, catching it by surprise.

:Dragonite: Dragonite provides useful speed control against Booster Energy Roaring Moon and opposing priority users with Extreme Speed. Its immunity to Ground is also appreciated by the Ground weak Tyranitar and Excadrill. Goggles is a silly item that prevents Sand from popping Multiscale (especially after a Roost) and provides a niche immunity to Spore, too.

:Flutter Mane: Another Speed control mon, Mane can act as a cleaner in the late game once Excadrill has weakened the opponent's team while providing immunity to Extreme Speed. It's EV'd to live an Adamant Chien-Pao's Sucker Punch and an opposing Booster Mane's Shadow Ball, meaning it doesn't have to go for the defensive tera Fairy.
Urshifu-Rapid-Strike (F) @ Choice Band
Ability: Unseen Fist
Level: 50
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Poison Jab

Amoonguss (F) @ Eject Pack
Ability: Regenerator
Level: 50
Tera Type: Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Leaf Storm
- Sludge Bomb
- Foul Play

Excadrill (F) @ Life Orb
Ability: Sand Rush
Level: 50
Tera Type: Ice
EVs: 252 Atk / 60 Def / 196 Spe
Adamant Nature
- Iron Head
- Earthquake
- Poison Jab
- Tera Blast

Flutter Mane @ Booster Energy
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 108 HP / 60 Def / 220 SpA / 4 SpD / 116 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Mystical Fire
- Taunt

Dragonite (F) @ Safety Goggles
Ability: Multiscale
Level: 50
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Dragon Dance
- Earthquake
- Extreme Speed
- Roost

Tyranitar (F) @ Assault Vest
Ability: Sand Stream
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- Low Kick
- Heavy Slam
- Dragon Tail

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Rainy Day, Dream Away
This team started off with me going "Lando-T gets Weather Ball, wouldn't it be funny to run it on Snow to hit Dragonite?" and then I realised that every Pokemon has Ice coverage through Tera Blast. And that Dragonite would likely just switch or Tera in fear of Stone Edge. And that Landorus-Incarnate is legal here. And that Weather Ball is generally a bad move. Whoops.
Lando-I is a very silly mon though, I'm surprised it doesn't have higher usage than it does. In Rain Sandsear Storm becomes a 130 Base Power unmissable win button, that can be boosted even further with Tera. This thing pops Flutter Mane, Ursaluna, and does considerable damage to straight up walls like Porygon2.
Admittedly this team is slightly less tested than the prior, but is HAS been doing pretty good in the tests I have done.

:Pelipper: Good ol' Pelipper, fully physically defensive due to how many overwhelming physical threats are around down here. Ice Beam hits Dragonite (freeing up Landorus to spam Sandsear and Barraskewda to spam Water attacks), and there really isn't much Pelipper would need a Water move for in BSS - nobody is bringing Chi-Yu against Rain lol (Gholdengo is the only major mon I can think of that outright walls this set, and I guess certain fringe Teras like Rock Serperior too). 0 Speed IVs for slow U-Turn.

Edit! Future Paisley here - running 132 SpDef lets you always live a hit from Specs Flutter Mane (assuming it doesn't immediately burn its Tera), which is a common lead. Consider this a little treat for reading the digest.

:Landorus: As aforementioned, Landorus is scarily strong in Rain. It already has a decent speed tier, outpacing Urshifu, but a Scarf allows it to also outspeed Serperior and Ogerpon to KO with a Sludge Wave. EV'd to outspeed Scarfed Timid Gholdengo.

Tera Stellar would be good for this Pokemon, but Tera-ing Ground allows it to survive an Ice Shard from Chien-Pao while maintaining the damage on Sandsear.

:Barraskewda: Though Basculegion has an appealing typing with immunity to Extreme Speed and a powerful Wave Crash, its low Speed means that it's outpaced by Booster Flutter Mane and it also has a major weakness to Sucker Punch. Barraskewda has no such issues, EV'd to outpace Serperior outside of Rain it is second to none in Rain. Its defence EVs means that it will always live an Adamant Chien-Pao's Sucker Punch from full, and it can Tera Fighting at lower HP (which also provides power to Close Combat, allowing it to always OHKO Urshifu-R). Its Speed makes it a decent scout, coming out first and then Flip Turn-ing if the matchup calls for it. Poison Jab his Primarina and Grass types like Ogerpon-W.

Admittedly it does suffer against Dragonite, which is why the rest of the team is built around dealing with the BSS Brute.

:Archaludon: A very standard set, Archaludon is a nice bulky mon that can set up to an insane degree in the right situation. Electro Shot boosts its SpAttack, while Stamina boost Defence for Body Press. Tera Flying gives it a Fighting resistance and an immunity to Ground.

:Flutter Mane: The first half of the Dastardly Dragonite Detect and Destroy Duo (DDDDD) Flutter Mane's immunity to Extreme Speed makes it a very helpful mon that can easily deal with Dragonite after coming in on a slow U-Turn from Peli, freeing up Barraskewda or Landorus to sweep uninterrupted. Other than that it's the standard Specs set.

:Chien-Pao: The second half of the DDDDD, Chien-Pao can finish games with Sucker Punch while providing strong Ice attacks to deal with annoying Grass, Flying, and Dragon types. Admittedly this role could be played by Booster Energy Iron Bundle, but I'm a Scarlet player and I have no friends :P
Pelipper (F) @ Damp Rock
Ability: Drizzle
Level: 50
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Ice Beam
- Roost
- U-turn

Landorus @ Choice Scarf
Ability: Sheer Force
Level: 50
Tera Type: Ground
EVs: 252 SpA / 28 SpD / 228 Spe
Modest Nature
- Sandsear Storm
- Sludge Wave
- Psychic
- U-turn

Archaludon (F) @ Assault Vest
Ability: Stamina
Level: 50
Tera Type: Flying
EVs: 252 HP / 180 SpA / 76 SpD
Modest Nature
- Draco Meteor
- Heavy Slam
- Electro Shot
- Body Press

Chien-Pao @ Focus Sash
Ability: Sword of Ruin
Level: 50
Tera Type: Electric
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Icicle Crash
- Sacred Sword
- Sucker Punch
- Tera Blast

Barraskewda (F) @ Choice Band
Ability: Swift Swim
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 Atk / 52 Def / 204 Spe
Adamant Nature
- Liquidation
- Close Combat
- Poison Jab
- Flip Turn

Flutter Mane @ Choice Specs
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 4 HP / 108 Def / 140 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Power Gem
- Psyshock
 
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Finally made it to Master Ball for the first time ever :D
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Here's the team that did it, featuring a few unconventional mons. Who doesn't love Orthworm? (Ignore my weird W/L, I was testing some silly memes at the start of the regulation - Rabsca is BAD??? *shock*).
21 Guns (Iron Boulder) @ Choice Band
Ability: Quark Drive
Level: 50
Tera Type: Stellar
EVs: 108 HP / 252 Atk / 148 Spe
Jolly Nature
- Earthquake
- Close Combat
- Zen Headbutt
- Mighty Cleave

Green Tea (Miraidon) @ Terrain Extender
Ability: Hadron Engine
Level: 50
Tera Type: Fairy
EVs: 68 HP / 252 SpA / 188 Spe
Modest Nature
- Electro Drift
- Dragon Pulse
- Agility
- Calm Mind

Holiday (Iron Bundle) @ Focus Sash
Ability: Quark Drive
Level: 50
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hydro Pump
- Whirlpool
- Encore

Dookie (Orthworm) (F) @ Sitrus Berry
Ability: Earth Eater
Level: 50
Tera Type: Fire
EVs: 244 HP / 252 Def / 12 SpD
Relaxed Nature
IVs: 0 Atk / 24 Spe
- Iron Defense
- Body Press
- Metal Burst
- Shed Tail

Whatsername (Sneasler) (F) @ Electric Seed
Ability: Unburden
Level: 50
Tera Type: Ghost
EVs: 252 Atk / 44 Def / 212 Spe
Adamant Nature
- Close Combat
- Dire Claw
- Shadow Claw
- Swords Dance

Hisuian Idiot (Ursaluna-Bloodmoon) @ Maranga Berry
Ability: Mind's Eye
Level: 50
Tera Type: Poison
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Blood Moon
- Earth Power
- Calm Mind
- Moonlight


:Orthworm: The team's mascot, Orthworm is surprisingly useful this regulation given just how absurd some Pokemon can become if you let them set up behind a Substitute. Its Earth Eater ability, which a lot of people seem to forget about even in Master Ball, gives it the ability to completely wall out Pokemon like Assault Vest Landorus-Therian, Hippowdon, and Ting-Lu, which Miraidon struggles with if it can't get set up before they're on the field - the Ground immunity in general is also great support for the Ground weak Miraidon and Iron Boulder against offensive Pokemon like Dragonite and even the uncommon Calyrex-Ice.
Body Press is its main damage output, which it can use to soften up frail physical attackers like Chien-Pao before passing a Sub with Shed Tail. Metal Burst is a funny tech option can that immediately remove a major threat from the game, for example even Adamant Zacian-Crowned cannot KO the worm with Close Combat and generally won't try and set up on it in fear of allowing a free Shed Tail.
+1 252+ Atk Zacian-Crowned Close Combat vs. 248 HP / 252+ Def Orthworm: 140-166 (79.5 - 94.3%) -- guaranteed 2HKO
Speed Booster Flutter Mane similarly cannot KO Orthworm with any one attack, though Calm Mind sets can take advantage of Orthworm's lack of other Steel attacks if you reveal it too early.
Tera Fire allows Orthworm to eat attacks from Koraidon and Ogerpon-H, both of which it can potentially set up on and beat in a 1v1 scenario if Tera is reserved until the late game. Taking some EVs away to give it an even HP stat means that it always eats its Sitrus Berry after using Shed Tail from full.
It does struggle against special attackers, namely Calyrex-Shadow, opposing Miraidon, and the aforementioned Flutter Mane - all of which (sans potentially Tera Fighting horse if they predict your switch) can be sat on by Ursaluna.

:Miraidon: The team's chosen restricted, Miraidon can immediatley begin to snowball if it can get behind a substitute. Agility allows it to outpace virtually anything in the meta, and it can then begin to wreck havoc with terrain and ability boosted Electro Drift. I'm of half a mind to replace Dragon Pulse with Dazzling Gleam for a better Ting-Lu matchup, though this does provide a good middle ground when predicting a 50/50 on whether Koraidon will Tera. Even when it can't set up, it can act as a support Pokemon activating Quark Drive and Unburden to let the other team members clean up - Terrain Extender is useful in this regard since I don't have to worry as much about counting terrain turns whilst the dragon is mid sweep.
Tera Fairy prevents Koraidon from using Scale Shot to set up alongside Miraidon, and removes its major weaknesses to Ground and Fairy too. It has enough speed to outpace Jolly Ogerpon and Timid Iron Moth before using Agility.
Whilst a Timid nature is useful for speed tie-ing with other Miraidon and Chien-Pao, typically Koraidon is running either Choice Scarf or a speed boosting move and Flutter Mane is Speed Booster, meaning it won't ever speed tie with them. A Modest set gives it the best possible chance to OHKO bulky Flutter Mane with neutral Electro Drift.

:Iron-Boulder: A useful revenge killer that doesn't rely on Substitute as much as the other team members Iron Boulder is on the team mainly as an answer to Zacian-Crowned and opposing Miraidon, though it can also take on certain Koraidon sets too. Under terrain it can outpace and OHKO both of the former mons with banded Earthquake, often forcing them to waste Tera early to survive. Its signature attack, Mighty Cleave, bypasses protect making it useful against stall Pokemon like Garganacl and Gliscor, Zen Headbutt OHKOs Koraidon (though scarfed sets outpace Boulder and can potentially OHKO if they've locked themselves into Outrage), and Close Combat hits Urshifu-Single Strike. Whilst outpaced by Speed Booster Flutter Mane it will always live an attack from it.
As with Miraidon, it's EV'd to outpace Jolly Ogerpon outside of terrain. It'll always live an attack from Timid Miraidon, with the extra HP meaning it can usually live a hit from Modest. While testing on Showdown I was having problems with Iron Valiant, but I haven't seen any on the in game ladder. If it becomes more prevalent a spread of 28 HP / 252 Atk / 28 Def / 4 SpD / 196 Spe will outpace it whilst still always surviving any hit from Timid Miraidon but has a low chance of living a hit from Modest - with defense to give it the best chance against Koraidon.

:Iron-Bundle: A very generic Iron Bundle set, if it ain't broke don't fix it. Bundle works wonders against bulky set up mons like Lugia and Terapagos, trapping them in with Whirlpool and locking them into a set up move with Encore. It can potentially function in a lead role, trapping and locking Ting-Lu into Stealth Rock to remove it for Miraidon or Ursaluna to begin sweeping. Whirlpool also works well against Regenerator cycle Pokemon like Alomomola and Ho-Oh, though the former usually needs to be locked out of Flip Turn beforehand.
Its speed lets it outpace scarfed Koraidon and Speed Booster Flutter Mane under terrain, and a Water/Ice typing makes it useful for removing Ground and Grass types for Miraidon.

:Ursaluna-Bloodmoon: Yet another basic set, Ursaluna as aforementioned complements Orthworm as a wall that has a good matchup against the most popular special attackers and appreciates Substitute. I found that Assault Vest sets tended to get worn down in the early game and could eventually be KO'd by the mons that it is supposed to wall especially if they're allowed to set up - but a Moonlight set has no such issue at the cost of having to be a little bit more careful when bringing it in. Maranga Berry boosts its SpDef when hit by a special attack, allowing it to wall and set up on Specs Flutter Mane immediately on the switch in to Moonblast - though it won't proc against Calyrex-Shadow because of its Unnerve ability.
Tera Poison is the reccomended type, turning its Fighting weakness into a resistance and preventing stall teams from wearing it down with Toxic.

:Sneasler: We all know what Sneasler does.
EV'd to outpace even Timid Scarfed Calyrex-Shadow, Sneasler is a threatening revenge killer that can quickly wrap games up. Shadow Claw is its best option against the horse and Flutter Mane, which can be boosted in damage by Tera Ghost - also providing a nice immunity to Quick Attack from Zacian or Ogerpon and Extreme Speed from Dragonite or Rayquaza. The small amount of defence is to help with stomaching Sucker Punch and other physical priority moves it can't become immune to, and it can use the defense boost from Electric Seed to set up on would be counters like Ting-Lu and Landorus-T even where it can't Tera. Even when it can't set up, Dire Claw can annoy the opponent with its variety of statuses. Lotsa claws, this guy.

 
I hope I’m posting in the right place these days! I’ve been dabbling in some Reg G BSS recently because I like the restricted legendary formats. There’s just something satisfying about winning against endgame bosses with crap like Vivillon and Electivire lol

DragonWhale had been talking about how Dachsbun isn’t even in the usage stats despite hard walking Koraidon so I figured that fit my MO and tried making something

:dachsbun: :espathra: :gholdengo: :terapagos-terastal: :urshifu-rapid-strike: :ting-lu:

I wrote a post in RMT with where I’m at atm. Obviously being me it’s based on Baton Pass but I think it’s pretty funny. Any help would be great. I want to try and get a couple more streams in before the regulation changes
 
Hihi! Since my BSSPL Season is now over I’d like to share the teams I used and the thought process behind each of them. I managed my first ever perfect 5/0 in this years edition of BSSPL and I’m super proud of that!
I ended up using a pretty wide array of team styles this year which is another thing I’m pretty happy with, I’ve always kinda been stuck in a bulky offense hole when it comes to building teams, so showing myself I had the skill to do it all was a goal I had coming into this year. Anyway, here’s what I used

WEEK 1 - Buckshots
:Eternatus: :Gliscor: :Chien-pao: :ting-lu: :Alomomola: :Urshifu:
This was probably the most out of my comfort zone I’ve gone as far as team building goes. I’ve never used hard stall or anything close to it, though I’ve had some success with bulky cores like Ho-Oh Toxapex and the like. I’d seen a few sub protect Eternatus on ladder and decided to mess around with it. Kai ended up hating it, which was my queue that I was probably onto something. We ended up choosing Gliscor as a partner since we could maintain a status absorber (specifically poison) even if we had to tera Eternatus. Alomomola ended up providing a lot more value than we anticipated, being able to get any of our other team members in safely. Chien-Pao and Urshifu were chosen to round out the team and provide cleaning ability after our defensive pokes had done their thing.
Despite getting a fairly rough matchup against a particularly unorthodox Primarina set, I was able to cleanly 2/0 my opponent by utilizing the contingencies in place for poor matchups.

WEEK 2 - GONER
:miraidon: :ting-lu: :Dragonite: :Grimmsnarl: :Landorus-therian: :Alomomola:
Miraidon is one of my favorite new legends and I was trying to build something with it but ended up not getting anywhere for a few days, eventually I went back to the drawing board to try a different approach.
I ended up really liking Alomomola from the previous week and decided to play with it a little more, which resulted in this team coming to fruition. The pivot core of Grimmsnarl + Alomomola was kinda thrown together on a whim since it was a core that I found myself very frustrated with in the past, but it ended up supporting my offensive duo of Miraidon and Dragonite very well. Ting-Lu and Landorus were added as stealth rockers to discourage my opponent from switching around a ton, and during testing it worked great.
This was probably the least deserved of my wins. Game 3 came down to a scale shot miss because I forgot about outrage mechanics and missed my chance to ohko Koraidon, and then missed the follow up thunder wave. Had either of those not happened I’m sure I would’ve won anyway, but it still felt kinda bad getting bailed out by rng, unfortunately that’s the game we play though.

WEEK 3 - BONFIRE
:Koraidon: :Toxapex: :Dragonite: :ting-lu: :flutter mane: :garganacl:
This was a fun team, the original idea came from the very interesting Koraifon set that was on the first place console team the month prior. After rounding out the Koraidon core with the obligatory Flutter and Dragonite, we decided to add Ting Lu for hazard support, and then realized that chip damage could make this Koraidon set incredibly dangerous late game. With that in mind we decided to try Toxapex for TSpike support, and Garganacl, seeing as it’s a chip damage monster.
This Koraidon set ended up being massively useful, shocking spectators by taking a Draco Meteor from Walking Wake, and a +1 Astral Barrage from Calyrex to win in another clean 2/0.

WEEK 4 - Feel Good Inc.
:Calyrex-shadow: :gothitelle: :Dragonite: :Dondozo: :Chien-pao: :fezandipiti:
This was probably my favorite team in terms of how fun it was to build. Initially this was supposed to be a rain team, since gothitelle ended up being a good way to remove common checks to obligatory rain mons Kyogre and Urshifu. During testing we ended up having a ton of trouble with Koraidon + Flutter Mane core, and I ended up saying to Kai “if only we had a Fairy/Poison type.” Well we do, and so I tried it as a joke initially, but when paired with a trapper like gothitelle it proved to be anything but a joke. The idea for the core took shape fairly quickly after that, we use multi hit moves on fez to proc Toxic Chain, and then U-turn into Gothitelle to keep the target in as poison takes hold. Later we realized that the best ways to escape this loop; Tera Steel and Ghost, actually enable one of the nastiest Calyrex sets around, mono Barrage SubSeed. So we ended up shifting from a rain team to a weatherless Calyrex team.
During the set we didn’t even get to reveal the Calyrex set, as Dondozo and Gothitelle stole the show, I ended up getting the perfect Dragonite set to trap and used that to my advantage in game 2, once again quickly picking up the 2/0 win.

WEEK 5 - NOCK EM
:Koraidon: :ting-lu: :Dragonite: :Alomomola: :flutter mane: :chi-yu:
I just really wanted to use Banded Koraidon this week, so I did. The team is honestly super standard, just went for a slightly less used Tera of Ghost on Chi-Yu to stick it to revenge kill attempts from Dragonite, which ended up winning me the set hilariously enough. Alomomola was chosen again as a pivot, allowing me to get Koraidon on the field safely as consistently as possible, enabling it to throw out its nearly unwallable Flare Blitz (you can break Dondozo if you’re fortunate enough to crit it once), and just had some fun with it.
This was my only other set to come down to a game 3 this year, and like I said earlier, my anti Dragonite Tera on Chi-Yu ended up sealing the win for me. Ending my season with a flawless 5/0.

of course this wouldn’t have been possible without the help of my amazing teammates on the Magic Meowscaradas, StarkGod jeza.p Akeras Stories 11oyd Monai and Wesleyy
and an extra special thank you to our support cast NOVED Breckinridge and greilmercenary9

I hope to see you all next year for BSSPL X :3
 
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Hihi! Since my BSSPL Season is now over I’d like to share the teams I used and the thought process behind each of them. I managed my first ever perfect 5/0 in this years edition of BSSPL and I’m super proud of that!
I ended up using a pretty wide array of team styles this year which is another thing I’m pretty happy with, I’ve always kinda been stuck in a bulky offense hole when it comes to building teams, so showing myself I had the skill to do it all was a goal I had coming into this year. Anyway, here’s what I used

WEEK 1 - Buckshots
:Eternatus: :Gliscor: :Chien-pao: :ting-lu: :Alomomola: :Urshifu:
This was probably the most out of my comfort zone I’ve gone as far as team building goes. I’ve never used hard stall or anything close to it, though I’ve had some success with bulky cores like Ho-Oh Toxapex and the like. I’d seen a few sub protect Eternatus on ladder and decided to mess around with it. Kai ended up hating it, which was my queue that I was probably onto something. We ended up choosing Gliscor as a partner since we could maintain a status absorber (specifically poison) even if we had to tera Eternatus. Alomomola ended up providing a lot more value than we anticipated, being able to safely get any of our other team members in safely. Chien-Pao and Urshifu were chosen to round out the team and provide cleaning ability after our defensive pokes had done their thing.
Despite getting a fairly rough matchup against a particularly unorthodox Primarina set, I was able to cleanly 2/0 my opponent by utilizing the contingencies in place for poor matchups.

WEEK 2 - GONER
:miraidon: :ting-lu: :Dragonite: :Grimmsnarl: :Landorus-therian: :Alomomola:
Miraidon is one of my favorite new legends and I was trying to build something with it but ended up not getting anywhere for a few days, eventually I went back to the drawing board to try a different approach.
I ended up really liking Alomomola from the previous week and decided to play with it a little more, which resulted in this team coming to fruition. The pivot core of Grimmsnarl + Alomomola was kinda thrown together on a whim since it was a core that I found myself very frustrated with in the past, but it ended up supporting my offensive duo of Miraidon and Dragonite very well. Ting-Lu and Landorus were added as stealth rockers to discourage my opponent from switching around a ton, and during testing it worked great.
This was probably the least deserved of my wins. Game 3 came down to a scale shot miss because I forgot about outrage mechanics and missed my chance to ohko Koraidon, and then missed the follow up thunder wave. Had either of those not happened I’m sure I would’ve won anyway, but it still felt kinda bad getting bailed out by rng, unfortunately that’s the game we play though.

WEEK 3 - BONFIRE
:Koraidon: :Toxapex: :Dragonite: :ting-lu: :flutter mane: :garganacl:
This was a fun team, the original idea came from the very interesting Koraifon set that was on the first place console team the month prior. After rounding out the Koraidon core with the obligatory Flutter and Dragonite, we decided to add Ting Lu for hazard support, and then realized that chip damage could make this Koraidon set incredibly dangerous late game. With that in mind we decided to try Toxapex for TSpike support, and Garganacl, seeing as it’s a chip damage monster.
This Koraidon set ended up being massively useful, shocking spectators by taking a Draco Meteor from Walking Wake, and a +1 Astral Barrage from Calyrex to win in another clean 2/0.

WEEK 4 - Feel Good Inc.
:Calyrex-shadow: :gothitelle: :Dragonite: :Dondozo: :Chien-pao: :fezandipiti:
This was probably my favorite team in terms of how fun it was to build. Initially this was supposed to be a rain team, since gothitelle ended up being a good way to remove common checks to obligatory rain mons Kyogre and Urshifu. During testing we ended up having a ton of trouble with Koraidon + Flutter Mane core, and I ended up saying to Kai “if only we had a Fairy/Poison type.” Well we do, and so I tried it as a joke initially, but when paired with a trapper like gothitelle it proved to be anything but a joke. The idea for the core took shape fairly quickly after that, we use multi hit moves on fez to proc Toxic Chain, and then U-turn into Gothitelle to keep the target in as poison takes hold. Later we realized that the best ways to escape this loop; Tera Steel and Ghost, actually enable one of the nastiest Calyrex sets around, mono Barrage SubSeed. So we ended up shifting from a rain team to a weatherless Calyrex team.
During the set we didn’t even get to reveal the Calyrex set, as Dondozo and Gothitelle stole the show, I ended up getting the perfect Dragonite set to trap and used that to my advantage in game 2, once again quickly picking up the 2/0 win.

WEEK 5 - NOCK EM
:Koraidon: :ting-lu: :Dragonite: :Alomomola: :flutter mane: :chi-yu:
I just really wanted to use Banded Koraidon this week, so I did. The team is honestly super standard, just went for a slightly less used Tera of Ghost on Chi-Yu to stick it to revenge kill attempts from Dragonite, which ended up winning me the set hilariously enough. Alomomola was chosen again as a pivot, allowing me to get Koraidon on the field safely as consistently as possible, enabling it to throw out its nearly unwallable Flare Blitz (you can break Dondozo if you’re fortunate enough to crit it once), and just had some fun with it.
This was my only other set to come down to a game 3 this year, and like I said earlier, my anti Dragonite Tera on Chi-Yu ended up sealing the win for me. Ending my season with a flawless 5/0.

of course this wouldn’t have been possible without the help of my amazing teammates on the Magic Meowscaradas, StarkGod jeza.p Akeras Stories 11oyd Monai and Wesleyy
and an extra special thank you to our support cast NOVED Breckinridge and greilmercenary9

I hope to see you all next year for BSSPL X :3
stay blessed bro, ur incredible
 
Reg H teams
Got second in masters and semifinals in invis w these.
I’m honestly extremely disappointed with my invitational performance. There’s realistically no reason I shouldn’t have taken the whole thing but this game sucks so w/e.
Big thanks to yone Mrbanana45 Thick Fat Azumarill and my Kitchen Staff for help w a lot of these.
Maybe one day I’ll get my name in the hof like I deserve but apparently that’s not today

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:Fairy Gem::Grass Gem::Dragon Gem::Dark Gem::Rock Gem::Water Gem:
It's the funny fish's world and we're all just living in it. This team has been doing well for me, so I hope other people can enjoy playing with it!
:Fairy Gem::Grass Gem::Dragon Gem::Dark Gem::Rock Gem::Water Gem:
White Acropolis (Archaludon) @ Jaboca Berry
Ability: Stamina
Level: 50
Tera Type: Fairy
EVs: 220 HP / 244 Def / 44 SpD
Impish Nature
- Thunder Wave
- Iron Head
- Body Press
- Iron Defense

Aquatic Base (Kyogre) @ Choice Scarf
Ability: Drizzle
Level: 50
Tera Type: Water
EVs: 12 HP / 28 Def / 252 SpA / 4 SpD / 212 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Surf

Dusty Desert (Ting-Lu) @ Sitrus Berry
Ability: Vessel of Ruin
Level: 50
Tera Type: Flying
EVs: 212 HP / 44 Def / 252 SpD
Careful Nature
- Stealth Rock
- Payback
- Whirlwind
- Fissure

Tropical Jungle (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Tera Type: Fire
EVs: 140 HP / 252 Atk / 4 Def / 68 SpD / 44 Spe
Adamant Nature
- Grassy Glide
- High Horsepower
- Knock Off
- U-turn

End of the World (Flutter Mane) @ Focus Sash
Ability: Protosynthesis
Level: 50
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hex
- Thunder Wave
- Taunt

Crisis City (Garganacl) @ Leftovers
Ability: Purifying Salt
Level: 50
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 12 Def / 236 SpD / 4 Spe
Impish Nature
- Curse
- Salt Cure
- Recover
- Substitute
TL,DR for stats, Kyogre outpaces up to Scarf Gholdengo, Rillaboom outpaces up to univested Ho-Oh, Archaludon will always live a Timid Astral Barrage from full (allowing it to either Thunder Wave or pop Sash, in emergencies), Garganacl is always 3HKO by offensive Ho-Oh's Earthquake and lives on a minimum of 26% from a Timid Electro Drift, allowing it to stall terrain turns with Substitute, and outpaces uninvested Dondozo.

This team is mainly built around using the sheer power of Kyogre's Water Spout to break through teams, with the other two Pokemon being selected based on what can disrupt the opponent's potential problem Pokemon to the point a Kyogre sweep is possible.
Flutter Mane is the team's main answer to Koraidon, as it can typically come in freely and prevent set up sets from clicking Scale Shot. Timid max Speed means that at the very least it is speed tying Koraidon, using its own sun against it, and can then either force it to Tera or remove it completely. Mane is also very useful into both forms of Urshifu, with Rapid Strike tending to avoid clicking its Water STABs in the face of Kyogre and Archaludon, and makes a great anti-lead against Annihilape and Sneasler.
Rillaboom acts as a cleaner, particularly being able to take out common Focus Sash users like Calyrex-S and Chien-Pao, whilst also providing great utility in Grassy Terrain. Its Grass typing makes it a great pair for the Water Kyogre, sponging Electric hits from Miraidon and being able to do significant damage to Ogerpon-W. Tera Fire allows it to take Chien-Pao's Ice type attacks and Ogerpon-H's Ivy Cudgel without making it weak to Electric as Tera Water would. I'm running High Horsepower to hit Miraidon and Archaludon, but Drain Punch could also be good for longetivity.
Archaludon is a fairly standard set, able to completely wall out the likes of Dragonite, Urshifu-S, Calyrex-Ice, all forms of Ogerpon, and with proper positioning Koraidon, Zacian, Urshifu-R, and Chien-Pao. It's a very powerful set-up sweeper against Physically oriented teams, but does struggle hard on the Special side.
Ting-Lu is the designated 'sit on Calyrex-S and Miraidon' mon, forgoing Earthquake as it loses effectiveness under Rillaboom's terrain. I'm instead running Heavy Slam, which hits Tera Fairy Calyrex which can typically overpower Ting-Lu (I refuse to use Fissure on cart even though it's probably the better choice, I'm not that evil).
Garganacl a great anti-stall Pokemon that can still make progress in non stall matchups thanks to the combination of Substitute and Salt Cure and the resistance to Ghost afforded to it by Purifying Salt.. Because of Kyogre's reliance on Water type attacks a Pokemon that can consistently beat Clodsire is much appreciated, and as a bonus Garg can take care of other problematic Pokemon like AV Archaludon and Alomomololalomolalamolala. Because of its higher Defense stat it's more efficient to run +Def with only a little investment as opposed to +SpDef with a lot of investment in order to give Garg a better matchup into Ho-Oh.
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For those who don’t check the RMT area of the forum, I also just posted a write up on another team StarkGod and myself worked on, Bag or Die.

It’s one of my favorite teams we’ve made together and I would love it if you would give the rmt thread a look. :3
 
I somehow won BSS OPEN VII, So I decided to dump teams I used in the tournament!


Basically I used 6 teams throughout the tournament and rotate them all and used 5 of them in the finals.

These teams are translated by me and Castorbrown so if theres mistakes pls check the team reports below

G1: :miraidon: :urshifu rapid strike: :scizor: :chien pao: :iron hands: :iron treads: Team Report , bippa_poke S27 BSS 5th place team. This is my go to team. This team carried me from r1 to finish. Some things I changed was ice shard over Sucker but EVs are the same.

G2: :kyogre: :flutter mane: :chien pao: :urshifu rapid strike: :landorus: :raging bolt: this is my main original™ team for laddering in bss cart (struggling) but went undefeated in the open with 3-0 in 3 different rounds. Definitely could be worked better (pic of me struggling below)

G3 :calyrex shadow: :ogerpon hearthflame: :ting lu: :dragonite: :flutter mane: :urshifu rapid strike: Team Report Irobasu S27 19th place team. Started Using this team in my 4th round as I was running out of teams. Basically I got this team by asking to YU, he told me to ask Kiby, then I asked Kiby, then Kiby sent the team report to me. Thank YU kiby.

G4 :koraidon: :slowking galar: :ting lu: :garganacl: :flutter mane: :landorus therian: Team Report Claris bradbury's S28 36th place team. Started using this team in the Semis, but since like R3/R4 I've been wanting to use Derpy's Koraidon team but in the end i found a report that is almost the same but gives the MU Guide and has galarian yadonking (shoutouts yadons) so that I could game easier LOL

G5. :miraidon: :ogerpon hearthflame: :ting lu: :flutter mane: :chien pao: :urshifu rapid strike: Team Report Rurapoke S28 27th place team. Started using this team in the Semis like the other one. Miraidon is epic so I wanted more miraidon teams

The 6th Team: :calyrex shadow: :alomomola: :gliscor: :ursaluna bloodmoon: :dragonite: :chien pao: Rental Team S20 S18 18th Place Team Report
kumaotu876418's S20 9th place , S18 18th place team. I think I used this in the first and second round and went 1-1 but this is my first team I translated for BSPL and was epic.
 

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Pretty Standard double big fish team

:calyrex_shadow::kyogre::ting_lu::chien_pao::dragonite::dondozo:

This is only my 2nd team I've ever built for BSS, so I am aware this is not perfecty by any means. It does seem to be very solid tho without any glaring weaknesses and has been working well for me on the ladder (got to top 50 with it). Tera types can be changed based on personal preferences obviously.
 
I suggest my team for Battle Stadium Singles Regulation I, which is improved version for my regulation G 2nd time team.
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【Pokepast link】 https://pokepast.es/17b556fb2029b587

:lunala: (Special Sweeper based on Calm Mind)
<Terastal Type>Fairy
<Ability> Shadow Shield
<Item> Kee berry
<Moves>Moongeist Beam / Moonblast / Moonlight / Calm Mind
<IV spread> Atk 0, 31 otherwise
<EV spread> HP 76 / Atk 0- / Def 156 / Sp.Atk 148+ / Sp.Def 124 / Spe 4

<Damage Calculation for Physical Attacks>
(1) Atk 252+ :Calyrex-Ice: Glacial Lance→HP 76 / Def 156 Lunala
63(28.3%)~74(33.3%) with Shadow Shield, 126(56.7%)~148(66.6%) without Shadow Shield =>total 189~222 damage : CH. 2HKO (0.39%)

(2) Atk 252+ :Calyrex-Ice: Glacial Lance with Choice Band→HP 76 / Def 156 Lunala
93(41.8%)~111(50.0%) with Shadow Shield : can be recovered by Moonlight

(3) Atk 252+ :Urshifu-Rapid-Strike: Surging Strikes with Water Tera, Choice Band→HP 76 / Def 156 Lunala
170(76.5%)~200(90.0%) with Shadow Shield : 2HKO
204(91.8%)~240(108.1%) without Shadow Shield : CH.1HKO(42.38%)

(4) Atk 252+ :Koraidon: Flare Blitz with Orichalcum Pulse, Fire Tera, Choice Band→HP 76 / Def 156 Lunala
161(72.5%)~189(85.1%) with Shadow Shield: 2HKO

(5) Atk 252+ :Koraidon: with Orichalcum Pulse →HP 76 / Def 156 Lunala
71(31.9%)~84(37.8%) with Shadow Shield
96(43.2%)~114(51.3%) with Kee Berry, without Shadow Shield
=>total 167~198 : 3HKO

(6) Atk 252+ :Zacian-Crowned: with Intrepid Sword →HP 76 / Def 156 Lunala
72(32.4%)~86(38.7%) with Shadow Shield
97(43.6%)~115(51.8%) with Kee Berry, without Shadow Shield

<Damage Calculation for Special Attacks>
(1) Sp.Atk 252+ :Miraidon: Electro Drift with Hadron Engine →HP 76 / Sp.Def 124 Lunala with 1 Calm Mind
93(41.8%)~111(50.0%) : can be recovered by Moonlight

(2) Sp.Atk 252+ :Ursaluna-Bloodmoon: with Normal Tera, Life Orb →HP 76 / Sp.Def 124 Lunala
Blood Moon 66(29.7%)~79(35.5%) with 1 Calm Mind, with Shadow Shield
Hyper Voice 65(29.2%)~78(35.1%) with 2 Calm Mind, without Shadow Shield
Blood Moon 101(45.4%)~120(54.0%) with 2 Calm Mind, without Shadow Shield
=>total 231~277 : Actually survive while doing 2 Calm Mind+1 Moonlight

== Explanation ==
Lunala can survive from almost major attacks thanks to Calm Mind and Kee Berry. Someone can say that Sp.Atk 148+ is weak to function as special sweeper, but it is not so weak because 1 Calm Mind is almost guaranteed. Since Lunala can remove Calyrex-Ice in 3 hits without Calm Mind, I don't worry that Lunala cannot use Kee berry before removing Calyrex-Ice. Also Lunala can ignore Ursaluna-Bloodmoon's attacks while building up Calm Mind stacks.

Some strong attacks, +1 Behemoth Blade and Electro Drift for example, can be uncomfortable for Lunala. But opponents are also uncomfortable since usually these attacks have only 8 pp and Lunala can survive 8 times with Moonlight. In this point of view, Lunala can deal with most of main attackers of opponent but Koraidon's super-pumped Flare Blitz is so dangerous even though Koraidon's attack is not built up with Swords Dance.

Like other Rank-up sweeper, Lunala is also weak to Encore(especially Calyrex-Shadow, Calyrex-Ice with Trick Room, Dragonite with Dragon Dance). And since Lunala relies most on Shadow Shield and long play with rank-up building, Lunala must watch out fields nullifying Shadow Shield such as Stealth Rock or Spikes, Sandstorm damage. Unlike Recover, since Moonlight recover is halved on sandstorm and rain, Lunala must act with partners who can deal with that situation.

:Ursaluna: (Physical Sweeper based on Guts and Flame Orb)
<Terastal Type> Grass
<Ability> Guts
<Item> Flame Orb
<Moves> Facade / Earthquake / Trailblaze / Protect
<IV Spread> All 31
<EV Spread> HP 12 / Atk 164+ / Def 4 / Sp.Atk 0- / Sp.Def 228 / Spe 100

<Damage Calculation for Special Attacks>
(1) Sp.Atk 252 :Miraidon: Tera Blast(Ice/Water) with Hadron Engine → HP 12 / Sp.Def 228 Ursaluna
174(84.0%)~206(99.5%) : 2HKO [31.25% 1HKO after burn damage]

(2) Sp.Atk 252+ :Calyrex-Shadow: Tera Blast(Fighting) → HP 12 / Sp.Def 228 Ursaluna
168(81.1%)~198(95.6%) : 2HKO, 6.25% 1HKO after burn damage

<Atk 164+ Facade(x2) with Guts Damage Calculations>
(1) HP 252 / Def 252+ :Dondozo:
129(50.1%)~153(59.5%) : 2HKO [CH.2HKO(76.56%) after 1 Leftovers recover]

(2) Def 4 :Miraidon:
195(111.4%)~229(130.8%) : 1HKO

(3) :Ho-Oh:
213(100.0%)~252(118.3%) : 1HKO to HP 252
151(70.8%)~178(83.5%) : 2HKO to HP 252 / Def 252+

(4) HP 252 / Def 252+ :Gliscor:
121(66.4%)~144(79.1%) : 2HKO

(5):Ting-Lu:
160(61.0%)~190(72.5%) : 2HKO to HP 252 / Def 4 [ CH.2HKO(96.87%) with Sitrus Berry, 2HKO with 1 Leftovers recover]
121(46.1%)~144(54.9%) : CH.2HKO(64.45%) to HP 252 / Def 252+ [ 3HKO with Sitrus Berry, CH.2HKO(10.93%) with 1 Leftovers recover]

<Damage Calculation with Guts for Other moves>
(1) Atk 164+ Ursaluna Earthquake → Def 4 :Calyrex-Shadow:
166(94.8%)~196(112.0%) : CH.1HKO(68.75%)

(2) Trailblaze → HP 252 / Def 252+ :Dondozo:
62(24.1%)~74(28.7%) : CH.4HKO(96.75%)
110(42.8%)~132(51.3%) : CH.2HKO(3.51%) with Grass Tera

(3) Trailblaze → :Ting-Lu:
78(29.7%)~94(35.8%) to HP 252
58(22.1%)~70(26.7%) to HP 252 / Def 252+

(4) Trailblaze with Grass Tera → :Ting-Lu:
138(52.6%)~164(62.5%) to HP 252 / Def 4 [CH.2HKO(0.39%) with Sitrus Berry, CH.2HKO(99.60%) with 1 Leftovers recover]
104(39.6%)~126(48.0%) to HP 252 / Def 252+ [CH.3HKO(94.55%) with Sitrus Berry, 3HKO with 2 Leftovers recover]

<Speed Target Table>
No Rank-up(83): Spe 0 :Calyrex-Ice:(70), Spe 4 :Ursaluna:(71), Spe 4 :Ursaluna-Bloodmoon:(73), Spe 4 :Primarina:(81)
1 Rank-up(124): Spe 4 :Ho-Oh:(111), Spe 252+ :Ursaluna:(112), Spe 252+ :Ursaluna-Bloodmoon:(114), Spe 4 :Gliscor:(116), Spe 4 :Lunala:(118), Spe 252+ :Primarina:(123)
2 Rank-up(166): Spe 252+ :Ho-Oh:(156), Spe 252+ :Gliscor:(161), Spe 252+ :Urshifu-Rapid-Strike:(163) [with "faster than :Urshifu-Rapid-Strike:" targetted pokemons]
3 Rank-up(207): Spe 252+ :Eternatus: (200), Spe 252+ 135s(:Koraidon:, :Miraidon:, :Chien-Pao:, etc. stat 205)

== Explanation ==
Ursaluna (not to confuse with Ursaluna-Bloodmoon, I'll call it yellow moon instead of Ursaluna after now.) can protect demerits from Burn/Poison/Paralyze by activating Guts(using flame orb) and well-pumped attack spec. Usually yellow moon is used as Spe 252+ Trailblaze Attacker with Guts or Assault Vest to care low Sp.Def compared to Def, or Trick Room Attacker, but I thought that those samples are too much to act as specialized part and discard anything else. I think that this yellow moon sample COMBINED advantages of Assault Vest sample and Trailblaze Attacker sample by giving EVs from over-spec Atk and Spe to Sp.Def.

Since yellow moon can survive from Miraidon's x2 type Tera Blast, yellow moon does not faint easily by special attacks except those attacks with Choice Specs (those attackers rarely use Life orb, 1.2x items, etc.). Atk 164+ is strong enough to deal with most of tanking loops and by using Grass tera, yellow moon can deal with some Water type(including Water Tera) pokemons and therefore can deal with Wave Crash Dondozo.

:Pelipper: (Rain maker, Ground/Fighting resistance)
<Terastal Type>Ground
<Ability>Drizzle
<Item>Rocky Helmet
<Moves> Surf / Hurricane / Tera Blast / U-turn
<IV spread> Atk 0, 31 otherwise
<EV spread> HP 252 / Atk 0- / Sp.Atk 164+ / Sp.Def 92

<Damage Calculation>
Sp.Atk 252+ :Archaludon: Draco Meteor → HP 252 / Sp.Def 92 pelipper
139(83.2%)~165(98.8%) : 2HKO

== Explanation ==

Zacian-Crowned is weak to Ground, Fire type and Ursaluna(yellow moon) is weak to Fighting type. So I need resistance to those types and Pelipper is suitable to do. Rain weather gives Fire type resistance for 5 turns so that in an emergency, pelipper just change weather to rain and other member can attack to fire type, especially Fire Tera Koraidon. Switching weather is crucial role to pelipper so that I use U-turn when Koraidon has plan to go back and comes again to change weather to Sunny weather. Ground Tera has minimal resistance to Electric type, but for most situation I switch to yellow moon, in other words, just for the emergency.

:Toxicroak: (:Kyogre:, :Urshifu-Rapid-Strike: resistance, Lunala-Ursaluna cycle member)
<Terastal Type>Ghost
<Ability>Dry Skin
<Item>Figy Berry
<Moves>Bulk Up / Drain Punch / Gunk Shot / Earthquake
<IV spread>All 31
<EV spread>HP 108 / Atk 76+ / Def 148 / Sp.Atk 0- / Sp.Def 172 / Spe 4

<Damage Calculation>
(1) Atk 252+ :Urshifu-Rapid-Strike: Close Combat with Fighting(or Stellar) Tera → HP 108 / Def 148 Toxicroak
87(50.5%)~103(59.8%) with 0 rank Def
58(33.7%)~69(40.1%) with 1 rank Def
=>total 145~172 : CH.2HKO(0.39%)

44(25.5%)~52(30.2%) with 2 rank Def : smaller than Figy Berry recover(57)

(2) Sp.Atk 252 :Kyogre: Thunder → HP 108 / Sp.Def 172 Toxicroak
79(45.9%)~93(54.0%) : 3HKO after 1 Dry Skin recovoer [CH.3HKO(4.02%) after 2 Dry Skin recover and Figy Berry recover]

== Explanation ==
I pointed out that Moonlight recover is halved on rain, and Kyogre, Urshifu-Rapid-Strike are both tough to deal even with Lunala. So I need Water resistance and found Toxicroak on Regulation F. In fact, Sp.Def 172 is targetted to survive at 2 Freeze-Dry of Iron Bundle, but Iron Bundle is quite rare on Regulation G and I so that I calculated to Thunder of Kyogre.

Even though Close Combat is resistant thanks to Poison type, Choice Band Close Combat of Urshifu-Rapid-Strike is still dangerous to Toxicroak so that I need to choose ghost tera. If Toxicroak has tera option, Toxicroak is advantageous to most of Water Tera Urshifu-Rapid-Strike except Taunt+Bulk up. According to my calculation, Toxicroak can use Bulk Up so that damage exchange is adventageous to Toxicroak. Ghost Tera cannot nullify Ice Spinner but without Choice Band or Ice Tera, damage is weaker than Close Combat without Fighting tera. In other words, Toxicroak can easily cover Ice spinner.

Besides Water resistance, Fighting/Poison type can cover most of weakness for Lunala(Dark weakness) and yellow moon(Water, Fighting, Grass weakness) so that Toxicroak can join as :Lunala:-:Ursaluna:-:Toxicroak: cycle. This cycle is quite weak to Chien-Pao, but on Regulation I, I have Zacian option so that covering it is easier than Regulation G team.

:Zacian-Crowned: (Lead, Physical Sweeper based on Swords Dance)
<Terastal Type>Grass
<Ability>Intrepid Sword
<Item>Rusted Sword
<Moves> Behemoth Blade / Sacred Sword / Trailblaze / Swords Dance
<IV spread> All 31
<EV spread> HP 172 / Atk 108 / Def 36 / Sp.Atk 0- / Sp.Def 28 / Spe 164+

<Damage Calculation>
(1) Atk 252 :Landorus-Therian: Earthquake → HP 172 / Def 36 Zacian-Crowned
158(83.5%)~188(99.4%) : 2HKO

(2) Sp.Atk 252 :Calyrex-Shadow: Astral Barrage with 1 As One → HP 172 / Sp.Def 28 Zacian-Crowned
159(84.1%)~187(98.9%) : 2HKO

== Explanation ==
Thanks to type, Zacian is strong to Glimmora, Chien-Pao, and Flutter Mane who are the most popular leads. This Zacian is faster than 135s and pokemons who set speed cut 135s +1(i.e. stat 206), so Zacian is faster than most of pokemon without scarf or Protosynthesis, Quark Drive. It means that Zacian is faster than scarf or Booster Energy Flutter Mane with 1 Trailblaze so that Zacian can deal with most of leading situations. Since Intrepid Sword guaratees 1 rank up to Atk, so switching with loose mind is not allowed and it becomes leading match advantage to me. Swords Dance leaves possibility to Zacian-Crowned act as physical sweeper. It can take some advantage to U-turn intimidate cycle. I used Grass tera since Ground type leads such as Lendorus-Therian, Ting-Lu, Hippopowdon are tough to deal with Zacian and Grass tera has resistance to Spore.

:Walking Wake: (Counter-pick to Koraidon, Encore solution)
<Terastal Type> Stellar
<Ability> Protosynthesis
<Item> Choice Scarf
<Moves> Hydro Steam / Draco Meteor / Flip Turn / Tera Blast
<IV spread> Atk 0, 31 otherwise
<EV spread> HP 4 / Atk 0- / Def 4 / Sp.Atk 196+ / Sp.Def 52 / Spe 228

== Explanation ==
Except Zacian-Crowned, my team member is slow to deal with Encore users so that when my team can be stuck because of Encore, Walking Wake can be insurance to Encore. And Thanks to Stellar Tera, Both Koraidon and Miraidon is OHKO if both Protosynthesis and Stellar Tera are activated.
 
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