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Project SV DOU Teambuilding Competition v3: Week 27 (Gouging fire)

Now that Doubles Derby has concluded the teambuilding competition is back!

:sv/ogerpon_hearthflame:

This weeks pokemon is Ogerpon Hearthflame. While often overshadowed by it's wellspring mask variant, Ogerpon Hearthflame is still a top tier threat. Able to take a more supportive role with follow me or go all out on offense with swords dance.

Building ends on Friday 16th
 
:iron-crown: :indeedee-f: :regidrago: :ogerpon-hearthflame: :tornadus: :palafin:

I put this together to qualify for the Archaludon suspect and used it in PSPL vs ESM (replay). The original idea of the team was from a team that did well in VGC Regulation F and I used the suspect ladder to refine it for DOU. The trio of regidrago/ogerpon-fire/iron crown basically has coverage for everything in the game and then there's palafin to clean things up after the other three chip everything else. I chose palafin as the water type because I wanted a physical attacker and choice band palafin still hits like a truck even with all the new mons added in the DLC. Regidrago Ogerpon-Fire was my most common lead since you have a ton of options from turn 1. Palafin lead can also work if you want to get hero form in faster but its not really necessary since often times you can just bring in palafin once a mon dies and immediately switch it out into indeedee for example. Final two mons of indeedee tornadus are just standard supporters to help the other guys out.
 
:ninetales-alola: :kyurem: :rillaboom: :suicune: :hoopa-unbound: :ogerpon-hearthflame:

I believe snow works well with hearthflame ogerpon as ogerpon can remove any ice, steel, or water types standing in the way of blizzard spam and snow gives ogerpon setup oppurtunity with aurora veil. Therefore, I created this snow team, with ogerpon as a late game cleaner. I will now go into each pokemon in further detail.

:ninetales-alola:
Alolan Ninetales is a mandatory choice on snow as its ability snow warning sets up snow on switch in. It has light clay to make Aurora Veil last 8 turns instead of 5. Its high speed for the tier lets it often get an aurora veil off before fainting and allowing another pokemon to come in and use the veil to set up.

:kyurem:
Kyurem is also a staple of snow teams as its bulk with assault vest, snow, and veil cannot be understated. Its coverage with earth power allows it to threaten many steel types that would usually come in against Ninetales. Tera ground also allows it to resist faster steel and rock moves such as glimmora meteor beam. Freeze dry lets it ohko the likes of walking wake and pelipper, giving kyurem the ability to threaten these key components of sun and rain teams respectively. The assault vest allows it to survive draco meteors from many common dragons as seen in the calculations below

Without Veil:
16+ SpA Archaludon Draco Meteor vs. 252 HP / 4 SpD Assault Vest Kyurem: 276-326 (60.7 - 71.8%) -- guaranteed 2HKO
100+ SpA Raging Bolt Draco Meteor vs. 252 HP / 4 SpD Assault Vest Kyurem: 318-374 (70 - 82.3%) -- guaranteed 2HKO

With Veil:
244 SpA Life Orb Walking Wake Draco Meteor vs. 252 HP / 4 SpD Assault Vest Kyurem with an ally's Aurora Veil: 195-230 (42.9 - 50.6%) -- 2% chance to 2HKO

:rillaboom:
Rillaboom is here to provide grassy terrain and fake out pressure. Grassy terrain will power up Suicune who is holding the grassy seed. In addition, this will override psychic terrain, an all too common sight in the many trick room teams in the current meta. Knock off also threatens big damage on an Indeedee trying to redirect and can remove various items. Grassy glide can also pick off weakened pokemon that outspeed or otherwise threaten ogerpon

:suicune:
Suicune is an almost never seen pokemon in this tier due to its relatively low damage output and weakness to rillaboom and the ogerpon forms. However, with defense investment and a grassy seed, suicune can become an extremely bulky calm mind sweeper. Tera dragon can help it defensively deal with electric and grass moves and air slash can allow suicune to threaten ogerpon wellspring and rillaboom after calm mind. Inner focus prevents it from flinching and scald's 30% chance to burn can allow Suicune to neuter physical attackers such as sacred sword chien pao. To give an idea of how bulky this suicune is, here are some calcs.

252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Wood Hammer vs. +1 252 HP / 168+ Def Suicune in Grassy Terrain: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Rillaboom Wood Hammer vs. +1 252 HP / 168+ Def Suicune in Grassy Terrain: 254-300 (62.8 - 74.2%) -- guaranteed 2HKO after Grassy Terrain recovery
+1 16+ SpA Archaludon Electro Shot vs. 252 HP / 0 SpD Suicune: 336-396 (83.1 - 98%) -- guaranteed 2HKO
252 SpA Kyurem Freeze-Dry vs. 252 HP / 0 SpD Suicune: 204-242 (50.4 - 59.9%) -- guaranteed 2HKO

:hoopa-unbound:
Choice specs gholdengo has long been a staple of snow teams. However, what if we emulate that idea with something with much higher special attack: Hoopa Unbound. With its massive base 170 special attack, hoopa does not need specs to be overwhelmingly powerful. Therefore, it is holding a choice scarf instead, which allows it to outspeed chien pao. Trick lets it cripple trick room setters and other support mons such as whimsicott by locking them into a move. Another use is to outspeed focus sash chien pao or tornadus and steal their focus sash, allowing something like ogerpon to OHKO them. Dark Pulse and Psychic are strong STAB options and tera rock allows Hoopa to threaten many good mons such as chien pao, chi yu, incineroar, kyurem, tornadus, and torkoal.

:ogerpon-hearthflame:
Finally, we arrive to the star of the show, focus energy ogerpon-hearthflame. Focus energy raises the crit chance by 2 stages, allowing ivy cudgel to always crit. Although swords dance may output more damage in a vacuum, incineroar and landorus therian run rampant in this tier. Their abilities lower attack, something this ogerpon doesn't have to worry about. Critical hit boosts are also unaffected by moves such as clear smog and haze. In addition, crit ogerpon bypasses enemy screens and defence boosts, allowing it to deal massive damage to even stamina boosted archaludon. Tera blows the damage out of proportion, giving it the ability to OHKO many neutral targets with ivy cudgel. This ogerpon specializes in cleaning up a team that has already been damaged by kyurem, hoopa, and suicune. Enemy chien pao and tornadus are likely already ko'd, giving ogerpon the chance to set up a focus energy and sweep. To show the absurd damage this ogerpon dishes out, here are some calcs.

Without Tera
252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 0 HP / 4 Def Landorus on a critical hit: 363-427 (113.7 - 133.8%) -- guaranteed OHKO
252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 252 HP / 220 Def Indeedee-F on a critical hit: 357-420 (103.7 - 122%) -- guaranteed OHKO
252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 252 HP / 0 Def Hatterene on a critical hit: 348-411 (109.4 - 129.2%) -- guaranteed OHKO
252 Atk Hearthflame Mask Mold Breaker Ogerpon-Hearthflame Ivy Cudgel vs. 200 HP / 0 Def Ogerpon-Wellspring on a critical hit: 387-456 (110.2 - 129.9%) -- guaranteed OHKO

With Tera
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 252 HP / 0 Def Archaludon on a critical hit: 532-626 (138.5 - 163%) -- guaranteed OHKO
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 248 HP / 0 Def Ursaluna on a critical hit: 638-752 (137.7 - 162.4%) -- guaranteed OHKO
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 0 HP / 0 Def Chi-Yu on a critical hit: 401-472 (159.7 - 188%) -- guaranteed OHKO
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 252 HP / 64 Def Landorus-Therian on a critical hit: 678-798 (177.4 - 208.9%) -- guaranteed OHKO

Sample Games:
https://replay.pokemonshowdown.com/gen9doublesou-2180922763
https://replay.pokemonshowdown.com/gen9doublesou-2181225740-z5e830nqt59gxydyp2rr7alpghh6mgfpw
 
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:ogerpon-hearthflame:-:rillaboom:-:raging-bolt:-:chi-yu:-:tornadus:-:landorus:

Im afraid this isn't gonna be the the best of explanations since im quite tired and I don't fully remember all the reasons for the EVs but here it is :)

I made this team a while ago and when I saw the mon for this week I thought id brush it off and see if it still has it and while it was due for a bit of a fine tune (which I did) I think its still a good and mainly a fun team. This team is imo definitely more of a fun team and less of a super competitive team. While it is ime quite a good team if you don't have a bad match up it is really rough when it does, a bad match up is never easy but in this case its even worse. If stealth rocks go up or you face a dnite espeed team you can't do much about that, so definitely not a tour team but it pays you back in terms of fun on ladder! The team keeps a nice pace and is a joy to play if you like to play aggresive without being too offensive and a great benefit from being a ladder oriented team is that the 2 hard counters (dnite and sr) aren't too common and half the time on ladder people don't even know that that its their counter/wincon. The team mainly focuses on getting 1 or 2 boosts on oger or bolt to then start priority killing.
:ogerpon-hearthflame:
The star of the team. I went with an SD glide set to make maximum use of its offensive play style, you already got a good stab in ivy and imo don't need a second higher bp stab next to that and instead the priority is more valuable. the 192 speed EVs with jolly nature makes that you hit 334 which allowes you to be faster then lando and be faster then other ogerpon who are only EVed to hit 1 speed point above lando.

:rillaboom:
Rillaboom is a great enabler/support for both ogerpon and bolt, the grassy recovery in combination with the lefties from bolt does a suprising amount of work while grassy for oger enables glide. Furthermore fake out is a great move for when you need a free turn to set up on. I must admit I did forget the reason for the EVs :(

:raging-bolt:
Raging bolt paires really good with sun (yes this is sun) where it does not only deal with water and flying types but also gets a boost because of the sun, if no stats are lowered or highered it gets a sp. atk boost placing it at a respectable 500 sp. atk. Raging bolt also has the ability to just solo games on its own if the opponent doesn't have good enough physical attack coverage (example of when I was testing the team: https://replay.pokemonshowdown.com/gen9doublesou-2180725809-8jr1qpbnepkn60hl5gkzflumcy3gf2wpw)

:chi-yu:
with the team having 3 other sp. atkers besides chi-yu itself its a great enabler for the team while also helping out with cleaning up late game thanks to scarf. the speed EVs allow chi-yu to hit 408 with scarf making that you outspeed all relevant things without wasting the rest of your evs in speed.

:tornadus:
If you want tailwind speed control there really is just one pokemon for that and its torn. In addition torn has sunny day to give bolt, chi-yu and ogerpon that extra boost and its also quite funny to suprise sunny day on other weather teams.

:landorus:
Every team needs a lando, nothing more to say really.
Hope you guys enjoy the team :)
 
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Congratulations to Hugo For winning!

:sv/pecharunt:

This weeks Mon is Percharunt! Despite currently being UR on the viability rankings, Percharunt has recently been finding tournament success with Poison gas in combination with the ability Poison Puppeteer proving to be difficult to deal with.

Building ends on Friday 23rd
 
:Pecharunt: :Ting-Lu: :Incineroar: :Raging Bolt: :Rillaboom: :Ogerpon-Wellspring:

This team is meant to set up hazards and poison early on with Ting-Lu and Peach to wear down opponents to let Raging Bolt and Waterpon clean up although can also stall about out if need be.

:Pecharunt: The star of the show Poison Gas and Malignant Chain+poison puppeteer can make things dicey for the opponent and can get you out of a bind. Max HP Max defense and solid defensive typing let it wall many of the meta's physical attackers like Rillaboom, Ogerpon, Gouging Fire, and even Chein Poa if you play around sucker punch. Parting shot gives an other whys passive mon a lot of momentum by bringing a teammate safely and Recover lets it stay alive

+1 252 Atk Protosynthesis Gouging Fire Heat Crash (120 BP) vs. 252 HP / 252+ Def Pecharunt: 180-213 (47.3 - 56%) -- 79.3% chance to 2HKO
+1 252 Atk Hearthflame Mask Tera Fire Ogerpon-Hearthflame-Tera Ivy Cudgel vs. 252 HP / 252+ Def Pecharunt: 192-226 (50.5 - 59.4%) -- guaranteed 2HKO
252 Atk Life Orb Sword of Ruin Chien-Pao Ice Spinner vs. 252 HP / 252+ Def Pecharunt: 110-133 (28.9 - 35%) -- 8.7% chance to 3HKO
252+ Atk Choice Band Dragonite Stomping Tantrum vs. 252 HP / 252+ Def Pecharunt: 142-168 (37.3 - 44.2%) -- guaranteed 3HKO

Sitrus Berry lets it avoid potential 2-hit KO's and Tera Water is there because it's a solid defensive type, I never clicked tera on it and you could use Tera Dark to beat Tornadus if you prefer.

:Ting-Lu: Ting-Lu+Incin+Peach is a nasty combo Vessel of Ruin helps Pecharunts lower Spdef and Incin+Peach handles the mons that can hurt Ting-Lu and let it set up hazards stacked with poison puts opponents on a fast timer. Standard bulky set Tera ghost and whirlwind help against Archaludon which can give this team trouble if it gets set up.

:Incineroar: Standard Incinroar doing standard Incineroar stuff Intimitate+Fake Out=+Parting Shot lets Ting-Lu set up hazards or lets Bolt and Waterpon set up easier also does well into grasses like Amoongus and Rillaboom and Trick Room cores that can be irritating for the rest of the team

:Raging Bolt: Once again pretty standard calm mind. Grassy terrain plus leftover gives it great longevity since Pecharunt absorbs any T-spikes. Tera Fairy is great for bolt mirrors, Archaludon, or Regidraco, and boosted Thunder Claps are great Priority.

:Rillaboom: Here for team support the recovery of grassy terrain benefits the rest of the team greatly and disrupts any Psychic Terrian. Fake out and strong grass moves can help against Trick Room and grassy glide can pick off weak opponents.

:Ogerpon-Wellspring: Oppted for Sword Dance+Grassy Glide as a way to take advantage of a team weekend by poison and hazards. Outspeeding Chi-Yu and Landorus is great as they can be problematic for the rest of the team

Some Replays
https://replay.pokemonshowdown.com/gen9doublesou-2183727879-3upcitbyavsr028p0pgrxxr0p9flgbbpw
https://replay.pokemonshowdown.com/gen9doublesou-2183711466
 
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:Ting-Lu: :Pecharunt: :Samurott-Hisui: :Ogerpon-Hearthflame: :Dragonite: :Orthworm:

Pecharunt goes well with hazards since it forces so many switches, and this team tries to take full advantage of that! Ting-Lu and Samurott-H not only set hazards, but have excellent typings that go well with Pecharunt. Another pokemon that goes super well with Pecharunt is Orthworm, and this set mixes the body press sets with shed tail, so depending on your opponents team you can decide which way you want to play Orthworm. Ogerpon-Hearthflame is an excellent recipient of shed tail, as behind a sub it can’t be intimidated, while it also supports the rest of the team with follow me. Lastly is Dragonite, who’s great at cleaning up once everything is weakened from poison & hazards.
 
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