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Announcement SV National Dex Suspect 15 - Diamonds (Terastallization Re-Test Post DLC2) [NEW SUSPECT PROCESS]

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I know Tera is robbing me of using Kingambit in NDOU
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This is utttter bs. Sucker punch mindgames are unhealthy, this thing won't do much good for the tier, this thing is maxi nerfed in Reg gen OU anyways, 'tis why it's balanced there.reminder that, over there, Gambit gets knock and pursuit.
For anyone who is on the DNB side, I want to ask this question because I am genuinely curious to see your answers. If we don't ban Tera, how do you suppose we mend the format? The surveys clearly indicate that National Dex is losing its enjoyability, and even with the large amount of suspect tests we have had, nothing has really changed for the better. I already voiced my opinion on why I think banning more Pokemon is not the solution, so I want to hear what you guys think, do you suppose we just continue to ban more Pokemon instead of Tera, or something else entirely?
well I disagree and do think that banning more mons is the solution. It does make sens eto me that more monswith new mechanics mean there will be more bans, ax powercreep is an essential piece of marketting in Pokémon. If Raging Bolt was worse than regular raikou pppl would have complained and maybe even not bought the DLC.
 
quick research will show that I am NOT a council member
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well I disagree and do think that banning more mons is the solution. It does make sens eto me that more monswith new mechanics mean there will be more bans, ax powercreep is an essential piece of marketting in Pokémon. If Raging Bolt was worse than regular raikou pppl would have complained and maybe even not bought the DLC.
This argument seems.. incredibly flawed. Ok so in that case, why don't we just keep Generation 8 Dynamax and ban all the nasty abusers like Gyarados, Kartana, and Volcarona? Obviously, we didn't keep Dynamax because it is the power source fueling the onslaught of these Pokemon. Obviously, these guys will still be good without Dynamax, but Dynamax is what would've pushed them far over the edge if it was kept in Gen 8. Tera, while not nearly as unhinged, shares a few similar quantities with Dynamax. It boosts the power of many Pokemon to the point of them being overwhelming, if not banworthy, and helps the user keep a sweep going, sometimes both at once. Increasing power creep will be natural as the game goes on, but there is a fine line between the mechanics giving the Pokemon a power surge, and the Pokemon themselves. There will be Pokemon that are unstoppable with or without Tera, so then just get rid of them after a Tera ban instead of trying to preserve Tera. That is how power creep should be handled.

And before you bring up Z-Moves, which I fully expect you to, it should be noted that Z-Moves come with the notable opportunity cost of having to equip them on your Pokemon, relinquishing an item slot, and in some cases, a move slot (for things like Normal Z Kartana, Soulblaze Kommo-o, or Dragon Z Dragonite). It would be the equivalent of launching a massive bomb at the opponent, you only get to use it once, if you misfire then its completely wasted and you're left vulnerable. Tera however, is like giving your Pokemon a gatling gun for the rest of the match. If I Tera Water my Urshifu I can get that increased power for the rest of the match, in tandem with whatever item I am packing, so Protective Pads, Scarf/Band, etc. There is very little opportunity cost to using Tera, and a "misfire" doesn't mean your Tera is completely wasted, granted that it wasn't an incredibly stupid play. If the opponent calls my Tera Water Urshifu, I can still bring it in later and punch holes in their team, turning typical 2HKO checks into 1HKOs.
 
Hi there. I am writing from work on my phone, so the formating and stuff may be a little weird.


First up, i think tera needs to go. If my opp has a heatran out, i bring lando in to use eq, a 4x super effective move. Now that's not a thing anymore, as i gotta worry if the heatran is gonna tera gras, i use eq which is now does piss damage and my lando gets punished with a toxic or magma storm or whatever. Draco meteor the Raging Bolt? Better be careful, it could tera fairy in your face and be immune to that. What's even worse is that it creates a metagame where you have to be constantly thinking "what if this mons teras" and idt that's healthy.I should not question myself if i should eq a heatran, draco meteor a rbolt, ice beam a gliscor and so on.

Secondly, let's look at the other side of the coin. Tera can also be a big offensive boon. URSHIFU-RS now hits like a behemoth because it used tera water, making its stab bonus double, now hitting even ressists very heavy with surging strikes. Tapu lele goes tera psychic, now having double stab and also the bonus of the terrain. I gave these two as example since they are mostly used as speed control, now if said lele is specs, enjoy losing your heatran to its psychic.

Tera is fundamentally broken. I get that it's the mechanic of this gen, and while its not as glaringly broken as dyna/giga, i think its still not a healthy thing to have.


Thirdly, because of tera, we have lost a few mons. Regieleki got nuked very early into the gen, since now it could tera ice and have actual stab against ground types, which made it very broken. Without tera, eleki would probably be some obscure bl mon at best. Melmetal also got banned pretty early, as it would tera steel, making its cb set in tr deadly, as it would literally either kill your mons or flinch them to death. A lot more mons come to mind, like sneasler, dengo, rmoon and gambit that we could probably have freed if tera goes (not so sure about these ones tho).

This is my honest opinion, never was a fun of this mechanic and i think that a lot of people aren't either, but some of them have gotten used to it.
 
For anyone who is on the DNB side, I want to ask this question because I am genuinely curious to see your answers. If we don't ban Tera, how do you suppose we mend the format? The surveys clearly indicate that National Dex is losing its enjoyability, and even with the large amount of suspect tests we have had, nothing has really changed for the better. I already voiced my opinion on why I think banning more Pokemon is not the solution, so I want to hear what you guys think, do you suppose we just continue to ban more Pokemon instead of Tera, or something else entirely?
This is something I thought a lot about over the past day or so, and while I did want to cover it in the huge post I'm writing I don't think I'll have time to cover everything. But honestly, outside of Kyurem the tier is in a deceptively good state and I think a not-so-insignificant amount of people are too used to building offensively when the meta has clearly shifted to a more balanced stance. I actively enjoyed building for this tier unlike a few months ago when Darkrai was legal, and it truly felt throughout the entire experience that I was rewarded for my preparation. I did play every now and then before this sustest but not to a great extent and not often with my own teams. In fact, the only Pokemon I ever had issues with was Mega Scizor and not only was it obviously a builder issue but it can't even use Tera in the first place.

But I'm waffling now so I'll get to the point - Stop caring so much about Tera when tiering, just do it on if the Pokemon in general is answerable. Suspect test Kyurem, and then start watching everything else + trends afterwards. I really think that Wellspring is the only other thing currently thats close to banworthy, maybe Dragonite too but it felt fine. And because I have a feeling this is going to be brought up, yes there are Pokemon that are better with Tera and thats always going to happen with any mechanic. However, forming a deadlocked mindset because of the hyperflexibility of Tera is not going to get much done and instead it should be on how the Pokemon can be answered in general. Simply, stop caring about Tera, just worry about if that Pokemon in question is an issue in the builder and in game as a whole. I get that not everyone is enjoying the meta, but genuinely a change of pace in mindset goes a long way in making the meta feel more playable - go experiment! Maybe try a faster- or slower-paced build, or a Pokemon that's typically deemed less viable and then build around supporting it or having it support other Pokemon - I did this in my sustest with defensive Tera Grass Balloon Pecharunt + Stellar MixedLO 3A Encore IVal and it worked wonders [Paste].
 
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Stop caring so much about Tera when tiering, just do it on if the Pokemon in general is answerable.
What does "in general" mean though? Terastallization makes would-be checks into almost setup fodder for offensive Pokemon. For example, in general, Mega Scizor answers Kyurem... until it uses Tera Electric or Tera Fire Blast and either sets up on it or just removes it from play. In general, Iron Moth is answered by Heatran... until it uses Tera Ground Blast and OHKOes it too. In general, Bulk Up Great Tusk is stopped nicely by Alomomola since its so bulky and can whittle it down with Toxic... until Great Tusk uses Tera Poison and continues setting up on it before killing with boosted Headlong Rush. Focusing about a Pokemon without including Tera is really misleading because all of the above would be easily answered IF Tera wasn't present, but it is, and voting DNB only to say "just focus on the Pokemon in general" isn't accurate to the meta at all.

Of course this doesn't apply to all sets or Pokemon, like Tera Water Choice Scarf Urshifu-R isn't going to break through Toxapex at any point even if it is really strong, but not every Tera is a purely offensive one, even on Hyper Offense teams, and that's whats making these "general checks" so fraudulent in practice, since not only are these threats like Dragonite, Garchomp and Great Tusk strong, but they're also really hard to slow down via status or defensive Pokemon, or in Iron Moth's and Iron Crown's case, they're really hard to stop because of their perfect coverage, or in Kyurem's case, both.

And this cycle doesn't just disappear once these Pokemon are banned. Say we ban Kyurem, Ogerpon-W and Dragonite, now have fun trying to reliably beat Rain teams that abuse threats like Tera Water Barraskewda, Tera Fairy Archaludon and Raging Bolt alongside Mega Swampert reliably. Or have fun trying to reliably slow down threats like Serperior, Urshifu-R, Raging Bolt (again) and Iron Moth, all of which can abuse Tera to give them either perfect coverage or the defensive typing needed to further setup on Defensive counter-play. How many Pokemon do we need to ban for a stable metagame, that doesn't heavily rely on Tera to maintain defensive backbones against the numerous threats in the tier, including those that wield Z-Moves like Raging Bolt, Kartana and Landorus-T?
 
What does "in general" mean though? Terastallization makes would-be checks into almost setup fodder for offensive Pokemon. For example, in general, Mega Scizor answers Kyurem... until it uses Tera Electric or Tera Fire Blast and either sets up on it or just removes it from play. In general, Iron Moth is answered by Heatran... until it uses Tera Ground Blast and OHKOes it too. In general, Bulk Up Great Tusk is stopped nicely by Alomomola since its so bulky and can whittle it down with Toxic... until Great Tusk uses Tera Poison and continues setting up on it before killing with boosted Headlong Rush. Focusing about a Pokemon without including Tera is really misleading because all of the above would be easily answered IF Tera wasn't present, but it is, and voting DNB only to say "just focus on the Pokemon in general" isn't accurate to the meta at all.
Seems like I didn't explain properly, but I meant specifically for tiering to not overuse Tera as an evaluation because everything has the potential with such a hyperflexible tool like Tera, but with that kind of stuff you can kind of do the complete same as is for most of these with different choices (e.g. sub for alo toxic over tera poison/steel tusk since its 4th move slot is free anyway). Yes it doesn't fully extend, and thats partially why I think Kyurem is the only thing that is actually banworthy currently, but most, if not all, other situations are quite easily covered in the builder or by playing with smarter play. I can't lie, I'm not a complete fan of Tera Blast but I also think that's the only unhealthy part of Tera since overall the mechanic improves the consistency of the tier. There's also a lot of tools for these examples, with Moth being really not that bad to answer + forcing Tera to remove Heatran which realistically you should be able to answer with some form of revenger (and you also burned their Tera which any good player with a decent team can exploit), Tusk, for example, has stuff like Encore/phasing/Will-O/Para/offensive pressure from stuff like DNite/+1 IVal, Skarm/Zap/Moltres/etc yes ik it has taunt you still pressure, Moltres (again), Zap/any twave mon theres like 15 viable ones yellow magic is broken anyway, and Yard/LoonTran/Kyurem/Scarf Lele/etc theres a lot, and this is generally without burning your own Tera or mentioning hard counters like Unaware Dozo or a random Tera Bug on a physical wall for example because those aren't as splashable. I understand that these may not be perfect examples, but most of these also naturally cover a solid 80-85% of the meta so there ends up being much less to cover.

Of course this doesn't apply to all sets or Pokemon, like Tera Water Choice Scarf Urshifu-R isn't going to break through Toxapex at any point even if it is really strong, but not every Tera is a purely offensive one, even on Hyper Offense teams, and that's whats making these "general checks" so fraudulent in practice, since not only are these threats like Dragonite, Garchomp and Great Tusk strong, but they're also really hard to slow down via status or defensive Pokemon, or in Iron Moth's and Iron Crown's case, they're really hard to stop because of their perfect coverage, or in Kyurem's case, both.
I'm aware of this, but I'm actually going to disagree here and say that they're actually not that hard to stop at all but require a different mindset to without Tera. For example with Dragonite, I can always pressure it with something like Toxic on Alomomola or Lando-T and, even if it does do something like Tera Steel, I know that I should still have something else as a backup answer or just simply can wear it down with stat reductions and offensive threats (like Lando's EQ). Kyurem is the only one that's not really as clear-cut but I really don't think it's close to healthy with or without Tera just because of how rediculous its set potential is (and honestly Tera helps mitigate Kyurem's potential output because you dont need something a combination of, say, SpDef Moltres + PDef Alo just to cover its most threatening sets).

And this cycle doesn't just disappear once these Pokemon are banned. Say we ban Kyurem, Ogerpon-W and Dragonite, now have fun trying to reliably beat Rain teams that abuse threats like Tera Water Barraskewda, Tera Fairy Archaludon and Raging Bolt alongside Mega Swampert reliably. Or have fun trying to reliably slow down threats like Serperior, Urshifu-R, Raging Bolt (again) and Iron Moth, all of which can abuse Tera to give them either perfect coverage or the defensive typing needed to further setup on Defensive counter-play. How many Pokemon do we need to ban for a stable metagame, that doesn't heavily rely on Tera to maintain defensive backbones against the numerous threats in the tier, including those that wield Z-Moves like Raging Bolt, Kartana and Landorus-T?
I don't think that banning stuff outside of Kyurem is even a good idea for the meta right now, because you've given good examples of how well (especially WOger and Dragonite) help handle certain meta threats. That being said, I don't see how this gets easier without Tera? Like it's not hard to slap on a Tera type that's good into a specific threat but it is hard to slap on a new Pokemon entirely. You mentioned Rain as your first example, but all of these get harder to answer without Tera as now they can worry less about if Heatran has Tera Grass + Toxic to help handle Archaludon and Raging Bolt or if Garganacl has Tera Grass or Dragon to pressure Skewda/MPert/Floatzel/Basc etc etc. The Z-Move users, for example, benefit from the lack of defensive Tera. This is a good time to bring up how much it hurts to have a lack of defensive Tera, and every time I see Tera get banned from a meta (like SV STABmons and ND Godly Gift) it becomes significantly harder to make consistent teams because the offensive threats generally get stronger since they don't have to worry about resistances as much while the defensive Pokemon get worse as they lose a lot of their flexibility. I even remember saying a couple weeks after we hit Tera in ND Godly Gift that its ban was probably a mistake as 1) we kinda sucked at building properly lmao and 2) a ton of offensive threats like Blaziken, PDon, Pao etc became a lot harder to handle while the defensive Pokemon lost a lot of their flexibility and consistency.

To quickly attempt to correct how I describe my point in the previous post, I think tiering with the consideration of Pokemon in general is better (in general being how the Pokemon on average is handled in the builder and ingame, with Tera in consideration if said Tera is common enough) rather than attempting to focus on what it can potentially do in more extreme conditions. Following this criteria here, only Kyurem right now feels like it's not consistently answerable and its presense is definitely something that can be somewhat easily felt IMO with or without Tera. Everything else, including the Pokemon that are slightly or significantly better with Tera around like Tusk, WOger, and DNite, feels a lot more manageable overall since they still allow a lot of freedom in the builder and ingame in how they're handled. I understand that Tera isn't everyone's cup of tea, but I do think that overall its presense improves the tier significantly.
 
Seems like I didn't explain properly, but I meant specifically for tiering to not overuse Tera as an evaluation because everything has the potential with such a hyperflexible tool like Tera, but with that kind of stuff you can kind of do the complete same as is for most of these with different choices (e.g. sub for alo toxic over tera poison/steel tusk since its 4th move slot is free anyway).
Ok but here's the thing, it still benefits offense more. For example, if I use Tera Dragon on Alomomola, or Tera Grass on SpD Heatran, or Tera Steel on Zapdos, sure these are nice buffs in some way, but these aren't game changing. Compare this to Tera Poison BU Great Tusk, which ignores Toxic, boosts up much more than your team can reasonably handle without direct hard counters like Dondozo (not random Tera Bug Pokemon because... who?), and at the very least removes Landorus-T from play because it got a good prediction, and sniped it with Ice Spinner. Sure, you can revenge kill it with, say Iron Valiant (heavily assuming it didn't Rapid Spin once), but I shouldn't have had to lose Landorus-T or have Alomomola be setup fodder for it. Meanwhile, going back to those defensive Pokemon Terastalizing, Tera Dragon Alomomola now loses to Weavile, something it should ordinarily check; Tera Grass Heatran loses to Sludge Wave Iron Moth, which it should ordinarily check: Tera Steel Zapdos loses to Great Tusk, which it should ordinarily check. Meanwhile, what consquence did Great Tusk have terastalizing? That Landorus-T does around 30% maximum to +1 Def Tera Poison Great Tusk, which is minimal in the grand scheme of things for that Great Tusk, as it either sets up more or kills with Ice Spinner. It even limits Iron Valiant's chance to revenge-kill it because it resists both STAB and it's not like unboosted Thunderbolt is going to do the job. As for the other threats, Dragonite really isn't scary for BU Great Tusk for the same reasons as Landorus-T, phasing isn't common at all in the tier, most paralysis setters either get destroyed before they can use it (or they have to burn Tera to avoid so, even then Rapid Spin almost negates this so what's even the point), meaning it's mostly Moltres that beats this, which, I'll be honest, isn't that good in the grand scheme of things.

As for Iron Moth, only Rillaboom, Weavile and Urshifu/Barraskewda can reliably revenge kill it as even Tera Normal Dragonite can't OHKO it from full, so "easily revenge killing it" is definitely easier said than done, especially since a lot of the time Iron Moth just enables something like Tapu Lele to click Psychic after removing Heatran. Suggesting that these defensive/offensive counterplay options cover 80% of the metagame, and a lot of the time they don't work, is actually a bit concerning NGL.

I'm aware of this, but I'm actually going to disagree here and say that they're actually not that hard to stop at all but require a different mindset to without Tera. For example with Dragonite, I can always pressure it with something like Toxic on Alomomola or Lando-T and, even if it does do something like Tera Steel, I know that I should still have something else as a backup answer or just simply can wear it down with stat reductions and offensive threats (like Lando's EQ). Kyurem is the only one that's not really as clear-cut but I really don't think it's close to healthy with or without Tera just because of how rediculous its set potential is (and honestly Tera helps mitigate Kyurem's potential output because you dont need something a combination of, say, SpDef Moltres + PDef Alo just to cover its most threatening sets).
This is kinda leaning towards the "just play better" argument I'm sick of DNB using, but I'll hear you out on this one. This pressure can be seen from the opponent as well. If you Flip Turn with Alomomola expecting Dragonite to Tera Steel but it doesn't, then what? You have to spend another turn switching Alomomola in from Landorus-T which is directly risking the latter eating an Ice Spinner as it comes in, while Dragonite can easily bait you out again, this time WITH Tera Steel and setup on you further. And this is assuming it actually is Tera Steel; Dragonium Z Sets can simply just nuke Alomomola as it comes in to pressure with Toxic, at the very least leaving it with 20% left, which is not ideal for pivoting around. Some people might play better than others and that's fair, but I don't think relying on pure "skill" (when a lot of the time it could easily be a lucky guess) is healthy for a tier because it only makes playing the tier more Toxic and makes the ladder more frustrating to play with all their gimmick strategies.

This is a good time to bring up how much it hurts to have a lack of defensive Tera, and every time I see Tera get banned from a meta (like SV STABmons and ND Godly Gift) it becomes significantly harder to make consistent teams because the offensive threats generally get stronger since they don't have to worry about resistances as much while the defensive Pokemon get worse as they lose a lot of their flexibility.
Well, if defensive Terastalization is so good, why isn't it working? If it was there wouldn't be this much support for a Tera suspect, so clearly something is wrong, and a lot of the time, these defensive Teras don't matter as much. Even if Alomomola uses Tera Bug against Great Tusk, it still isn't beating it because it's immune to Toxic. Even if Heatran can use Tera Grass versus Iron Moth, it's not like it OHKOs with anything so now it's just weak to Sludge Wave which is arguably WORSE. Defensive Tera is not only always a reaction to offensive Tera, it's not a guaranteed fix, and if that defensive piece falls even WITH Tera, well then you've just burnt Tera which might've been useful for an opposing Iron Valiant, Iron Crown etc etc.

You mentioned Rain as your first example, but all of these get harder to answer without Tera as now they can worry less about if Heatran has Tera Grass + Toxic to help handle Archaludon and Raging Bolt or if Garganacl has Tera Grass or Dragon to pressure Skewda/MPert/Floatzel/Basc etc etc.
It's not like there aren't defensive Pokemon that don't need to Tera to beat these guys. Aside from offensive pressure from Iron Valiant, Mega Lopunny etc, simply using Ground-types like Ting-Lu, Landorus-T and even Great Tusk are good enough answers into Archaludon and Raging Bolt, with Hippowdon and Clodsire being even better anchors if you want something with more longevity. Sure they have good STAB, but at least they can't completely dodge their weakness when they do get outpositioned, which is exactly what Tera let's them do. Same thing applies to all these other guys; Alomomola, Toxapex, Ogerpon-W, Dragonite, Raging Bolt, Tangrowth etc etc they all handle Rain-teams fine enough it's not like Defensive Tera is mandatory for these to work. And its not like this just forces you to run fat balance teams either, since last time I checked, Landorus-T + Ogerpon-W is a pretty solid core on offense regardless of Tera being banned or not.

I even remember saying a couple weeks after we hit Tera in ND Godly Gift that its ban was probably a mistake as 1) we kinda sucked at building properly lmao and 2) a ton of offensive threats like Blaziken, PDon, Pao etc became a lot harder to handle while the defensive Pokemon lost a lot of their flexibility and consistency.
Well this tier isn't NDGG is it, no offense. It's not like these tiers are super similar you can suggest the exact issue for one tier applies to another. If Tera being banned is a problem fair enough, but as far as I'm concerned it's the best option we've got to a tier that doesn't rely on sudden wincons in a single turn thanks to this mechanic. Tera Fairy, Ground, Poison etc are all permanent. Z-Moves, ignoring the fact that not everyone wants to run them or can afford to, are a one time use only, so missing that chance is almost game over for that said attacker, including monsters like Kartana. That's what makes Terastal more oppressing.

To quickly attempt to correct how I describe my point in the previous post, I think tiering with the consideration of Pokemon in general is better (in general being how the Pokemon on average is handled in the builder and ingame, with Tera in consideration if said Tera is common enough) rather than attempting to focus on what it can potentially do in more extreme conditions. Following this criteria here, only Kyurem right now feels like it's not consistently answerable and its presense is definitely something that can be somewhat easily felt IMO with or without Tera. Everything else, including the Pokemon that are slightly or significantly better with Tera around like Tusk, WOger, and DNite, feels a lot more manageable overall since they still allow a lot of freedom in the builder and ingame in how they're handled. I understand that Tera isn't everyone's cup of tea, but I do think that overall its presense improves the tier significantly
Just letting you know, this is one of the better arguments for DNB that I've seen. But regardless, having a tier this heavily impacted by Tera, even if said Tera can be counterplayed, is not healthy for the long-term, even if removing Tera might limit defensive counterplay to a specific threat. This isn't nearly as bad as having almost every offensive threat blow through their defensive checks that aren't prepared for a sudden type change that allows the opposition to setup more or simply remove this counterplay with boosted attacks or newly found coverage. This puts the opponent at a backfoot majority of the time, having to scramble for a piece of defense that can defensively Tera against the sweeper, hoping the sweeper doesn't anticipate this by using coverage or even just switching. This isn't healthy, and it's why, despite the increase of BO usage throughout NDPL/FL, offense still remains impactful and almost dominant as always. And its because of Tera we're forced into this loop with banning Pokemon like Kyurem which only ends up making something else too oppressive to deal with, like Dragonite, like Ogerpon-W or even other threats like Gliscor. You can argue that playing better will always beat Tera, but this can only be true so many times, and there will always be games where skill will never save you from, say, a sudden Tera Ghost that shuts down your carefully maneuvered and planned ESpeed Dragonite sweep. Having a Pokemon be banned because it is naturally stronger than everything else is much better than having a Pokemon be banned because it can abuse the hell out of this mechanic.

Ban Tera.
 
Well I have tried several times to ladder and I can't do it for the life of me. I can't get the reqs required so there. So I won't be able to vote. But I will share some aspects of the experience that I feel matter.

Laddering against Tera just feels like such a pain in the ass. You try to build a team that is suppose to be consistent, and for the record, I am using the supposedly broken Hyper Offense. I have a solid enough team with a lot of scary set up sweepers. And despite the fact that I have the means to hit most things hard enough, I keep getting my ass handed to me by stupid tera mindgames. I swear to all that is holy if I have to see another damn Heatran Tera Grass/Flying and just be a stupid wall that doesn't lose to what should destroy it... I think I'm gonna lose it.

I can't stand fighting against an otherwise bad team and then losing because stupid Tera antics. It's too much.

For the love of God, free Kingambit and ban Tera. We didn't know what we had and what we can benefit from losing.
 
I probably don’t have much to add to the discussion of Tera at this point, as even if I’ve made previous posts about it, alot of those points were reiterated in the pro ban posts here (boppy omar moyashi) and even some new ones which have further ingrained my stance (hidin faya about). I guess if I do have one thing to add that wasn’t heavily mentioned, it’s that the combination of Tera and Z-Moves elevates offense both in the builder and in the game. Mentions of Z vs Booster Raging Bolt and Z vs Tera Dragonite kind of brought this up, but I feel it can be expanded more (especially since this interaction is absent in standard SV). Many of the Pokemon who benefit very heavily from Tera benefit from the option of running a Z-Move, and this can result in players making unneeded suboptimal plays as a result of needing to play around potential Z and potential Tera (while rarely knowing which one is available until the mid game) all while the offensive player can exploit this quite well. This is the main reason why I think people talk about offense being the dominant playstyle to an unhealthy degree, since it’s pretty easy to just stack threats based off of this unpredictability and not worry about defensive integrity as much (as defensive Tera has been shown to be much less potent in comparison to offensive Tera). Just so I don’t seem like I’m advocating to nuke Z-moves as well, those are much more limited in there use, but I’d argue they also get alot of mileage from Tera as a Dragonite can just Z-Outrage your Great Tusk and now you’re playing 5-6 and still have to deal with another Tera guy in the back. Overall, in addition to what others have said, I think Tera adds a really unhealthy element to the tier that we don’t really see elsewhere, and I just thought it should be something brought to light.

On another note, to people who are uncomfortable with a third suspect and / or scoff at the idea that Tera fixes the tier, I think it says something that we continue to suspect alot of Pokemon, whether they are broken with Tera or not, as it speaks to the sort of “cure the symptoms, not the disease” mentality we’ve had since the 2nd Tera suspect. Obviously, a Tera ban won’t “fix” the tier (idt people thought the tier was fixed when we banned Dragapult last gen), but it’s a step in the right direction for the health of the metagame, and I think that matters more than any sort of objective policy that needs to be followed. Sorry for making this kind of rambly, but I thought I would include it since it seemed like many people opposed this suspect on some sort of policy principle rather than whether we should keep Tera on its own merits.
 
I ended up voting pretty late because mainly I felt like I didn't have much to add to the discussion and to be really sure whether or not I would ban or not...
Without any further ado, I am voting ban.
Now one thing that I wanted to check is how dominating HO actually is compared to other archetypes, so I will check every game from the last NDPL and try to classify each team archetype brought to the best of my ability because I am not a data statician or something to be able to bring every single stat.
Week 1:
Lily vs Mada (Balance vs BO) [Tera Garganacl vs Tera Heatran]
pdt vs peap (HO vs BO) [Tera Iron Moth vs Tera Dragonite]
sealoo vs kazyn (Balance vs BO) [Tera Dnite]
Lazeflame vs Suzuya (HO vs HO) [Tera Gouging Fire] *Although there was no tera from Suzuya's side, on turn 8 that 100% was a stupid tera mindgame
Oculars vs avarice (HO vs BO) [Tera Dnite]
Skyview vs Ryuji (Offense vs HO) [Tera Iron Valiant vs Tera Iron Valiant]
Separation vs zioziotrip (Balance vs Offense) [Tera Garganacl]
seth vs stories (Balance vs HO) [No Tera Used] *Although no tera was used, on the Moltres VS Volc matchup, it could definitelly flipped towards volc, and on turn 24 tera could flip again.
Nashrock vs hidin (HO vs Offense) [Tera Iron Moth vs Tera Ogerpon]
ezra vs kyo (Balance vs Balance) [Tera Deoxys-Defense]
omargarciasv vs Mimikyu Stardust (BO vs Balance) [No Tera]
Driplegend vs ARTYMASION (HO vs HO) [Tera Kyurem vs Tera Great Tusk]
Week 1 Review:
So far we got 9 HOs teams, with good results, as every time a game with HO happened, a HO team won, although that is somewhat skewed due to how many of those games were HO mirrors, which is expected to happen when the archetype is so common, and after that we got 7 Balance teams, which is pretty high usage and shows that while HO is the most common archetype so far, it is not opressively so in terms of usage, although its results are alarming impressive for now. Also it seems like that the slower the archetypes of the game is, the less likely Tera is used, and on HO mirrors tera becomes majorly influent and the DripLegend vs ARTYMASION game is a pretty good example of this, as getting the tera wrong, despite using defensive tera later on, that was too late as the damage was already done, and even if ARTYMASION called the coinflip right, and used defensive tera on the Raging Bolt on turn 5, it would still be a disadvantageous position as tera reward the one that was already ahead. You can call this as one reason for kyurem being broken, but not tera, but I think that the tera abuser that can do this is pretty replaceable, which kinda happened on some of the other games, albeit to a smaller degree (notably on Skyview vs Ryuji and Lazerflame vs Suzuya, all with different mons), we will see if the pattern repeats on the next weeks.

Week 2
hidin vs ezra (HO vs HO) [Tera Dnite]
zioziotrip vs Mimikyu Stardust (Balance vs Balance) [Tera Garganacl vs Tera Ferrothorn]
Stories vs LBN (HO vs Rain Offense) [Tera Dragonite vs Tera Ferrothorn]
Kyo vs Sealoo (Offense vs HO) [Tera Kyurem vs Tera Landorus-T]
omargarciasv vs pdt (HO vs BO) [Tera Lando vs Tera Dnite]
ARTYMASION vs lily (Balance vs Sun BO) [Tera Garganacl vs Tera Iron Moth] *Tera coinflip on turn 8, on turn 10 if raging bolt wasn't z-move tera could've gone stupid
Trouser Snakes vs seth (Balance vs BO) [Tera Garganacl vs Tera Iron Moth]
avarice vs nashrock (HO vs Rain Offense) [Tera Archaludon vs Tera Volcarona]
Ryuji vs Separation (BO vs Rain Offense) [Tera Barraskewda vs No Tera]
peap vs Taka (Semistall vs Rain Offense) [Tera Garganacl vs Tera Archaludon]
Mada vs Soul king0 (Balance vs Balance) [Tera Ting-lu vs Tera Dragonite]
Kazyn vs Lameflame (Stall vs HO) [Tera Blissey vs Tera Polteageist]
Week 2 Overview:
In this week we got much less balance, although around the same around of HO teams (8), with a pretty impressive winrate of 75%, I will be honest, pretty exhausted rn so sorry, but I will edit later on the counting on later weeks

Also one thing I noticed while playing for suspect reqs and choosing teams, is how in the building more defensive teams use mons with specific tera types to check stuff that it wouldn't be able to otherwise, which while sounds like a pro tera argument, I disgress because if you are forced to tera early, you are put into a huge disadvantage, like for example if you tera Grass your moltres to check ogerpon, you now can be threatened by Iron Moth or Dnite, all of which would be way more manageable without tera.

A bit off topic but the thing that I have against tera preview is that even if you know it is coming, the circular logic doesn't go away, you just guarantee that tera coinflips are indeed literally 50/50 odds, instead of being in a position that you are forced into a play that only works vs no tera, or a play that only works vs tera type x or a play that only works vs tera type y,
 
With the most registered voters in National Dex history, the follow users have obtained reqs to vote on Terastallization (167):

lemondoctor22
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Separation
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Figment of your imaginati
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Nintenbox#0731

https://www.smogon.com/tools/suspects/view/46 - CLICK ON THIS LINK TO VOTE

dm myself or Kyo with any questions!

Deadline will be 11pm -5 on Wednesday, November 20th
 
21 users who have earned voting requisites have not voted yet, but their votes will not affect the outcome of the vote.

Eligible Voters: 167
Votes: 146

Terastallization
Ban: 101
Do Not Ban: 45
Ban % = 69.18%

60% pro-ban majority of ban is required for a ban, and no further Do Not Ban votes can alter the result. Therefore, Terastallization is now banned from SV National Dex OU. Tagging Marty and dhelmise to implement, thank you!

Thank you to all who have voted. The vote will remain open for until the deadline at 11pm -5 @ November 20th to allow the remaining people with voting requirements to vote and have their vote count towards the Tiering Contributor badge if they so please. I will close voting at this time.

Votes will be made public at the formal deadline.
 
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