you dont drop the hammer in a suspect you get reqs and vote in them, read the post. The two week time frame is so people can ladder and get reqs to vote.This "suspect" has gone on way too long for a mon that is, without question, ruining the tier, and every game I play. Just drop the hammer already.
So coming into this suspect, I thought there was context from this tier that I was missing that made Gholdengo a more broken presence here than it is in SV OU (where I find it to be a balanced Pokemon and a good metagame presence). That being said, after playing the tier for a bit... I'm not seeing it. Gholdengo feels like a significantly less overbearing presence in this tier than in SV OU and just feels like a solid Pokemon to me that helps keep the tier together against the onslaught of overwhelming offensive threats, of which there are many. This perception hasn't really changed since I started playing the tier, even with some differences from SV OU like Kingambit being banned (which IMO doesn't make too much of a difference since I don't find it to be a great Gholdengo switch-in in SV OU).
Overall, I believe Gholdengo to be a healthy presence in National Dex, moreso than in OU, and will be voting DNB.
I don't feel like hazards are too overwhelming? Most of the teams I stole ran 1-2 boots users with maybe a third hazard resistant Pokemon like Landorus-T that runs Defog and these teams felt pretty consistent from what I've played.
If it does get ban then it most likely would not have any battles in national dex Uber tier.
Gholdengo is one of the only things preventing stall for taking over the game.
none of them r counters lmaoThere is plenty of counters to it like mega lopunny, rotom heat, mimikyu, hisui samurott, and great tusk to name some.
Really? Lets do some more calculations...none of them r counters lmao
I think when they meant by "these aren't counters", they meant that these mons are checks. All of these mons struggle switching in against it. They're more or less revenge killers really. Even hisuian samurott doesn't like switching in on ghold all that much as it takes too much from +2 mirReally? Lets do some more calculations...
252 Atk Great Tusk Headlong Rush vs. 252 HP / 116 Def Gholdengo: 366-432 (96.8 - 114.2%) -- 81.3% chance to OHKO
252 Atk Lopunny-Mega Close Combat vs. 252 HP / 116 Def Gholdengo: 374-444 (98.9 - 117.4%) -- 93.8% chance to OHKO
252 Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 116 Def Gholdengo: 386-456 (102.1 - 120.6%) -- guaranteed OHKO
And that's not even the point. We are discussing how his ability combined with bulk and typing are to blame. Gholdengo has plenty of counters.
Counter: a pokemon that can switch into gholdengo and consistently win the 1v1Really? Lets do some more calculations...
252 Atk Great Tusk Headlong Rush vs. 252 HP / 116 Def Gholdengo: 366-432 (96.8 - 114.2%) -- 81.3% chance to OHKO
252 Atk Lopunny-Mega Close Combat vs. 252 HP / 116 Def Gholdengo: 374-444 (98.9 - 117.4%) -- 93.8% chance to OHKO
252 Atk Choice Band Sharpness Samurott-Hisui Ceaseless Edge vs. 252 HP / 116 Def Gholdengo: 386-456 (102.1 - 120.6%) -- guaranteed OHKO
And that's not even the point. We are discussing how his ability combined with bulk and typing are to blame. Gholdengo has plenty of counters.
Personally, I like to compare NDOU to regular OU as I believe there are a lot of similarities between the metagames and that some ideas that work in one metagame could transfer over to the other relatively smoothly. ND banning Regieleki because of Tera Ice wasn't something I grasped fully when the ban occured until I played OU for a day and realized just how overwhelming it was (WITHOUT even needing to Tera in most games). I'm sure the same has occured in ND with ideas like defensive Moltres and A-Tales Baxcalibur transitioning over smoothly from OU to here. I've even seen Tera Electric Garg on more than a few occasions lol.correct me if i'm wrong, but isn't this kind of a bad perspective to be operating on? we're not comparing ndou gholdengo to regular ou gholdengo, we're looking holistically at whether or not gholdengo is broken/unhealthy in ndou. this tier doesn't make its decisions in comparison to regular ou.
I mean, from the teams I picked up, I saw like, 2 Pokemon running Boots at most (and bear in mind these were on Pivot Pokemon like Tapu Koko which would wanna run Boots anyways). If this tier was filled with 4+ Boots squads + Corv and Gliscor, then maybe I'd think differently, but only two mons needing to dedicate their item slot to Boots doesn't seem that bad to me, espicially since I think they'd be running Boots anyways. Most Pokemon are still able to run several other items well without really sacrificing much. Samurott-H can run Black Glasses, Heatran can still run Leftovers, most Mega Pokemon are still doing fine because of their innate power level. The hazard scene here is in a significantly better state than in OU and I don't think forcing 1-2 Pokemon into running Boots (which they would want to run anyways) is a massive restriction on teambuilding. Certainly not anymore of a restriction than Rain forcing certain Pokemon like Garganacl to go Tera Water / Dragon or whatever ridiculous measures you need to go to in order to beat Volcarona (lost 3 suspect games to this guy, so yes I'm biased), which are fine metagame presences based on the players I talked to.you're seeing so many boots users and defog on hazard-resistant mons with moves like earthquake because hazards are so overwhelming right now, and they're overwhelming because ghold blocks their removal. this is a symptom of the problem, not evidence of gholdengo not being unhealthy. like yeah, those mons don't have to worry about hazards anymore, but i think it should probably say something if ghold's presence is so overbearing that it causes multiple mons on a team to give up their item slot. in a case like this, gholdengo doesn't even need to do anything in the actual game to get considerable value, because the possibility of it existing on a team scares mons out of running other items and lowers diversity. boots are definitely very good as gen 8 showed us, but i do definitely think that they're indicative of a larger problem here.
Personally, I like to compare NDOU to regular OU as I believe there are a lot of similarities between the metagames and that some ideas that work in one metagame could transfer over to the other relatively smoothly. ND banning Regieleki because of Tera Ice wasn't something I grasped fully when the ban occured until I played OU for a day and realized just how overwhelming it was (WITHOUT even needing to Tera in most games). I'm sure the same has occured in ND with ideas like defensive Moltres and A-Tales Baxcalibur transitioning over smoothly from OU to here. I've even seen Tera Electric Garg on more than a few occasions lol.
In OU, I see an arguement for Gholdengo being overbearing due to it being difficult for Balance teams to handle with Nasty Plot sets, but here the power level being higher due to mons like Lando-T / Heatran being buffed + the presence of a higher number of Pokemon that can Pivot into Gholdengo's STABs (which are often run together) like Ursaluna-Bloodmoon, Loppunny, Mega Charizard-Y, VOLCARONA, etc. adds a greater degree of viable counterplay to Gholdengo. It also helps that defensive Pokemon like Toxapex have a SIGNIFICANTLY better match against Dengo due to the Scald / Knock combo wearing it down fast.
I mean, from the teams I picked up, I saw like, 2 Pokemon running Boots at most (and bear in mind these were on Pivot Pokemon like Tapu Koko which would wanna run Boots anyways). If this tier was filled with 4+ Boots squads + Corv and Gliscor, then maybe I'd think differently, but only two mons needing to dedicate their item slot to Boots doesn't seem that bad to me, espicially since I think they'd be running Boots anyways.
The hazard scene here is in a significantly better state than in OU and I don't think forcing 1-2 Pokemon into running Boots (which they would want to run anyways) is a massive restriction on teambuilding. Certainly not anymore of a restriction than Rain forcing certain Pokemon like Garganacl to go Tera Water / Dragon or whatever ridiculous measures you need to go to in order to beat Volcarona (lost 3 suspect games to this guy, so yes I'm biased), which are fine metagame presences based on the players I talked to.
If anything, Gholdengo frees up teambuilding by holding the tier together, even moreso than in OU, by providing a valuable switchin to powerful breakers like Tapu Lele, Iron Valiant, Mega medicham, Sneasler, and Zamazenta. I think its telling that most players are expecting 3-4 quickbans if Gholdengo gets banned because these Pokemon would become an issue overnight if its leaves.
In terms of Gholdengo itself being broken, I feel that's mostly out of the question. Multiple high tier Pokemon do a decent job of keeping it in check. Landorus-T, Mega Loppunny, Samurott-H, Heatran, certain Garganacl variants, Cinderace, Great Tusk, Iron Moth, Mega Charizard-Y, and Volcarona are just a handful of mons that I found gave Gholdengo a rough time due to being able to pivot into its STABs or making it difficult to get on the field to begin with.
I think both of these should be more nuanced, as the effectiveness of these at keeping ghold in check often depends on context, as even with Tera ghold isn't that bulky and can be pushed in range of whatever we are talking about beforehand or pushed in a do-nothing range afterwards vs offensive teams, which can also be glad to take the trade as it can make clicking buttons with stuff like lele a lot easier, or just to get the possibility of other opposing Teras out of the way. Frankly the more I play the more I feel like Gholdengo, as a threat, is just good at punishing passive play in general, and still can often just be bruteforced through.Heatran and Lando both struggle to actually offensively check Ghold when it teras, the former being set up bait often against a tera Ghold with covert cloak. The stuff you say can pivot into it, mega lop is fearful of make it rain and thus makes risky switching to get in, while bloodmoon is similarly risky due to nasty plot boosting potential to overwhelm it. ZardY can pivot into MIR and doesn't fear shadow ball on its own, but with stealth rock up (which is highly likely)? Forget it. Also regarding Pex, scald/knock together is relatively not that common. Only volc really counts among these as reliable switchins.
I second this. All of this dilly-dallying about how it is not the most broken thing in the tier does not matter, all that should be considered is whether it is broken or not. You think that Sneasler/Baxcalibur/etc are more problematic? Cast a ban vote on this and we will move onto them quickly once they go absolutely wild in the tier without this broken mon soft checking them.>gholdengo suspect
>”oh my gosh we can finally take one step forward in fixing the tier!”
>”wait actually no i want to keep a problem so we can ban other ones that arent being focused on rn”
>vote dnb
>bax bloodmoon sneasler (hopefully) get QB
>”omg ghold is broken”
please make it make sense people, problems are better handled now than later
The point here is that I believe that so far no strong enough argument was made about ghold being unhealthy, let alone broken. I understand Gholdengo is polarising and might feel a bit overwhelming to prepare at times, but imo it is more because you have to prepare for actually broken threats on top of it rather than Gholdengo's fault itself. I do not think banning Gholdengo at this stage of the metagame would be a step in the right direction at all, and you can read my post if you want to read about my reasoning in more details.I am still very split on what to vote, but honestly even though I used to be on the ban camp I think I will most probably vote Do Not Ban. I agree Gholdengo's impact on the builder is very real, both because of the threat it is and how strong spikes can be, but I don't think we really can tell if it indeed is something that unreasonable, especially since imo we have dumber to account for running around in the tier right now that probably need to be addressed first (Mostly thinking about Bloodmoon, Baxcalibur and Sneasler), and I think prepping for gholdengo might feel a bit overwhelming sometimes just because you 1. have to deal with very broken stuff too on top of it and 2. because lot of teams running around aren't even that well equipped to try to handle ghold, maybe part because of 1 and because some answers pple run are actually fake (fuck moltres) or are trying too hard to remove hazards instead of trying to build a team that can execute its gameplan in front of hazards.
To make it clear though, if it ends up staying I'd be down to see it being retested eventually once the metagame is more tame, in like a year or something: I just don't think you really can make a strong enough case for banning it right now.