Fun team with an offensive Munkidori + Okidogi core: https://pokepast.es/5c272d6158f57f03
Why your shifty has 29 HP IVS?
Hot N Cold - Weathers are hot/cool right now so I bring two almost generic builds for those who want to try something new and quickly.
https://pokepast.es/afb65ec3e9518659
Walking Wave is better than ever, just enjoy the masked fire boy I have an early feeling we won't have him for a long time.
https://pokepast.es/53262d64761ff799
9Tales Alola, Baxca, Light Clay? Only time (and perhaps a survey) will tell. Add Manaphy, an extra Snow and more momentum.
Long time no teams, but having some fun in a long time too.
With 31 IV, total is 321, and 10% Life Orb recoil is 32 HP.Why your shifty has 29 HP IVS?
https://pokepast.es/ec166e8eefd0cb31
I made this team to counter weather & Ogerpon, it consists of
Skeledirge - Walls Hearthflame and normal Ogerpon, Helps mightily in fighting setup sweepers and corviknight, uses reliable recovery to outlive it's burned opponents
Ogerpon-Wellspring - Sits on rain abusers like Barraskewda & Floatzel, it's stabs are great and knock off + u-turn makes it always useful every game
Weezing-Galar - Very strong defensively with it's typing, ability, & access to will-o-wisp hard counters Great Tusk. Actually has more uses than you'd expect, it also serves as the defogger and has good stabs.
Kingambit - The setup every team needs and the priority every team wants. Its Kingambit bb
Sneasler - Sneasler is needed to break through otherwise challenging pokemon to deal with like Kingambit, it can get to blistering speeds with unburden and usually does; providing great speed control
Ursaluna-Bloodmoon - genuine kill button, has great bulk and calm mind + moonlight, if you're not ohkoing it it will leave a big dent in any mon, there are no switch-ins to it's dual stab besides corviknight who is just setup fodder (don't use vacuum wave its bad)
Originally I built this team because I thought Skeledirge could go crazy, and I prioritized pokemon with strong types and countering in mind. I have used this team to successfully climb low OU over the past few hours as someone not familiar with OU. I hope you can use my team as well as I have and thank you for reading my first (Wishiwashi at best) post.
(also if anyone could tell me how to insert pokemon sprites that would be nice lmao)
All too true on Vacuum Wave. So completely disappointed. I even went Life Orb Tera Fighting! I'm lucky to get 60 on a super effective hit. Priority is literally the reason I wanted it over Ursa.snip
Wait. So, you're telling me Tera Type Fighting Life Orb BM Ursaluna, with Vacuum Wave, is no good?! Would it be better after using Calm Mind once or twice? It has Moonlight to, somewhat, maintain it's field presence.All too true on Vacuum Wave. So completely disappointed. I even went Life Orb Tera Fighting! I'm lucky to get 60 on a super effective hit. Priority is literally the reason I wanted it over Ursa.
I pray, I really pray. I thought I could go for immediate power since I'm using wish support, but...Wait. So, you're telling me Tera Type Fighting Life Orb BM Ursaluna, with Vacuum Wave, is no good?! Would it be better after using Calm Mind once or twice? It has Moonlight to, somewhat, maintain it's field presence.
I'd like to share this team that has been working out for me thus far
Considering how much of a Garchomp fan I am, I built this team around it. Simple, scale shot sucks so loaded dice makes it not suck. Sub scale shot is a nasty set especially if you tera steel against a super effective hit. Yes, Enamorous walls you but that's what Moltres is for, wall it right back. Sub on Garchomp allows me to really mess with Kingambit, not that I encountered much of it lately. Ogerpon is the main damage dealer because really, this shit's ridiculous. Great Tusk is the spinner because really, what options are there anyway while Empoleon is the general special tank. I didn't bother with knock off because I don't particularly care about removing items. Iron Valiant is the last mon and the only one I'm not so sure about. It's really one of the only reliable late game cleaners and with encore, I can mess up walls really bad. And I also forgot to set Empoleon's tera type. Oh well, what the hell
https://replay.pokemonshowdown.com/gen9ou-1946112845-56oeudujnsbdjel626w26wv5y29z72zpw
https://replay.pokemonshowdown.com/gen9ou-1946004885-7c1a747uzj45nre3immltra5lqxcowvpw
https://replay.pokemonshowdown.com/gen9ou-1946006572-sjig9g2qax2d2uzlfpoxzsxh7r7w6n7pw
Garchomp makes sun teams cry
https://replay.pokemonshowdown.com/gen9ou-1946152439-ng80bnrrq45h6kd37fwcs7vhd32lzprpw
https://replay.pokemonshowdown.com/gen9ou-1946116344-l59lmzkkg9k496qqr4o0spjqjc6rtj5pw
https://replay.pokemonshowdown.com/gen9ou-1945982899-09jcp09nyysgpfxlkfcn3nbok40ji5cpw
Why is Wake SpAtk boost under sun? Testing this team out, I've found a few scenarios where I wished I were Speed boost. But I just finished a game (link below) where Speed boost didn't OHKO Ursaluna under sun. Is that why?
https://pokepast.es/896277ee3ee27d95
i love ogerpon so much and she is very powerful so here is a cookie cutter sun team that farms
torkoal - gamer torkoal that ups. sunny day to cteam the weather wars, including chilly reception gking
ogerpon - gamer ogerpon. play rough can be slashed with encore
roaring moon - ebelt knock brick ihead 2hkos p much everything. spread knock off like no tomorrow, rk most of the tier, and also own bax screens
walking wake - gamer wake that ohkos the entire tier
hatterene - gamer hat. keep the rocks off for ogerpon. profit.
great tusk - clears hazards, cleans sometimes, owns kingambit
the speed boost seldom matters against the main targets u use wake against, and spatk proto does secure a lot of kills ye. rm w/ proto speed covers you on the revenge killing front really well tooWhy is Wake SpAtk boost under sun? Testing this team out, I've found a few scenarios where I wished I were Speed boost. But I just finished a game (link below) where Speed boost didn't OHKO Ursaluna under sun. Is that why?
https://replay.pokemonshowdown.com/gen9ou-1947270936
same here. even though I'm on a break from showdown, it was heartbreaking to hear that one of out best bois got banned. :(i stopped playing for a couple months, but got back when dlc dropped.
made a team in a couple mins. and got to 1700. feels like it can perform better, but i'm just too bad to do it.
standard HO post-hearthflame ban
v1 was
after ogerpon wen ubers, the tean became:
it functions basically the same.
each mon in detail:
is standard sash lead. or are probably better, but i don't love them as much as i love mamo.
is fairy tera because of :ursaluna-bloodmon:'s pesky vacuum wave.
is the standard sd wallbreaker. mixed and cm probably works too, i just didn't test it.
is a standard pivot. in a fast paced team scarf seems to be the only viable option tbh.
offensive dd. favorite mon this gen, by far.
team was lacking special attackers, so here it is. i also find battle bond neat this gen.
threats are:
tera water sucks.
lmao more like bulky offense as a whole. without setup is hard af to break them.
i don't have really good matchups for aurora veil lead.
specially behind screens.
unaware is the same problem as bulky offense teams. just annoying in general to deal with.
most of those problems were alleviated by hitting everything super hard :(
IMPORTABLE HERE
https://pokepast.es/896277ee3ee27d95
i love ogerpon so much and she is very powerful so here is a cookie cutter sun team that farms
torkoal - gamer torkoal that ups. sunny day to cteam the weather wars, including chilly reception gking
ogerpon - gamer ogerpon. play rough can be slashed with encore
roaring moon - ebelt knock brick ihead 2hkos p much everything. spread knock off like no tomorrow, rk most of the tier, and also own bax screens
walking wake - gamer wake that ohkos the entire tier
hatterene - gamer hat. keep the rocks off for ogerpon. profit.
great tusk - clears hazards, cleans sometimes, owns kingambit
Double Normal Fat Balance
https://pokepast.es/ac5e21fc9bfd57c8
Terribly underrated Pokemon right now, Intimidate support and a Ground/Flying typing will never be bad, though this Lando runs a specially defensive spread to be able to better take hits from the likes of Zapdos, Iron Valiant, and Iron Moth to be able to have insurance with a slow U-Turn to give free switch-ins to the more offensive guys. Tera Water because yes.
Scarf Samurott is a very threatening Mon with Flip Turn, as Cinderace is no longer able to outspeed and threaten it with U-Turns or Will-o-Wisps, not to mention how it can't get off a Court Change before dying. Samurott has decent enough power to be offensively threatening, and it can function as a late game cleaner, but overall its not the main source of offense on this team. Tera Ghost to deny a Rapid Spinning Great Tusk or to potentially catch a stray Close Combat.
Ceruledge is an interesting Pokemon in OU. Due to its frailty, it can be difficult to get onto the field, but due to it outspeeding everything in the tier with a Weak Armour boost, the ability to threaten large chunks of HP off of Kingambit, Ting-Lu, and even Great Tusk (2HKO with +2 Poltergeist, favourable OHKO with max spikes up), it is a threat. Additionally, Ceruledge serves as the team's spinblocker, and while a team's Ghost being so weak to Great Tusk is not ideal, it serves as a Ghost that actively threatens Corviknight and Gholdengo, so I think that is a fair trade. Tera Fairy to resist Kingambit's Sucker Punch, alongside just being a generally good defensive type.
Calm Mind Blissey is one of the few Pokemon that can check the absolute beasts that are Manaphy and Bloodmoon-Ursaluna. While this team spot will probably be changed for me in the future, right now it is a necessity to prevent this team from getting bowled over by the pair. I am running a more offensive movepool just to threaten Manaphy with Thunderbolts, Ursa's with Ice Beam, and just to not be as passive. Tera Dark for specifically Calm Mind + Stored Power Pokemon like Cresselia and Manaphy.
Ursaluna-Bloodmoon is the main wincon on this team. Let's be real, we all know this is broken, but it fits very well on the team. It threatens switch-in's with its devastating Blood Moon, in which the switch-in's are facing Spike pressure thanks to Samurott. It also serves as an unkillable late-game sweeper thanks to its absurd bulk, reliable recovery, and ability to block Toxic with Tera Poison. Not much more to say than this thing is just a menace.
This serves as the team's main source of Hazard control. While not as effective thanks to Hisuian Samurott being in the picture, it does do the nice job of shutting down Toxic + Spikes Gliscor shenanigans, and then allowing for safe pivots into frailer teammates like Samurott or Ceruledge thanks to Eject Button. Spreading Nuzzles and damage with Dazzling Gleams and Psychics is quite nice, and Lando, Edge, and Samurott can all appreciate a Healing Wish, but the main purpose of this Mon is to block Hazards. Tera Steel because its good.
yeah been trying your team out and gotta say it's a powerhouse. Webs+Moth is a deadly combo combo, setting most of my wins with the team. But, not to be the bearer of bad news, it's very hazard prone. Opposing webs, rocks, etc can really take a toll on the team if exploited. I could offer a change in Rapid Spin instead of Close Combat, since EQ or Headlong Rush usually deals with Gambit most of the time, on Tusk. Other than that, an excellent team overall. Forgot but also wake lolSticky Web team I have been using (terribly uncreative but sometimes what works best is consistency )
Literally the only good webs setter right now, due to being fast, and hitting for a lot of damage with Moonblast. Skill Swap screws up users. Stun Spore is so that mons don't set up on me. Tera Ghost blocks rapid spin, even though I didn't even tera it once in all of my testing.
This mon is powerful IMO on webs as a cleaner or mid-game wallbreaker, it can fish for Fiery Dance procs combined with to make itself nearly unwallable without a , sludge wave is to hit , , harder, and most importantly OHKO . Don't use Dazzling Gleam; it's weak. Psychic hits and other :ironmoth: harder than the rest of my moves, best 4th move IMO. Tera Grass boosts Energy Ball, making me OHKO and also improves my rain MU ( is annoying) Timid is because 95-110 is a crowded speed tier, and timid makes me outspeed . Therefore timid is important.
Better than IMO. A good typing, good attack and good STABS make this mon a good wallbreaker, hitting most mons for at least neutral damage. The also boosts the power of its moves by 1.2x. Play Rough complements my coverage nicely, allowing me to hit and , OHKOing them. Upon Tera, it also gains a SpDef boost, letting me set up more easily vs special attackers. Jolly nature (see above)
Originally, I had , but I realized that this mon fits more on screens. That's fine though, as Bulk Up with max attack and Attack is a really powerful beast! Ice Spinner always OHKOs , after 1 bulk up, even factoring in the latter's Multiscale. Adamant for maximum power. Tera Ground boosts Headlong Rush to very deadly levels of power.
+1 252+ Atk Protosynthesis Great Tusk Ice Spinner vs. 252 HP / 104 Def Zapdos: 384-452 (100 - 117.7%) -- guaranteed OHKO (just enough :D)
Why was this mon not banned, it literally murders the opposing team if most of your mons are down. Black Glasses + Tera Dark makes Sucker Punch incredibly strong, and I also have Low Kick for the mirror matchup. Low Kick also hits harder. Adamant for more power, jolly doesn't even outspeed base 100 after webs (loll). Reduced usage helps it a lot, and makes Tera Dark more justified.
If this mon didn't exist, why would I use webs when can spin it away? That's why I have , so I can switch into Tusk once. Tera Fairy resists Sucker Punch, while also being a good typing in general. The EV spread lets me live 1 defensive Earthquake and also an unboosted Fiery Dance from (no), speed is for modest after webs the rest goes into Sp.Atk.
This team is really offensive, the strategy is usually to set up webs, unless you are facing sun, than lead to OHKO , then use your other 5 mons to set up and do massive damage before they faint. You should keep HP high, it is usually your brainless wincon should all your other mons faint. Against teams with literally don't set up webs before it faints.
Have fun!