A weird ass zoo rain team
If you have a rain team on your builder, I want you to tell me how many animal like mons are in there, its kinda sad that Sun has THICCRenee and rain has frogs and stuff, anyway, this team does not have a RMT, so I'll explain things a bit further here this team
Rain setter lmao
I know tera fire on rain sounds dumb, but so is Iron Valiant's damage output, so being able to just 2HKO with eq while not thinking about shit is gratifying. It's fucking tusk, idk what to explain
AMOONGUS, MAKE IT STOP, AAAHHH. Anyway, free spore, and some bulky utility with eject button, so that you can bounce to one of the 3 rain abusers you have and call it a day, and the other moves are utility to reach some stuff here and there
Rain abuser 1, I stole this set from the best next thing category and man, this thing is so ass that it actually does the full cycle and becomes god tier, most rain counters like tera water garga, tera water tusk, clodsire, dondozo and stuff get trashed around by this set, and its bulky too even when no bulk investment, try to use this when rain is up or else your basically gonna shoot yourself with the hurricane ratio
Rain abuser 2: I know I could get more by putting Kingambit here or whatever, but this thing is so satisfying when it works, it checks azumarill, gambit, breloom, can potentially put dnite on a timer, garga is forced to tera, corvi can only take 1 +2 Drain punch (it ohkos with brave bird, but you can chip it) and also checks walking wake (blocks stabs with fairy, gets fucked by flamethrower) and dragapult with tera fairy and sucker punch, although I think dark is overall better for stronger priority
Rain abuser 3, the first 2 require brainpower, this is fucking floatzel, it out speeds 99% of relevant stuff in rain, so you can actually get away with putting some bulk in it, I stole this set from the Baloor rain team that got posted on smogon, so he probably knows best
Here's the pokepaste
lets see if this bring some life here, anyway bye
Great team! Running into this on ladder was always a struggle, just a super solid team with a lot of tricks up its sleeve. I experimented with the team a bit myself too and it feels great.Glaceon + Trick Room Lagging Tail Slowking Balance
Been using this in the 1900s and wanted to share before HOME is released and Glaceon falls back into obscurity.
Glaceon's Blizzard in Snow is one of the strongest no-drawback moves in the game. Paired with Freeze-Dry and Shadow Ball, pre-Tera Glaceon has a chance to 2HKO every OU threat except Blissey and bulky Iron Moth, Volcarona, and Kingambit. Thanks to Freeze-Dry being an insane move, Tera Ice boosts both its STAB and its best coverage move. A 1.5x Def boost and Ice Body recovery in Snow give Glaceon surprising longevity. 68 HP lives +1 252 Baxcalibur Glaive Rush after Stealth Rock and Ice Body while 188 Spe outspeeds Rotom-Wash and slow Great Tusk.
252+ SpA Choice Specs Glaceon Blizzard vs. 224 HP / 0 SpD Cinderace: 187-221 (52.3 - 61.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Glaceon Blizzard vs. 12 HP / 0 SpD Walking Wake: 346-408 (101.1 - 119.2%) -- guaranteed OHKO
252+ SpA Choice Specs Glaceon Blizzard vs. 0 HP / 0 SpD Kingambit: 169-200 (49.5 - 58.6%) -- 98.8% chance to 2HKO
252+ SpA Choice Specs Glaceon Freeze-Dry vs. 248 HP / 252+ SpD Slowking: 254-302 (64.6 - 76.8%) -- guaranteed 2HKO
252+ SpA Choice Specs Glaceon Freeze-Dry vs. 248 HP / 8 SpD Assault Vest Toxapex: 186-218 (61.3 - 71.9%) -- guaranteed 2HKO
252+ SpA Choice Specs Glaceon Freeze-Dry vs. 252 HP / 244+ SpD Rotom-Wash: 260-308 (85.5 - 101.3%) -- 6.3% chance to OHKO
252+ SpA Choice Specs Glaceon Shadow Ball vs. 248 HP / 252+ SpD Skeledirge: 248-294 (60.3 - 71.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Glaceon Shadow Ball vs. 0 HP / 4 SpD Gholdengo: 310-366 (98.4 - 116.1%) -- 87.5% chance to OHKO
+1 252 Atk Baxcalibur Glaive Rush vs. 68 HP / 0 Def Glaceon in Snow: 196-232 (68 - 80.5%) -- guaranteed 2HKO after Ice Body recovery
252 Atk Great Tusk Close Combat vs. 68 HP / 0 Def Glaceon in Snow: 242-288 (84 - 100%) -- 6.3% chance to OHKO
I've used Slowking a lot and noticed I rarely ever click Future Sight. In its place, I chose Trick Room for a late-game option to turn the tables on fast, offensive teams. Lagging Tail gives free entry after a Trick Room because Chilly Reception, unlike Teleport, is not negative priority. It also has the nice side effects of punishing Trick and guaranteeing a slow pivot against other Slowking.
Bulky Swords Dance Kingambit with Tera Fire for burn, Iron Moth, Volcarona, and Skeledirge. It's threatening under Trick Room, although Glaceon is typically better. Also gives the team a much needed Ghost resist. 236 HP for Leftovers and 8 Spe for slow Kingambit and Azumarill outside Trick Room.
Standard physically defensive Great Tusk. 244/196+ for +2 252+ Ceruledge Bitter Blade, 52 Spe for Garchomp at +1 and Dragapult at +2. Tera Dragon for Floatzel and Pokémon with Fire/Grass coverage like Breloom and Brute Bonnet.
Bulky Cinderace helps Great Tusk and Corviknight beat physical attackers 85% of the time. 244/24 for +1 252+ Volcarona Flamethrower after Tera Flying on Tera Blast Ground. This has never come into play and I doubt it ever will, but I still appreciate the extra bulk over the 224/0/0 set for Iron Valiant's Specs Shadow Ball and Rotom-Wash's Hydro Pump.
Standard physically defensive Corviknight. Relaxed for slow U-turn because it's the team's best switch to opposing Corviknight. Outspeeds 20 Spe Kingambit. Tera Flying for Close Combat from Choice Band Great Tusk, Breloom, and Iron Valiant, letting you avoid the 2HKO and OHKO back with Brave Bird.
(a lot of) Replays:
vs. 1830 (Glaceon KOs 4/4, no Trick Room)
vs. 1935 (3/6, TR)
vs. 1962 (3/6, no TR)
vs. 1846 (0/6, TR)
vs. 1798 (2/3, no TR)
vs. 1715 (4/6, TR)
vs. 1993 (1/4, no TR)
vs. 1879 (0/6, no TR)
vs. 1751 (3/6, TR)
vs. 1750 (4/4, no TR)
vs. 1805 (1/3, no TR)
vs. 1955 (0/3, no TR)
Do a RMT and get a million likes,
My take on Spikes Chesnaught + Roar Wake : https://pokepast.es/afc39b20dd1d0f5c
I feel like this is definitely a 1700s / tournament worthy team, and I encourage good players to give it a whirl.
I can't take credit for the whole thing, since it's based off another team from an OU chat moderator that also had NaughtWake.
There are quite a bit of specifics why certain sets are the way they are, and in terms of changing Teras, probably Chesnaught's and Gholdengo's could be played around with.
Please feel free to ask questions, and if good players could post a replay of using it, I'd love to see that!