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Project SV OU - Lure That Threat - Week 41

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
Tera Type: Flying
EVs: 252 HP / 80 SpA / 176 SpD
Modest Nature
IVs: 0 Atk
- Soft-Boiled
- Ice Beam
- Calm Mind
- Stealth Rock

This one isn't that deep. Normally Gliscor switches in freely on Blissey no matter the set, and forces a switch from Blissey as it has no real ways to hurt Gliscor. Now, instead of Seismic Toss, Ice Beam is ran to kill Gliscor after rocks, and is a roll to OHKO it. In my opinion, running ice tera is risky since Gliscor can always protect, meaning you waste your tera. This set doesn't take away much from Blissey's role, while also giving it a way to surprise Gliscor.

Shouldn't need any calcs for this lol
Am I stupid? Or does this not work?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 220-260 (62.1 - 73.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal.
Anyway, this doesn't even kill anyway when Gliscor protects then Teras Fairy. What do you do then?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Tera Fairy Gliscor: 55-65 (15.5 - 18.3%) -- possibly the worst move ever
0 Atk Tera Fairy Gliscor Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Flying Blissey: 280-330 (39.2 - 46.2%) -- guaranteed 3HKO
0 Atk Tera Fairy Gliscor Knock Off vs. 252 HP / 0 Def Tera Flying Blissey: 188-222 (26.3 - 31%) -- guaranteed 4HKO
Gliscor just needs to watch out for CM stonks, but it shouldn't be able to get to +6, which is needed lol.
 
Am I stupid? Or does this not work?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 220-260 (62.1 - 73.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal.
Anyway, this doesn't even kill anyway when Gliscor protects then Teras Fairy. What do you do then?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Tera Fairy Gliscor: 55-65 (15.5 - 18.3%) -- possibly the worst move ever
0 Atk Tera Fairy Gliscor Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Flying Blissey: 280-330 (39.2 - 46.2%) -- guaranteed 3HKO
0 Atk Tera Fairy Gliscor Knock Off vs. 252 HP / 0 Def Tera Flying Blissey: 188-222 (26.3 - 31%) -- guaranteed 4HKO
Gliscor just needs to watch out for CM stonks, but it shouldn't be able to get to +6, which is needed lol.

I think the idea is probably to Calm Mind on the switch, and then at +1 you get the roll to OHKO. Still a bit unreliable but not absurd
 
Am I stupid? Or does this not work?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 220-260 (62.1 - 73.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal.
Anyway, this doesn't even kill anyway when Gliscor protects then Teras Fairy. What do you do then?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Tera Fairy Gliscor: 55-65 (15.5 - 18.3%) -- possibly the worst move ever
0 Atk Tera Fairy Gliscor Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Flying Blissey: 280-330 (39.2 - 46.2%) -- guaranteed 3HKO
0 Atk Tera Fairy Gliscor Knock Off vs. 252 HP / 0 Def Tera Flying Blissey: 188-222 (26.3 - 31%) -- guaranteed 4HKO
Gliscor just needs to watch out for CM stonks, but it shouldn't be able to get to +6, which is needed lol.
Possibly you chip Gliscor first, then use ice beam. It's also a guaranteed OHKO if you go the ADV OU route and use max sp. atk modest Blissey, which worked for ADV OU.
 
ah my bad I ran a different spread on glisc in my calcs lol. I changed the tera on bliss to tera ice now so its fine
148+ SpA Tera Ice Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 360-424 (101.6 - 119.7%) -- guaranteed OHKO
sorry for the confusion
Am I stupid? Or does this not work?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 220-260 (62.1 - 73.4%) -- guaranteed 2HKO after Stealth Rock and Poison Heal.
Anyway, this doesn't even kill anyway when Gliscor protects then Teras Fairy. What do you do then?
80+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Tera Fairy Gliscor: 55-65 (15.5 - 18.3%) -- possibly the worst move ever
0 Atk Tera Fairy Gliscor Knock Off (97.5 BP) vs. 252 HP / 0 Def Tera Flying Blissey: 280-330 (39.2 - 46.2%) -- guaranteed 3HKO
0 Atk Tera Fairy Gliscor Knock Off vs. 252 HP / 0 Def Tera Flying Blissey: 188-222 (26.3 - 31%) -- guaranteed 4HKO
Gliscor just needs to watch out for CM stonks, but it shouldn't be able to get to +6, which is needed lol.
 
ah my bad I ran a different spread on glisc in my calcs lol. I changed the tera on bliss to tera ice now so its fine
148+ SpA Tera Ice Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 360-424 (101.6 - 119.7%) -- guaranteed OHKO
sorry for the confusion
Modest Max Sp. Atk Bliss OHKOes without Tera. It's still really bulky too.
 
Does it?

252+ SpA Blissey Ice Beam vs. 252 HP / 232+ SpD Gliscor: 268-316 (75.7 - 89.2%) -- guaranteed 2HKO after Poison Heal
Hang on lol my calc was with the 244 HP/16 SpD spread.
252+ SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 372-440 (105.6 - 125%) -- guaranteed OHKO
IDK which one is more common. Maybe still tera ice then.
The contest is for the 252 HP/232+ SpD spread. That's the one you have to take account of. Although specially defensive gliscor is less common, that doesn't matter in this case. So the blissey has to tera ice in order to OHKO gliscor.
Okay then my bad I’m dumb and just assumed the post’s gliscor was the standard set in the damage calculator. Let’s move on now. Thanks for correcting me too. I now know to check the specific set. I need to change my damage calcs now too.
 
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Hang on lol my calc was with the 244 HP/16 SpD spread.
252+ SpA Blissey Ice Beam vs. 244 HP / 16 SpD Gliscor: 372-440 (105.6 - 125%) -- guaranteed OHKO
IDK which one is more common. Maybe still tera ice then.
The contest is for the 252 HP/232+ SpD spread. That's the one you have to take account of. Although specially defensive gliscor is less common, that doesn't matter in this case. So the blissey has to tera ice in order to OHKO gliscor.
 
Sorry for taking so long, I had some exams that I had to attend to. Anyways, lets open voting for Gliscor!

:sv/gliscor:
Perish Song :murkrow:@Eeveeto
Air Balloon :Glimmora:@Heatranator
Ice Beam:blissey:@Heheus
Tera IceBlast :iron-boulder: Conflux123


Voting Closes at April 28th (Sunday!) at 11:59PM GMT -4

A Submission that was rejected + the reason:

Ice Punch :iron-thorns:@dracofr
This doesn't even kill Physdef Gliscor, which is the most common variant of Gliscor! Please double check your lures can counter the most common set!

Thank you all for posting, the Hall of Fame has been updated! Somehow Eeveeto won 3x in a row... :worrywhirl:
 
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:( bye bye torkoal, who is denied a vote... WHY IS IT NOT HERE?! (matte I have had this up for a day now, could you just add it in retrospect? I know nobody would have voted for it, but it should be there, or at least have an example like dracofr's)

Update: It's the final day, I posted this 3 ish days ago and still nothing has happened :(
:murkrow:
 
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Congrats to Heheus and Blissey for winning week 39! The set will be added to the Hall of Fame.

Week 40 - IronPress Zamazenta!

:sv/zamazenta:

Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Steel / Fire
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Heavy Slam / Substitute / Roar

Zamazenta is one of the most effective Pokemon at beating offensive teams with its great mixed bulk, IronPress, and its excellent speed tier. Its set mix is also highly customizable, being able to run Steel for extra resistances and a Toxic immunity or Fire to avoid burns, and moves like Heavy Slam to KO Fairy-types, Substitute to turn passive Pokemon into even easier setup fodder and block most status moves, or Roar to disrupt Booster Energy, 1v1 opposing Bulk Up and IronPress Pokemon, ease prediction with opposing Tera, and rack up hazard damage on its checks. What can allow offensively oriented teams to bait in Zamazenta and remove or cripple it?

The deadline for submissions will be Friday, May 3rd at 11:59 GMT-7!
 
So this is apparently Lure that Threat instead of Victim of the Week, oopsie.

:sv/dragonite:
Dragonite @ Choice Specs
Ability: Multiscale
Tera Type: Fire
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Draco Meteor
- Roost
- Flamethrower

The gen 1 mons that aren't birds don't have good physical flying STAB options.. Zamazenta knows that too, and thinks switching in and ko'ing Dragonite will be easy. But... Dragonite decided to buy some new Specs and learn to control the storm.
252+ SpA Choice Specs Dragonite Hurricane vs. 252 HP / 0 SpD Zamazenta: 438-516 (112.8 - 132.9%) -- guaranteed OHKO
 
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Dondozo @ Leftovers
Ability: Unaware
Tera Type: fighting
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Curse
- Chilling Water
- Body Press
- Waterfall

Zamazenta can do nothing against this set, except with roar

You click curse for boosting your defense, and your attack, and body press from Zamazenta do less damage
Chilling water for lowering his attack
Body press and waterfall are for damage

Will add calc tomorrow because 11pm and very tired
 
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:sv/Heatran:
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Iron Defense
- Taunt
- Flamethrower/Magma Storm
- Earth Power
This Heatran set only works if Heatran Tera Ghost's, but when it does it sits on Zama for basically the entire game. You of course tera ghost right when they bp and then set up an Iron defense, making Zama deal little damage to you. From there, you can taunt the Zama if you are worried about roar, while heavy slam does minimal damage even with no boosts on Heatran. Flamethrower is a more consistent option then magma storm, though magma storm can chip Zama and other things. Earth power is just good coverage and helps against tera fire Zama and helps against any partner mons such as glowking. Once Zama is taken care of, Heatran will most likely have a lot of defense boosts and be unkillable from that side. If you have taken care of special threats, then Heatran can sweep from here.
 
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:kommo-o:

Kommo-o @ Salac Berry
Ability: Soundproof
Tera Type: Fighting
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Ice Punch

Kommo-o is a physical Mon that Zamazenta usually easily beats. However, this one uses Substitute on the switch and then Belly Drum. Zamazenta can,t Roar since Clanger has Soundproof. So, it will go like this.
Turn 1 (turn in which Zamazenta switches in): Substitute.
Turn 2: Belly Drum, activating Salac Berry and therefore outspeeding the dog. Zamazenta here can either break the Sub with Body Press or use Iron Defense.

Turn 3 if Zamazenta broke the Sub and Kommo-o Teras:
+6 252 Atk Tera Fighting Kommo-o Drain Punch vs. +1 252 HP / 88 Def Zamazenta: 318-376 (81.9 - 96.9%) -- guaranteed 2HKO after Leftovers recovery < Kommo-o recovers 54,4% at least, allowing it to live this:
+1 88 Def Zamazenta Body Press vs. 4 HP / 0 Def Tera Fighting Kommo-o: 130-154 (44.5 - 52.7%) -- 22.3% chance to 2HKO

Under this scenario, the battle ends in turn 4.


Turn 3 if Zamazenta broke the Sub and Kommo-o doesn,t Tera:
+6 252 Atk Kommo-o Drain Punch vs. +1 252 HP / 88 Def Zamazenta: 238-282 (61.3 - 72.6%) -- guaranteed 2HKO after Leftovers recovery < Kommo-o recovers 40,7 HP only, which the health it previously had is still enough to live a Body Press

Under this scenario, the battle ends in turn 5 and Kommo-o will have Tera preserved.

Turn 3 if Zamazenta previously used Iron Defense. Kommo-o needs to Tera. Tera Fight is the optimal one for this:
+6 252 Atk Tera Fighting Kommo-o Drain Punch vs. +3 252 HP / 88 Def Zamazenta: 192-226 (49.4 - 58.2%) -- 63.7% chance to 2HKO after Leftovers recovery.
Zamazenta can break the Sub, but Kommo-o will recover 32,8% at least. 32,8 + 25 (health after Sub + BD)= 57,8

Turn 4 Kommo-o hits again, having a 63,7% to kill Zamazenta. If somehow Kommo-o got 2 bad rolls, Kommo still will have 57,8 + 32.8 = 91,6% Therefore, it can survive another hit:
+3 88 Def Zamazenta Body Press vs. 4 HP / 0 Def Tera Fighting Kommo-o: 217-256 (74.3 - 87.6%) -- guaranteed 2HKO

Battle ends on turn 5 on this scenario.

Zamazenta can also use Iron Defense again on turn 3 (therefore the Sub is still alive). However, it will be worthless, since the calc goes like this:

+6 252 Atk Tera Fighting Kommo-o Drain Punch vs. +5 252 HP / 88 Def Zamazenta: 136-162 (35 - 41.7%) -- 80% chance to 3HKO after Leftovers recovery < 100-49,4-35+12,5 (2 Leftovers recovery) = Zamazenta remains with 27,6%, it will break the Sub but will die on turn 5.


No matter what Zamazenta does, it loses to Clanger. Other Tera types possible to beat the dog are Bug, Flying and Poison, each of them resist Body Press while not being weak to any other move.
 
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