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Project SV OU - Lure That Threat - Week 41

you cannot get taunted because you're a dark type, so even if all those steps fail, you can set-up in annihilape's face.

Just wanted to make a small comment: being a Dark-type only protects you from Prankster status moves (including Taunt). A non-Prankster mon like Annihilape can still taunt you.
 
:ss/scizor:
Scizor @ Mirror Herb
Ability: Technician
Tera Type: Flying
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Acrobatics
- Bullet Punch
- U-turn

Unsuspecting Tera Fire Annihilapes might think its safe to Tera and click Bulk Up, but they will soon regret that as you get to +1+1 yourself while doubling the power of soon to be STAB Acrobatics. If you can set up on the same turn to go +3 +1 that is even better, but not required to obliterate it.

You might think the Tera Fire gives it the bulk to beat Scizor, but you would be sorely mistaken.

+1 0 Atk Tera Fire Annihilape Rage Fist vs. +1 0 HP / 0 Def Tera Flying Scizor: 41-49 (14.5 - 17.4%) -- possible 6HKO
+1 252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. +1 248 HP / 0 Def Tera Fire Annihilape: 316-374 (74.7 - 88.4%) -- guaranteed 2HKO after Leftovers recovery
+3 252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. +1 248 HP / 0 Def Tera Fire Annihilape: 528-622 (124.8 - 147%) -- guaranteed OHKO

Even with a 100 BP Rage Fist from a previous U-turn to get Scizor in, Annihilape can't save itself
+1 0 Atk Tera Fire Annihilape Rage Fist vs. +1 0 HP / 0 Def Tera Flying Scizor: 81-96 (28.8 - 34.1%) -- 2.9% chance to 3HKO
 
:Torkoal:
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Ground
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Clear Smog
- Earth Power

Tera Ground Earth Power Torkoal
yep

I have never actually seen a tera fire ape so im in a need for ansewrs, and Rage Fist shits on my anyways
Torkoal will come with the sun and fun, and then pum, no boost, if he tries to tera fire, i tera ground, Earth power that mothefucker and 2HKO


0 SpA Tera Ground Torkoal Earth Power vs. 248 HP / 28 SpD Tera Fire Annihilape: 240-284 (56.7 - 67.1%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Annihilape Drain Punch vs. 248 HP / 252+ Def Torkoal: 52-63 (15.1 - 18.3%) -- possible 6HKO

he cant boost because clear smog is an attack, therefore, no taunt, if he teras, earth power, if no tera, free burn
 
All of these one-time lures (mental herb etc) will auto lose to a team with both Pawmot and Annihilape. Rage fist keeps its boosts after Pawmot brings Annihilape back to life with revival blessing.

The only way to consistently beat Annihilape is with good teambuilding.
 
All of these one-time lures (mental herb etc) will auto lose to a team with both Pawmot and Annihilape. Rage fist keeps its boosts after Pawmot brings Annihilape back to life with revival blessing.

The only way to consistently beat Annihilape is with good teambuilding.
We aren't trying to lure Annihilape + Pawmot. That logic could apply to anything. "Oh this doesn't counter this cuz Pawmot could just revive it later" is a dumb argument. Even post-revival Annihilape would be at 50% health which would make killing it way easier than before.

PLUS Revival Blessing revives it without Tera, so in my case Tera Flying Scizor would still win because of +0 STAB Super Effective Acrobatics.
252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. 248 HP / 0 Def Annihilape: 632-748 (149.4 - 176.8%) -- guaranteed OHKO
 
Annihilape @ Choice Scarf
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 36 Atk / 220 Spe
Adamant Nature
- U-turn
- Rage Fist
- Close Combat
- Final Gambit

in this set Evs are choosen for to outspeed Chien Pao

Now lemme explain how this set work in this you switch into your will o whisper the Annihilape turns to fire type then it kills ur pokemon then you switch to ur Annihilape then use final gambit on Annihilape and finishes off choice scarf + final gambit set is unexpected.

This is my first post if my idea is bad, I am sorry.
 
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Annihilape @ Choice Scarf
Ability: Defiant
Tera Type: Fighting
EVs: 252 HP / 36 Atk / 220 Spe
Adamant Nature
- U-turn
- Rage Fist
- Close Combat
- Final Gambit

in this set Annihilape outspeeds Chien Pao and if there is no threat to your team u can switch this thing get the rage fist boost and repeatedly do this then you can sweep.

Now lemme explain how this set work in this you switch into your will o whisper it dies then you use final gambit on this and finishes off and if ur Annihilape is healthy you can use final gambit on an important pokemon or you can 1 shot spike leads and choice scarf + final gambit set is unexpected.

This is my first post if my idea is bad, I am sorry.

Hey. The idea of the project is to post lures for the pokemon given, no sets for it. This week we are featuring Annihilape, so the posts should be pokemon that lure Annihilape and beat it.

All of these one-time lures (mental herb etc) will auto lose to a team with both Pawmot and Annihilape. Rage fist keeps its boosts after Pawmot brings Annihilape back to life with revival blessing.

The only way to consistently beat Annihilape is with good teambuilding.

As pointed out above, we don't consider such structures for this as that is not the aim of the project.
 
Hey. The idea of the project is to post lures for the pokemon given, no sets for it. This week we are featuring Annihilape, so the posts should be pokemon that lure Annihilape and beat it.



As pointed out above, we don't consider such structures for this as that is not the aim of the project.

Its actually a lure ı designed to beat annihilape with itself but you didn t understand it but its my fault lol my grammar was bad and set is kinda dum tbh lemme edit the post maybe it will do the job.
 
Its actually a lure ı designed to beat annihilape with itself but you didn t understand it but its my fault lol my grammar was bad and set is kinda dum tbh lemme edit the post maybe it will do the job

Try to focus on explaining how it beats opposing Annihilape and don't include all of the extra stuff about suicide leads and hazards.
 
We aren't trying to lure Annihilape + Pawmot. That logic could apply to anything. "Oh this doesn't counter this cuz Pawmot could just revive it later" is a dumb argument. Even post-revival Annihilape would be at 50% health which would make killing it way easier than before.

PLUS Revival Blessing revives it without Tera, so in my case Tera Flying Scizor would still win because of +0 STAB Super Effective Acrobatics.
252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. 248 HP / 0 Def Annihilape: 632-748 (149.4 - 176.8%) -- guaranteed OHKO

You would die to the boosted rage fist before you can use acrobatics... your Scizor doesn't outrun Annihilape.

As pointed out above, we don't consider such structures for this as that is not the aim of the project.

Kinda defeats the purpose IMO... Pawmot + Annihilape is a pretty common core right now. Single-use Annihilape answers can't handle the pair.
 
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Kinda defeats the purpose IMO... Pawmot + Annihilape is a pretty common core right now. Single-use Annihilape answers can't handle the pair.

That's why there are other projects such as Break This Core! which might start later in the generation. This is also not Victim of the Week where we look for checks and counters for a given mon but rather Lure that Threat.

Let's end this here and let everyone make their submissions. If they don't qualify then I'll point it out in due time.
 
You would die to the boosted rage fist before you can use acrobatics... your Scizor doesn't outrun Annihilape.
To end this off, Fun Fact: No it wouldn't kill Scizor.
If Scizor took the first Rage Fist in my posts calcs, dealing the max roll 17.4%, then killed powering rage fist to 100 BP. Swapped out and came back in at 82.6% HP on the revived Annihilape, and even if Annihilape gets a bulk up in on Scizor swapping in, Rage Fist STILL doesn't do enough to KO, and even at +1 Defense, a no item Tera Flying Acrobatics kills Annihilape.

+1 0 Atk Annihilape Rage Fist vs. 0 HP / 4 Def Tera Flying Scizor: 181-214 (64.4 - 76.1%) -- guaranteed 2HKO
252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. +1 248 HP / 0 Def Annihilape: 424-500 (100.2 - 118.2%) -- guaranteed OHKO
 
To end this off, Fun Fact: No it wouldn't kill Scizor.
If Scizor took the first Rage Fist in my posts calcs, dealing the max roll 17.4%, then killed powering rage fist to 100 BP. Swapped out and came back in at 82.6% HP on the revived Annihilape, and even if Annihilape gets a bulk up in on Scizor swapping in, Rage Fist STILL doesn't do enough to KO, and even at +1 Defense, a no item Tera Flying Acrobatics kills Annihilape.

+1 0 Atk Annihilape Rage Fist vs. 0 HP / 4 Def Tera Flying Scizor: 181-214 (64.4 - 76.1%) -- guaranteed 2HKO
252+ Atk Tera Flying Scizor Acrobatics (110 BP) vs. +1 248 HP / 0 Def Annihilape: 424-500 (100.2 - 118.2%) -- guaranteed OHKO

You need no hazards on the field; Scizor has to kill two mons while not taking any damage; and your opponent can't gain any rage fist boosts outside of what your Scizor gives it in order for this to do what you want it to do.

That's ignoring the fact that your Scizor is no longer a lure because you already revealed your set... they're not going to start setting up their Annihilape when they know you have a full health Scizor with Acrobatics waiting for them.

TLDR you have to build a solid team to beat Annihilape. Because rage fist stays with Annihilape after being revived, one-trick-pony lures are not reliable.
 
Dondozo @ Choice Band
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wave Crash
- Earthquake
- Liquidation
- Ice Fang
gg
252+ Atk Choice Band Dondozo Wave Crash vs. 248 HP / 0 Def Annihilape: 324-382 (76.5 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Adaptability Dondozo Wave Crash vs. 248 HP / 0 Def Annihilape: 432-510 (102.1 - 120.5%) -- guaranteed OHKO
with tera is 2nd calc btw
unaware ignores defense boosts
0 Atk Annihilape Drain Punch vs. 248 HP / 0 Def Dondozo: 82-97 (16.3 - 19.2%) -- guaranteed 6HKO
 
Dondozo @ Choice Band
Ability: Unaware
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wave Crash
- Earthquake
- Liquidation
- Ice Fang
gg
252+ Atk Choice Band Dondozo Wave Crash vs. 248 HP / 0 Def Annihilape: 324-382 (76.5 - 90.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Adaptability Dondozo Wave Crash vs. 248 HP / 0 Def Annihilape: 432-510 (102.1 - 120.5%) -- guaranteed OHKO
with tera is 2nd calc btw
unaware ignores defense boosts
0 Atk Annihilape Drain Punch vs. 248 HP / 0 Def Dondozo: 82-97 (16.3 - 19.2%) -- guaranteed 6HKO
Annihilape isn't going to be brought into a Dondozo though
 
:maushold:
Maushold @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Population Bomb
- Tidy Up
- Shadow Claw
- Encore

I struggled to think of things that might lure in Annihilape, because normally it's either a lead, or else not switched in until the coast is clear. However, Maushold is a threatening sweeper whose primary weakness is being very bad against Ghost-types, so it's quite likely to get the Annihilape to come out. This is especially true if something else on your team KOs something with U-Turn, meaning that you have to choose which Pokémon to send out before the opponent does; if you choose Maushold, Annihilape is quite likely to come out on the other side. An Annihilape might also quite reasonably attempt to switch in on a predicted Population Bomb due to its immunity.

Most Mausholds have Bite as their only move to hit ghost-types (which isn't super-effective against Annihilape), so despite being slower, the Annihilape is likely to feel fairly safe, because a normal Maushold's matchup would look something like this:
+1 252+ Atk Technician Maushold Bite vs. 248 HP / 0 Def Tera Fire Annihilape: 135-159 (31.9 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery

However, this Maushold can with some prediction dodge the Annihilape's attacks entirely: your Tera Ghost creates a 50-50 that they didn't know was possible (thus you're highly likely to win), and if you win it, you boost with Tidy Up as the Annihilape fails a Drain Punch or uses Bulk Up, then use Encore to lock it into a move that can't hurt you, buying yourself a second free turn to Tidy Up again. This is likely to sweep the entire opposing team (if you get two Tidy Up boosts Maushold is at 604 speed, faster than most scarfers, and afraid only of Sucker Punch users).

What happens if you somehow lose the 50-50 anyway? Well, as Tidy Up will be the first move you click in the matchup against the Annihilape, you have insurance in a number of different ways:
  • The Annihilape doesn't KO you even if it predicts Rage Fist 50 as you Tera into Ghost and Tidy Up:
    0 Atk Annihilape Rage Fist vs. 0 HP / 4 Def Tera Ghost Maushold: 164-194 (56.7 - 67.1%) -- guaranteed 2HKO
  • If you don't want to risk your Tera, or to risk a 50-50, you can actually take a hit from Drain Punch if there are no hazards up (thanks to those 4 Defence EVs):
    0 Atk Annihilape Drain Punch vs. 0 HP / 4 Def Maushold: 242-288 (83.7 - 99.6%) -- guaranteed 2HKO
    This allows you to set up with no prediction required on the first turn (assuming you've correctly identified the Annihilape set):
    • Start by choosing Tidy Up. You outspeed, so your move happens, then the Annhilape acts.
    • If it chose Drain Punch, you survive. Next turn you can Tera + Encore in order to guarantee that it can't hurt you, and then you can continue setting up on future turns.
    • If it chose Bulk Up or Rage First, just Encore it. Because Annihilape can't boost its speed, you can repeatedly lock it into its move by refreshing the Encore whenever ends, and you haven't powered up Rage Fist at all. So you end up at at least +2/+2. If it stubbornly stays in, you can boost up to +6/+6 and then 2HKO it with Tera Ghost Shadow Claw:
      +6 252+ Atk Tera Ghost Maushold Shadow Claw vs. +6 248 HP / 0 Def Annihilape: 280-332 (66.1 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
    • If it chose Taunt, prediction will be required on the second turn (see the case below), but the 50-50 will very much be in your favour as they have no real reason to expect you to have Shadow Claw on your set (not having seen you Tera into Ghost), and thus are unlikely to Tera to dodge it
  • If the Annihilape somehow unlocks its move (e.g. switching out and coming back in to revenge-kill, or by Taunting you so that you can't Encore), and even if you're only at +1, you can OHKO it most of the time regardless of whether it Teras (although it's a 50-50 because you have to predict whether or not it will Tera):
    +1 252+ Atk Tera Ghost Maushold Shadow Claw vs. 248 HP / 0 Def Annihilape: 420-496 (99.2 - 117.2%) -- 93.8% chance to OHKO
    +1 252+ Atk Technician Maushold Population Bomb (10 hits) vs. 248 HP / 0 Def Tera Fire Annihilape: 670-810 (158.3 - 191.4%) -- guaranteed OHKO
As such, this set relies a little on the surprise value to work, but that's far from uncommon as far as lures go – and because Shadow Claw doesn't get a Technician boost, your opponent is unlikely to expect a set like this. Additionally, it contains enough of the core Maushold build (Population Bomb, Tidy Up, and a way to hit Ghost-types) that it's able to fill Maushold's usual role on a team rather than being entirely specific to beating Annihilape, even if a couple of the moveset decisions are a little odd (and the nature not really ideal).

As a side note, nothing on this set relies on the Annihilape having Fire specifically as its Tera type, just that its Tera type is hit neutrally by Normal. This set could lure and beat a Tera Water Annihilape just as well.
 
:maushold:
Maushold @ Wide Lens
Ability: Technician
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Population Bomb
- Tidy Up
- Shadow Claw
- Encore

I struggled to think of things that might lure in Annihilape, because normally it's either a lead, or else not switched in until the coast is clear. However, Maushold is a threatening sweeper whose primary weakness is being very bad against Ghost-types, so it's quite likely to get the Annihilape to come out. This is especially true if something else on your team KOs something with U-Turn, meaning that you have to choose which Pokémon to send out before the opponent does; if you choose Maushold, Annihilape is quite likely to come out on the other side. An Annihilape might also quite reasonably attempt to switch in on a predicted Population Bomb due to its immunity.

Most Mausholds have Bite as their only move to hit ghost-types (which isn't super-effective against Annihilape), so despite being slower, the Annihilape is likely to feel fairly safe, because a normal Maushold's matchup would look something like this:
+1 252+ Atk Technician Maushold Bite vs. 248 HP / 0 Def Tera Fire Annihilape: 135-159 (31.9 - 37.5%) -- 0.1% chance to 3HKO after Leftovers recovery

However, this Maushold can with some prediction dodge the Annihilape's attacks entirely: your Tera Ghost creates a 50-50 that they didn't know was possible (thus you're highly likely to win), and if you win it, you boost with Tidy Up as the Annihilape fails a Drain Punch or uses Bulk Up, then use Encore to lock it into a move that can't hurt you, buying yourself a second free turn to Tidy Up again. This is likely to sweep the entire opposing team (if you get two Tidy Up boosts Maushold is at 604 speed, faster than most scarfers, and afraid only of Sucker Punch users).

What happens if you somehow lose the 50-50 anyway? Well, as Tidy Up will be the first move you click in the matchup against the Annihilape, you have insurance in a number of different ways:
  • The Annihilape doesn't KO you even if it predicts Rage Fist 50 as you Tera into Ghost and Tidy Up:
    0 Atk Annihilape Rage Fist vs. 0 HP / 4 Def Tera Ghost Maushold: 164-194 (56.7 - 67.1%) -- guaranteed 2HKO
  • If you don't want to risk your Tera, or to risk a 50-50, you can actually take a hit from Drain Punch if there are no hazards up (thanks to those 4 Defence EVs):
    0 Atk Annihilape Drain Punch vs. 0 HP / 4 Def Maushold: 242-288 (83.7 - 99.6%) -- guaranteed 2HKO
    This allows you to set up with no prediction required on the first turn (assuming you've correctly identified the Annihilape set):
    • Start by choosing Tidy Up. You outspeed, so your move happens, then the Annhilape acts.
    • If it chose Drain Punch, you survive. Next turn you can Tera + Encore in order to guarantee that it can't hurt you, and then you can continue setting up on future turns.
    • If it chose Bulk Up or Rage First, just Encore it. Because Annihilape can't boost its speed, you can repeatedly lock it into its move by refreshing the Encore whenever ends, and you haven't powered up Rage Fist at all. So you end up at at least +2/+2. If it stubbornly stays in, you can boost up to +6/+6 and then 2HKO it with Tera Ghost Shadow Claw:
      +6 252+ Atk Tera Ghost Maushold Shadow Claw vs. +6 248 HP / 0 Def Annihilape: 280-332 (66.1 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
    • If it chose Taunt, prediction will be required on the second turn (see the case below), but the 50-50 will very much be in your favour as they have no real reason to expect you to have Shadow Claw on your set (not having seen you Tera into Ghost), and thus are unlikely to Tera to dodge it
  • If the Annihilape somehow unlocks its move (e.g. switching out and coming back in to revenge-kill, or by Taunting you so that you can't Encore), and even if you're only at +1, you can OHKO it most of the time regardless of whether it Teras (although it's a 50-50 because you have to predict whether or not it will Tera):
    +1 252+ Atk Tera Ghost Maushold Shadow Claw vs. 248 HP / 0 Def Annihilape: 420-496 (99.2 - 117.2%) -- 93.8% chance to OHKO
    +1 252+ Atk Technician Maushold Population Bomb (10 hits) vs. 248 HP / 0 Def Tera Fire Annihilape: 670-810 (158.3 - 191.4%) -- guaranteed OHKO
As such, this set relies a little on the surprise value to work, but that's far from uncommon as far as lures go – and because Shadow Claw doesn't get a Technician boost, your opponent is unlikely to expect a set like this. Additionally, it contains enough of the core Maushold build (Population Bomb, Tidy Up, and a way to hit Ghost-types) that it's able to fill Maushold's usual role on a team rather than being entirely specific to beating Annihilape, even if a couple of the moveset decisions are a little odd (and the nature not really ideal).

As a side note, nothing on this set relies on the Annihilape having Fire specifically as its Tera type, just that its Tera type is hit neutrally by Normal. This set could lure and beat a Tera Water Annihilape just as well.
jit wrote the whole essay on how maushold beats ape
this set is going into my team thx
 
Thank you to everyone who participated in Week 3. Everyone can vote for up to 2 of the following lures

:mental Herb: Toxic Unaware :Clodsire: by memesketch
Tera Poison :Choice Band::Ting-Lu: by Vastus
Power Trip :Corviknight: by xyeu
Mirror Herb Tera Flying Acrobatics SD :Scizor: by Endrism
Earth Power Clear Smog Lava Plume :Torkoal: by 1LDK
Wave Crash Adamant :Choice Band: :Dondozo: by zaydapoketrainer
Mental Herb Roost Opportunist Stored Power :Espathra: by The2009Zapdos
Encore Tidy Up Tera Ghost Shadow Claw :Maushold: by callforjudgement

Voting ends on Wednesday January 4th at 23:59 EST
 
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