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Project SV OU - Lure That Threat - Week 41

Two purposes to this post. First of all, does luring a threat with an illusion from a zoroark count? Don't expect it to. But anyway: here's my first ever submission to lure that threat:
Clefable @ Focus Sash
Ability: Magic Guard
Tera Type: Fighting
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Focus Blast
- Moonblast
- Protect
- Stealth Rock

This is to bluff a normal Clefable set, then tank an Iron Head and OHKO them with Focus Blast or even better KO them on a Swords Dance. Here's some damage calculations:
0 SpA Clefable Focus Blast vs. 236 HP / 0 SpD Kingambit: 380-448 (95 - 112%) -- 68.8% chance to OHKO
252+ Atk Kingambit Iron Head vs. 252 HP / 252+ Def Clefable: 260-308 (65.9 - 78.1%) -- guaranteed 2HKO
The focus Sash is in case you let the kingambit get to +2 (imagine that, shudder) but that's a bit gimmicky so you could run leftovers instead. Even better this Clefable still provides the team with decent utility as well with Stealth Rock. If for some reason too many people run Focus Blast on Clefable, I'll be very surprised.

EDIT:

Hang on wait a minute... someone else posted a clefable set. Dang it. Oh well... if that's not allowed, heres a different lure that I'll submit instead of Clefable, repeat, this one instead of clefable!
FURTHER EDIT:
Damn someone else posted a glowking set before me, and with focus blast too. Oh, well. Next time I need to check if I’m duplicating anyone first. I’ll vote for them now i guess.


You predict your opponent's Slowking and double into kingambit. A free Swords Dance. The game's over now. Your opponent has used their tera already, so you know there are going to be no more tricks. Your cursor hovers over the Swords Dance button, and you hesitate. It's perfect, almost too perfect... Never mind. You click Swords Dance. What happens next makes you smash your computer and yell in frustration. The opposing Kingambit used Swords Dance! Kingambit's Attack raised sharply! Slowking used Focus Blast! It's Super Effective! Kingambit fainted!

What is this magical set that lures and kills everyone's favorite mon?


Slowking-Galar @ Focus Sash
Ability: Regenerator
Tera Type: Fighting
EVs: 252 HP / 56 Def / 200 SpD
Sassy Nature
IVs: 0 Atk
- Focus Blast
- Chilly Reception
- Future Sight
- Sludge Bomb

This set is really cool. It looks the same as a normal slowking pivot set, and it actually is functionally the same against stall, except for the loss of toxic of course. At the same time, it still has chilly reception and future sight so it's still good as a stallbreaker. The given defensive EVs are to turn the possible 2HKO from a Kingambit's Iron Head without being at +2 into a guaranteed 3HKO after going Tera Fighting, and Focus Sash is to still possibly check Kingambit from full even if you've used your tera already (which is surprisingly easy to attain with regenerator) if you don't miss on focus blast. It also provides a little bit of a safety net from unfortunate crits. We don't even need any special attack investment to OHKO Kingambit so it's a great threat as normally Kingambit is completely immune to literally everything Slowking runs.
Here's some damage calcs:
252+ Atk Kingambit Iron Head vs. 252 HP / 56 Def Tera Fighting Slowking-Galar: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO
0 SpA Tera Fighting Slowking-Galar Focus Blast vs. 236 HP / 0 SpD Kingambit: 640-760 (160 - 190%) -- guaranteed OHKO
0 SpA Slowking-Galar Focus Blast vs. 236 HP / 0 SpD Kingambit: 428-508 (107 - 127%) -- guaranteed OHKO
+2 252+ Atk Kingambit Iron Head vs. 252 HP / 56 Def Tera Fighting Slowking-Galar: 331-391 (84 - 99.2%) -- guaranteed 2HKO
2 252+ Atk Kingambit Low Kick (80 BP) vs. 252 HP / 56 Def Tera Fighting Slowking-Galar: 221-261 (56 - 66.2%) -- guaranteed 2HKO
+2 252+ Atk Kingambit Low Kick (80 BP) vs. 252 HP / 56 Def Slowking-Galar: 55-65 (13.9 - 16.4%) -- possible 7HKO
 
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Two purposes to this post. First of all, does luring a threat with an illusion from a zoroark count? Don't expect it to.

I'd advise against it. A few months ago I submitted a Zoroark lure but it was rejected because I was technically using two pokemon, which isn't allowed.

Unless Zoroark is able to pull off the lure completely independent of who its disguised as, it shouldn't count. And even then, it would mean your entire team would have to be built of mons that lose to Kingambit, or else you wouldn't be able to lure it in the first place.

It's a neat idea, but we should stick with single pokemon
 
Congrats to InfiniteT and Moltres Galar for winning week 33! The set will be added to the Hall of Fame.

Week 34 - Rain Archaludon!

:sv/archaludon:

Archaludon @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 252 HP / 176 SpA / 8 SpD / 72 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Body Press

Rain has been trending recently, doing amazingly in the first week of SPL and in ladder. Archaludon is responsible for this, effortlessly checking threats to rain like Rillaboom and Ogerpon Wellspring while spiraling out of control with Electro Shot and Stamina, while being very hard to remove from the field without a stab earthquake or close combat or a strong specs wallbreaker, although Archaludons sheer bulk allows it to live even those hits and strike back hard. Because of how vital Archaludon is to rain, luring it in and eliminating it can be vital in securing a victory. This begs the question, what can lure Archaludon?

The deadline for submissions will be Friday, February 2 at 11:59 GMT-8!​
 
:sv/enamorus:
LondonBridgeFallin (Enamorus) @ Heavy-Duty Boots
Ability: Contrary
Tera Type: Ground
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Superpower
- Iron Head
- Play Rough
- Earth Power
London bridge is falling down, falling down, falling down, london bridge is falling down, all day long.

Your :Enamorus: is obviously a physical set. How could it not be? It's only used physical moves so far, and it seems to be HDB superpower. Your opponent chuckles. They feel safe in the knowledge that their mighty London Bridge :archaludon: is made of steel. Strong, hard steel can silence fairies. 176+ SpA Archaludon Electro Shot vs. 0 HP / 0 SpD Enamorus: 346-408 (119.7 - 141.1%) -- guaranteed OHKO. They know they will get a free +1 on their mighty bridge.
You have different plans.
You break out something called POWER. Something which will devastate bridges. After all, the power of the earth always triumphs over mankind...
176+ SpA Archaludon Flash Cannon vs. 0 HP / 0 SpD Tera Ground Enamorus: 160-189 (55.3 - 65.3%) -- guaranteed 2HKO
Archaludon Electro Shot vs. Tera Ground Enamorus: 0-0 (0 - 0%) -- possibly the worst move ever
Their ickle wickle bridge gets +1 spa or 65% off on love, but love is all-powerful. The power of the earth meets the power of love, utterly wrecking a bridge in 2 smacks: 252 SpA Tera Ground Enamorus Earth Power vs. 252 HP / 8 SpD Assault Vest Archaludon: 284-336 (73.9 - 87.5%) -- guaranteed 2HKO.
You can even run Springtide Storm on this set to really mess with :Archaludon:-I just killed you and I'm taking your rain, get rekt. Soo, what have we learned?
Love always wins. Until you find someone unaware of its charms (not naming any names... :dondozo::clodsire::skeledirge::quagsire:)
 
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:sv/enamorus:
LondonBridgeFallin (Enamorus) @ Heavy-Duty Boots
Ability: Contrary
Tera Type: Ground
EVs: 252 Atk / 252 SpA / 4 Spe
Lonely Nature
- Superpower
- Iron Head
- Play Rough
- Earth Power
London bridge is falling down, falling down, falling down, london bridge is falling down, all day long.

Your :Enamorus: is obviously a physical set. How could it not be? It's only used physical moves so far, and it seems to be HDB superpower. Your opponent chuckles. They feel safe in the knowledge that their mighty London Bridge :archaludon: is made of steel. Strong, hard steel can silence fairies. 176+ SpA Archaludon Electro Shot vs. 0 HP / 0 SpD Enamorus: 346-408 (119.7 - 141.1%) -- guaranteed OHKO. They know they will get a free +1 on their mighty bridge.
You have different plans.
You break out something called POWER. Something which will devastate bridges. After all, the power of the earth always triumphs over mankind...
176+ SpA Archaludon Flash Cannon vs. 0 HP / 0 SpD Tera Ground Enamorus: 160-189 (55.3 - 65.3%) -- guaranteed 2HKO
Archaludon Electro Shot vs. Tera Ground Enamorus: 0-0 (0 - 0%) -- possibly the worst move ever
Their ickle wickle bridge gets +1 spa or 65% off on love, but love is all-powerful. The power of the earth meets the power of love, utterly wrecking a bridge in 2 smacks: 252 SpA Tera Ground Enamorus Earth Power vs. 252 HP / 8 SpD Assault Vest Archaludon: 284-336 (73.9 - 87.5%) -- guaranteed 2HKO.
You can even run Springtide Storm on this set to really mess with :Archaludon:-I just killed you and I'm taking your rain, get rekt. Soo, what have we learned?
Love always wins. Until you find someone unaware of its charms (not naming any names... :dondozo::clodsire::skeledirge::quagsire:)

Not to be a bummer, but I think the below calc is one that the Archaludon user ought to be wary of given that they're assuming this Enamorus is physical:

252 Atk Enamorus Superpower vs. 252 HP / 0 Def Archaludon: 192-228 (50 - 59.3%) -- guaranteed 2HKO

(The Stamina boost is cancelled out by the Contrary boost)

Don't mean to sound like a hallway monitor, but as I was reading this I was thinking "wait, can Archaludon seriously tank two Superpowers from Enamorus? That's insane! I definitely wouldn't have assumed that as an Archaludon user."
So yeah, I'd probably suggest something else, but this is certainly a neat idea. I love how mixed attackers can be used to make lures.
 
:Ogerpon-Wellspring:
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stomping Tantrum
- Ivy Cudgel
- Power Whip/Horn Leech
- Encore

I think being able to lure a threat using the very pokemon it consistently beats is inherently funny, especially considering how normal this set looks. What we require is a bit of creativity from the user.

Firstly, let's get the Superpower shenanigans out of the way. Yes, Superpower Ogerpon dents Archaludon, but not only is this an uncommon move as is (on a relatively uncommon pokemon as far as OU goes right now), but the Stamina boost combined with the Superpower attack drop and, if needed, Terastalisation, means that Archaludon can always live the second one.

252 Atk Wellspring Mask Ogerpon-Wellspring Superpower vs. 252 HP / 0 Def Archaludon: 238-280 (61.9 - 72.9%) -- guaranteed 2HKO
-1 252 Atk Wellspring Mask Ogerpon-Wellspring Superpower vs. +1 252 HP / 0 Def Tera Fairy Archaludon: 26-31 (6.7 - 8%) -- possibly the worst move ever


So what we need to do is convince the Archaludon that it prefers its Grass and Water resistance to its Fighting resistance, whilst still being able to damage it enough to render the Stamina boost negligible. Enter Stomping Tantrum.

For once, this is a set that somewhat requires the user to be intelligent. That may put me a few points down, but I think it'll be worth it in the long run. The absolute best case scenario for the Ogerpon user is that Archaludon swaps in when we press Encore. This is not that difficult of a situation to force, since Archaludon loves to come in on Ogerpon anyway. Plus, if Archaludon is on a rain team, we could always try and force Pelipper to Roost. If it stays in, we can get momentum, if it swaps out, phase 2 of our plan initiates.

252 Atk Wellspring Mask Ogerpon-Wellspring Stomping Tantrum vs. 252 HP / 0 Def Archaludon: 296-350 (77 - 91.1%) -- guaranteed 2HKO
176+ SpA Archaludon Draco Meteor vs. 0 HP / 4 SpD Ogerpon-Wellspring: 222-262 (73.7 - 87%) -- guaranteed 2HKO
252 Atk Wellspring Mask Ogerpon-Wellspring Stomping Tantrum vs. +1 252 HP / 0 Def Archaludon: 100-118 (26 - 30.7%) -- guaranteed 4HKO


The mathematicians in the room will notice that, even with 2 min-rolls, we always KO Archaludon after tanking the Draco Meteor. The only way Archaludon can survive this exchange is by Terastalising (which doesn't even guarantee it lives, it only makes it a roll) and by that point you're glad you've forced your opponent to waste their Tera on a pokemon that's about to immediately be revenge killed.

Couple extra notes.

If the Archaludon swaps in on an Ivy Cudgel/Power Whip, you're going to have to swap out and try again later. The main problem with this is that hazards will make Draco Meteor a lot more dangerous. Horn Leech, and effective hazard control, can help with that issue though. On the plus side, every time this happens is just making your success more and more likely. Once you swap out of Archaludon once, they will immediately know you don't carry Superpower, and be inclined to hard swap in next time. This means that you can pull the strings and direct a failed Encore into their switch.

Secondly, if Archaludon and Ogerpon are on the field at the same time (maybe you both led with them), you can afford to deliberately Encore to make it fail. This can be written off as a misclick by your opponent, and allows you to force huge damage before you go down.

TLDR: Normally I wouldn't suggest a lure that requires this kind of skill/precision, but if you know what you're doing it can 100% be worth it. Archaludon will never hesitate to swap into you because you're the very thing it's designed to defeat. When your Encore fails as they swap in, that's not necessarily suspicious because it's a move clicked so often.

One last note: If you have both speed control and hazards, you might want to consider running Adamant for this:
252+ Atk Wellspring Mask Ogerpon-Wellspring Stomping Tantrum vs. 252 HP / 0 Def Archaludon: 326-384 (84.8 - 100%) -- 81.3% chance to OHKO after 1 layer of Spikes

Signing off
 
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Not to be a bummer, but I think the below calc is one that the Archaludon user ought to be wary of given that they're assuming this Enamorus is physical:

252 Atk Enamorus Superpower vs. 252 HP / 0 Def Archaludon: 192-228 (50 - 59.3%) -- guaranteed 2HKO

(The Stamina boost is cancelled out by the Contrary boost)

Don't mean to sound like a hallway monitor, but as I was reading this I was thinking "wait, can Archaludon seriously tank two Superpowers from Enamorus? That's insane! I definitely wouldn't have assumed that as an Archaludon user."
So yeah, I'd probably suggest something else, but this is certainly a neat idea. I love how mixed attackers can be used to make lures.
There's no reason to even worry about this calc though, since yes, you die with 2 superpowers, but given a free switchin to Enamorus (which still counts as being lured to get a free switch, and free switches can even be made with sacrifices, which just makes it even sweeter), you can instantly do this: 176+ SpA Archaludon Electro Shot vs. 0 HP / 0 SpD Enamorus: 346-408 (119.7 - 141.1%) -- guaranteed OHKO.
Finally, can I say how hard this is to do? This is the same thing as in Victim of the Week, and it is so hard (for me) to find anything.
Edit: Requesting a edit to the name, its still lure that threat gambit in the name
 
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Voting Time!

:SV/Archaludon:

Tera Ground :Enamorus: by NotDaProGamer
Stomping Tantrum :Ogerpon Wellspring: by InfiniteT

The deadline for the voting phase will be January 28th at 11:59 GMT-8.

something easier will be chosen next time so we don't have two submissions...
 
Congrats to... Archaludon for being very hard to lure! No set will be added to the Hall of Fame.

Week 35 - Weavile!

:sv/weavile:

Weavile @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

Weavile is an excellent wallbreaker in OU, with one of if not the scariest Knock Off thanks to Triple Axel, especially with Swords Dance and Tera Ice, deleting every major Knock Off absorber. Weaviles threat level is also amplified by it's own wallbreaking with Knock Off supporting other physical wallbreakers including the Tier King, Kingambit alongside other threats like Gouging Fire, Samurott Hisui and Dragon Dance Kyurem. Weavile is not just a wallbreaker however, with it's high 125 speed stat and strong Ice Shard to pick off many priority users and faster pokemon like Speed Boost Moon, Dragapult, Rillaboom, Scarf Enamorus and Raging Bolt it poses a major threat for offensive teams. What Pokemon can lure and remove Weavile?

The deadline for submissions will be Thursday, February 8th at 11:59 GMT-8!​
 
:sv/great tusk:
Great Tusk @ Choice Scarf
Ability: Protosynthesis
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Headlong Rush
- Knock Off
- Supercell Slam
Scarf Great Tusk is something that I have experimented with in the past, but it is amazing at cleaning up weakened teams. In this scenario, you can outspeed and ko weavile after it has ko'd something or when it swords dances. Tera water allows you to take a boosted ice shard and can be useful utility for rain teams, along with supercell slam destroying any water types that wish to switch in.
Some calcs:
+2 252 Atk Weavile Ice Shard vs. 0 HP / 0 Def Great Tusk: 198-234 (53.3 - 63%) -- guaranteed 2HKO
+2 252 Atk Tera Ice Weavile Ice Shard vs. 0 HP / 0 Def Great Tusk: 264-312 (71.1 - 84%) -- guaranteed 2HKO
+2 252 Atk Tera Ice Weavile Ice Shard vs. 0 HP / 0 Def Tera Water Great Tusk: 66-78 (17.7 - 21%) -- possible 5HKO
+2 252 Atk Tera Ice Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Tera Water Great Tusk: 198-234 (53.3 - 63%) -- approx. 2HKO
252 Atk Tera Water Great Tusk Close Combat vs. 0 HP / 0 Def Tera Ice Weavile: 560-662 (199.2 - 235.5%) -- guaranteed OHKO
252 Atk Great Tusk Headlong Rush vs. 0 HP / 0 Def Weavile: 280-331 (99.6 - 117.7%) -- 93.8% chance to OHKO

Extra calcs:
252+ Atk Choice Band Barraskewda Liquidation vs. 0 HP / 0 Def Tera Water Great Tusk in Rain: 131-155 (35.3 - 41.7%) -- guaranteed 3HKO
+1 252+ Atk Protosynthesis Gouging Fire Flare Blitz vs. 0 HP / 0 Def Tera Water Great Tusk in Sun: 228-268 (61.4 - 72.2%) -- guaranteed 2HKO
252 SpA Gholdengo Shadow Ball vs. 0 HP / 4 SpD Tera Water Great Tusk: 220-259 (59.2 - 69.8%) -- guaranteed 2HKO
252 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 224-264 (71.1 - 83.8%) -- guaranteed 2HKO
 
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:kyurem:
Kyurem @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Steel
EVs: 4 HP / 200 Def / 80 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Body Press
- Freeze-Dry
- Earth Power
- Draco Meteor
Usually kyurem is free setup/knock for weav especially if it already dracos but bpress stops that easily, this is ev’d to live a +2 traxel enough speed for gourging fire made it modest to compensate for the lost spatk (you only lose some spatk compared to if you go max spatk timid)
+2 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 4 HP / 200 Def Kyurem: 327-390 (83.4 - 99.4%) -- approx. 2HKO
+2 252 Atk Weavile Knock Off (97.5 BP) vs. 4 HP / 200 Def Kyurem: 265-313 (67.6 - 79.8%) -- guaranteed 2HKO

200 Def Kyurem Body Press vs. 0 HP / 0 Def Weavile: 368-436 (130.9 - 155.1%) -- guaranteed OHKO

Extra calcs:
+1 252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 4 HP / 200 Def Kyurem: 327-385 (83.4 - 98.2%) -- guaranteed 2HKO
252 Atk Zamazenta Close Combat vs. 4 HP / 200 Def Kyurem: 330-390 (84.1 - 99.4%) -- guaranteed 2HKO
 
:sv/ting-lu:



Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 196 HP / 252 Atk / 60 Def
Adamant Nature
- Stone Edge / Body Press (Doesn't matter once Weavile teras)
- Stomping Tantrum
- Heavy Slam
- Throat Chop

You lead with Ting-Lu. Your opponent somehow predicted it and sent out Weavile.

"Hazard lead Ting-Lu eh? It's going to take more than an Earthquake or a Ruination to stop ME from sweeping your team!" Weavile snorted. "Your hazards won't slow my team down either, didn't you see my Great Tusk? Heck. Even if you ran Stone Edge, it is unable to KO!"

(0 Atk Ting-Lu Stone Edge vs. 0 HP / 0 Def Weavile: 222-262 (79 - 93.2%) -- guaranteed 2HKO)

Weavile lunged into Ting Lu, attacking it with freezing kicks. But even with all of that was unable to KO it.

252 Atk Tera Ice :weavile: Triple Axel (40 BP) (3 hits) vs. 196 HP / 60 Def Ting-Lu: 396-468 (79.2 - 93.6%) -- approx. 2HKO

"Just what I've expected from you. But after you've set a layer of Spikes, it's over."

Your Ting-Lu was silent. It suddenly leaped into the air and then... 252+ Atk Ting-Lu Heavy Slam (120 BP) vs. 0 HP / 0 Def Weavile: 362-428 (128.8 - 152.3%) -- guaranteed OHKO

"What the-" Weavile was unable to finish it's sentence as it was absolutely decimated by Ting-Lu.

Weavile lay on the floor unmoving, and got sent back into it's Pokeball...

The moral of the story: Should've invested in defensive EVs somehow.

Random calcs to show how ridiculously bulky Ting-Lu is:
252 Atk Wellspring Mask :Ogerpon-Wellspring: Power Whip vs. 196 HP / 60 Def Ting-Lu: 350-414 (70 - 82.8%) -- guaranteed 2HKO

252 Atk Choice Band :Barraskewda: Liquidation vs. 196 HP / 60 Def Ting-Lu: 314-372 (62.8 - 74.4%) -- guaranteed 2HKO

252 SpA Choice Specs :Enamorus: Moonblast vs. 196 HP / 0 SpD Assault Vest Vessel of Ruin Ting-Lu: 288-342 (57.6 - 68.4%) -- guaranteed 2HKO

+5 0 Def :Archaludon: Body Press vs. 196 HP / 60 Def Ting-Lu: 396-466 (79.2 - 93.2%) -- guaranteed 2HKO
 
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Jolteon @ Life Orb
Ability: Volt Absorb
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Blast
- Volt Switch
- Thunderbolt
- Shadow Ball

Looking at your team in preview, the weavile player laughs. Jolteon in OU? Nah. They switch their weavile in a free turn against it, knowing it's strongest move is non-lethal. 252 SpA Life Orb Jolteon Thunderbolt vs. 0 HP / 4 SpD Weavile: 195-230 (69.3 - 81.8%) -- guaranteed 2HKO.
Easy pickings, they think. 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Jolteon: 282-336 (104 - 123.9%) -- guaranteed OHKO.
No. We have the power of fairies on our side. 252 SpA Life Orb Tera Fairy Jolteon Tera Blast (80 BP) vs. 0 HP / 4 SpD Weavile: 346-408 (123.1 - 145.1%) -- guaranteed OHKO.
 
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:sv/ting-lu:



Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Steel
EVs: 196 HP / 252 Atk / 60 Def
Adamant Nature
- Stone Edge
- Stomping Tantrum
- Heavy Slam
- Throat Chop

You lead with Ting-Lu. Your opponent somehow predicted it and sent out Weavile.

"Hazard lead Ting-Lu eh? It's going to take more than an Earthquake or a Ruination to stop ME from sweeping your team!" Weavile snorted. "Your hazards won't slow my team down either, didn't you see my Great Tusk? Heck. Even if you ran Stone Edge, it is unable to KO!"

(0 Atk Ting-Lu Stone Edge vs. 0 HP / 0 Def Weavile: 222-262 (79 - 93.2%) -- guaranteed 2HKO)

Weavile lunged into Ting Lu, attacking it with freezing kicks. But even with all of that was unable to KO it.

252 Atk Tera Ice :weavile: Triple Axel (40 BP) (3 hits) vs. 196 HP / 60 Def Ting-Lu: 396-468 (79.2 - 93.6%) -- approx. 2HKO

"Just what I've expected from you. But after you've set a layer of Spikes, it's over."

Your Ting-Lu was silent. It suddenly leaped into the air and then... 252+ Atk Ting-Lu Heavy Slam (120 BP) vs. 0 HP / 0 Def Weavile: 362-428 (128.8 - 152.3%) -- guaranteed OHKO

"What the-" Weavile was unable to finish it's sentence as it was absolutely decimated by Ting-Lu.

Weavile lay on the floor unmoving, and got sent back into it's Pokeball...

The moral of the story: Should've invested in defensive EVs somehow.

Random calcs to show how ridiculously bulky Ting-Lu is:
252 Atk Wellspring Mask :Ogerpon-Wellspring: Power Whip vs. 196 HP / 60 Def Ting-Lu: 350-414 (70 - 82.8%) -- guaranteed 2HKO

252 Atk Choice Band :Barraskewda: Liquidation vs. 196 HP / 60 Def Ting-Lu: 314-372 (62.8 - 74.4%) -- guaranteed 2HKO

252 SpA Choice Specs :Enamorus: Moonblast vs. 196 HP / 0 SpD Assault Vest Vessel of Ruin Ting-Lu: 288-342 (57.6 - 68.4%) -- guaranteed 2HKO

+5 0 Def :Archaludon: Body Press vs. 196 HP / 60 Def Ting-Lu: 396-466 (79.2 - 93.2%) -- guaranteed 2HKO
Doesn’t bpress delete weavile and that means people wouldn’t stay in anyway? Idk since I don’t use ting-lu.
 
I could be lazy and use a colbur berry Gking set with focus blast, which has basically be done before, but instead I’ll have something else:
Edit: This somehow won even though I posted this back when I was stupid and wrote a 252 HP instead of 244 HP to maximize poison heal. I've changed it now.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Water
EVs: 244 HP / 252 Def / 16 SpD
Impish Nature
- Toxic
- Spikes
- Protect
- Brick Break
With Tera water you completely wall weavile, and brick break completely nukes it. A lot of gliscor are Tera dragon now and also normally gliscor can’t do anything to weavile even with Tera water. This will make people send in weavile on your gliscor. This set is still useful in teams since it still has spikes and toxic and you can sometimes use brick break to break screens. Gliscor can even eat a +2 knock off, so it’s pretty good at luring weavile. Here’s some damage calcs:
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Tera Water Gliscor: 57-69 (16.1 - 19.4%) -- possibly the worst move ever

252 Atk Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Tera Water Gliscor: 93-111 (26.2 - 31.3%) -- possible 5HKO after Poison Heal

0 Atk Tera Water Gliscor Brick Break vs. 0 HP / 0 Def Weavile: 292-348 (103.9 - 123.8%) -- guaranteed OHKO

+2 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Tera Water Gliscor: 114-135 (32.2 - 38.1%) -- approx. 85.7% chance to 4HKO after Poison Heal

+2 252 Atk Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Tera Water Gliscor: 186-219 (52.5 - 61.8%) -- 64.5% chance to 2HKO after Poison Heal
 
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