Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

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I hope we can all agree that it’s essential we still use ranked choice voting for each option, but with a single question vote.

This is because, in the previous tera suspect vote, I speculate that some individuals who initially favored voting for tera at team preview might have opted for "no action" in the first question to prevent a complete ban on tera by voting for "action."

Cuz imagine you were a voter and you slightly preferred “tera at team preview” to “no action” on tera, but you definitely did not want tera to be fully banned. You might’ve voted for “no action” in the first question because you didn’t want to risk “action” winning and the ban tera completely voters outnumbering the tera at team preview voters.
Agreed, it makes a lot more sense to utilize basic rank choice voting than to try to emulate the California gubernatorial recall process.
 
To be fair, at the start of the gen Treads was better in a lot of match ups (always outspeeding scarf chi-yu with booster or a spin was super good to keep the fish in check) but with some bans and some additions to the tier those match ups became bad for Treads.
Isn't Treads like waaay better in Ubers than in OU?
 
Isn't Treads like waaay better in Ubers than in OU?
I believe its because Miraidon is the top lizard there, and treads, being a diet tusk, is able to do mostly the same things tusk would do in ou whilst having a Protosynthesis boost (whats the future one called) almost every time its switched in because miraidon gets a terrain ability on crack.
Is treads the best there? Heavens no, but it is able to exploit the power of one of the literal best Pokemon this generation, and thats based.
 
I believe its because Miraidon is the top lizard there, and treads, being a diet tusk, is able to do mostly the same things tusk would do in ou whilst having a Protosynthesis boost (whats the future one called) almost every time its switched in because miraidon gets a terrain ability on crack.
Is treads the best there? Heavens no, but it is able to exploit the power of one of the literal best Pokemon this generation, and thats based.
Not to mention that resisting draco is really important in Ubers.
 
i've been reading. not necessarily agreeing with a lot, but reading nonetheless despite by LoA/vacation last week

and there will be another Tera thread for more ideas to surface if needed
Alright, thanks for the heads up at least. I know some ideas aren't the best/not very popular, but I do feel that having the multi-phase testing to experience how things could/would work out with restricted vs banned Tera would put some things into perspective for a lot of players. But that's just me.

I believe its because Miraidon is the top lizard there, and treads, being a diet tusk, is able to do mostly the same things tusk would do in ou whilst having a Protosynthesis boost (whats the future one called) almost every time its switched in because miraidon gets a terrain ability on crack.
Is treads the best there? Heavens no, but it is able to exploit the power of one of the literal best Pokemon this generation, and thats based.
Unironically, I feel like the ONLY person that doesn't use Booster Tusk or Treads lmao. Or Booster damn near anything.
 
Unironically, I feel like the ONLY person that doesn't use Booster Tusk or Treads lmao. Or Booster damn near anything.
Booster Energy is overrated

True Chads use the Forbidden Choice Specs Great Tusk

252+ SpA Choice Specs Great Tusk Psyshock vs. 252 HP / 4 Def Amoonguss: 218-258 (50.4 - 59.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Ice Great Tusk Tera Blast vs. 252 HP / 252+ SpD Landorus-Therian: 408-484 (106.8 - 126.7%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Earth Power vs. 248 HP / 0 SpD Torkoal: 372-438 (108.4 - 127.6%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Flash Cannon vs. 0 HP / 0- SpD Iron Valiant: 276-326 (95.5 - 112.8%) -- 75% chance to OHKO


Yall ain't ready for the sauce o.o
 
Booster Energy is overrated

True Chads use the Forbidden Choice Specs Great Tusk

252+ SpA Choice Specs Great Tusk Psyshock vs. 252 HP / 4 Def Amoonguss: 218-258 (50.4 - 59.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Ice Great Tusk Tera Blast vs. 252 HP / 252+ SpD Landorus-Therian: 408-484 (106.8 - 126.7%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Earth Power vs. 248 HP / 0 SpD Torkoal: 372-438 (108.4 - 127.6%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Flash Cannon vs. 0 HP / 0- SpD Iron Valiant: 276-326 (95.5 - 112.8%) -- 75% chance to OHKO


Yall ain't ready for the sauce o.o

Currently can't run the calcs, but you forgot the goated Specs hyperbeam set
 
Booster Energy is overrated

True Chads use the Forbidden Choice Specs Great Tusk

252+ SpA Choice Specs Great Tusk Psyshock vs. 252 HP / 4 Def Amoonguss: 218-258 (50.4 - 59.7%) -- guaranteed 2HKO
252+ SpA Choice Specs Tera Ice Great Tusk Tera Blast vs. 252 HP / 252+ SpD Landorus-Therian: 408-484 (106.8 - 126.7%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Earth Power vs. 248 HP / 0 SpD Torkoal: 372-438 (108.4 - 127.6%) -- guaranteed OHKO
252+ SpA Choice Specs Tera Ice Great Tusk Flash Cannon vs. 0 HP / 0- SpD Iron Valiant: 276-326 (95.5 - 112.8%) -- 75% chance to OHKO


Yall ain't ready for the sauce o.o
lmao. Good one.

What happens when the Unstoppable Kingambit meets the Immovable Kingambit? :smogthink:
 
lmao. Good one.

What happens when the Unstoppable Kingambit meets the Immovable Kingambit? :smogthink:
1689257701106.png
 
Shitposting aside, what's your guys' preferred Wish passer? Currently trying to tinker about with another team (go figure, lmao), and I want a Wish passer to pair with Guts Hera. I know the top two are screm tel and phat phish, but neither end up fitting into a team very well. ...Or I'm just balancing out my team improperly lmao.
 
Shitposting aside, what's your guys' preferred Wish passer? Currently trying to tinker about with another team (go figure, lmao), and I want a Wish passer to pair with Guts Hera. I know the top two are screm tel and phat phish, but neither end up fitting into a team very well. ...Or I'm just balancing out my team improperly lmao.

I haven't messed around with Wish Pawmot in awhile but I think it has some potential.
I was using it in early meta when Pao was around, I would usually bring back my Endure RH Max Def Chomp.

Revival blessing is only kinda bad due to the mon being brought back being at half HP.

If you could revive a mon and pass it Wish, then that's some nice gameplay right there.
Lots of heavy hitters like Band Nite, Ursa, maybe even Uoppa could be used to punch holes early, then come back at max HP to finish the job.

I can't recall but I think I had the most luck with the Red Card set, and then passing to a bulky mon that just got revived.
If anyone has a way to optimize this strategy pls lmk

:pawmot:
Pawmot @ Red Card
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Endure
- Volt Switch

Like I said, think I had the most luck w this, but it was months ago.
Usually I would 1v1 Pao with my RH Chomp, and then they would have a Nite in the back.
I revival on the Dance, Endure on the EQ, then usually could get a Wish off in front of the next mon, to bring my Chomp back to full HP when the Nite came back in.
But not sure if this is optimal, and I really didn't use that team much.
I did win a "Lure That Threat" for Pao with that RH Endure Chomp set lol

:pawmot:
Pawmot @ Eject Pack
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Wish
- Revival Blessing
- Close Combat
- Volt Switch

This one seems more consistent, as u can CC whenever u want, and then Eject out into a mon you just revived.
Most likely the best of these sets tbh.

:pawmot:
Pawmot @ Eject Button
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Endure
- Volt Switch

This one is just a variant of the Red Card, you scare something out then Revival, then Wish and take a hit.
If that hit would KO you, then Endure.

:pawmot:
Pawmot @ Leppa Berry
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Spa / 252 Spe
Jolly Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Volt Switch
- Encore

Standard set basically, but could do the Revival + Wish mid game, then come in later and get another off.

-
As far as standard, consistent Wish passers on balance or BO it doesn't get better than Scream.
This Paw strategy would be more geared toward offensive teams.
Someone build something decent that abuses this pls lol
 
I haven't messed around with Wish Pawmot in awhile but I think it has some potential.
I was using it in early meta when Pao was around, I would usually bring back my Endure RH Max Def Chomp.

Revival blessing is only kinda bad due to the mon being brought back being at half HP.

If you could revive a mon and pass it Wish, then that's some nice gameplay right there.
Lots of heavy hitters like Band Nite, Ursa, maybe even Uoppa could be used to punch holes early, then come back at max HP to finish the job.

I can't recall but I think I had the most luck with the Red Card set, and then passing to a bulky mon that just got revived.
If anyone has a way to optimize this strategy pls lmk

:pawmot:
Pawmot @ Red Card
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Endure
- Volt Switch

Like I said, think I had the most luck w this, but it was months ago.
Usually I would 1v1 Pao with my RH Chomp, and then they would have a Nite in the back.
I revival on the Dance, Endure on the EQ, then usually could get a Wish off in front of the next mon, to bring my Chomp back to full HP when the Nite came back in.
But not sure if this is optimal, and I really didn't use that team much.
I did win a "Lure That Threat" for Pao with that RH Endure Chomp set lol

:pawmot:
Pawmot @ Eject Pack
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Wish
- Revival Blessing
- Close Combat
- Volt Switch

This one seems more consistent, as u can CC whenever u want, and then Eject out into a mon you just revived.
Most likely the best of these sets tbh.

:pawmot:
Pawmot @ Eject Button
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Endure
- Volt Switch

This one is just a variant of the Red Card, you scare something out then Revival, then Wish and take a hit.
If that hit would KO you, then Endure.

:pawmot:
Pawmot @ Leppa Berry
Ability: Volt Absorb
Tera Type: Electric
EVs: 248 HP / 8 Spa / 252 Spe
Jolly Nature
IVs: 0 Atk
- Wish
- Revival Blessing
- Volt Switch
- Encore

Standard set basically, but could do the Revival + Wish mid game, then come in later and get another off.

-
As far as standard, consistent Wish passers on balance or BO it doesn't get better than Scream.
This Paw strategy would be more geared toward offensive teams.
Someone build something decent that abuses this pls lol
I think I died a little on the inside, seeing Wish + Revival Blessing Pawmot. :pikuh:
 
I believe its because Miraidon is the top lizard there, and treads, being a diet tusk, is able to do mostly the same things tusk would do in ou whilst having a Protosynthesis boost (whats the future one called) almost every time its switched in because miraidon gets a terrain ability on crack.
Is treads the best there? Heavens no, but it is able to exploit the power of one of the literal best Pokemon this generation, and thats based.
Post Home this only got moreso with the addition of stuff like Zacian-C, Arceus-Fairy, and Eternatus. Treads in Ubers benefits from an overall much more favorable environment than OU has, given everything's Hyper Offensive and it has a good typing to go up against some major Tier threats while having its stat line compensated by Miraidon existing.

It's another example of how much a Pokemon's usage comes down to the Meta it's in as much as its own traits. While it would still be good, do we think Tusk would be hitting 40-60%+ usage if Hazard Removal wasn't literally 3 options in OU right now (and this is assuming Corviknight's team gets around Golden Joe).
 
Post Home this only got moreso with the addition of stuff like Zacian-C, Arceus-Fairy, and Eternatus. Treads in Ubers benefits from an overall much more favorable environment than OU has, given everything's Hyper Offensive and it has a good typing to go up against some major Tier threats while having its stat line compensated by Miraidon existing.

It's another example of how much a Pokemon's usage comes down to the Meta it's in as much as its own traits. While it would still be good, do we think Tusk would be hitting 40-60%+ usage if Hazard Removal wasn't literally 3 options in OU right now (and this is assuming Corviknight's team gets around Golden Joe).
As a Corvi/Gastro core enthusiast, I find playing around Golden Boi here to be usually not too big of a task. Gastro can check it pretty well, and then whatever else you have in your team to threaten it can really cause some issues for french fry man. But most of my teams end up being 1 spinner + 1 defogger just to be extra sure have I options to remove hazards.

Edit: Did a bit more playing around with my team. I'm not sure if I want Tusk or Treads as my Spinner or choice, and whether I want Vapo or Fish for my Wish user.

:heracross: :iron-treads: :skeledirge: :hydreigon: :corviknight: :vaporeon: <- That's the team thus far if anyone is curious.
 
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Shitposting aside, what's your guys' preferred Wish passer? Currently trying to tinker about with another team (go figure, lmao), and I want a Wish passer to pair with Guts Hera. I know the top two are screm tel and phat phish, but neither end up fitting into a team very well. ...Or I'm just balancing out my team improperly lmao.
Alomomola is a very good wish passer, 160 HP is nothing to joke about. It also gets Regenerator as an ability, Soak as unique support (it removes STAB, and Trailblaze is a good tool on Heracross which pairs well with soak). Also, the usual grass switch-ins to Alomo get countered by Hera.
If it really doesn’t work for you like you said, send me your team and I can help you out.
EDIT: I see your team now, will follow up later. What are the sets?
 
Alomomola is a very good wish passer, 160 HP is nothing to joke about. It also gets Regenerator as an ability, Soak as unique support (it removes STAB, and Trailblaze is a good tool on Heracross which pairs well with soak). Also, the usual grass switch-ins to Alomo get countered by Hera.
If it really doesn’t work for you like you said, send me your team and I can help you out.
I'll give it a go. I posted my team in the last post, Vapo is easily replaceable by Alo. Vapo just gives the team a dedicated water immunity.
 
ok but why does iron leaves share the honor of psychic-type-not-learning-the-namesake-move club with wynaut and cosmog
Wynaut and Cosmog are effectively "baby" Pokemon. They don't learn jack shit because GameFreak said so. (BGFSS should be a thing, like how Yugioh has BKSS -- Because Konami Said So for random bs things in-game.)
As for Iron Leaves, probably because Virizion can't. I seriously have no idea. It's overwhelmingly physical, with 130/70/104 offensive stats, so having Psychic wouldn't really matter. Specs Leaves, while lovely jank in and of itself, wouldn't do much.
 
When are we going to talk about Final Gambit?????

Got rolled by a team that had a Final Gambit mon, then 5 other fast Copy Cat users. Is there a way to stop the one hit destruction?
Like, any team should be able to stop that. Ghost types, fat mons with enough HP to tank one final gambit from the fast mon with low hp, priority or speed control, idk I can't see why it should be an issue with almost any team naturally has a way to stop it.
 
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