Metagame SV OU Metagame Discussion v3

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i like the set and i do agree that it seems really easy to snowball with (though ogerpon-hurtsthemeta is easy enough to snowball with running pretty much any set), but do you find yourself missing the damage from, say, power whip or wood hammer instead? especially pre-tera, ogerpon-hippopotamus really likes having a stronger grass move to break through (or force tera on) bulky fire resists like dondozo and toxapex that are comfortable taking hits from most coverage that ogerpon-homeiswheretheheartis runs. seems like this ogerpon-harktheheraldangelssing set matches up better against faster teams, but how are you faring against fatter teams?

Honestly; I haven't had too many issues with those mons because I've been running my Ogerpon variant on a stall-focused team with Amoonguss, Alomomola, Great Tusk, G-Weezing (Levitate), and Glimmora - Trailblaze still reaches some pretty significant damage thresholds and when chip/status are factored in, I can usually just muscle past quite a few of them (especially with +1 upon Tera)
 
People freaking over Darkrai need to understand just how weak an 80 BP move is as your only STAB. The NP Dark Pulse + Tera Fairy Blast set will be really bad in practice as without life orb boost, it will miss KOs even at +2, not to mention that it will barely threaten OHKOs unboosted. While Dark + Fairy is amazing for neutral coverage, Darkrai doesn't have the power to abuse it to warrant it staying Ubers.

It's going to be a dangerous sweeper on the merit of being able to run a coverage move such as Thunderbolt, Ice Beam, or Psyshock alongside it's neutral coverage to beat certain threats. But it comes with 4MSS and opportunity cost. Its offensive potential is less than Iron Valiant, who can be equally dangerous both on the physical and special side, has a much better offensive, and defensive typing.

On paper, Valiant can run moves to beat every single check it has. But in practice, mons like Amoongus, Bulky Dengo, and Moltres has been consistently used to check it as Valiant can't afford to run whatever move it pleases. I don't see why the same won't apply to Darkrai.
 
Hey there! i've been having fun with rain in this post-bax world, running something like this
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Surf
- U-turn
- Roost

Basculegion (M) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Liquidation
- Aqua Jet
- Flip Turn

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Flip Turn

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 248 HP / 8 Atk / 252 SpD
Adamant Nature
- Grassy Glide
- Stomping Tantrum
- Knock Off
- U-turn

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
- Night Slash


Dont' question the all-water-moves bascu. Just don't.


But i really can't find a fit for the 6th member. I've tried manaphy (both with tail glow and the funny acid armor+take heart set) and sinistcha, but they always feel like they're not carrying their weight.
The biggest weakness i feel is zapdos, atm i just chip it and then wave crash into it but it's always a pain. any suggestions?
 
Hey there! i've been having fun with rain in this post-bax world, running something like this
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Hurricane
- Surf
- U-turn
- Roost

Basculegion (M) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Liquidation
- Aqua Jet
- Flip Turn

Samurott-Hisui @ Choice Scarf
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Sacred Sword
- Flip Turn

Rillaboom @ Assault Vest
Ability: Grassy Surge
Tera Type: Grass
EVs: 248 HP / 8 Atk / 252 SpD
Adamant Nature
- Grassy Glide
- Stomping Tantrum
- Knock Off
- U-turn

Sneasler @ Grassy Seed
Ability: Unburden
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
- Night Slash


Dont' question the all-water-moves bascu. Just don't.


But i really can't find a fit for the 6th member. I've tried manaphy (both with tail glow and the funny acid armor+take heart set) and sinistcha, but they always feel like they're not carrying their weight.
The biggest weakness i feel is zapdos, atm i just chip it and then wave crash into it but it's always a pain. any suggestions?
Perhaps Thundurus-T? Immune to Volt Switch and can pressure Zapdos with strong Thunders. Iron Treads could be another options since it would give you a Spinner / SR setter.
 
On paper, Valiant can run moves to beat every single check it has. But in practice, mons like Amoongus, Bulky Dengo, and Moltres has been consistently used to check it as Valiant can't afford to run whatever move it pleases. I don't see why the same won't apply to Darkrai.
the same principle has applied to broken mons that have been banned previously though, including post HOME volc (tera ground had different answers than tera water). sure it can't run all of knock/thunderbolt/psyshock/moonblast/cc/cm/sd/encore/trick/gimmicky tera blast stuff on one set, but the fact that it can potentially run all these things made it very difficult to check. DLC1 has introduced some defensive counterplay to it though, but during home it was borderline unhealthy imo. And, as you said, the same will apply to darkrai.
 
Have you tried washtom? Good ol reliable. Im on mobile but a standard specially defensive set might be what you need
I'm running AV rillaboom so i do have something that tanks special moves and pivots! But washtom is still a nice idea thanks. I do like the idea of having a whisper on the team

Perhaps Thundurus-T? Immune to Volt Switch and can pressure Zapdos with strong Thunders. Iron Treads could be another options since it would give you a Spinner / SR setter.
I think thundurus is the best idea but i really want to try treads... What set is that thing (not) running nowdays?
 
I'm running AV rillaboom so i do have something that tanks special moves and pivots! But washtom is still a nice idea thanks. I do like the idea of having a whisper on the team


I think thundurus is the best idea but i really want to try treads... What set is that thing (not) running nowdays?
Honestly, its been a while since I've used Treads, but I think it runs a set like this on Rain?

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Knock Off

The match-up with Zapdos is a bit iffy since you also can't do much damage to it, but Knocking off its Boots and setting up Rocks can wear it down considerably. Tusk + Zap may be annoying to deal with, since Iron Treads can't make much progress vs Tusk w/o running a special set and Tusk can just spin away the rocks. Stuff like Basculegion can't switch in safely because of Knock.

I kinda think you wanna run Volt Switch on this set too, since it would synergize with Flip Turn. but idk what move to replace since you want Knock to pressure Zap. Maybe Spin if you don't mind hazards too much?
 
Honestly, its been a while since I've used Treads, but I think it runs a set like this on Rain?

Iron Treads @ Leftovers
Ability: Quark Drive
Tera Type: Ground
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Knock Off

The match-up with Zapdos is a bit iffy since you also can't do much damage to it, but Knocking off its Boots and setting up Rocks can wear it down considerably. Tusk + Zap may be annoying to deal with, since Iron Treads can't make much progress vs Tusk w/o running a special set and Tusk can just spin away the rocks. Stuff like Basculegion can't switch in safely because of Knock.

I kinda think you wanna run Volt Switch on this set too, since it would synergize with Flip Turn. but idk what move to replace since you want Knock to pressure Zap. Maybe Spin if you don't mind hazards too much?

I would have the crazy idea to not run EQ but that could just be too much. I normally just switch rilla/pelliper into tusk but its still not a great situation, i agree. I'll try this out, thanks!
 
We've been making Focus Miss memes for over a decade. People avoid Thunder and Blizzard outside of weather despite their power because they're not accurate enough. Everyone probably had a "I lost the game because Torn-T missed a Hurricane" story.

I cannot fathom "Darkrai is broken because Hypnosis" as anything but grasping at straws. If the lynchpin of its power is a ridiculously inaccurate move that costs it extremely important coverage that makes it predictable as fuck and could get its user killed for missing, then Darkrai is probably fine. I'd still be far more scared of a Booster Energy Valiant in the lategame anyway.
 
People freaking over Darkrai need to understand just how weak an 80 BP move is as your only STAB. The NP Dark Pulse + Tera Fairy Blast set will be really bad in practice as without life orb boost, it will miss KOs even at +2, not to mention that it will barely threaten OHKOs unboosted. While Dark + Fairy is amazing for neutral coverage, Darkrai doesn't have the power to abuse it to warrant it staying Ubers.

It's going to be a dangerous sweeper on the merit of being able to run a coverage move such as Thunderbolt, Ice Beam, or Psyshock alongside it's neutral coverage to beat certain threats. But it comes with 4MSS and opportunity cost. Its offensive potential is less than Iron Valiant, who can be equally dangerous both on the physical and special side, has a much better offensive, and defensive typing.

On paper, Valiant can run moves to beat every single check it has. But in practice, mons like Amoongus, Bulky Dengo, and Moltres has been consistently used to check it as Valiant can't afford to run whatever move it pleases. I don't see why the same won't apply to Darkrai.
valiant is a bad example because it should also be ubers
 
We've been making Focus Miss memes for over a decade. People avoid Thunder and Blizzard outside of weather despite their power because they're not accurate enough. Everyone probably had a "I lost the game because Torn-T missed a Hurricane" story.

I cannot fathom "Darkrai is broken because Hypnosis" as anything but grasping at straws. If the lynchpin of its power is a ridiculously inaccurate move that costs it extremely important coverage that makes it predictable as fuck and could get its user killed for missing, then Darkrai is probably fine. I'd still be far more scared of a Booster Energy Valiant in the lategame anyway.
I don't know anything about Darkrai, and I'm not arguing with you because of that. But if it's a 60% to basically win the game on its own, 40% chance to do fuck all, I'd call that uncompetitive, and should be removed.

I'm not saying that Hypnosis is a good argument against it, although all these comments are making me believe this is the case. I really don't know.
 
We've been making Focus Miss memes for over a decade. People avoid Thunder and Blizzard outside of weather despite their power because they're not accurate enough. Everyone probably had a "I lost the game because Torn-T missed a Hurricane" story.
Unless is your opponent using those moves, then in that case you're just gonna Focus Blast the first thing in front of you if you lose a game like that.

But seriously, moves with a low accuracy can create an unheatly metagame focused (not pun intended) mostly on luck and not the actual skill, and Hypnosis, even if has an accuracy lower than Focus Blast, Blizzard and Thunder, when it hits you just basically have free turns in which you can damage the opponent or setup on it.

Still I'm completely neutral with the Darkrai argument that rn is going on.
 
I don't know anything about Darkrai, and I'm not arguing with you because of that. But if it's a 60% to basically win the game on its own, 40% chance to do fuck all, I'd call that uncompetitive, and should be removed.

I'm not saying that Hypnosis is a good argument against it, although all these comments are making me believe this is the case. I really don't know.
Is it really a 60% to outright win? Again, a Darkrai running NP + Hypnosis only has a single coverage option, and it's not going to break a competent team on its own with that. That means it's best used as a lategame cleaner, and we have more consistent and potent ones already.
 
:darkrai::life orb:
i am not convinced life orb is a good item in modern gens. in SS the only 'mons that often ran it were clefable (magic guard) and weavile; most offensive options such as rillaboom, garchomp, kartana, and blaziken ended up settling with other item choices in leftovers and protective pads as the metagame progressed. in SV i think life orb is even worse as priority has doubled, lowkey tripled in strength. priority distribution is only getting wider now with vacuum wave iron valiant & bloodmoon, grassy glide rillaboom, and next dlc raging bolt. the only 'mon that *commonly* ran life orb pre-DLC was baxcalibur and that was only due to ice body cheating life orb recoil on that amazing mind gaming team. hazard control is also in an awful state this gen which makes the item choice even more questionable in my opinion.

you can post a laundry list of damage calculations regarding +2 life orb darkrai all you want but the same can be said about other threats in our metagame, all of which don't opt for it. for example sneasler has similar offensive stats and can use swords dance + life orb. sneasler unlike darkrai has two stab options: one being 120BP close combat and the other being dire claw, one of the most broken moves of all time. add tera fighting and shadow claw as coverage and a list of damage calculations can show you how this 'mon has no counters bar physically defensive landorus-t. on the special spectrum i'll bring up tornadus-t, whose sole stab at +2 has similar rolls to darkrai's dark pulse because bleakwind storm is 100BP. sneasler and tornadus-t also have actual abilities in poison touch and regenerator unlike bad dreams which has few in-game applications.

in no way am i saying darkrai = tornadus-t / sneasler but if you look past the fact of "omg it's darkrai," it's really not all that. 135/125 offensive stats are nothing new to fairy gens while it has an impractical ability, barely passable bulk, a reliance on focus miss, and a singular 80BP stab option. to give even more context i want to drop a list of the more passive balance, bulky offense, and stall structures spammed towards the end of home & OLT swiss:

View attachment 552808

i'm not convinced dropping darkrai would suddenly fuck up the metagame, far from it in fact. in the case of CTC's balance, life orb darkrai doesn't have many safe entry points due to how sketch it can be coming in hard on gholdengo's make it rain or dondozo's body press for example. even when you do get it in, clicking nasty plot is awkward when 'mons such as dondozo, ting-lu, and specially defensive moltres can trade damage before pivoting dragonite for the revenge kill. speaking of awkward interactions, great tusk, the most used 'mon in the tier (for most of SV), resists both dark pulse + sludge bomb. that means nasty plot darkrai's best move for it is focus miss. because of this your best opportunity for set-up against these structures are vs zapdos, rotom-w, and slowking-g, all which commonly run thunder wave. the latter often runs colbur berry too considering how oppressive sd iron valiant can be. the stall and sneasler teams do not struggle vs nasty plot darkrai bar psyshock variants, which i am not convinced is a good option as fairies such as clefable are slowly reintroduced into the game. i say all of this without mentioning hazard damage by the way, which are notoriously difficult to remove, even more-so now with the introduction of spikes gliscor and ogerpon.

:darkrai::heavy-duty boots: :choice specs:
even if you bring darkrai out on something like cinderace for example, life orb dark pulse only does around 67% while it u-turn's out for a sizable portion, handicapping your darkrai when you factor subsequent life orb + hazards damage. because of this and SV's climate, i don't think life orb will be its best set but actually heavy duty boots. a set of dark pulse / focus blast / sludge bomb / ice beam sounds much more likely to be its flagship, being comfortable switching in this hazard heavy climate and giving us a strong, but not overbearing special attacker. darkrai is piss weak without life orb after all; it reminds me of a special zamazenta where it theoretically has coverage for a ton of 'mons, but requires significant support and/or chip to pick up ko's. i am being generous with this zamazenta comparison by the way as darkrai has mediocre bulk and a limited defensive profile. offensively it also wants all of ice beam, psyshock, thunder, taunt, nasty plot, will-o-wisp, and knock off for wider match-up coverage in its 4th slot. dropping sludge bomb and focus miss are non-negotiable for fairy-types and kingambit respectively. lastly choice specs could be a nice middle ground of both worlds, having more longevity than life orb and still keeping the power but this 'mon being locked into dark pulse and non-stab attacks do not worry me at all.

i have seen a lot of players claim darkrai brings no value to the tier. i respectfully disagree and this is not me playing the contrarian. a trait of SV i feel is underdiscussed is how low the speed tiers are compared to SS & SM. zamazenta and dragapult almost always opt for +attacking natures while choice scarf is near non-existent as an item. darkrai's introduction would put more emphasis on speed, reducing the power creep to an extent. booster energy iron valiant is the only relevant outlier when it comes to speed tiers this generation tbh. gliscor is also an S-tier rank 'mon post-baxcalibur ban (imo), extremely oppressive even without roost..... having a solid non-hazard weak ice beam 'mon would be appreciated, similar to m-latias in gen7. gholdengo is another nasty mafucka so having another check / way to force it to defensive tera would be dope. it's not like we're freeing arceus-dark or some shit to accomplish this. to give you an idea of boots darkrai's damage output, ice beam does ~26% to ting-lu while dark pulse barely pushes the 30% range against garganacl. SV not only has an insane offensive power creep but a defensive one too. i also forgot to mention the 'mons we already have such as toxapex, ogerpon-water, clodsire, heatran, moltres, tinkaton (was good pre-DLC), hoopa-u, zamazenta, sneasler, kommo-o, specially defensive rotom-w, stall blissey... which should all be able to soft check it minimum unless it opts to drop ice beam for a fringe option such as psyshock, knock off, or thunder. finally i believe boots darkrai will challenge us to play more creatively instead of mindlessly throwing out our static/flame body 'mon at a threat and praying for a proc.

not only do i think darkrai is fine, but after typing this out i believe it is more balanced than volcarona. yes, i said it. i would expect it to be A+ for the rest of the generation, but not overbearing to the point it needs a ban. this is also factoring tera. but if a tera ban was to happen i don't think this shit would even be A+ rank tbh. maybe A, no disrespect. that said, i would not test it now. this test would have to come after DLC2 stabilizes as it will be less likely to be a "temporary metagame," along with the introduction of new priority, more speed control, and a wider array of dex additions to amplify its 4MSS.

LO on BB Gren goes hard af- but yeah 95% of the time LO is noob bait right up there with AV lol

Okay so i need to discuss darkrai for a bit.
There are a couple factors i took into consideration while voting on darkrai and why i believe it should be given a chance:

- First thing is its low bulk, people are so quick to say how much priority is in this meta, and darkrai is extremely(speed) weak to it (no pun intended), people will say tera will make it blow past its counters and priority, but remember no resist is saving darkrai from +2 gambit sucker ohkoing it lategame, or even a banded scizor tera steel bullet punch. Its almost as frail as meowscarada btw so a bloodmoon vacuum wave wud force tera or ohko it.

- Second thing is its speed tier, now darkrai has an amazing speed tier and this gen has always felt like its missing a middle grounds in terms of speed tiers, for example, zama and pult are so far up, then theres meowscarada > greninja > cinderace like 15 base points lower, darkrai gives a solid 125 to utilize, and a decent resist to ghost which can function as speed control with scarf if necessary, and it would be splashable as a special attacker or breaker which adds to the quality of team archetypes this gen.

- Its offensive stat is what people really complain about, the calcs, the coverage etc, but there are other pokemon remaining in the tier that is more consistent and has similar stats and nobody seems to have a problem with them, pult, iron moth, valiant , enamorus, just to name a few and no1 thought those were broken, we saw similar stats on the physical side with zamazenta hero where everybody wanted to quickban it, but it turned out to be mid at best, this is why we cant just assume that darkrai is broken based off its stats and a 50% accurate move, dark void, by that logic, 60% acc hypnosis valiant dominates this tier, we need to stop bringing un necessary logic to the forefront, especially with a pokemon i feel is weaker than some of the top dogs in this metagame.

- Its typing defensively is that of umbreon, many many threats can just kill it and abuse its typing, moonblast val, mach punch conk/vacuum wave bloodmoon, hell even a terad gholdengo can defeat it, it would not hurt to attempt to adapt to it as we adapted to zamazenta and walking wake quite nicely , pure dark is also just not good, u die to lando u turn, etc, if it becomes problematic , we can ban it, but i said that about zama and it wasnt problematic, atleast give it a chance to fare vs the metagame, we gave kingambit a fair suspect and it is way more powerful than darkrai will ever be, kingambit had stayed in ou, so we know the power creep is enough offensively and defensively to handle darkrai.

- I can list lots of checks and counters:

1. Iron valiant
2. Enamorus and Its therian form
3. Unaware clod which stall alrdy uses
4. Blissey
5. Dnite
6. Dragapult
7. Zamazenta
8. Tera kingambit
9. U turn landorus T
10. Scream tail with tera and cm
11. Scarf meowscarada
12. Haze toxic pex
13. Garg with cure protect (yes ive actually seen this 1v1)
14. Weavile
15. Any scarfer ever that can hit harder than zeraora lol


- People are saying life orb will break it, life orb in this metagame is arguably the worst item to use at the moment, so much priority, hazards, and teras running around, helmets too, u are asking to be chipped , i dare anybody to slap a life orb on any offensive mon in this meta and win consistently, there will be high difficulty, so darkrai needs to sacrifice its longevity(that it didnt even have) to die quicker in like 2 turns after a big hit that might not even kill the target.

- Its almost abilityless, to activate its ability it has to hit a 50% move and pray it lasts more than 2 turns to get any leverage with this ability.

- It checks some threats that people are saying is unhealthy in this metagame, aka gholdengo, and a booster consumed valiant, enamorus too, just a decent offense cleaner overall , and a great presence to make things healthier in the metagame while also having a niche itself.

I say lets at least give this thing a chance to shine in OU, just like we did zamazenta.

On paper, in a vacuum, this is an amazing argument for Darkrai. The last thing we need rn is a mon that forces something to take a Sleep. Spore is already a chore to switch into and free turns in singles has always been lowkey broken. Even if we ignore that, which I'm willing to do for the sake of argument, Tera breaks this thing straight up. The only shot Darkrai has is post-Tera.

I think it's very earnest and honorable that we're thinking darkrai would run tame sets like 4 attacks boots. Vert also thought that people would try to explore magearna's movepool, tera options, and really develop an interesting meta! But you know what happened instead? ppl spammed the most broken cm/shift gear/stored power sets, the mon was overbearing and unreasonable to prep for/play against, and it ended up getting banned. I predict a similar thing will happen with darkrai.

Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Tera Blast
- Hypnosis / Substitute

We already know how stupid dark+tera blast fairy coverage can be. Kingambit was the most broken pokemon in the Home meta, and SD/kowtow/tera blast fairy/sucker punch was its most broken set. So really, what solid and flexible counterplay do you think there is to this set? Let's reference storm zone's list

1) Iron Valiant - Booster Energy works only once, boots darkrai can fit on hstack teams and come in multiple times. After booster is up Ival is toast. Otherwise you need to run awkward sets like choice scarf which love tricking the scarf away to begin with. Booster ival cant even ohko tera fairy darkrai to begin with, and must tera back to survive for 1 turn.
2) Enam-T is mediocre, honestly even regular enamorus is falling off, and it is both slower+easily dies to coverage or +2 tera blast fairy
3) Unaware Clodsire is not splashable in the slightest. We can justify flutter mane in OU if unaware clodsire is so easy to fit on teams. Keep in mind that only Amnesia Toxic is the only really worthwhile set on unaware clodsire nowadays, otherwise you're losing long term to NP recover ghold, tg rest manaphy, etc.
4) Blissey see above (note that both can lose to NP psyshock if darkrai so chooses) only cm stoss is good nowadays.
5) Dragonite's espeed being able to soft rk big threats is once again not a good reason to keep them in the tier. Espeed also worked against chien pao, chi-yu, etc this is not good enough.
6) Dragapult if it decides to lock into specs draco could become hard set up fodder to the above tera fairy set. Lock into shadow ball, and it might stay dark, you are still getting boned. Very unsafe revenge kill.
7) Zamazenta first must be jolly to even outspeed darkrai, which is a very painful drop in power for it. CB sets are ass, which means 4 attacks boots sets must run jolly to even RK, resulting in a painful 339 attack. Your heavy slam, as a result, doesn't even ohko tera fairy darkrai, meaning you need to tera steel too! In order to effectively rk, you are forced to run a pretty sad set.
8) Tera Kingambit (lets assume fairy) must first stay very healthy to avoid getting killed by +2 tera blast fairy AND avoid the hypnosis fish if it IS healthy AND be Iron head, tera blast fairy from kingambit doesn't even kill darkrai from full. Oh and if you kept kingambit healthy but got put to sleep? Bad dreams puts you in range of +2 tera blast fairy LOL abilityless my ass
9) Lando-t is dead after rocks so...are you suggesting we run the scarf set (bad) or the sdef set (outclassed by gliscor now)? Not to mention u-turn on tera fairy could be a free turn for darkrai, but if you eq you just get killed back. Even assuming the shitty scarf set, extremely unsafe rk.
10) Not sure what kind of wack set you're suggesting but CM scream tail will get easily overwhelmed by NP darkrai's raw power and hypnosis fishing, extremely shaky and hardly an answer at all. Feels like a weird set to try and justify altogether with ghold's dominance, never beating blissey/unaware clod, etc.
11) Scarf Meow fell off hard and for good reason, static zapdos and flame body moltres are still in the tier and will still fuck it up. And even if I grant you that it was a solid set in the pre-home meta, a protean u-turn into flower trick doesn't even rk tera fairy darkrai. God help you if it subs+tera fairies as you u-turn.
12) Toxapex has also fallen off greatly with glowking's rise, haze toxic is 1 dark pulse flinch away from complete defeat, and it must also survive the hypnosis fish. If darkrai is sub, then toxic on sub is gg, the best sets are infestation+haze+toxic which can't break sub and eventually you will get flinched. Shaky and not splashable.
13) I'm not sure you can rely on salt cure+protect garg to reliably handle darkrai given that sub will run you over, there is no single type that you can tera into to resist dark/fairy, and even at max sdef you are 2hko'd at +2. Shaky and inconsistent.
14) Bro weavile is a speed tie. Boots will be the only good weavile set moving forward in this hazard centric meta. From a boots weavile, icicle crash can 2hko but low kick does not ohko, so with tera's from both, it is coming down to speed ties. Not a real answer in the slightest.
15) There's a reason so few scarfers are even present in this meta. Offense often can outspeed them with booster moth, ival, etc or can use priority and not care from kingambit, dnite, etc. Scarfers can hardly make a dent in any real fat builds and gholdengo can even block trick attempts. To suggest that scarfers will save you from this darkrai set (when you couldn't name any more viable ones) tells you just how unhealthy this mon will be.

Some calcs for all of the above
1) 252 SpA Iron Valiant Moonblast vs. 4 HP / 0 SpD Tera Fairy Darkrai: 160-190 (56.7 - 67.3%) -- guaranteed 2HKO (tanks comfortably)
252 SpA Tera Fairy Darkrai Tera Blast vs. 0 HP / 4 SpD Iron Valiant: 404-476 (139.7 - 164.7%) -- guaranteed OHKO

2) +2 252 SpA Tera Fairy Darkrai Tera Blast vs. 0 HP / 4 SpD Enamorus: 322-379 (111.4 - 131.1%) -- guaranteed OHKO
252 SpA Darkrai Sludge Bomb vs. 0 HP / 4 SpD Enamorus: 242-286 (83.7 - 98.9%) -- guaranteed OHKO after Stealth Rock

7) 252 Atk Zamazenta Heavy Slam (100 BP) vs. 4 HP / 0 Def Tera Fairy Darkrai: 226-266 (80.1 - 94.3%) -- guaranteed 2HKO
You need tera steel to even safely rk back

8) +2 252 SpA Tera Fairy Darkrai Tera Blast vs. 236 HP / 0 SpD Tera Fairy Kingambit: 307-363 (76.7 - 90.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Supreme Overlord 4 allies fainted Tera Fairy Kingambit Sucker Punch vs. 4 HP / 0 Def Tera Fairy Darkrai: 197-232 (69.8 - 82.2%) -- guaranteed 2HKO
252+ Atk Supreme Overlord 4 allies fainted Tera Fairy Kingambit Tera Blast vs. 4 HP / 0 Def Tera Fairy Darkrai: 226-267 (80.1 - 94.6%) -- guaranteed 2HKO

9) +2 252 SpA Tera Fairy Darkrai Tera Blast vs. 252 HP / 0 SpD Landorus-Therian: 324-382 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock

11) 252 Atk Meowscarada Flower Trick vs. 4 HP / 0 Def Tera Fairy Darkrai on a critical hit: 168-198 (59.5 - 70.2%) -- guaranteed 2HKO
252 Atk Protean Meowscarada U-turn vs. 4 HP / 0 Def Tera Fairy Darkrai: 55-66 (19.5 - 23.4%) -- possible 5HKO

12) +2 252 SpA Tera Fairy Darkrai Dark Pulse vs. 252 HP / 252+ SpD Toxapex: 151-178 (49.6 - 58.5%) -- 99.6% chance to 2HKO

13) +2 252 SpA Tera Fairy Darkrai Dark Pulse vs. 252 HP / 252+ SpD Garganacl: 208-246 (51.4 - 60.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

14) 252 SpA Tera Fairy Darkrai Tera Blast vs. 4 HP / 0 SpD Weavile: 308-366 (109.2 - 129.7%) -- guaranteed OHKO
252 Atk Weavile Icicle Crash vs. 4 HP / 0 Def Tera Fairy Darkrai: 144-171 (51 - 60.6%) -- guaranteed 2HKO
252 Atk Weavile Low Kick (80 BP) vs. 4 HP / 0 Def Darkrai: 180-214 (63.8 - 75.8%) -- guaranteed 2HKO
I know vert mentioned some other stuff, so lets go over those too.

Tinkaton will be imo extremely garbage now that gliscor is in the tier, it makes basically zero progress vs it, but even assuming it was good the standard set of (gigaton hammer/knock off/stealth rock/encore) does this
0 Atk Mold Breaker Tinkaton Gigaton Hammer vs. 4 HP / 0 Def Darkrai: 148-175 (52.4 - 62%) -- guaranteed 2HKO
So darkrai can just stay dark, NP up, fish for hypnosis once or twice, and take its time blasting through it with +2 dark pulse (which can flinch and has a chance to 2hko after bad dreams damage)

Waterpon is slower, so even assuming it can stay healthy and keep its tera to get the +1 sdef boost (remember, this darkrai set thrives on hstack teams, so it will be very difficult to keep waterpon healthy when it cannot hold boots). Without the +1 sdef boost from tera, it gets ohko'd by +2 darkrai dark pulse.
+2 252 SpA Darkrai Dark Pulse vs. +1 0 HP / 0 SpD Ogerpon-Wellspring: 186-220 (61.7 - 73%) -- guaranteed 2HKO after Stealth Rock
So it can only switch in once AND needs tera AND needs all hazards off AND needs to dodge hypnosis. As shaky as it gets.

Moltres gets run over by +2 dark pulse and must dodge hypnosis, idk where this came from
+2 252 SpA Darkrai Dark Pulse vs. 248 HP / 248+ SpD Moltres: 216-255 (56.3 - 66.5%) -- guaranteed 2HKO

Sneasler is slower and gets flattened by +2 tera fairy blast, so only scarf (bad) or unburden (only works once) are real answers
+2 252 SpA Tera Fairy Darkrai Tera Blast vs. 0 HP / 0 SpD Sneasler: 324-382 (107.6 - 126.9%) -- guaranteed OHKO

Hoopa cannot kill tera fairy darkrai and gets takes a ton of damage
+2 252 SpA Tera Fairy Darkrai Tera Blast vs. 248 HP / 0 SpD Assault Vest Hoopa-Unbound: 288-338 (79.3 - 93.1%) -- 43.8% chance to OHKO after Stealth Rock
Even assuming you can tera fairy back, you must avoid the hypnosis fish and must not take hazard damage. Super shaky.

Heatran fell off hard and idk if it's coming back, not that it was ever an answer
+2 252 SpA Darkrai Dark Pulse vs. 252 HP / 212+ SpD Heatran: 192-226 (49.7 - 58.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 SpA Heatran Magma Storm vs. 4 HP / 0 SpD Darkrai: 148-175 (52.4 - 62%) -- guaranteed 2HKO after trapping damage
You need to avoid the dark pulse flinch, avoid the hypnosis fish, and still u get 2hko'd cleanly

Kommo-o? I dont need to show tera fairy blast calcs do I

Sdef rotom-w can tank a hit and t-wave back, but that's assuming you avoid the dark pulse flinch, the hypnosis fish, you don't twave on sub...etc
+2 252 SpA Tera Fairy Darkrai Dark Pulse vs. 252 HP / 244+ SpD Rotom-Wash: 186-220 (61.1 - 72.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Ting-lu btw
+2 252 SpA Tera Fairy Darkrai Tera Blast vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 336-396 (65.3 - 77%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Not really taking it like a champ either. If it tera's water or poison, dark pulse does 35%...so you need to avoid the hypnosis fish, the dark pulse flinches, not get chipped down by hazards too much, etc.
Best part? your eq isn't even a gauranteed 2hko back
0 Atk Tera Poison Ting-Lu Earthquake vs. 4 HP / 0 Def Tera Fairy Darkrai: 127-151 (45 - 53.5%) -- 33.2% chance to 2HKO

So for the above set on a hstack team, we narrowed down reliable, viable counterplay to Amnesia toxic unaware clodsire, Cm stoss blissey, jolly tera steel boots zama, and espeed dragonite? You notice how tera ghost beats 3 of these? Lmao even greninja started running tera ghost, so we are more like down to 1. Great stuff.

You can all dream about a playerbase that uses cool, creative, balanced sets like 4 attacks boots (lol) but we are in the real meta where players spam whatever broken shit is available to win. The above set is exactly that. You do not need more than 2 attacks and at your own judgement can choose to fish hypnosis and cheese through whatever flimsy counterplay exists.

Does this seem like a reasonable set to prepare for, from the teambuilder? Are you going to have fun hoping that it doesn't land a hypnosis and doesn't get more than 1 sleep turn? Do you really think this darkrai set will make this metagame better?
Please, let's focus on trying to balance this shitshow and not make it worse.

Thanks for this post king. You said everything I would have said but better. Boots would probably be the best item, but Wide Lens might be 2nd best. 66% chance for some free turns, and as you've shown when it gets that free turn to NP the thing barely has soft checks lol.
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Players, dropping an Uber isn't going to make this meta more fun or balanced...
 
Is it really a 60% to outright win? Again, a Darkrai running NP + Hypnosis only has a single coverage option, and it's not going to break a competent team on its own with that. That means it's best used as a lategame cleaner, and we have more consistent and potent ones already.
dark pulse and fairy tera blast tears through the whole pokedex except for zacian-c and magearna (lol), klefki, geezing, the tinkaton line and fezandipiti. i can think of plenty of competent teams that breaks
 
Is it really a 60% to outright win? Again, a Darkrai running NP + Hypnosis only has a single coverage option, and it's not going to break a competent team on its own with that. That means it's best used as a lategame cleaner, and we have more consistent and potent ones already.
I might even agree with your point, i do generally think darkrai isn't that much stronger than something like Iron valiant, but isn't the threshold for unbanning/dropping something from ubers not only the fact that it's not broken but the fact it would somewhat add something to the meta/improve it?
Having another fast sweeper that can use tera to get off a setup move and closes games does not seem like a particularly good addition to this meta that is already centered around stuff like that.
 
Is it really a 60% to outright win? Again, a Darkrai running NP + Hypnosis only has a single coverage option, and it's not going to break a competent team on its own with that. That means it's best used as a lategame cleaner, and we have more consistent and potent ones already.
I'm not saying it is, I said I dunno. My point was, if it truly were a 60% chance of an autowin, that's good enough for me to ban it.

EDIT: Er, I'm also not arguing against this quoted post as well. Just clarifying my statement.
 
I might even agree with your point, i do generally think darkrai isn't that much stronger than something like Iron valiant, but isn't the threshold for unbanning/dropping something from ubers not only the fact that it's not broken but the fact it would somewhat add something to the meta/improve it?
First of all, Vert just made a massive post including explanations of the potential benefits that dropping Darkrai down would bring.

Second of all: not really? Some Uber drops didn't add anything to OU and have ended up in lower tiers. If it's not broken or a negative influence it shouldn't be banned. Plus we can't even truly evaluate that without trying it.

Having another fast sweeper that can use tera to get off a setup move and closes games does not seem like a particularly good addition to this meta that is already centered around stuff like that.
I mean, a meta based around that is already kind of equipped to deal with it. The question is if Darkrai would actually be overbearing by those standards, which I don't believe.
 
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Second of all: not really? Some Uber drops didn't add anything to OU and have ended up in lower tiers. If it's not broken or a negative influence it shouldn't be banned. Plus we can't even truly evaluate that without trying it.

This is interesting, can you please give an example of such a mon?

EDIT:Blaziken!
 
First of all, Vert just made a massive post including explanations of the potential benefits that dropping Darkrai down would bring.
Every single "potential benefit" that darkrai could bring is already brought to the table by weavile.
125 speed forcing zama and pult to go jolly? yup. Boots mon with ice moves to hit gliscor? Yup. No contact way to hit zapdos? Yup. Hits ghold and forces the defensive tera? Yup. Weavile already does all of this.

Darkrai does not improve this tier in any way.
 
This is interesting, can you please give an example of such a mon?

EDIT:Blaziken!
I was tempted to bring up Gen 5 Kyurem (the normal one) since i believe it ended up as UU, but I'm not sure if it started out as an Uber or if was just allowed to be playable from day 1 because it's an Ice-type.
 
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