These mons aren't necessarily the most difficult to fit onto defensive teams, if you don't have a strong breaker on a defensive team (besides stall, but that's a different story) then you are going to have lots of difficult matchups.
The big problem is that theyre all hazards weak with the exception of boots
(which doesn't particularly function as a breaker, but sd gliscor is not on teams that really need big breakers, so fair enough). Both
and any
set worth running will just get chipped down over the course of the game. You can run them on BO but I think bulky balance really appreciates breakers with more longeivity. Also, this isnt like 5 stallmons+dragapult I'm talking about, but not every single defensive answer on your team should be forced to have some sort of momentum on it (at least I think that should be the case in a balanced metagame). If I want to switch
in because I predict the toxic headed for my
(another reason these breakers don't really appreciate switching in) and he SDs, it is a struggle to get something in that can both deal with
and not die on switch in. +2 facade foes over 50% to most breakers listed.
(also the gliscor/garg matchup is 50/50. Garg switches off poison heal and can recover off the damage/boost alongside gliscor, while gliscor knocks off gargs lefties and can deal great damage with e-quake) so gliscor is in no way stiffling it enough in order to make it bad,
I don't understand at all how the gliscor/garg matchup is 50/50 in the slightest. You can salt cure it to negate toxic heal but now it gets free spikes/knock off/SD/earthquake. Non curse sets have to press salt cure 15 times to actually kill it and are required to tera if you don't want to get chipped by earthquake. What move does curse garg even carry that lets it hit
for meaningful damage anyway? Stone edge? The silver lining is that you can hopefully predict when the opponent will switch out for free salt cure chip.
I mean, these mons are still amazing. Garg is probably at an all time high (also the gliscor/garg matchup is 50/50. Garg switches off poison heal and can recover off the damage/boost alongside gliscor, while gliscor knocks off gargs lefties and can deal great damage with e-quake) so gliscor is in no way stiffling it enough in order to make it bad, while okidogi is coming out as quite a good mon against a variety of things, primarily zamazenta. And if dogi really hates gliscor, it can tech ice punch, though that is a bit iffy with needing to lose knock or p-jab. Zapdos is probably the worst of the three, but gliscor is not the reason why. +2 facade is never 2hit ko'ing defensive zap while hurricane is a 2hit ko against physical defensive gliscor while special defensive gliscor is 3hit ko'd potentially. Zapdos struggles into stuff like raging bolt a lot more, and even if the gliscor is knock, they still will be taking significant damage in return.
And once again, these mons are still amazing. Ting lu is a progress making machine while garg shuts down a lot of structures that are passive (which gliscor also does btw). It almost seems like gliscor is not as big a problem as the ban gliscor camp makes it out to be. Can we stop trying to make out gliscor is the reason why defensive teams are struggling? Seriously, while balance isn't the best, its still decent enough in the meta that it can work at high level (or even low level). As I keep on saying, you just need to hit the gliscor really hard and then keep up the offensive pressure in order to prevent it from healing. And as has been shown in this discussion, there are a variety of ways to limit gliscor. Just don't use the usual progress makers of knock off, status and hazards.
Maybe I came off as too harsh on
, I am somewhat in the middle of its ban right now. It just is a fantastic mon against so many teams right now and its set diversity can create some really gut wrenching moments when you get it wrong.
and
are certainly not "good" in the metagame right now, it feels like more of a contrarian reaction to me saying they will get better. Yes
has other problems but not even 2HKOing physdef
(it will just protect, and even if your opponent is stupid and doesnt, its only a 1/3 chance to 2hko) is certainly not helping it.
hates knock off and toxic.
having to tech ice punch
is the problem. As for
, I don't mean to insinuate that it's bad, but that it will get better. I think
will get better too, but that does not mean it is bad right now. I also think
will get better and so will
(however marginal that may be).
If we’re talking slow, bulky teams, this feels more like a teambuilding issue than a Gliscor issue. If you’re building a passive bulky team that’s not stall, you’re gonna lose to mons like this. If it’s not Gliscor sweeping you, it’ll be something like Curse Garg.
Again, its not so much that
demolishes passive bulky teams (it does, but as you mention, so do many other mons) but its that it punishes passive
answers for switching in.
doesn't want to switch into knock off or toxic, and if you instead put in something like your own
to bait toxic or a
expecting spikes or a physically defensive
and it turns out to be SD, you are going to get chunked or lose a mon. Unless your
has uturn, the defensive mon is eating a big boosted hit or the breaker that you're forced to switch to is getting eating it. No it's not as powerful as hawlucha, but its not some wimpy SD
hit either. Obviously defensive mons can eat the hit, but thats not the point.
loves to set up vs them.
On another tangentially related note, I've been using a bit of full Physdef
recently and I absolutely love that thing.
and
are a little bit of a problem for it but it can just eat
or
for breakfast. If it had recovery it would be absolutely broken, reminds me of
in a way