Metagame SV OU Metagame Discussion v4 [Gouging Fire is banned]

Venusaur @ Heavy-Duty Boots
Ability: Chlorophyll
Tera Type: Grass
EVs: 252 HP / 188 Def / 52 SpA / 16 Spe
Modest Nature
- Knock Off
- Synthesis
- Earth Power
- Sludge Bomb/Giga Drain
Special attack evs make sure you can 2hit ko offensive gambit, while still being plenty bulky. Speed evs help outspeed non jolly gambit. Chlorophyll is the better ability as it helps in the sun matchup a lot. You need earth power to deal with steel/poison types over the course of a game, so the last moveslot can be a stab move.
Chilorophyll allows Venusaur to outspeed Great Tusk, non-Choice Scarf Meowscarada. The Choice Band variants of Meowscarada will OHKO Venusaur with Triple Axel if it manages to get all 3 hits, However, it can't switch directly into a Sludge Bomb or it will get OHKOd by it.
 
Does anyone have some fun sun users they can give me? I've been using the playstyle and have been experimenting with different pokemon, and want to see how well some other users work under sun.
 
Does anyone have some fun sun users they can give me? I've been using the playstyle and have been experimenting with different pokemon, and want to see how well some other users work under sun.


The 2 moths:

Atlas (Slither Wing) @ Choice Band
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- U-turn
- Close Combat
- Tera Blast


Atlas (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Sludge Wave

(if you use them together, you should change the nickname of one of them)
 
Does anyone have some fun sun users they can give me? I've been using the playstyle and have been experimenting with different pokemon, and want to see how well some other users work under sun.

Venusaur itself is pretty good in Sun.
Growth boosts both stats
Earthquake or Earth Power can hit Glowking hard.
Weather Ball can roast Steel types
The rest is either Knock Off for ghosts or Grass/Poison STAB.
It's also fast enough to outspeed Speed Boost Valiant.
 
The 2 moths:

Atlas (Slither Wing) @ Choice Band
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- U-turn
- Close Combat
- Tera Blast


Atlas (Iron Moth) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Energy Ball
- Dazzling Gleam
- Sludge Wave

(if you use them together, you should change the nickname of one of them)
i briefly used a sun team with these and volcarona when it was legal (didn't really accomplish much) but i never considered tera ghost slither wing and i kinda want to try it now. do you have any replays of it putting in work so i can get a more in-depth look at its matchups?
Power Whip and Petal Blizzard are its Physical Grass options while Poison Jab as well. Petal Blizzard might be little weaker than Power Whip, but a least it gets the job done with its perfect accuracy.

Frenzy Plant is way more stronger than Solar Beam and Leaf Storm, but it leaves Venusaur wide open from the recharging turn. Despite Petal Dance having the same base power as Solar Beam, it locks Venusaur into the move for 2-3 Turns.

Venoshock can used with a syntegy with Toxic Debris Glimmora to deal more damage to poisoned opponents compared to Sludge Bomb alone. Acid Spray can be used against special walls or Assault Vest users to lower special defense, making easier for Venusaur to deal with them and may force them to switch.
IMG_3225.jpeg
 
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Power Whip and Petal Blizzard are its Physical Grass options while Poison Jab as well. Petal Blizzard might be little weaker than Power Whip, but a least it gets the job done with its perfect accuracy.

Frenzy Plant is way more stronger than Solar Beam and Leaf Storm, but it leaves Venusaur wide open from the recharging turn. Despite Petal Dance having the same base power as Solar Beam, it locks Venusaur into the move for 2-3 Turns.

Venoshock can used with a syntegy with Toxic Debris Glimmora to deal more damage to poisoned opponents compared to Sludge Bomb alone. Acid Spray can be used against special walls or Assault Vest users to lower special defense, making easier for Venusaur to deal with them and may force them to switch.

and that, folks, is why you don't ever ask chatGPT for teambuilding advice
 
i briefly used a sun team with these and volcarona when it was legal (didn't really accomplish much) but i never considered tera ghost slither wing and i kinda want to try it now. do you have any replays of it putting in work so i can get a more in-depth look at its matchups?


Nope, but vs bulky teams Tera Ghost offers the best coverage in combination with Fight STAB, in fact the only Mon that "resists" all moves is Hisuian Zoroark ("Resists" means this:
252+ Atk Choice Band Protosynthesis Slither Wing First Impression vs. 0 HP / 0 Def Zoroark-Hisui: 244-288 (97.2 - 114.7%) -- 81.3% chance to OHKO. )

Most of the time you would be using STABs, Slither Wing rarely will be the Tera user in a Sun team, mainly vs Stall or bulky balances. Still, if opponent expects your Torkoal and leads with Glowking, while having some frail Ghost or Flying Mon in the back (Enamorus, Gholdengo or Balloon Pult), you Tera and OHKO it. Notably, Tera Blast always OHKOs Enamorus without Sun.

https://pokepast.es/9168b115c87cde9b < 2023 Semis Wcop team, won vs Achimoo who also used a Sun (though Moltres was the Tera Mon in that battle).

https://pokepast.es/7f9d8ca456cb9159 < Same team, but updated for DLC2 (Gambit, Moltres and Tusk could have another Tera though).
 
Weather ball :raging-bolt: could be funny and the other unbanned paradoxes
I have been using Raging Bolt-on sun, which has actually been testing better than I had thought initially. I didn't like it in concept since it just adds another ground weakness with a poor speed tier, but suns favorite mon, Walking Wake, loves having bolt around. Most teams use some type of bulky water to stop wakes attempts of sweeping. Tera water Glowking, tera water garg, primarina, and even alo to an extent all prevent wake from sweeping as easily, but with raging bolt electric stabs, it just says goodbye to them. Destroying many defensive structures with wake able to handle raging bolts common answers like clodsire, ting lu, and blissey for bolt when paired together. Makes a pretty cool offensive special core unless you're up against a dam water absorb clodsire.
 
Rising Voltage :raging-bolt: would be more funny if it has :Pincurchin: as it's partner.
Some insane calcs you get btw
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 252 HP / 240+ SpD Slowking-Galar in Electric Terrain: 400-472 (101.5 - 119.7%) -- guaranteed OHKO
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 385-454 (59 - 69.6%) -- guaranteed 2HKO
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 0 HP / 0 SpD Raging Bolt in Electric Terrain: 182-214 (46.5 - 54.7%) -- 64.5% chance to 2HKO
No but fr 2HKO dam blissey after just one calm mind is insane to me. Honestly could have some insane potential lowkey
 
Some insane calcs you get btw
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 252 HP / 240+ SpD Slowking-Galar in Electric Terrain: 400-472 (101.5 - 119.7%) -- guaranteed OHKO
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 4 HP / 252+ SpD Blissey in Electric Terrain: 385-454 (59 - 69.6%) -- guaranteed 2HKO
- +1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (182 BP) vs. 0 HP / 0 SpD Raging Bolt in Electric Terrain: 182-214 (46.5 - 54.7%) -- 64.5% chance to 2HKO
No but fr 2HKO dam blissey after just one calm mind is insane to me. Honestly could have some insane potential lowkey

The rest of your numbers look right, but I think you messed up the calc for Slowking-Galar. This is what I got:
+1 252+ SpA Protosynthesis Raging Bolt Rising Voltage (140 BP) vs. 252 HP / 240+ SpD Slowking-Galar in Electric Terrain: 450-531 (114.2 - 134.7%) -- guaranteed OHKO
 
Does anyone have some fun sun users they can give me? I've been using the playstyle and have been experimenting with different pokemon, and want to see how well some other users work under sun.

This is a really useful set I've run on a few sun teams

Ceruledge @ Assault Vest
Ability: Flash Fire
Tera Type: Fairy
EVs: 252 Atk / 116 SpD / 140 Spe
Adamant Nature
- Bitter Blade
- Shadow Sneak
- Poltergeist
- Solar Blade

AV Ceru helps sun with some key matchups, especially Iron Moth as it can't touch Ceru without tera blast. The EVs guarantee a 3hko from non specs kyurem earth power and it can 1v1 most kyurem variants on the ladder. I like running 140 Spe EVs to hit the 241 speed tier, ensuring it outruns timid primarina and the vast majority of defensive sets on mons like Zapdos, Moltres, Ghold, etc. Ceru's typing and Flash Fire also gives it solid matchups against Cinderace and Heatran which can cause problems for Sun.

Ceru operates as a solid special check while still acting like a cannon under the sun. Bitter Blade is the main move you'll be clicking with Poltergeist and Shadow Sneak rounding out its stabs for breaking and priority respectively. Personally I've found Ceru to be a better special check with priority than Slither as it's typing has better synergy with Tusk and other sun mons. I slot in Solar Blade as the fourth move which allows it to punish would be switch ins like Primarina, Garg, Dondozo and Hamurott.

Tera Fairy is my tera of choice, giving it a better matchup against Dragapult, Scale Shot Kyurem, Weavile, Meowscarada, and Gambit. I haven't tested it yet but tera grass is another solid option, giving Solar Blade stab and providing a ground resist.
 
i briefly used a sun team with these and volcarona when it was legal (didn't really accomplish much) but i never considered tera ghost slither wing and i kinda want to try it now. do you have any replays of it putting in work so i can get a more in-depth look at its matchups?

View attachment 656117
I just washed these clothes fuck I spat milk all over.

I may be late to the Venu talk, but defensive Venu makes less sense than Vileplume in OU. That's saying something.
 
Rising Voltage :raging-bolt: would be more funny if it has :Pincurchin: as it's partner.

if tapu koko were here then rising voltage would probably be worth testing on raging bolt but as of now it's kinda useless if the only electric terrain setter is pincurchin

I can imagine kyurem's crazy results in OLT put it at the forefront? Would be very happy about a resuspect for kyurem.

yeah that seems to be the most likely reason for it being discussed. sub kyurem has been popping up a lot lately and it can very easily find opportunities to set up a sub and harass whatever's in front of it
 
I think the main reason why it's hard for this setup to happen is bc :tapu-koko: is not real and can't hurt you apparently. Just need a good terrain setter

Actually it isn't because of setting up. It's because there are so many mons that can just conveniently wall it.

Ting and Treads don't mind both of its STAB. It has to predict Draco Meteor to hit Tusky and Lando, and even then, it doesn't OHKO them. Tusk can just easily click Ice Spinner to remove terrain. Tapu Koko would be a much better help, but it probably won't help that much.
 
I can imagine kyurem's crazy results in OLT put it at the forefront? Would be very happy about a resuspect for kyurem.
well, that and the fact that it's been consistently broken since before its first suspect and every meta development since then has made it less healthy. the arch ban means rain checks on every team are no longer a necessity, the volc ban means one less switch-in to its ice stab (and special attacks in general), some things it had trouble switching into like boulder and sun have fallen off since late january/early february, lando has returned to a prominent meta position and kyurem easily preys on him, etc. it never really stopped being a problem
 
Council has discussed Darkrai, Kyurem, and Gouging Fire mostly recently with mentions of Zamazenta. No suspects seem imminent, but things can change. We are monitoring OLT, which is ongoing.

This seems like good news. I feel like the wind is blowing towards Kyurem, which is fine by me if things keep going this way. The set variety seems to be put into practice more and more, making it harder to counter.

I have always thought of Gouging Fire as problematic, even after most people changed their minds on the suspect. It's interesting to see it on the council's radar again after all this time. What specifically does the council deem possibly problematic about now?
 
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