I’ll link up here
literally the best series of posts in the last few days, screw meta discussion bring on the royal rumble
I’ll link up here
So I have a dilemma so I'm using Clodsire and Air-Balloon Gholdengo will always switch in as I'm setting up Spikes
Set- (SpD minded)
Spikes
Toxic > Heavy Slam (Switched to hit Gholdengo on switch-ins and Fairies)
EQ
Recover
So cool I've been using Heavy Slam and it's been okay but Toxic is so important to a Balanced team since nothing has Aromatherapy / Heal Bell anymore and now it opens me up a lot more to things like Skeledirge which now I can't touch 1 v 1. Might switch back, still contemplating.
4a? what's 4a?Court Change in SS was rather niche during Cinderace's time in OU. The whole idea is that Cinderace was a pivot who would give great STAB hits, with great coverage and high base power moves. On top of this, it was immune to hazards because of boots. To use Court Change, Cinderace needed to have a free turn in which the opponent was likely to switch, which is why it was better if with 4a.
However, the argument of balancing Gholdengo with the reappearance of Cinderace is invalid whilst Tera is legal. Not to mention that without tera, it is still a situational win for either side, has Libero activated already, and regardless, Sucker Punch doesn't OHKO scarf Gholdengo and once Cinderace has changed type to anything But Fire, Make It Rain is doing like 73% minimum, allowing it to revenge kill Cinderace.
E: My point on Court Change was about SS. My opinion on SV is that on paper, it seems like the same plays need to be made to reliably use Court Change, however the payoff will be worth it due to hazard stack teams with Pokémon such as Glimmora.
Four attacks4a? what's 4a?
i mean consideirng how much cinderace values its coverage esp to nuke fairies with gunk shot and generally to be able to wear down walls such as skeledirge, garchomp, great tusks, dondozo, etc. HJK is for stuff like ting lui, garganacl, rotom-wash, etc. ANd sucker is just for faster stuff since idt zen is gonna be used. and u-turn for obvious reasons.. idt it has room to fit court change unless it drops coverage like HJK or gunk shot... and even SD prob wants the 3 attacks and drop u-turnOn the topic of Cinderace returning, do note that besides its Court Change antics it received swords dance this generation. I'm sure alongside Court Change Pivot sets we'll see some SD offensive sets. I haven't ran too many of the calcs, but it'll definitely be an interesting guesswork to see if it's Court Change or SD on preview.
it doesnt have to sd first.... lol and it can just run tera blast on sd sets to fuck over whatever mons it wants to .. like all it needs is pyro ball and hjk... and then smth like tera blast ghost would beat skeledirge, tera electric beats dondozo, but yeah... it has a bad stall MU when u can fit multiple of these monsI don't think SD Cinderace will be good. It will always be Normal, so all other moves except Double Edge lose STAB. All Unaware Mons wall it too, easily (Quag, Dondozo, Skeledirge and even Clodsire easily eat Stabless moves,even the ones effective vs them ) . Would rather use Band if I wanted more power (of course, hazard removers would be needed for such a set).
I mean, there's like 2 physical set up mons that don't lose to unaware mons (Haxorus and Tinkaton) and that's because of mold breaker, this feels like a silly arguement.I don't think SD Cinderace will be good. It will always be Normal, so all other moves except Double Edge lose STAB. All Unaware Mons wall it too, easily (Quag, Dondozo, Skeledirge and even Clodsire easily eat Stabless moves,even the ones effective vs them ) . Would rather use Band if I wanted more power (of course, hazard removers would be needed for such a set).
One thing is to lose to one Unaware Mon, SD Cinderace loses to all of them except Sdef Clod if it runs Zen Headbutt.I mean, there's like 2 physical set up mons that don't lose to unaware mons (Haxorus and Tinkaton) and that's because of mold breaker, this feels like a silly arguement.
I'm obviously not nearly experienced enough to speak on this matter, but I don't really think this is a fair arguement.
Also, you can run Blaze if you so felt inclined (I've seen a couple of Overgrow Meowscaradas, same principle), and not SD turn 1 as HydreigonTheChild pointed out.
ceruledge cant even break half the unaware mons... idk if it even beats clodsire, garchomp only beats clodsire and skeledirge if its not tera but even then it can tank and WoW, kingambit also suffers, loom prob is the sole mon that can beat it but cant fit SD to save its life, and chien-pao still struggles but its generally good vs defense.One thing is to lose to one Unaware Mon, SD Cinderace loses to all of them except Sdef Clod if it runs Zen Headbutt.
The entire point of Cinderace is to outspeed almost the whole Meta and destroy offense with his crazy coverage, pivoting out of walls with U-Turn. Or, if it has Room for it, use Court Change to fuck Hazard Stacks. SD in practice just doesn't accomplish anything, he won't be breaking walls, he is not fast enough to avoid being Revenge Killed by Meowscarada, Chien-Pao, Roaring Moon or Pult (unless Sucker Punch, which can be avoided with Status or Sub), and he is not bulky enough to safely use SD vs most of the meta. In fact, despite not doing calcs, I think that some offensive Mons like Chomp and Great Tusk, can even survive any +2 Move.
Just use another SD Mon that can actually break with it and use Stabs. You have a lot to choose from: Chien Pao, Scizor, Breloom, Ceruledge, Kingambit, Garchomp or even the ugly duck, all of them are better than Cinderace at using SD. Leave Cinderace to do what it's better at.
Well if you think about it, cinderace does seem bad that way but with all the skeledrige usage it seems even worse [unless it already tera'ed into a fairy type] but you forgot about the hazard removing thing that gholdengo can't block. Court Change. For spikes teams if you get in your ace and it does an uno reverse its pretty good for your team. Also you still have to consider the fact about what it could do with blaze as stated by this person.I don't think SD Cinderace will be good. It will always be Normal, so all other moves except Double Edge lose STAB. All Unaware Mons wall it too, easily (Quag, Dondozo, Skeledirge and even Clodsire easily eat Stabless moves,even the ones effective vs them ) . Would rather use Band if I wanted more power (of course, hazard removers would be needed for such a set).
Something like this does seem half decent ngl. Also court change literally sounds amazing in this meta.This may seem like a strange Set but honestly Blaze Cinderace with Swords dance and Focus Sash sounds nice:
Blaze
Swords Dance
Pyro Ball
Sucker Punch
Court Change / Hi Jump Kick
Basically a physical Chi-Yu with Utility against Dondozo Teams via Court Change.
Note that this isn't meant as a definitive Set etc. But I really like the idea of a dual role in OU.
I hope it doesn't get suspected or something alone those lines.
I'm not sure how reliable the Libero calcs are here, because to realistically achieve the HJK hits or their equivalent, Cinderace needs to Terastalize and SD, or needs to HJK -> SD -> HJK again to make Libero set it to Fighting instead of Normal. This means it essentially needs 2 turns to hit the sweeping-level of Power (granted Libero on a lot of its moves isn't outright trivial damage even at +0) unless you dedicate Tera to it, at which point your opponent definitely has a stop to its momentum or a means to KO before you.ceruledge cant even break half the unaware mons... idk if it even beats clodsire, garchomp only beats clodsire and skeledirge if its not tera but even then it can tank and WoW, kingambit also suffers, loom prob is the sole mon that can beat it but cant fit SD to save its life, and chien-pao still struggles but its generally good vs defense.
meowscarada cant hurt it enough, chien-pao sure, roaring moon sure but they do not want to switch into it and cinder has had pokemont that revenge it in the past in OU still does suepr well..
+2 252 Atk Libero Cinderace High Jump Kick vs. 0 HP / 0 Def Great Tusk: 310-366 (83.5 - 98.6%) -- guaranteed 2HKO
+2 252 Atk Libero Cinderace High Jump Kick vs. 252 HP / 0 Def Great Tusk: 310-366 (71.4 - 84.3%) -- guaranteed 2HKO
+2 252 Atk Libero Cinderace Double-Edge vs. 252 HP / 0 Def Great Tusk: 286-337 (65.8 - 77.6%) -- guaranteed 2HKO
+2 252 Atk Cinderace Pyro Ball vs. 252 HP / 0 Def Great Tusk: 286-337 (65.8 - 77.6%) -- guaranteed 2HKO
that is a lot of damage to a mon who cant recover well at all and is easy to wear down with hits....
+2 252 Atk Libero Cinderace High Jump Kick vs. 252 HP / 136 Def Garchomp: 357-420 (85 - 100%) -- 43.8% chance to OHKO after Stealth Rock
252 Atk Libero Cinderace High Jump Kick vs. 252 HP / 136 Def Garchomp: 178-211 (42.3 - 50.2%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
still a lot of damage to a mon who cant recovery well.
litterally able to nuke most balance teams that rely on bulky mons to handle it such as chomp, dnite, great tusks, rotom-w, skeledirge, pex, etc. Sure its a bad stall mu but that has always been its worse MU by far.
This guy gets it. I don't think Cinderace has too much concern about a suspect this gen. Speed creep and a lot of Priority in the mix makes its speed easier to keep in check, and its Core-nuking potential is hampered by the Protean/Libero nerf, on top of a greater-than-ever reliance on HDB for Hazard stack hampering its power advantage over Meowscarada (slight ATK and much stronger Move BP)This may seem like a strange Set but honestly Blaze Cinderace with Swords dance and Focus Sash sounds nice:
Blaze
Swords Dance
Pyro Ball
Sucker Punch
Court Change / Hi Jump Kick
Basically a physical Chi-Yu with Utility against Dondozo Teams via Court Change.
Note that this isn't meant as a definitive Set etc. But I really like the idea of a dual role in OU.
I hope it doesn't get suspected or something alone those lines.
ok then... maybe run double edge then... u can still run it to nuke those threats and with boots u can spam ur moves till later and even then at +0 ur still 2hko'ing or pressuring them very heavily... like garchomp is not wanting to take 2hjk nor great tusks wants to take them well esp with rocks or even a spike... even worse if its not even leftovers... and u can easily pressure phys def setsI'm not sure how reliable the Libero calcs are here, because to realistically achieve the HJK hits or their equivalent, Cinderace needs to Terastalize and SD, or needs to HJK -> SD -> HJK again to make Libero set it to Fighting instead of Normal. This means it essentially needs 2 turns to hit the sweeping-level of Power (granted Libero on a lot of its moves isn't outright trivial damage even at +0) unless you dedicate Tera to it, at which point your opponent definitely has a stop to its momentum or a means to KO before you.
Cinderace is a mon I'm eager to see the potential of when it's not kicked upstairs, but the fact is Libero and SD don't synergize this gen. Frankly you'd be better off going with Blaze instead to at least keep Pyro Ball as a STAB nuke on a decent type (this more likely were Cinderace to drop to a lower tier than to be employed in OU).
man, ik. This would be amazingIf you don’t actually commit to this I will be incredibly disappointed.
I mean this completely unironically, this should be a thing. Imagine the content that would come from this. It would be glorious.
I'm not doubting the Double Edge calcs numerically, but the HJK ones seem impractical and the difference in coverage + slight power difference means knowing what move is used to nuke matters a lot for the practicality of the calcs posted.ok then... maybe run double edge then... u can still run it to nuke those threats and with boots u can spam ur moves till later and even then at +0 ur still 2hko'ing or pressuring them very heavily... like garchomp is not wanting to take 2hjk nor great tusks wants to take them well esp with rocks or even a spike... even worse if its not even leftovers... and u can easily pressure phys def sets
You should give Specs Chi-Yu a try.The current metagame feels like it has much less immediate power than gen 8 did. Palafin, Bundle, and Flutter were all quite the powerhouse, but right now there are very few mons where I feel like I am going to lose something every time they switch in. I tried to make a team with mostly choice mons to try a last ditch cheese attempt to for the suspect test, but even with that, the power felt much lower than last gen where things like Lele, Kart, and Urshifu would threaten a KO every time. This gen has more slow burning power with a lot of strong set up mons, but much less turn 1 threat.
What is the argument for Specs vs Scarf? I have had some success with a Scarf set, playing it similar to gen 8 Scarf Lele. Chi-yu is def too strong for the current meta but it has been pretty funYou should give Specs Chi-Yu a try.
The main arguement for specs is that it is basically getting a Free KO if it switches into something slower. I run Tera Fire Specs and after Terastalizing, its able to achieve some ludicrous feats like dealing 88% to Iron Hands w/ Overheat at -2. That being said, I generally like Nasty Plot more since it isn't as prone to hazard chip thanks to Heavy Duty Boots and can find a fair number of setup opportunities thanks to the amount of switches its able to force.What is the argument for Specs vs Scarf? I have had some success with a Scarf set, playing it similar to gen 8 Scarf Lele. Chi-yu is def too strong for the current meta but it has been pretty fun
Specs modest on sun is so potent not even Blissey tanks it on the swicth, of course you need obligatory torkoal and Tusk support, i have personally pair it with Sylveon to get a bit of a safe entry and negate rocks damage, it needs heavy support but everything DROPSWhat is the argument for Specs vs Scarf?