Bulk Up Booster Energy Tusk
(Great Tusk) @ Booster Energy
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Knock Off
- Rapid Spin
This is a set that I used on this team:
https://pokepast.es/4f427e8634498a10 which peaked at about 1850-1900 ELO. I wanted to highlight this set because I think it's an extremely under utilized set, though it only fits on certain team structures. On that specific team, reliable hazard control was necessary, so having a fast spinner to guarantee spins/progress was key. Bulk Up on Booster Energy tusk catches a lot of teams off guard, a lot of people will feel pretty comfortable switching in spin blockers vs Tusk or their own Tusk basically causing a 50/50 (though, it heavily depends on how much the opponent thinks they *need* to keep up hazards in order to win). But fast Bulk Up allow Tusk to take advantage of those situations, by bulking up and being able to kill common switch ins, and take advantage of opposing Tusk switching in w/ Bulk Up. Tera Fire blocks wisp from Volcarona, Skeledirge, and Cinderace and allows this set to 1v1 those. It also allows it to flip the switch on Baxcalibur and Valiant, outspeeding Bax at +1 and Valiant at +2 Here are some relevant calcs showing these situations:
Offensive Calcs:
+1 4 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 426-504 (135.2 - 160%) -- guaranteed OHKO
If Air Balloon, Knock off has a 25% chance of 0hkoing assuming no investment.
+1 4 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Gholdengo: 276-326 (87.6 - 103.4%) -- 25% chance to OHKO
+1 4 Atk Great Tusk Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 336-396 (105.9 - 124.9%) -- guaranteed OHKO
+1 4 Atk Great Tusk Earthquake vs. 248 HP / 108 Def Volcarona: 249-294 (66.7 - 78.8%) -- guaranteed 2HKO
If you're at +1, you can Tera Fire on Valiant and spin, and if you have the BEnergy boost you can then kill with EQ, which stops Valiant, which is a massive threat to this set. Although very situational, I've won games doing this.
+1 4 Atk Great Tusk Rapid Spin vs. 4 HP / 0 Def Iron Valiant: 75-89 (25.8 - 30.6%) -- guaranteed 4HKO
+1 4 Atk Great Tusk Earthquake vs. 4 HP / 0 Def Iron Valiant: 223-264 (76.8 - 91%) -- guaranteed 2HKO
+1 4 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Baxcalibur: 220-259 (59.2 - 69.8%) -- guaranteed 2HKO
This set is to mostly be used on HO teams that need reliable hazard control to function properly (which was in the case of my team). Downsides of the set are plenty though, a lot of times it wants to tera in order to dent opposing teams, and while it will always do that for you, it's important to take care of opposing Tusk in the early-mid game before teraing, as it can come back in after you tera and you're down your hazard removal and a tera. Tusk also loses some of it's mid-game progressing potential with this set. It's a very situational set, however, it's won me many games and can catch a lot of top offensive threats off guard if played right. If you want, I even encourage special defence investment, as a lot of times it's being used to surprise and outspeed special attackers, in some situations it still wants to take special hits better.
Have fun, and feel free to use/edit the team. In my opinion, it's pretty solid but has too many bad matchups which is why I've decided to make it public. If you want more details on the team, I posted it on the bazaar and talk more about it there, so click
HERE to see that